Dante's Inferno PS3 demo does 60FPS
Digital Foundry analyses performance.
Visceral Games' Dante's Inferno has received its first public outing with the release of a playable demo that's available to download from the American PlayStation Store. First impressions are that the game is clearly inspired by Sony Santa Monica's epic God of War series, albeit with the ancient Greek mythology swapped out for Crusader-era Christianity, as the eponymous Dante battles enemies of a literally biblical scale, Kratos-style.
The DF video analysis of this particular demo is actually much more useful as a preview of the demo itself, as the FPS analysis is what you might call rather one-note. Frame-rate graphs are rather uninteresting as this is a 60FPS game in the truest sense of the word. Six of the eight clips selected for the video are from gameplay, and out of the 25,000+ put through our tests we only saw a measly two dropped frames: 0.008 per cent of the overall capture - of course completely invisible to the human eye. Tests confirm the drop to a locked 30FPS for the cinematics.
A fair few games aspire to sustained, uninterrupted 60FPS gameplay, but few achieve it. Dante's Inferno looks like being one of that select group.
The truly impressive performance we see here does come with a cost of course. Compared to its immediate competitor God of War III the geometry, detail and effects are significantly pared back. Resolution is confirmed as native 720p, but there is no anti-aliasing. On the plus side, this is 60FPS with no apparent compromise: the game is v-synced and absolutely rock-solid, certainly in the sampler levels provided in the 1GB download.
Where the game is a touch on the disappointing side is in its cinematics. The drop to 30FPS isn't a particular concern, but while it's clear to see that elements such as the player model gain detail, there's still no anti-aliasing and no motion blur or other post-processing effects, resulting in a sometimes-rough appearance.
More than that, the game switches between FMV sequences and engine-driven cut-scenes, making for a rather jarring jump in image quality. The inclusion of high-end CG and even what you might call cartoon animation mean the overall presentation is somewhat inconsistent.
Overall though, first impressions are favourable. In an industry where the 30FPS is effectively the standard, it's refreshing to see Visceral Games sustain 60FPS so impressively, especially in a cross-platform project. Yes, Dante's Inferno will also appear on Xbox 360, but the corresponding demo won't be appearing on Xbox Live until Christmas Eve, when we'll all be on holiday. If we can sneak a look at the 360 demo during the festivities, we'll see about updating the DF Twitter feed with our thoughts.
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Comments (56) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Still, it seems nice enough if you like the GOW template and simply want more of it. Storytelling looks really good too.
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Now, all we need is for God of War III to get a locked, v-synced 60fps framerate and we're good to go!
Please, Santa Monica Studio, please???
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This is where cross-platform development has to go. Rather than taking the path of least resistance of creating on a single platform and then lazily porting across then tweaking afterwards, create on several platforms taking advantage of each machines strengths and overcoming its weaknesses, that will be the difference maker between a good game and a great game and I will be urging people to buy Saboteur in order to promote that principle.
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the only problem for me is that im currently playing the gow collection and with DI being out around a month before gow3, i probably wont play the full game until the summer when its quiter. i expect bioshock 2 and mass effect 2 to take up my winter period.
i know its not out yet, but i highly reccomend 360 owners who have never played gow to check the demo out on release. its a very satisfying taster
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Did you ever actually do a GOW boss battle? If you don't pull off the QTE on a boss you get either to repeat the sequence infintely until you succeed or to fight the boss again from the start! In the case of the Zeus battle. You had a split second to press each button and if you missed then Zeus got back half his health and you had to whittle it down again. You certainly did not get an option to use standard attacks for those fights and there was zero risk/reward involved in the process. The same with opening doors and chests.
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Totally agree, the PS3 demo was brilliant, if the 360 version is better I'd be quite surprised. EA are good with the PS3. The PS3 might win the face off on this one.
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Also, each to their own and that, but unless it's a driving game, personally I'd much rather have better textures and lighting than 60 fps.
And imho, the problem with the GOW II Zeus boss battle was the very last QTE section (where Kratos kneels down with his back to Zeus), which must've taken me about 20 really bloody annoying minutes. Epic ending though.
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Too bad since Bayonetta might be the best of the three. Might be better to have a crippled version of Bayonetta than no God of war 3 mind. Bayonetta is out in three weeks time so im very happy that the 360 version is flawless ( Edge Magazine).
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Cheese monthly is obviously biased. A friend of mine had two bags of cathedral city ready grated go mouldy.
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1) No need to wash a grater
2) Straight to food action - insta-sprinkle on beans on toast is effecient
3) Resealable containers - no hard cheese ends
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Sounds like neither your face nor your cheese are hard enough. A real man's cheese never smears.
This is starting to turn into one of those Chuck Norris lists.
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The game looks great and the team has proved their capabilties with the amazing Dead Space, for which I cant wait to get my hands on the second one that they are working on. Only cmoplain with the analysis is that you only told us downsides from God of War 3 demo... You could tell us a few more about the demo instead of this plain analysis. Id appreciate it more. ty
P.S. Im curious to see if they paid attention also on the 360 version to stress the machine enough and see differences, if any.
P.S.2 Nipples is the new trend in videogames or is it just me?!
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Anyway, this article reminded me that I downloaded the PS3 demo from the US PS Store on Friday but completely forgot about it! Must check it out tonight...
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And the beast-master thing just failed completely. The space is so small you can barely do anything other than turn in circles, and when control an ogre on GOW Kratos looks like a badass (constantly stabbing it to make it go never gets old) but in DI it feels a bit meh.
I understand most of you liked the demo but yeah please allow me to express my views without minusing it to hell.
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I like gow gameplay. I don't like DI gameplay.
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But I'll be buying Dante's Inferno, no doubt about that.
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Is it the same reason why people think Infinity Ward invented shooters that are set in the(near) present day?
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I'll be getting GOW3 and waiting for this to hit the bargain bins which maybe fairly quickly. Considering how fantastic Dead Space is i'm a bit disappointed that this game is such an obvious clone of GOW, maybe the Dead Space guys are working on Dead Space2 instead
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Will the game have 2xAA on 360?
1280x720 * 2 * (32/8 + 32 /8) = 14 745 600 approx 14 Mb
It will exceed the 10Mb EDRAM so they will have to solve that with tiling (but tiling introduces other problems).
Frame buffer data on other games:
Bayonetta (360) 0xAA:
1280x720 * (32/8 + 32/8) = 7 372 800 = 7Mb
Ninja Gaiden 2 (360) 2xAA:
1120x585 * 2 * (32/8 + 32/8) = 10 483 200 = 9,9975Mb
Both games fit the 10Mb EDRAM.
Predicated tiling seem to be required when going 720p and MSAA:
[link url=http://game.watch.impress.co.jp/docs/20060426/3dhd11.jpg
]http://ga me.watch.impress.co.jp/docs/200...[/link]
/ Ken
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"I'm ok with the God Of War QTE because its a risk/reward thing, you can take down the larger enemies using a bog standard attack method or you can go for the QTE, the reward being a satisfying takedown and usually orb bonuses, the risk being failture and getting nailed"
While I agree about the risk/reward thing for most cases in the GOW series, I do think that they shouldn't be mandatory to bring down a boss anywhere within the game. I mean, some of the bosses in GOW & GOW 2 require QTE mini-games, and sometimes that can become frustrating, especially when the button-presses have a very short window.
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360 can do MSAA without edram but then like the PS3 it uses up CPU/GPU power. Edram essentially gives it 'free' AA hence a lot of multiplat games 360 gets AA, PS3 doesn't.
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Don't slag it because it's not an exclusive for PS3 - if it was I know all PS3 fanboys will saying this is best game of it's kind and unable to be done on 360. By the Bayonetta on PS3 (is excellent too and so dam fun (imported my game)
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Amazing.. I dont know if I should admire the fact that through your ignorance you manage to stay intact when it comes to your selfrespect, or feel sorry for you being out in the open talking about shit you have no idea about.. lol You just keep coming back for more though.. is Halo's Reach video buggin you so much or you really think that your dumb comments will actually change someone's mind on something? At least you have to make some sense in order to achieve that.
And to top that of you actually say that Bayonetta looked way better on the PS3 than this? Another one dropped on his head at birth.. lol Seriously... Wtf is so scary for you if Dante's sells good on the PS3? are you so fn addicted and obssessed that you are so worried if a game that looks like God of War does good? I'll try to find a reason to get you out of your missery with a silly excuse in order to start thinking straight... Ok, so lets say that Dante's sell huge on the 360 and bad on the PS3, Visceral sees it as a good reason to not bother with a sequel or a next platformer on the PS3 for failing on the platform and they release the next title ( which you can only expect to be better I suppose ) and then you give reasons to the 360 owners to throw it in your face for owing another exclusive and even maybe call that a God of War killer or wtf you might imagine ( scenario... just to get his head out of his ass ). Are you going to prefer it? Just for feeling like boycotting a game that threats your God of War, which is amazing franchise but is, you, making a complete idiot out of yourself worth it?
I know Ill be buying sooner or later a PS3 with Uncharted and God of War ( finished the first 2 already ofc.. ) but ill never get how ccan tihs console fanatism damage brains so badly. If you dont like the game dont fucking buy it. Going around asking from others to not buy this game is plain fucked up. Cheers
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Now you understand why studios like Insomniac definitely have a point.
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You are a fanboy who calls another PS3 owner(farticusmaximus ) a whore cause he said he will buy both the PS3 exclusive and the multiplatform one and enjoy them? Seriously your parents have either abandoned you or failed too much while raising you. Dropped on your head cant have caused all this damage itself.
And also for one more time you are talking about shit you have know idea about. For one you are telling us how better GT5 is which is suposed to be released a year after Forza 3 and also telling us that you are sutisfied with Bayonetta 's FPS for being over 30 FPS when its also not the case. lol how many CPS (crap per sec ) can come out of your mouth have you done that count?
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Sabouteur runs at 30fps, Dante runs twice faster.
GoW 3 sure will have better models, better textures and more advanced shaders but its 30 fps on average.
You can do all this in 30 fps game but not in 60 fps game.
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The reason why i said this was because they are only showing the ps3 version of the game. Usually this indicates that this is the best/better version.
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Shocked by Bayonneta, no weight or feel, if a massive heel came down from above after pressing 3 buttons or whatever the combo was, it felt I was just observing a shoe come down like monty python. Tried the demo 5 times now, just cant understahnd the love, its a button masher with skill / timing for the dodge, witch time.
Maybe been spoilt with too much NG...
Strange when everyone raves about a game and you think its crap, even when I love Hack and slash ? Am I alone, or do others agree ?
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