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Death Tank's Ezra Dreisbach Interview

Xbox 360 Retro Interview by Richard Leadbetter

19 February, 2009

Page 2 of 3. <- Page 1Page 3 ->

Eurogamer: The challenge of getting maximum performance from Saturn always seemed to be linked with exploiting that dual-CPU set-up. How do the challenges of the '90s relate to working with parallelisation needed to get the most out of today's platforms?

Ezra Dreisbach: It's the same kind of deal, but on the Saturn you needed to use all the processing power available in order to get decent graphics performance. Today, there's plenty of easily programmable processing attached directly to the graphics hardware. So you don't need to struggle to use every resource to maximise graphics performance. You can, for example, make a perfectly good PS3 game while completely ignoring the SPUs. There are probably lots of peripheral tricks you can do, but it's not central anymore.

Eurogamer: Now that it's ancient history, can you tell us anything about the first Saturn versions of Duke Nukem 3D and Quake that were in development before Lobotomy took over? Were they really that bad? How did Lobotomy come to land the conversion work?

Ezra Dreisbach: We never saw them. At the start of that project we got the source code to the PC games and that's it. Those other guys were probably trying to port the PC source code to the Saturn, which I'm pretty sure is impossible. What Lobotomy did is take Powerslave and port the content of those games into it. We had to cut up the PC games' art to fit, rebuild the levels, and program new AI to run all the stuff in them.

I wasn't involved in how we got the contract. We probably got it because Powerslave was good for a Saturn FPS, and also because we underbid it. The ports contract turned out to be suicidal. Even while shipping both at reasonable speed, Lobotomy was unable to make payroll completely. This is because, straight ports being impossible, we had to almost rebuild each game. The immense effect required for this versus what we were paid for the "ports" is probably what sunk us.

'Death Tank's Ezra Dreisbach' Screenshot 3

Eurogamer: You were an established developer with a string of solid games and some incredible conversions, and yet to us gamers, it looked as though you just faded into the background...

Ezra Dreisbach: Between contracts is a dicey time for any small game company. Even healthy ones don't have much time to burn before they must sign a new one. When the port contract was complete, Lobotomy was deep in debt (mostly to employees). We tried to get a new development contract with someone but really we didn't survive long enough to have realistically signed one.

Eurogamer: Post-Lobotomy, we know that you moved onto the excellent PS2 Baldur's Gate titles, but can you fill us in on what you've been up to since then?

Ezra Dreisbach: After Champions of Norrath, I quit my job at Snowblind and started working independently on more experimental things. They were too experimental to become anything useful and eventually I needed to make money again. When I came back from the wilderness Xbox Live Arcade was selling a lot of copies, and I wanted to make something for it.

You don't often have a game design that you know works but yet no one else is exploiting. That eliminates the big gamble of trying to design something new, so Death Tank seemed like the lowest-risk project. Who knows if a lot of people will like it, but at least I'm pretty sure a few people will really like it.

'Death Tank's Ezra Dreisbach' Screenshot 4

Eurogamer: Let's talk Death Tank. What can you tell us about the genesis of the game?

Ezra Dreisbach: After Saturn Powerslave was finished there was some downtime. I wanted to make a multiplayer game using the Saturn multi-tap and I was thinking about the transformation that the idea of "real time" had brought to strategy games. I tried to think of other game styles that could be transformed by the same idea, and there it was. The name "Death Tank" comes from an Atari Combat-like game I had half-made some years before joining Lobotomy.

I started to put it together at work in my office, and it really had its debut at a party given by Paul Lange, Lobotomy's president. After that, the call to battle would be broadcast over the office intercom from the Lobotomy basement at noon and 5pm every day. Usually I would arrive about noon, so the first thing I did every day was play two 20-round games of Death Tank. This continued for what must have been at least a year while we worked on the PC FPS ports, and I used the feedback to gradually tighten the game into what it became.

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Comments: 1-25 of 25 in total

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ChadSexington
19/02/09 @ 14:10
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The Saturn, crap? Take that back!
Widge
19/02/09 @ 14:30
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Regardless of that, this game looks like a blast!
berelain
19/02/09 @ 14:48
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Death Tank is an early contender for downloadable game of the year. Possibly even best XBLA game. Braid may have all the indie boys gushing (and dont get me wrong, I love it too) but Death Tank has that marvellous miracle ingredient: FUN!
Grumbler
19/02/09 @ 14:48
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Errr.. Exhumed is better on Saturn than on Playstation.
retr0gamer
19/02/09 @ 15:19
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Have to agree, saturn version of exhumed was way better.
mfnick
19/02/09 @ 15:28
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I almost came in here shouting off about him calling the Saturn crap. But he never said that, just it was difficult to work on & that it was rushed & had a lot of aftermarket crap shoved in the box to do 3D. Which is true.

Saturn was an awesome console.
rhubarbandcustard
19/02/09 @ 15:30
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I had a Saturn back in the day.

The memory is kinda hazy but 'crap' pretty much covers it. Expensive crap too. That's the worst kind of crap.
rhubarbandcustard
19/02/09 @ 15:31
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"I almost came in here shouting off about him calling the Saturn crap. But he never said that, just it was difficult to work on & that it was rushed & had a lot of aftermarket crap shoved in the box to do 3D. Which is true. "

In other words, it was crap.
Rash'
19/02/09 @ 15:34
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I have to admit if it wasn't for my Sega biase I would have had a better time as a gamer on PS1. Saturn was crap hardware with brilliant games. Still, at least I got Panzer Dragoon Saga for my problems. :)

Oh, and Exhumed was better on Saturn. Check your facts EG. tut tut.
Edited 2 times, most recently on 19/02/09 @ 15:35
Rirekon
19/02/09 @ 16:03
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I suck at this game so badly but I can't stop playing it...
mrmonkey1980
19/02/09 @ 16:43
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AH Worms' grandad! The joy
IkariW
19/02/09 @ 17:01
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I for one had all of Lobotomy's games on my Saturn, and playing Death Tank Zwei was one of my all time gaming high points!

Oh and EuroGamer, it was only 7 player, the Multi tap housed 6 pads, but had to plug into one of the Saturns 2 ports. This left one port free. Fill all 7 slots and you unlocked the hidden 'Multi coloured' tank....awesome. ;)

Anyway, Ezra and the guys at Snowblind, fine work on the re make, like all my christmas's coming at once, you've made an old man very happy. ;)

And well done to every one at Lobotomy (RIP) for keeping the faith back in the day....you've created a master piece. (I remember reading about the origiinal Red and Blue tank battles described back then!)

Anyone who moans about it having no depth has obviously never played it. and the people moaning about it costing 1200 MS points rather than 800, you all must be bonkers! you realise you are complaining about £3 (Ish) difference? right?
Good grief, I've lost £3 before now and not been as bothered as you guys about it!!!

If your not sure, download the demo, play it multiplayer (As it should be) and then you'll buy it!
Oh, and can we stop comparing it to Scorched Earth or Worms....its way better than either!!!

No one should under estimate the power of Death Tank.....

Buy it!

Happy days!
Ikari







Edited 1 times, most recently on 20/02/09 @ 09:47
ScrewYouHippy
19/02/09 @ 17:15
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My only comment is:-

I miss blitz rounds (Hey kids! it's time for a blitz round!)
I miss the intro music... Death Tank! READY FOR ACTION - Ka-boom


Otherwise, awesomeness
sneetch
19/02/09 @ 17:27
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Scorched Earth.

Damn, that's brought back memories. :)

Reminds me that I still owe two of my friends a hideous death (in a game, I hasten to add).
lucky_jim
19/02/09 @ 17:38
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Death Tank does look good, I'm just not sure if it's 1200 points good.
ChadSexington
19/02/09 @ 18:01
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I'd buy Death Tank, but not for 1200 MS Points. As for Saturn vs PlayStation Exhumed, they have some differences, but both are great.
El_MUERkO
19/02/09 @ 18:13
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No question about the high price of the game?
Synthesis
19/02/09 @ 18:16
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Should have queried the reasoning behind him wanting 1200 points rather than 800 points but it was kind of already answered when he said he had to make money.

If it is anything like the original then 1200 points is definitely worth it.

Death Tank was simply fantastic and now the ability to play it online has taken it to a whole new level of brilliance.

fluff_the_tiger
19/02/09 @ 20:06
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very good reading eurogamer !


This game meets my list of games / game types i would like to see on xbox live arcade -

1) worms - check
2) bomberman - check
3) scorched earth type game - check
4) trials 2 port - :(
5) emulated infinity engine - baldurs g 1&2, planetscape t, etc :(
radlord
19/02/09 @ 20:55
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I would have liked a question on whether there were technical reasons for it only being 4 player on the same console. One of the best things about the first was that you get 7 of you on the same TV. Surely with HD this would be even better these days...

I was thinking maybe it'#s not possible to connect up 7 different wireless controllers or something. Seems a missed opportunity if it is though :(
riz23
19/02/09 @ 21:23
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The Saturn wasn't crap, leave it alone! PS1 was better though.
Eighthours
20/02/09 @ 09:29
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I would have liked a question on whether there were technical reasons for it only being 4 player on the same console. One of the best things about the first was that you get 7 of you on the same TV. Surely with HD this would be even better these days...

Only four ring of light segments on Xbox controllers! The console doesn't currently support any more than that. Sure, a firmware update could probably "solve" it, but there are so few games on the 360 where 8 players would be possible, it would hardly be worth it, and they'd have to do some kind of workaround for the controller problem.

By the way, EG, I'm surprised you don't have a review up yet. Could give this game a leg up in its horrible release slot. I mean, seriously - sandwiched inbetween TLAD and SFIV, and costing 1200 points. Nasty. It's been left to die.
Edited 1 times, most recently on 20/02/09 @ 09:31
Pasco
20/02/09 @ 12:28
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I liked the Saturn more than Playstation because of the games but from a hardware design point of view, it was crap. I didn't want to believe it back then but I have grown up.

Also, I can't remember when I was last so excited about a game.
gelf
21/02/09 @ 02:24
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Agreed on some of the other comments, Saturn had crap hardware(for 3D at least) but some truly great games despite that. Sega still made some amazing games back then and the hardware doesn't change that.

And yes Exhumed was better on the Saturn.

I was even mad enough to get all the team dolls including putting up the seemingly hundreds of failed attempts at the one hidden behind the huge one hit kill laser maze. Though the euro version didn't have death tank as reward for that sadly, just a flight mode.
Edited 1 times, most recently on 21/02/09 @ 02:29
romanista
23/02/09 @ 15:43
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question Ezra, i you make a multiplayer game, which only people buy if they have enough opponent, why make it 1200
good 60mins demo though ,even for online play

Comments: 1-25 of 25 in total

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