Retrospective: Maniac Mansion: Day of the Tentacle

I feel like I could... like I could... like I could TAKE ON THE WORLD!

It's an all-time top five game for me. A thing that exists in my memory as a moment of sheer wonder. As I recently learned with Zak McKracken, it's not always safe to revisit such places. How can something live up to decades of emboldened memories? Well, by being as good as Day of the Tentacle.

I think if you surveyed people for their favourite LucasArts adventure, the chances are Grim Fandango would come top. For me it's always been Day of the Tentacle. Not because it's a deeper story, richer idea, more brilliant world, because it's definitely none of those things compared to Grim. But because it's a pure comedy. And that's one of the rarest gems in the world of gaming.

I remember buying it. From Guildford's only computer game shop in 1993, Ultima. Run by a moustachioed Italian called Mario, and his brother. True story. It was sold in a tall, triangular box, impossible to shelve, and thus stacked in a special display. Genius marketing. That giant triangular prism contained only a thin cardboard CD sleeve and a tall thin manual. It was a glorious waste of space. It was an object to treasure.

A sequel to Maniac Mansion - originally released in 1987 - it's quite peculiar how it makes little effort to bring players up to speed with the characters or previous incidents.

'Retrospective: Maniac Mansion: Day of the Tentacle' Screenshot 1

This is one of the cleverest puzzles ever.

Six years on, you'd imagine a little of the history of the relationship between three protagonists, Bernard, Laverne and Hoagie, and the Edison family would be offered. But instead you're thrown in there, the knowledge assumed, but certainly not necessary. And of course the entire original game is found hidden inside this one for those determined to fill in the blanks.

So you have the nerdy Bernard, roadie metaller Hoagie, and space cadet Laverne returning to the mansion to help Dr Fred Edison with the calamity that has befallen him. One of his tentacle pets, Purple, has consumed toxic sludge and has been transformed into an evil genius planning to take over the world. Edison's plan: to send the three friends back in time to yesterday to switch off the sludge and thus prevent the incident from occurring.

Of course, this is time travel, so it goes wrong. Cheap imitation diamonds are responsible. So Hoagie gets sent back 200 years to Colonial America as the United States Constitution is being written in the same mansion. Laverne is sent 200 years into the future where tentacles have taken over the world, and now keep humans as their pets, stuck inside a futuristic version of the mansion.

Bernard finds himself still in the present day, and with the help of Dr Edison begins a rescue attempt to help the other two. And this is where DOTT's most brilliant feature begins: the port-a-loo-themed time machines, Chron-O-Johns, can flush objects through time between the characters, and as such you begin to think and play in four dimensions.

'Retrospective: Maniac Mansion: Day of the Tentacle' Screenshot 2

The computer behind Bernard contains all of Maniac Mansion. Unless you're playing via ScummVM.

For instance, Laverne begins stuck in a tree. So what to do about that? Well, we all know George Washington had a thing for cutting down cherry trees, don't we? So that kumquat tree - paint it red. Point it out to the president-to-be, and he'll chop it down. Laverne's free!

This dynamic is so fantastically rewarding, and most pleasantly, almost never sensible. Perhaps the most real-world logic comes when attempting to create vinegar. Get some wine into a time capsule, then open it four hundred years in the future. Old wine = vinegar, so then flush that back to Hoagie and he has the ingredient he needs. Far more often you'll be deep-freezing hamsters, reversing statues (using a left-handed hammer, of course) and changing the American flag to be a tentacle costume.

What's most splendid about this is just how intuitive it is in its absence of logic. The hamster, once defrosted, is very cold. So to warm it up, why not use a jumper from the present day? But not only would it get soggy if flushed forward, but it's far too big for a hamster - let alone that it's stuck under a very heavy sleeping man.

Once retrieved the most obvious course of action is to put it into a tumble dryer with enough quarters stuffed into the coin slot to keep it drying for the next 200 years. The punchline, as you walk Laverne into the mysteriously preserved laundry room, is wonderful. As you walk through the door - DING! - it's finished. And of course hamster-sized.

The writing is also absolutely fantastic throughout. Day of the Tentacle is so refreshing, at no point attempting anything bordering on pathos, never reaching to make a serious point, only ever wanting to be funny and silly. It seems this takes far more bravery from a writing team than any amount of allegory on any topic.

Everything from horror shooters to alien world RTS games seem to try to mirror a modern world situation, say something about the human condition, or reflect classic literature. And let me stress: that's fantastic. Done well it's a special treat. But to be pure comedy, to be a cartoon for the sake of being a cartoon, funny because you want to make people laugh - it's as if there's something wrong with that. Something unacceptable. "Yes, sure, it's funny, but what's its deeper purpose?"

This was a story written by a LucasArts dream team, Ron Gilbert, David Grossman, Tim Schafer, and Gary Winnick. (Winnick more traditionally worked on the art in LucasArts games, but was co-creator and designer on Maniac Mansion along with Ron Gilbert.) Schafer's tone is very apparent throughout, and the dialogue is often blisteringly funny. My favourite line: "Well, you know what they say: If you want to save the world you have to push a few old ladies down the stairs."

Not a thing about this has aged despite being a frightening 17 years old. That's the magic of cartoons. Play it in a small enough window and it looks pristine. Play it full screen and the jaggedy edges are just the art style.

'Retrospective: Maniac Mansion: Day of the Tentacle' Screenshot 3

He's the prettiest mummy of them all!

The SCUMM engine at this point was at its peak, letting you choose verbs from the bottom of the screen, but at the same time having smart default options on the right mouse button. Rarely do you have to build a sentence from all three parts (GIVE the EXPLODING CIGAR to GEORGE WASHINGTON) but most usually in just a couple of clicks (EXPLODING CIGAR on GEORGE WASHINGTON). The music is still absolutely fantastic, and the puzzles stand up completely.

The only problem, perhaps, is the lack of patience in the modern player. As a lot of people commented on the Zak McKracken retro article, adventure games used to take a few weeks to complete. You'd get stuck, walk away for that day, and come back to it the next. You'd maybe not progress, but you'd explore everywhere, in all three time zones, and try so many things.

I'm not sure how I possessed the tolerance for this. It's that way I would have found the keys on the back of the door in the sleeping man's room, and thus given them to the car thief, getting me the crowbar for the coins. Without that extraordinary, super-human patience I found myself this week on GameFAQs to get those keys. Things have changed. I've changed. I'm more disappointing now.

'Retrospective: Maniac Mansion: Day of the Tentacle' Screenshot 4

No cartoon gag is avoided. As it is meant to be.

Day of the Tentacle isn't. It's damned funny. The writing, the puzzles, and oh! The voice acting! Good heavens, if you bought this on floppy disc you missed out so terribly. The three major protagonists are wonderfully acted, Laverne's "Hey there mister tentacle guy," being a pleasure to hear each time. Every other character is similarly brilliant, the car thief's Jack Nicholson drawl, Ben Franklin's crazy boffin accent, and my favourite, the future's purple doctor tentacle who sounds eerily like Willie Rushton.

This is a treat. If you've never played it, gosh, you lucky thing. My playthrough was haunted by every previous journey in years past, solving puzzles before they were presented simply because I knew that chattering teeth were needed to get the fire lit. If you have played it, I challenge you to watch the opening titles and not want to play the whole thing through again. Look at those colours, that design, the bird's cough. The moment the arms pop through. How can you resist?

Definitely one of the best games there is, and what a pleasure to learn it resists the passing of time. Possibly thanks to a battery-powered toilet.

Comments (67) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Retroid #1 2 years ago

    Bernard, float over here so I can punch you.
  • septimus #2 2 years ago

    One of the best adventure games ever. Played it a gain a couple of years ago.

    Retro on Full Throttle next? Not as good but had charm.
  • beedyG #3 2 years ago

    Thanks - definitely going to replay this again and Grim Fandango too. Have to say, I thought GF was better, mainly because it brought a lump to my throat.
  • Sunyavadin #4 2 years ago

    I'd kill for an xbla port of this.

    *edit*
    And I don't mean an episodic spinoff, reimagining or remake. I mean a straight port.
    Edited by 2 at 28/03/10 @ 00:57
  • dsmx #5 2 years ago

    Yeah I loved this game more than grim fandango because I never got along with the control scheme that it used. Still I played this game last year and it was still as brilliant as I remember it.
  • Retroid #6 2 years ago

    The voice acting, script and art style are all still fantastic after all those years (!!)

    Intro part 1, part 2.

  • Atropos #7 2 years ago

    @John Walker - I bought this game at Ultima in Guildford too. It was the first game I bought for my CD-ROM drive, other than 7th Guest which came with the drive. . I used to take the wednesday bus to Guildford from my boarding school, just to check if anything new was out (after getting thrown out of that dodgy pub with the pound coin glued to the floor, of course...). Usually I just got the latest gaming mag, I think it was actually there I got the PC Format with the Doom disc on. That game nearly got me suspended. Ah, the memories. I still have a copy of North & South with an Ultima sticker on it somewhere...
  • Faldrath #8 2 years ago

    Hoagie's reaction to time travel is still seared in my memory as one of the funniest moments in gaming. I am very glad I played it before the internet, but yes, I doubt I'd have the patience to overcome gamefaqs' temptation these days, sadly.
  • SternCat #9 2 years ago

    I think Day of the Tentacle would be number 1 on my list of favourite adventure games, followed closely by Monkey Island 2.
  • GaryHoward #10 2 years ago

    I've started to get into the ole adventure games I am - completed the Secret of Monkey Island the other day...twice. Anyone know where I can find this Maniac Mansion game, sites anyone (too lazy to google)? Will DosBox work with this game or do I have to download the Scumm emulator thing? Also, does anyone know of a Grim Fandango that I can get a hold of and one that WILL work on Windows 7 64-bit?
  • SleepyMagpie #11 2 years ago

    Happiest days of my life.

    I played this with my then GF, and sister, and we all had great fun.

    Halcyon days.
  • GaryHoward #12 2 years ago

    Oh, never mind, found it...'Maniac Mansion Deluxe' - sounds good and it works, yippee :D
  • haubitzer #13 2 years ago

    The reason this is a transcendent example of adventure game videogaming is that it manages to anchor its lunacy in a frame of reference that is comprehensible (the timey travelly toilets) while leaving all the room in the world to be funny. This was one of the first adventure games in which I felt as if i played, and its distinguishing traits in respect to its enforcement of a literal mechanic sprung to metaphorical life makes it invincible; in the end, it feels like a game in its involvement of the player as more than reader and witness. It's an amazing step in adventure games and entertainment unlike any other.
  • Altrezia #14 2 years ago

    One of my best gaming memories. Ah, the glory days of videogames. When they had soul. Awesome.
  • Reihn #15 2 years ago

    I bought the iPhone port of Beneath a Steel Sky on the strength of Eurogamer's assessment, and blimey - it was possibly the best value I've ever gotten for $1.29 in my life. I'd be overjoyed if Maniac Mansion and DOTT got similar treatment.
  • BBIAJ #16 2 years ago

    @ SleepyMagpie:

    Isn't that illegal!?

    I'm pretty sure it is...
  • Alestes #17 2 years ago

    This is my favorite adventure game of all time (also one of the first CD-ROM games I ever bought), better than Monkey Island, Grim Fandango and all the others. I had a blast when I replayed it a few months ago on my mobile phone thanks to the Symbian version of ScummVM!
    Edited by 1 at 28/03/10 @ 07:47
  • Antaios #18 2 years ago

    "You'd get stuck, walk away for that day, and come back to it the next. You'd maybe not progress, but you'd explore everywhere, in all three time zones, and try so many things."

    I still do that and it's most rewarding. Also: awesome game, awesome retrospective and awesome that there's still so much love for this game. Might have another go at this one, one of these days.
  • Hecktar #19 2 years ago

    My favorite Adventure game, hands down. How can you compete with "This most be that Woodstock place mom and dad are always talking about." Or the unforgettable ending with a modified American flag waving against the sunset, reminding you that everything is DEFINITELY NOT back to normal.
    And for me, DOTT was my first educator about American history. To this day I can't but enlighten the people around me to the real reason John Hancock signed his name big.
  • ArchiRag #20 2 years ago

    Ah, had totally forgot about this... awesome game

    just out of interest though was anyone able to complete the original maniac mansion that you could play on the computer (as Bernard i think)?
  • PearOfAnguish #21 2 years ago

    Still my favourite adventure game ever, I think it was LucasArt's best. It's one of those that I'll replay every year. Just utterly brilliant in every way. Beautiful art, fantastic writing and the time traveling toilet mechanic was great, even had some hilarious physical comedy (the Dr Fred rescue is a classic).
    Edited by 1 at 28/03/10 @ 09:57
  • dbeamish #22 2 years ago

    k-wality game. recommended to all. Might be good on an iPhone with the engine from Broken Sword (as the monkey island one is shite)
  • RodHull #23 2 years ago

    Bought this and another game with my first CDROM drive (a single speed Matsumi that seemed to open up like a toilet seat). The other game was Rebel Assault which was quite dreadful. This however was sublime.

    Release again on Xbox Live please Mr Lucas!
  • taurus82 #24 2 years ago

    @5 and 25
    A PSN HD port would also be rather sweet.
  • Ninja_Tino #25 2 years ago

    @GaryHoward: Umm, I think that might be the nicer looking version of the original Maniac Mansion, which is an inferior game in every single way. It's still a good adventure game and I recommend a play-through if you wanna expand your 'adventure history' but it lacks a lot of what made Day of the Tentacle great, so don't let it put you off.
  • Jelly_Head #26 2 years ago

    septimus: Retro on Full Throttle next? Not as good but had charm.

    And atmosphere, and comedy, and the brilliant Mark Hamill as Adrian Ripburger. Sadly, at least two of the other voice actors (Malcolm Corely and Ben) are now dead. :-(

    The main thing Full Throttle lacked was content... the game was just too damn short.
    Edited by 1 at 28/03/10 @ 11:13
  • Dave797 #27 2 years ago

    Ahhh the memories, superb game that I'd love to give another go on a lazy afternoon. Some iPhone treatment for this woud be awesome.
  • SniperZoz #28 2 years ago

    For me it's DOTT, Monkey2, and Grim ... in no special order ... but those have to be the best 3 ever!
  • Jelly_Head #29 2 years ago

    Same for me, but also enjoyed Full Throttle and The Dig, despite the more linear puzzle-solving in both those games.

    EDIT: In fact still enjoy all these games on a regular basis, thanks to SCUMMVM!
    Edited by 1 at 28/03/10 @ 11:15
  • cwk27 #30 2 years ago

    Lucasarts relatively recently released a dvd collection of all their old adventure games. Had everything on it from DOTT to Full Throttle to GF. Worked fine on Vista too.

    Although I loved the story in GF, the clunky controls always prevented me from immersing myself fully in the game. DOTT and Full Throttle remain in my top two spots.

    Sad to hear that the voice actors for Ben and Malcom Corley died. They brought so much character to their respective parts.
  • Kerome #31 2 years ago

    Well, since they did such a good job on Monkey Island, they may as well do the rest of them. DOTT and Full Throttle were the ones I remember fondly, they were good...
  • malloc #32 2 years ago

    I was 11/12 when I played this game (congrats you can now figure out how old I am) and I had a PC as I had just arteed BIG school. A lad that I became chummy with recommended this game. I bought it, and it took up almost an entire summer holiday playing this. Me and the lad stayed quite good friends for a number of years purely off the back of this game.

    I might be a little sentimental about this but take it as a tribute to the game.
  • makariel #33 2 years ago

    Wanted to play it again some time ago, but one of my discs (have the floppy version) doesn't work anymore :(

    Brilliant game!
  • Ged42 #34 2 years ago

    Awesome game :D

    Fav lines:
    Hoagie to George Washington: "I bet you've lost it, you couldn't cut down a cherry tree to save your grandmother"

    Laverne: "Would you like to see my *he he* scapel?"
    Edited by 1 at 28/03/10 @ 11:52
  • Sharzam #35 2 years ago

    I never was much for the traditional adventure games but i remember day of the tentacle fondly, the totally off the wall puzzles that when you crack it getting the "well of course" moments.
  • Hudstar #36 2 years ago

    Brilliant! I remember buying my first games from Ultima in Guildford as well! Ahh, the Amiga and the PC486 days...
  • butler` #37 2 years ago

    Nice retrospective. Certainly one of the great games of my childhood.
  • Stuz359 #38 2 years ago

    It's amazing that developers STILL cannot match this game for dialogue and story.
  • septimus #39 2 years ago

    @Jellyhead: "Sadly, at least two of the other voice actors (Malcolm Corely and Ben) are now dead. :-( "

    Really? :( Great shame. Wil have to remind myself of the voice actors through IMDB.

    I still have the mine field and bunnies puzzle in my head. Great choice of music for that section :D
  • Daikon #40 2 years ago

    A sequel to Maniac Mansion - originally released in 1987 - it's quite peculiar how it makes little effort to bring players up to speed with the characters or previous incidents.

    What's especially strange is that Bernard was an optional character in Maniac Mansion and Laverne and Hoagie were not even in that game.
    Whatever happened to Dave?
  • OrgasmicMutton #41 2 years ago

    A superb game indeed and I'll have to give it a playthrough again.

    Grim Fandango is still my favourite adventure game though. I think it's probably partially because I played Grim Fandango when it was released (and I still hadn't been exposed to the easy way out of GameFAQs!), whereas I played Day of the Tentacle for this first time only 4 years agao. I loved it for it's defanged silliness but just didn't have the patience for some of the puzzles.

    Oh and i'd fully recommend not trying to replay Maniac Mansion. It will be an experience like replaying Zak MacKracken. It's horribly obtuse and difficult and remains one of the few "classic" adventure games that I just couldn't bring myself to complete. Not a patch on the brillianse that is Day of the Tentacle.
  • Yossarian #42 2 years ago

    The first game I played with voice acting throughout. Hearing a game talk was like... WHOA.
  • Legendash #43 2 years ago

    Absolutely immense game, I still remember the satisfaction of finally being able to freely walk around as laverne once you get dressed up. Oh and the puzzles, getting the fake barf off the ceiling, washing the car, the hamster's jumper, genius.

    Managed to get it running on my girlfriend's DS, then had to help her out with virtually every other puzzle because she didn't have the patience for it, oh well i tried.
  • WinstonWolf #44 2 years ago

    Did anybody manage to run the game in a window? If so, please let me know how.

    Thanks!
  • Mayhem64 #45 2 years ago

    Best. Ever. SCUMM. Game. I saw this demoing on a PC in my local computer shop in early 1994, and having played Maniac Mansion a lot, knew that I had to go beef up my father's machine a little so I could play it. Cue buying an SB16 and CD drive. It was well worth it in the end. I replayed it a couple of years back on emulation via a PSP and it had lost none of its charm, wit, humour and challenge. When people say "they don't make them like they used to", in this case it happens to be correct...

    @Daikon - I believe the "canon" choices of MM were Bernard and Razor, hence I suppose why he was brought back for DotT. Besides, even if that isn't correct, he was probably the funniest character they thought they could use for a lead "hero"!
    Edited by 1 at 28/03/10 @ 18:19
  • devilmyarse #46 2 years ago

    For those wondering how to play this on modern systems (and to be honest, every single platform ever, including Linux, OS X, PSP, iPhone etc) you can use SCUMMVM which can be found here:

    [link url=http://www.scummvm.org/ ]http://www.scummvm.org/ [/link]

    And yes, WinstonWolf, it plays in a window by default (on destop manager based operating systems at least). You can also get the absolutely wonderfull Beneath a Steel Sky for free from there as well.
  • StarchildHypocrethes #47 2 years ago

    Excellent stuff. One of my favourite all time games.

    Cheers for the memories. Think I might have to dig this out again.
  • derfs #48 2 years ago

    maniac mansion could be played from within DOTT, as they included the full MM game on the cd-rom.
  • TheMoonRat #49 2 years ago

  • TheTingler #50 2 years ago

    May not have been my first LucasArts adventure (that honour goes to Monkey Island 2 on the Amiga), but it was my first PC game (along with Rebel Assault) and the first LucasArts adventure I completed properly. Loved every minute of it. Favourite bit?

    "Have any people ever been hurt in this thing?"
    "Of course not! This is the first time I've ever tried it on people!"
  • NegativeZero #51 2 years ago

    I think if you surveyed people for their favourite LucasArts adventure, the chances are Grim Fandango would come top.

    Maybe amongst game reviewers. The vast majority of normal people never played Grim Fandango as it had excessive hardware requirements and sold very poorly. I think you'd find that Day of the Tentacle, Sam & Max or Monkey Island would be the ones that stand out for most people.



    Personally I always liked The Dig. :(
  • Quint2020 #52 2 years ago

    I played this for the first time on my PSP early last year, it was one of the few LucasArts Adventure games I hadn't played and I must say I loved it to bits but then I expected I would, a ridiculous portion of my "favourite games of all time" are powered by the SCUMM engine, the Monkey Island games, Full Throttle, Sam & Max Hit the Road etc.

    Speaking of SCUMM running on the PSP, if you've got one of Sony's ill-fated handhelds floating about I highly recommend running SCUMMVM on it, the screen is the perfect size for the games.
  • superdelphinus #53 2 years ago

    Leaping labrats!

    I would die happy if they did an iPhone port of this
  • geeza2020 #54 2 years ago

    played this trough scummvm a couple of years back. I'll probably be negged to hell for this, but i just didnt feel it. It doesnt help that i got stuck after about 15 mins and couldnt get any further. I just didnt feel any reason to bother going back, as i had literally no idea what i was supposed to be doing. I had no explanation from any of the other characters and just wandered from room to room clicking on things hoping that something would happen. Which of course it never did. Now, you're probably thinking "this guys never played and adventure game in his life", but you'd be wrong. I've finished Monkey Islands 1,2 and 3, Broken Sword 1 & 2 as well as Discworld and Grim Fangango. All those games managed to make me want to keep going even when i was stuck on a particularly devious puzzle. This just didnt have that same effect. Maybe i should give it another chance....
  • JonFE #55 2 years ago

    I fully expect (and hope) this to follow Monkey Island 2 in getting the Special Edition treatment :)
  • Toothball #56 2 years ago

    I had to look up the location of the car keys when I played this a year or so back. After covering everywhere in the game two or three times it turned out that I never would have thought to check behind the door. Ran into similar problems in the Monkey Island remake when the actual solution to some puzzles didn't seem to work, so I then got stuck trying everything else. I can't imagine doing what it was like in the olden days.
  • rosshuts #57 2 years ago

    Great article and a really great game. Would love to play it again and would really like to see it appear as an XBLA title along with the Monkey Islands. The Dig would be sweet as well, but that was pretty hard IMO.
  • geeza2020 #58 2 years ago

    hahaha i didnt realise that EG had such a fascist reader base. negged for having a different opinion on a game.

    And why are games and the industry still seen as immature? oh. right.
  • Raz76 #59 2 years ago

    There, there. I've plussed you back up.
  • DugBriderider #60 2 years ago

    Saw that someone had written a Reto Article on DOTT and thought "I bet anything that's John Walker"

    For me was the defining Point & Click adventure, I brought it on release before FAQ's and spent a lot of time on it, when you played the original MM within the game, it made you realise how far things had come.
  • homerbert #61 2 years ago

    To be honest, I always played these games with guides for when I got stuck. even back when I as young. Maybe they were unfairly designed, maybe I was impatient, or maybe 30 quid was too much to spend on a game and not get that far. Unlike other games, the pleasure came from the story and characters, rather than my skill. Brilliant writing.

    It really galls me when people say Halo, Half Life 2, MGS etc have great stories or great writing, when the best of them would struggle to be a sub-par Steven Segal movie. The Lucasarts heyday though... they could be Pixar movies.
  • dsmx #62 2 years ago

    Now there's an idea lets get pixar to make a day of the tentacle movie.
  • levitate #63 2 years ago

    I remember playing the first Maniac Mansion when I was kid. Absolutely brilliant.

    And the sequal was _better_! This is videogame classic and it's a shame so many people have missed out on it.
  • Flying_Pig #64 2 years ago

    Haven't played this for years. This article has reminded me that I really should play it again (along with Sam & Max Hit the Road.)
  • Mayhem64 #65 2 years ago

    Sam & Max might not be a bad idea, haven't played that in ages either. It comes very close (along with the first Monkey Island) to matching DotT, but this one will always be my favourite. Given I was playing it before guides on the internet were de rigueur, then I had to figure out all the puzzles by myself. I was grinning like a loon when I found the car keys, and worked out how to get the fake barf down from the ceiling, and trapping the false teeth, and learning the safe combination and... I could go on :p
  • devilmyarse #66 2 years ago

    For those complaining that DOTT is too hard (it's tricky and at times very opaque, I'll give you that) they should try the Sam & Max games, very humorous but the puzzles are much more obvious and I found myself thinking hard about the solution and getting it rather than just use [this] on [that] ad infinitum.
  • Invisible_Cow #67 2 years ago

    Best. Adventure game. Ever.

    If they released a remastered version of this a la Monkey Island I would bite their arm off. I remember playing it at my friend's house after school, three of us trying to figure out how the hell to get the combination to the safe. Happy days.

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