UPDATE 11/06/14 19:07:This report from GamingBolt.com suggests that the Uncharted 4 trailer is indeed running in real-time - a simply phenomenal achievement. We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.
Original Story: Perhaps the strongest technological statement made at the E3 2014 press conferences last night was Naughty Dog's intent to run both of its major PlayStation 4 titles at 1080p resolution and a top-end 60 frames per second. The developer had previously signalled that The Last of Us - its eagerly awaited PS3 remaster - would aim to hit the maximum resolution and frame-rate available to the hardware, but the news that Uncharted 4 would aim to hit the same standard came out of left field and is hugely appreciated.
The chances are that if you were watching the media briefing via a livestream, you would not have been able to witness the two Naughty Dog trailers the way with anything like the level of quality the developer put into its creations. Having reviewed our own assets - captured on-site last night at the Sony conference - we can safely say you're looking at a revelatory increase in quality, and we just had to share what we'd seen with you.
While we've put a lot of effort into the streaming media on this page, other options are available. As we worked on reformatting our conference captures to run in the Eurogamer player, Gamersyde - an invaluable site specialising in high-quality media - acquired full 1080p60 versions of both The Last of Us and the Uncharted 4 teaser. If you're looking for full resolution, full frame-rate downloads, it looks like you're already taken care of.
In terms of streaming media, we've done our level best to get quality media to you without the need to download massive files. Here's a full 60fps presentation of The Last of Us, which confirms full 1080p60 for both pre-rendered cut-scenes and in-game elements. It looks as though Naughty Dog concentrated mostly on the former though in this trailer, so the game still has many secrets to reveal - so you can be sure that we'll be seeking out the game on the E3 show floor over the next few days.
"Naughty Dog's The Last of Us trailer is stunning - but reveals very little actual gameplay."
Alternative 720p60 version: Capable hardware required for smooth playback
Moving on, it's the Uncharted 4 teaser that stole the show at Sony's E3 2014 press conference last night, with an absolutely stunning presentation captured from a PlayStation 4, according to a pre-trailer message. It's a statement that sounds unequivocal - essentially stating that the retail hardware you may own is capable of the same visual performance. However, it's still unclear as to whether this is the level of graphical fidelity we will see in the final game.
A quick look at the Naughty Dog blog says that this is "in-engine" footage running on PlayStation 4 hardware - a stunning demonstration of what the new technology is capable of, but missing the all-important phrase: real-time.
Naughty Dog has been known to release assets captured from host PlayStation hardware - just like this trailer - but often these videos are not generated in real-time - hence the now infamous yet still rather brilliant Uncharted 3 demo running at 60fps along with the initial PS3 Last of Us video trailer. In short, the practise of rendering out offline video from the PS4 as opposed to capturing it in real-time allows developers to massively ramp up image quality with often insane levels of anti-aliasing, ironing out frame-rate dips at the same time.
"The Uncharted 4 teaser represents a level of graphical quality beyond anything currently seen on the new consoles."
Alternative 720p60 version: Capable hardware required for smooth playbackThe man who dared call educational Minecraft a Do games belong in the classroom?
Clearly it's early days for the game and knowing Naughty Dog's remarkable focus on quality and optimisation anything is possible, but it is a little disappointing to watch a procession of trailers and even in-game playable demonstrations at the major press conferences with no guarantee that what we're seeing will correlate with the quality of the games we'll end up buying on the hardware we actually own. The good news is that, in the case of Uncharted 4, we have a developer with a proven track record in visual and gameplay quality, aiming for the highest frame-rates possible.
"We're targeting 60fps for Uncharted 4: A Thief's End and as you can see the visual fidelity for our character models will reach new heights," Naughty Dog says. "In fact, thanks to the power of the PS4, right now Drake's Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3."
We have a wealth of high quality capture from E3 and will be bringing you more video and analysis over the coming days.