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Dead Space: Extraction Interview

Wii Interview by Dan Pearson

21 March, 2009

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Dead Space's gutsy debut on Xbox 360 and PS3 last year divided opinion like an arc welder through necrotic flesh, with a vocal surge of support pushing it up to a healthy 10th in the Eurogamer Readers' Top 50. Atmospheric, gory, and very nearly genuinely frightening, Dead Space is a title which probably deserved greater success than it saw, despite EA's belief that it will get there. A continuation of the IP was almost inevitable, but the choice to turn it into an on-rails shooter for the Wii was a little surprising. I spoke to Steve Papoutsis, executive producer, to find out what challenges the team faced, and whether there's been any squeamishness about bringing 'strategic dismemberment' to the 'family' console.

Eurogamer: Why bring Dead Space to the Wii?

Steve Papoutsis: Doing a Dead Space game for the Nintendo Wii was a no-brainer. It's a great system that has helped evolve video games. The motion controls the system offers provide developers with an all new tool box to leverage in the games we make. 

Another big reason why we wanted to do Dead Space: Extraction on the Wii is that we had a lot of untold story and wanted to give Wii players a chance to experience a Dead Space game.

Eurogamer: What can you tell us about the new female protagonist?

Steve Papoutsis: Her name is Lexine, and when we started working on the story we wanted players to really like her. It's important to us that she comes across in a way that makes gamers enjoy being around her. The actress we have selected for Lexine is a bit of a secret for now and I hope to talk more about our entire cast in the near future.

Eurogamer: How does Extraction fit in with the stories of the original Dead Space and Downfall?

'Dead Space: Extraction' Screenshot 1

Lexine is female, realistically proportioned, and fully clothed; quite the rarity in game design.

Steve Papoutsis: Extraction takes places about three week before Dead Space. Fans of the animated feature and comic may recognise a few names and locations as they are playing but Dead Space: Extraction does feature an all new story and new locations. 

Eurogamer: What can you tell us about how the co-op will work?

Steve Papoutsis: Co-op will let players enjoy the entire story with a friend. One of our big goals with this feature was to make sure friends could join in on a session at any time without making the current player back out to a menu screen. Player two will be able to press a button and join in mid-session and start blasting apart Necromorphs.

Personally I really like the strategy our mechanics allow for in co-op. When I've been playing I like to focus on slowing the enemies down with Stasis and using Telekinesis to knock them back and damage them while the other player focuses in on strategically dismembering the s*** out of the Necromorphs.

Eurogamer: Has anything been toned down to fit with the Wii's demographic, or are you sticking with the levels of gore and horror from the original?

Steve Papoutsis: No tone-downs here!  Dead Space was about delivering on a terrifying experience complete with gore filled moments. Extraction will remain true to that goal as well.

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Comments: 1-22 of 22 in total

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AbracadaverAK
21/03/09 @ 06:58
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What a load of garbage. How exactly did Dead Space "evolve" the action/horror genre? It was the definition of generic and about safe as it comes, design-wise.

"One of our big goals with this feature was to make sure friends could join in on a session at any time without making the current player back out to a menu screen. Player two will be able to press a button and join in mid-session and start blasting apart Necromorphs."

Like every other on-rails shooter? Another great innovation...
bad09
21/03/09 @ 07:14
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".....Atmospheric, gory, and very nearly genuinely frightening"

Eh? Horror games are what I play the most and DS was the most frightening game experiences I've had since SH2!

As for this, I doubt an on rails shooter will sway me to rebuy a Wii - even a DS one, I'd quite like to play some of these shooters but I can't justify another Wii for this and HOTD. Besides I want a proper gun controller, not the plastic wiimote holder things out now.


"What a load of garbage. How exactly did Dead Space "evolve" the action/horror genre? It was the definition of generic and about safe as it comes, design-wise. "

Hmmmm, surely the whole dismemberement affecting the enemies is new AbracadaverAK, before it was always cosmetic in games. For me as well It did evolve the RE4 gameplay into something actually scary...
Edited 1 times, most recently on 21/03/09 @ 07:15
Xerx3s
21/03/09 @ 09:26
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Am I the only one who puts a big fat question mark next to the visuals that they are parading? It wouldn't be the first time EA did this. ¬_¬
Camorrista
21/03/09 @ 11:10
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wtf @ that stupid-ass looking main character?
Looks like a saturday morning cartoon character. Good luck convincing people that this isn't some cynical dumbed down cash-in.

And fully clothed? Not with that horrible miniskirt-like part and the pseudo garters painted on the legs.

Awful.
Oh-Bollox
21/03/09 @ 11:58
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Dead Space: Extraction is a guided first person experience - we have branching paths, areas of player controlled camera, zero-g, dismemberment, stasis, an array of unique weapons, TK, and a few other surprises that evolve the genre in many ways. Overkill was fun and, yes, it was a pure rail shooter. We have added so much to Extraction that comparisons to it should quickly fade away.

That sounds an awful lot like "HOTD:O terrifies us, we don't understand it at all."

If you're confident about your game, you know it's superior, you'd be happy to compare the two, you'd answer the question instead of dedicating the majority of your response to how fucking absolutely great your game is.

Someone should give these people a few lessons in basic English comprehension, as half the time they don't even answer the fucking question posed.
FogHeart
21/03/09 @ 12:00
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I wouldn't say Dead Space divided opinion - or if there was a divide it was between Eurogamer staff and everyone else. We put it top 10, metacritic gives it 89, and for Eurogamer it didn't make top 50 games of the year. We're not divided. You're just wrong.

I would have liked to see this guy answer the accusation that this game is bound to lack the depth that the first game had. A remake of the first game on Wii would be as enjoyable as the RE4 remake for the Wii - the control system makes it a brilliant experience.

Oh wait, that control system 'divided opinion' as well.
Unclebenny
21/03/09 @ 14:06
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FogHeart- In this context, someones opinion cant be wrong. Its an opinion- a point of view. No one said it was true.
Personally I agree with the eurogamer review. I finished the game enjoyed it but I wasntblown away by the run shoot, push a button shoot, run mechanic. Again, an opinion.

As a side note, when the EA person said they have a secret female voice actor for the main character What are the bets its the lady who plays Cortana in Halo. Shes every female character in a game at the moment.
hy4000uk
21/03/09 @ 14:30
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so let me get this straight. They're giving us an 8-12 hour long umbrella chronicles ripoff (which was a piece of shit itself). They're trying to do as little as possible to make themselves like house of the dead overkill (the best lightgun game on Wii) and instead are "revolutionising the genre with brand new features" like drop in co-op (which we've seen in every lightgun game ever)

this game will suck balls
zzyzx
21/03/09 @ 18:06
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Is anyone else annoyed by all of the HotD:Overkill worship? The interviewer seemed more interested in talking about it than in asking his interview subject about his game.

And then on this thread. EA's game will suck because it won't be like Overkill.

Folks, Overkill isn't that good. If I were in a good mood, I'd say it rates a 7. It's got 9 or 10 Presentation but only about "5" gameplay. EA deserves credit for trying to find other ways to make rails (or guided, or whatever) games interesting. Overkill also left room for improvement in technical performance. Graphics were adequate, but nothing special for a game of its kind. And itdid have a glitchy framerate that got in the way of achieving combos (the entire point of lightgun shooters like HotD).

Edited 1 times, most recently on 21/03/09 @ 18:07
smelly
21/03/09 @ 19:57
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This comment section makes me laugh..

Full of xbox owners going "waaah.. no.. it cant POSSIBLY be good.. its on the wii... waah.. no it's not fair.. boo hoo.. i need my mooommmeeeeey"
smelly
21/03/09 @ 19:59
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I for one loved dead space on the 360.. and have high hopes that this will be something a "little more" than your standard on rails shooter.
Sean.Aaron
21/03/09 @ 20:31
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Umbrella Chronicles is not a "piece of shit" and this game is clearly not going to be a generic lightgun game. I'm even more interested in this title than I was before, though I did get slightly annoyed at the repetition in the answers.
tardo
22/03/09 @ 09:53
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>>This comment section makes me laugh..

Full of xbox owners going "waaah.. no.. it cant POSSIBLY be good.. its on the wii... waah.. no it's not fair.. boo hoo.. i need my mooommmeeeeey"

_________

Ahhh, you again. and me again.

Go on. of the 10 comments above your post, please tell us which of them are 'full of xbox owners' saying that it won't be good because it's on the wii. All of them or none of them?
Genji
22/03/09 @ 09:58
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Seems like the guy answering the questions was doing his best to say a lot without really saying anything at all. I really hate PR-speak.

I would say that this game looks good, but I don't see any screenshots. I haven't played the first one either, so maybe I should try getting through that first.
Vertical Stand
22/03/09 @ 16:23
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"HOTD Overkill and Umbrella Chronicles were a lot of fun and show that on rails shooters work great on the wii."

True, and there's nothing wrong per se with the direciton they are taking, but its also true that the port of Resident Evil 4 showed how a full on Dead Space game could work on the machine as well just a shame EA didn't want to do that instead. Hardware limitations aren't an issue, RE4 even worked well on the PS2, just a case I suspect of a largely on rail game being cheaper and quicker to make at a high standard.

While I'm looking forward to what they come up with this, still feel its a shame they didn't seek to translate the third person into an original Wii title. They could've used it as a way of making a more measured puzzle, exploration and horror based variant spin off on the original with less combat ahead of Dead Space 2 for PC, 360 and PS3.
Edited 2 times, most recently on 22/03/09 @ 16:28
3william56
23/03/09 @ 03:15
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"a guided first person experience"
Bullsh*t BINGO!

No, stoppit. Please. Before my DVD becomes a guided visual experience. And my CD a guided aural experience. And a train a guided transport experience. In fact, this comment is no longer a comment, it's a guided textual experience.
smelly
23/03/09 @ 05:53
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>"a guided first person experience"

I played dead space on the 360 all the way through.. i'd say about 95% of it was a guided first person experience.. in that i was just following the same corridors they were forcing me down

EDIT: Apart from the zero G bits obviously... But then according to this - the wii version will have those too.
Edited 1 times, most recently on 23/03/09 @ 05:53
kinky_mong
23/03/09 @ 10:16
#18
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It certain;y broke new ground in the use of sound.

I still don't see how playing a violin sting every time an enemy appears is breaking new ground in sound.

Dead Space was a very underwhelming game for me with a story that was contrived, predictable and lacked any sort of sympathy for the protagonist.
Vertical Stand
23/03/09 @ 11:54
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@Smelly Give it a rest already, people are obviously talking about the control system, not the level design of Dead Space compared to the control system Extraction - seriously you're becoming just as bad as any other fanboys on this site.
kangarootoo
23/03/09 @ 13:23
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I loved Dead Space, but I'm in the "didn't really do anything original" camp. It was very well executed, but it didn't really do anything that different (I question its original use of sound - some people just have short memories).


@smelly - oh cork it you rampant Wii fanboy :)

@Coin-Op - you are just in a mood 'cos DS was better than Res5 ;)
Sean.Aaron
23/03/09 @ 13:59
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@Vertical Stand: smelly has a point. If a game allows free movement but forces a player forward via linear progression, then what difference does that really make in terms of gameplay? Add to the fact that it sounds like this game will have at least some degree of "free look" and it begs the question further.
kangarootoo
23/03/09 @ 15:24
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"If a game allows free movement but forces a player forward via linear progression, then what difference does that really make in terms of gameplay"

The original Sonic the Hedgehog games spring to mind. Complete freedom of movement, but completely linear progression. If the player had not had the complete freedom of movement, the effect on gameplay would have been profound. Equally, if the progression had not been entirely linear, the effect would have also been profound.

Neither is more significant than the other, and we can't dismiss the freedom of movement discussed in DS:Wii just because the progression is linear (the overall progression in DeadSpace on other platforms was extremnely linear too overall).

And regardless, there is nothing wrong with an on-rails shooter if it is done well.

Comments: 1-22 of 22 in total

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