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Death Tank's Ezra Dreisbach Interview

Xbox 360 Retro Interview by Richard Leadbetter

19 February, 2009

Page 3 of 3. <- Page 2

Eurogamer: So here we are in 2009 and Death Tank's coming back via Xbox Live Arcade. With the 360 now over three years old, what took you so long? Surely XBLA and Death Tank is a bit of a no-brainer? What was the process in getting the new game developed and published?

Ezra Driesbach: Well, I've been working on it for all those three years. That is a very long time, by far the longest game project I've ever worked on. Maybe it's because the absence of a publisher means the absence of concrete deadlines and that would make any project expand to fill all available time.

Some of that time I spent on some pretty time-consuming experimental explorations. Some of which made it into the game, and some which didn't. I also spent a long time developing a Halo-style party matchmaking system. There's not a whole lot of content in DT, but I explored every avenue I could think of to try to make everything good. That's what really took the time up.

Eurogamer: Why Xbox Live only? Is there any reason you didn't favour PSN?

Ezra Driesbach: I've got to make money, or no more making games. Xbox Live is still selling the most, right? That's the main reason it's first, but I'm sure not unhappy about it. Xbox 360 is really great and Microsoft has been great to us as well.

Eurogamer: So was this an individual undertaking, or was there a team behind this new version? Is XBLA a viable vehicle for solo programmers in the industry?

Ezra Driesbach: I'm the only programmer on Death Tank, but working with artists from Snowblind has made a huge difference. Solo guys can certainly make a game good enough for XBLA, but unless you've got some genius idea like Tetris, you're really going to want some artists to work on it too.

Eurogamer: The Live Arcade version transitions from single-console party gameplay across to Xbox Live. How has the gameplay been adapted and improved, and how do the new version's local gameplay options stack up against online play?

Ezra Driesbach: Make no mistake, this is still a game you most want to play multiplayer. But there are now a couple options for single-player play. For one, you can add AI tanks to the game to play solo, or fill out your low player situation. The other is Arcade Mode: a fixed series of levels like an arcade game. There are a few different types of tanks that drop in, plus a flying enemy and platforms you have to jump jet onto. Stuff like that.

The main changes to the core gameplay are some control changes in reaction to the new controller. The Jump Jets in particular are changed significantly. Pulling the analogue triggers together starts the jets, then individual triggers rotate the tank. I like this change a lot. It allows more freedom of action in the air, for example, flying upside down and shooting enemies below and you can really wipe out with some hilarious crashes.

The biggest real improvement is the team game mode. Teams are pretty fun.

Eurogamer: You talked earlier about spending a lot of time on experimental stuff. Has any of this manifested at all in the new game?

Ezra Driesbach: Well, by "experimental stuff" I mean like the simulation of the sand blowing across the dunes in the desert level. That one worked out. Then there's other stuff I made like an offline volume smoke renderer. That one worked good for making the smoke trails, but I also spent a lot of effort trying to make it render little movie clips I could use for explosions. That didn't work so well.

Eurogamer: Okay, it's sell-your-game time. For the uninitiated, what makes Death Tank still relevant today and graphics aside, how have you improved it since the original Saturn version?

Ezra Driesbach: There are not many types of multiplayer action games that have the depth necessary to sustain competitive play among advanced players. There are first-person shooters, real-time strategy games, fighting games and just a few others. Death Tank is completely different from these games and we played it at Lobotomy for hours every day until it had the same kind of depth. If I've done my job right, the XBLA game retains it.

'Death Tank's Ezra Dreisbach' Screenshot 6

I've wrapped this gameplay in the best networking I could make so that Death Tank will work as well as possible over packet-losing or high-latency connections. Also, it has the same kind of "party" system as Halo (among others), so you can easily join with your friends to enter matchmaking or play custom games.

Before, to play Death Tank you needed to have some obscure hardware and a lot of friends willing to show up at your house. Those few that could play it loved it. We loved it at Lobotomy. This release makes that experience available to everyone.

Death Tank is out now on Xbox Live Arcade.

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Comments: 1-25 of 25 in total

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ChadSexington
19/02/09 @ 14:10
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The Saturn, crap? Take that back!
Widge
19/02/09 @ 14:30
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Regardless of that, this game looks like a blast!
berelain
19/02/09 @ 14:48
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Death Tank is an early contender for downloadable game of the year. Possibly even best XBLA game. Braid may have all the indie boys gushing (and dont get me wrong, I love it too) but Death Tank has that marvellous miracle ingredient: FUN!
Grumbler
19/02/09 @ 14:48
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Errr.. Exhumed is better on Saturn than on Playstation.
retr0gamer
19/02/09 @ 15:19
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Have to agree, saturn version of exhumed was way better.
mfnick
19/02/09 @ 15:28
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I almost came in here shouting off about him calling the Saturn crap. But he never said that, just it was difficult to work on & that it was rushed & had a lot of aftermarket crap shoved in the box to do 3D. Which is true.

Saturn was an awesome console.
rhubarbandcustard
19/02/09 @ 15:30
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I had a Saturn back in the day.

The memory is kinda hazy but 'crap' pretty much covers it. Expensive crap too. That's the worst kind of crap.
rhubarbandcustard
19/02/09 @ 15:31
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"I almost came in here shouting off about him calling the Saturn crap. But he never said that, just it was difficult to work on & that it was rushed & had a lot of aftermarket crap shoved in the box to do 3D. Which is true. "

In other words, it was crap.
Rash'
19/02/09 @ 15:34
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I have to admit if it wasn't for my Sega biase I would have had a better time as a gamer on PS1. Saturn was crap hardware with brilliant games. Still, at least I got Panzer Dragoon Saga for my problems. :)

Oh, and Exhumed was better on Saturn. Check your facts EG. tut tut.
Edited 2 times, most recently on 19/02/09 @ 15:35
Rirekon
19/02/09 @ 16:03
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I suck at this game so badly but I can't stop playing it...
mrmonkey1980
19/02/09 @ 16:43
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AH Worms' grandad! The joy
IkariW
19/02/09 @ 17:01
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I for one had all of Lobotomy's games on my Saturn, and playing Death Tank Zwei was one of my all time gaming high points!

Oh and EuroGamer, it was only 7 player, the Multi tap housed 6 pads, but had to plug into one of the Saturns 2 ports. This left one port free. Fill all 7 slots and you unlocked the hidden 'Multi coloured' tank....awesome. ;)

Anyway, Ezra and the guys at Snowblind, fine work on the re make, like all my christmas's coming at once, you've made an old man very happy. ;)

And well done to every one at Lobotomy (RIP) for keeping the faith back in the day....you've created a master piece. (I remember reading about the origiinal Red and Blue tank battles described back then!)

Anyone who moans about it having no depth has obviously never played it. and the people moaning about it costing 1200 MS points rather than 800, you all must be bonkers! you realise you are complaining about £3 (Ish) difference? right?
Good grief, I've lost £3 before now and not been as bothered as you guys about it!!!

If your not sure, download the demo, play it multiplayer (As it should be) and then you'll buy it!
Oh, and can we stop comparing it to Scorched Earth or Worms....its way better than either!!!

No one should under estimate the power of Death Tank.....

Buy it!

Happy days!
Ikari







Edited 1 times, most recently on 20/02/09 @ 09:47
ScrewYouHippy
19/02/09 @ 17:15
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My only comment is:-

I miss blitz rounds (Hey kids! it's time for a blitz round!)
I miss the intro music... Death Tank! READY FOR ACTION - Ka-boom


Otherwise, awesomeness
sneetch
19/02/09 @ 17:27
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Scorched Earth.

Damn, that's brought back memories. :)

Reminds me that I still owe two of my friends a hideous death (in a game, I hasten to add).
lucky_jim
19/02/09 @ 17:38
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Death Tank does look good, I'm just not sure if it's 1200 points good.
ChadSexington
19/02/09 @ 18:01
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I'd buy Death Tank, but not for 1200 MS Points. As for Saturn vs PlayStation Exhumed, they have some differences, but both are great.
El_MUERkO
19/02/09 @ 18:13
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No question about the high price of the game?
Synthesis
19/02/09 @ 18:16
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Should have queried the reasoning behind him wanting 1200 points rather than 800 points but it was kind of already answered when he said he had to make money.

If it is anything like the original then 1200 points is definitely worth it.

Death Tank was simply fantastic and now the ability to play it online has taken it to a whole new level of brilliance.

fluff_the_tiger
19/02/09 @ 20:06
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very good reading eurogamer !


This game meets my list of games / game types i would like to see on xbox live arcade -

1) worms - check
2) bomberman - check
3) scorched earth type game - check
4) trials 2 port - :(
5) emulated infinity engine - baldurs g 1&2, planetscape t, etc :(
radlord
19/02/09 @ 20:55
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I would have liked a question on whether there were technical reasons for it only being 4 player on the same console. One of the best things about the first was that you get 7 of you on the same TV. Surely with HD this would be even better these days...

I was thinking maybe it'#s not possible to connect up 7 different wireless controllers or something. Seems a missed opportunity if it is though :(
riz23
19/02/09 @ 21:23
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The Saturn wasn't crap, leave it alone! PS1 was better though.
Eighthours
20/02/09 @ 09:29
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I would have liked a question on whether there were technical reasons for it only being 4 player on the same console. One of the best things about the first was that you get 7 of you on the same TV. Surely with HD this would be even better these days...

Only four ring of light segments on Xbox controllers! The console doesn't currently support any more than that. Sure, a firmware update could probably "solve" it, but there are so few games on the 360 where 8 players would be possible, it would hardly be worth it, and they'd have to do some kind of workaround for the controller problem.

By the way, EG, I'm surprised you don't have a review up yet. Could give this game a leg up in its horrible release slot. I mean, seriously - sandwiched inbetween TLAD and SFIV, and costing 1200 points. Nasty. It's been left to die.
Edited 1 times, most recently on 20/02/09 @ 09:31
Pasco
20/02/09 @ 12:28
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I liked the Saturn more than Playstation because of the games but from a hardware design point of view, it was crap. I didn't want to believe it back then but I have grown up.

Also, I can't remember when I was last so excited about a game.
gelf
21/02/09 @ 02:24
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Agreed on some of the other comments, Saturn had crap hardware(for 3D at least) but some truly great games despite that. Sega still made some amazing games back then and the hardware doesn't change that.

And yes Exhumed was better on the Saturn.

I was even mad enough to get all the team dolls including putting up the seemingly hundreds of failed attempts at the one hidden behind the huge one hit kill laser maze. Though the euro version didn't have death tank as reward for that sadly, just a flight mode.
Edited 1 times, most recently on 21/02/09 @ 02:29
romanista
23/02/09 @ 15:43
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question Ezra, i you make a multiplayer game, which only people buy if they have enough opponent, why make it 1200
good 60mins demo though ,even for online play

Comments: 1-25 of 25 in total

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