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Dead Space: Extraction Review

Wii Review by Kristan Reed

24 September, 2009

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Say what you like about the Wii, but if on-rails shooting is your idea of gaming bliss, there's no better platform for getting your RSI-inducing kicks. Having been pleasantly surprised by the reboot that the likes of Resident Evil and SEGA's over-the-top House of the Dead have experienced, the idea of one based on Dead Space made a whole lot of sense. Full of gruesome, mutated creatures, and grim, menacing environments, it lends itself perfectly to the shooting gallery scene.

Set about three weeks before the events of last year's survival-horror shooter epic Dead Space, which came out on PC, PS3 and Xbox 360, Extraction broadly shares the same chilling environments, meaty weapon selection and cast of spindly Necromorph enemies, but ups the interest value no end by crafting an intriguing new storyline that sheds new light on how the USG Ishimura mining ship became overrun with this mutated menace.

Kicking off planetside with the discovery of the infamous Marker relic, it takes all of about five minutes before mass hysteria sets in. Apparently beset by violent hallucinations brought on by being in proximity to this deified relic, most of the 1000 inhabitants in the mining facility try and kill each other for no apparent reason.

'Dead Space: Extraction' Screenshot 1

The food fight didn't quite go as planned.

Somehow, the main protagonists in Extraction manage to remain unaffected by this inexplicable madness, and so the game focuses on the trials of four characters as they try to figure out a means of escape. By switching between Nathan McNeil, Gabe Weller and Lexine Murdoch (among others), the game's tense and absorbing narrative criss-crosses in a satisfying fashion as you explore the increasingly treacherous innards of the Ishimura in an attempt to locate an escape shuttle.

Gameplay is straightforward, yet it's a refined familiarity, borrowing numerous elements from the original Dead Space in abundance while wrapping them around the well-worn demands of a typical on-rails shooter. As you'd expect, the action is viewed entirely from a first-person perspective, while movement is taken care of automatically, leaving you to focus almost entirely on the firefighting aspect - an area Dead Space: Extraction wastes no time in getting straight to.

No sooner does The Marker appear, and people start losing their heads - literally. Armed with body part-separating weaponry from the word go, you can target limbs in exactly the same way as was possible in the original, and soon the environment is awash with bloody chunks.

'Dead Space: Extraction' Screenshot 2

Assume that everyone is nuts and you won't go far wrong.

Controls are standard on-rail fare, albeit with a few game-specific tweaks, such as the ability to use telekinesis to grab and/or throw items in the vicinity. For the most part, you simply aim the reticule and hit B to shoot at the screen with the Wii remote, while the nunchuk stick takes care of weapon-swapping, with reload and stasis control mapped to Z and C respectively. Motion controls are kept to a minimum - you need an occasional shake of the Wii remote to throw off enemies who get too close, but otherwise the most you end up having to do is swish the nunchuk to perform a slash attack, or shake the remote when you need to activate your light stick in the dark.

Elsewhere, alternate fire is possible by turning the Wii remote on its side, allowing you to, for example, shoot vertical beams of death with the Line Gun, rather than its default horizontal alignment. In terms of pure combat alone, Visceral Games has done a fine job replicating all the key elements that made the original's so frantic and exciting. As a result, the game feels less like a cheap spin-off downgraded to the Wii and more of an essential companion release that fans of the original will be delighted by.

Getting the feel of the combat right is one of the game's triumphs, and in this area it's no less than exceptional, with no end of heart-in-the-mouth moments as you fight off wave upon wave of determined and deadly Necromorphs, targeting the limbs to stop them in their tracks. At first, shooting their legs from under them might seem like the answer - that is, until you realise that they'll simply crawl towards you and whip you in the face with their tail instead.

When several enemies are in play, often the best course of action is to fire a stasis beam at one or more of them to slow them down, allowing you precious seconds to dispatch something else busily trying to chow down on your face. For the most part, enemies are the exact same ones you faced in the original, including the lovely ones with the exploding puss bags on the end of their arms.

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Comments: 1-50 of 71 in total | next 50 »

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wizlon
24/09/09 @ 09:03
#1
+9
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I wasn't sold on this until now, but this sounds like it's a must get.
Darren
24/09/09 @ 09:05
#2
+18
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So better than the PC/PS3/360 versions then? That's a nice surprise. :)

I thought it looked very good from the gameplay videos I've seen, although that obviously doesn't show how well it plays. Nice to see that it also plays well too.
Dizzy
24/09/09 @ 09:05
#3
+1
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Sounds ace....

But I wonder how good this game is *if* you have the original game?
menage
24/09/09 @ 09:06
#4
+29
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@Dareen

That review is banned from memory.

Dead Space was fucking epic:P
breedob
24/09/09 @ 09:07
#5
+1
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There's alot of good games coming out soon now I might have to get this aswell. Enjoyed the original and this one looks good for the fans!
seasidebaz
24/09/09 @ 09:07
#6
+5
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(watch the torrent of negatives come in....)

As good as ODST?

/runs
superjag86
24/09/09 @ 09:08
#7
+2
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I had completely forgotten about this game! I may have to pick it up, although I don't think it'll replace Overkill as my favourite Wii game.
mrpon
24/09/09 @ 09:10
#8
+3
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Coolio, my (frank) zapper is getting quite a lot of action nowadays!
muscleblade
24/09/09 @ 09:16
#10
+7
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Another day - another crappy Wii ...... Damn 8/10. That is higher than the original game scored on here and that deserved at least a 9.
cyacomini
24/09/09 @ 09:18
#11
+26
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Swissorc - have a read of this

http://en.wikipedia.org/wiki/Full_stop

neilka
24/09/09 @ 09:23
#12
+8
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It is suprisingly good but it's ridiculous to suggest that it's better than the original.
muscleblade
24/09/09 @ 09:23
#13
+9
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"was surprised EA could do survival horror"

EA was the publisher not the developer.

Its like saying EA make great games like Dragon Age and Mass Effect 2 when its Bioware that clearly is making those games.
JohnnyWashnGo
24/09/09 @ 09:23
#14
0
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I love the whole Dead Space story and cannot wait to play this chapter. Given that I am not very good and pointy shooters, I will struggle more than most to get through it, but it sounds like it is worth it.
penhalion
24/09/09 @ 09:26
#15
+2
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Yay! I have this on pre-order and was starting to regret it. The Wii release schedule is usually just a lesson in managed sorrow.

I just had to highlight this little line

Admittedly it's not the longest game in the world, clocking in at about six hours for the entire main campaign

Er that's longer than the recently praised to hell ODST mate!
Edited 1 times, most recently on 24/09/09 @ 10:29
Evolution
24/09/09 @ 09:29
#16
0
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Wow, I'm shocked that I haven't read something about a shoddy interface, poor controls, rubbish graphics, etc that seem to plague all these supposed 'hardcore' Wii games. I might buy this!
byron_hinson
24/09/09 @ 09:33
#17
+2
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Looking forward to getting this tomorrow now
speedjack
24/09/09 @ 09:49
#18
+20
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I think we can all agree that EGs score for Dead Space should have been a 9 on 360/PS3 ?

For a first shot at Survival Horror EA did a cracking job. It looked fabulous, played brilliantly and I found it genuinely terrifying in parts. My only niggle would have been its lack of re-playability and story, something this appears to have in spades, and 6 hours actually sounds quite long for a light-gun shooter campaign.

The fact that they seem to have captured so much of what made the original great is to be applauded and it looks the part too.

Sold.





Edited 2 times, most recently on 24/09/09 @ 11:45
ColdShoulder
24/09/09 @ 09:52
#19
+2
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Good job Eurocom. :)
Goffee
24/09/09 @ 09:57
#20
0
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sold (to the NRA-member at the back)
shotgun44
24/09/09 @ 10:02
#21
+4
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Dead space was one of my favourite games last (year?). freaking awesome! Defo a solid 9 for me
sargulesh
24/09/09 @ 10:08
#22
-7
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Better than Dead Space then? Sounds right.
Beek4257
24/09/09 @ 10:11
#23
+11
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p.s full stops are for chumps.

So what's that tiny black dot at the end of that sentence supposed to be then, eh?
Oh, the irony ...
CallousB
24/09/09 @ 10:20
#24
+1
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Sadly it won't sell..because EA won't advertise it (which seems to be the case with most hardcore Wii games).
raion
24/09/09 @ 10:21
#25
0
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yes!!
I couldn't care less about it being "dead space"-ish enough, since I haven't played it yet.
but I really love on rails shooters and having a good new one is exciting.
come on resi 2, you're next...
Edited 1 times, most recently on 24/09/09 @ 11:21
Gearskin
24/09/09 @ 10:21
#26
0
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I didn't realise this was out so soon. GAME sent mine yesterday. LOVED the first game, well interested in the fiction. Very much looking forward to more of that.
StooMonster
24/09/09 @ 10:22
#27
+7
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EA won't advertise

Is that an ironic statement considering the Eurogamer main page has had a huge Dead Space: Extraction advert across it for the last couple of days?
GamesConnoisseur
24/09/09 @ 10:25
#28
0
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Only one less than a 9 on PS3/360!! EG score we all know it should have been as better than RE5 in horror stake and bringing new angles as well!

SOLD!

Good times for Wii and with me still blasting through MP Trilogy in between ODST!
CallousB
24/09/09 @ 10:25
#29
-2
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@StooMonster

I meant tv advertising. Online ads will do nothing for Wii games. You want a game to sell you need a decent tv ad campaign.
Edited 1 times, most recently on 24/09/09 @ 11:27
ColdShoulder
24/09/09 @ 10:27
#30
+9
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@Svpamm1

What's a real gamer?
dr_swin
24/09/09 @ 10:28
#31
0
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It sounds great. But more of a bargain basement impulse purchase for me because of the platform. Is it better with the zapper? I don't have one of those.
StooMonster
24/09/09 @ 10:30
#32
+1
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CallousB: sorry mate, couldn't resist. ;)

Might have to get this, I loved Dead Space on PC to pieces.
sargulesh
24/09/09 @ 10:43
#33
+1
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Listen to lord, for he speaks the truth!
figaro7
24/09/09 @ 11:08
#34
+1
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Definately sold, was going to hold out for RE darkside chronicles which too is looking mighty fine, but definately going out to buy this on the weekend!
Edited 1 times, most recently on 24/09/09 @ 12:10
Hunam
24/09/09 @ 11:17
#35
+4
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That's a rather interesting review. I was very much on the fence about this from the get go as I felt the Wii probably could do Dead Space as it was done on the 360/PS3 considering how well it pulled off Resident Evil 4. Dead Space was an amazing game which EG massively underrated, so this has just become a must buy for me.
Mr_Bogus
24/09/09 @ 11:21
#36
-8
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WII GAME IN NON-5/10 EG SHOCKER
LeD
24/09/09 @ 11:37
#37
0
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Sold.
krudster [mod]
24/09/09 @ 11:49
#38
+1
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A button is for TK.
farticusmaximus
24/09/09 @ 11:50
#39
+2
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+1 to the Dead Space love, absolutely cracking game and easily worth a 9.

This episode looks very nice too. Been a while since I was interested in a Wii game but Extraction looks like it will uphold the fine Dead Space standard.

I especially liked the comment about turning the wiimote to change the weapon orientation, a good example of wiimote use.
makeamazing
24/09/09 @ 11:54
#40
-2
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Got DS for the PS3 recently and loving it, lots of lovely touches in the game... I wont be buying it on Wii (kinda stopped playing that machine now), but I really do hope it does well on that platform. This will at least give the developers some indication that Deadspace is an interesting/growing IP fanbase and create a new version. But im not convinced this will sell on the Wii as unfortunately the only games that seem to do well are Nintendo's or fitness products.
sneetch
24/09/09 @ 12:00
#41
+3
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@ColdShoulder
@Svpamm1

What's a real gamer?


A bit like a true Scotsman.

http://en.wikipedia.org/wiki/No_true_sco...
Daymare
24/09/09 @ 12:00
#42
+1
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How would you score the original, Kristan?
Eraser
24/09/09 @ 12:32
#43
-1
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Brilliant. I've been excited about this game ever since it's been announced. I knew they would nail it.
If Red Steel 2 is going to be as it looks like it's going to be, then there will be two triple-A "adult" action games on the Wii. It'll do the platform good. The Dead Space/Red Steel combo would definitely mark the return of the Wii to the gaming frontlines for me.
FogHeart
24/09/09 @ 12:32
#44
-1
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Well done to EA for further developing this cracking IP. I'm STILL playing DS on my PC, and can't wait to play this game and get further involved in the storyline.

@sneetch : Brilliant link that shuts down this line of argument. Well done sir!
Edited 1 times, most recently on 24/09/09 @ 13:35
kendoji
24/09/09 @ 12:49
#45
+1
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'Become a fan' made me glol. :)
krudster [mod]
24/09/09 @ 12:56
#46
+7
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Dead Space is a 9 for me. In my top 3 of 2008.
krudster [mod]
24/09/09 @ 13:03
#47
+1
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You'll be using TK a lot if you want to grab all the collectibles. I can see that might irritate some people, but it didn't bother me in a genre where hammering buttons is all part of the drill.
Maksalote
24/09/09 @ 13:32
#48
+1
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There is a separate control scheme (and calibration screen) for light guns, with Z taking the place of A as the TK button, so your Perfect Shot will be fine.
krudster [mod]
24/09/09 @ 13:33
#49
+1
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Indeed there is - I should have mentioned that. Full Zapper support, etc.
AphoticCosmos
24/09/09 @ 13:42
#50
0
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So can we now get Dead Space re-reviewed to the 9/10 or 10/10 that it clearly deserved, please?

Still, good to see that they didn't neglect the Wii's interpretation.

Comments: 1-50 of 71 in total | next 50 »

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