Darwinia+ out "next side of Christmas"
Introversion's tale of frustration.
Introversion's Mark Morris and Chris Delay told the Eurogamer Expo this week that Darwinia+ will be submitted to Xbox Live Arcade certification in "the next few weeks", with a likely release "the next side of Christmas".
The pair, speaking yesterday afternoon, told a tale of adaptation and frustration, and specifically the stark contrast between Introversion in 2009 and Introversion on stage at the Independent Games Festival in 2006, when they took the star prize for the original Darwinia.
Confident IGF outbursts like, "We didn't want any publishers f***ing up our game", have turned into admissions like, "At the end of the day we're a business and we need to sell as many copies as we can." Not to mention: "We're sick to f***ing death of Darwinia+". But there's a good reason for that. "We first started talking about it in 2006, and it's 2009 now and it hasn't come out yet," said Morris. Worse, Introversion had to answer to someone else: Microsoft.
Microsoft asked for better graphics and multiplayer. The former was easy, the latter excruciatingly hard. "We had a lot of difficulty injecting any excitement into the game," said Chris Delay of the early multiplayer prototypes. "We were trying to satisfy Microsoft. That's the most awful motivation in the world for making a videogame."
Eventually, Introversion decided to separate the single-player and multiplayer and create Multiwinia. This took two years, and the game - released last September - scored well, earning 8/10 on Eurogamer. "Multiwinia for us was the best game with the highest production values we'd put out," explained Mark Morris. "That's what we believed." By this time, Introversion was done with Darwinia - it was an old game.
"We were trying to convince Microsoft to kill the Darwinia idea and launch Multiwinia instead. All the time, Microsoft were saying to us, no no guys, we want Darwinia - we signed Darwinia," said Morris. "Alright, Microsoft, you're idiots, but we'll go with you."
The result was a redesign for Darwinia, hence the 'plus'. New menus, tutorials, controls and visuals were introduced, to make Darwinia+ understandable and accessible. Morris quipped that there was a "contrite modern expression" that summed up how unfriendly the original Darwinia was: "WTF".
Iterating on usability took ages: a "thankless task", said Chris, "because not a single sod notices". "It just works - the moment when you've got it right, people stop complaining and they just play the game," he added. Morris and Delay showed discarded designs on slides during the presentation. Some, they admitted, were "cringeworthy".
Introversion's desire to get a profitable version of Darwinia on the market persisted and features like trials, upsell screens, Avatar items, Achievements, leaderboards and gamer pictures were all integrated. Darwinia+ even has two sets of menus; one each for the Darwinia+ and Multiwinia sides of the game.
As a package, Darwinia+ looks impressive. Delay walked the Eurogamer Expo Leeds audience through an on-stage demonstration of the Darwinia+ tutorial level while Morris talked. Graphics were crisp, goals clear and controls obvious.
Nearly five years after its original launch, however, the question of whether it's too late for Darwinia remains to be answered. We shall find out for sure the other side of Christmas, by the sound of it!
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Comments (20) Latest comment 2 years ago
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Sounds like Microsoft really fucked Introversion over on this one.
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@ Myiagros: It might sound like that but last I heard that wasn't Introversion's perspective on things. I recommend you look up Chris Delay's retrospective on 2008 from a few months back.
EDIT: @ Orange: Same again. Yeah it sounds like that from this article but if you read more of Introvisions account I think you'll find that isn't the true story.
ANOTHER EDIT: I found Chris Delay's 2008 retrospective, it's quite long but well worth a read. http://fo rums.introversion.co.uk/defcon/...
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Sounds like they went through an arduous process but, hopefully, one they've learnt from for games after this if their comments about the original release are anything to go by.
/Looking forward to this
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Darwinia should age ok as its graphics are retro anyway.
(and i bought uplink back in the day)
i'd buy a new version of uplink too as well.
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Admittedly they themselves recognised it a while back and downsized quite a bit, but they did seem to be a bit schizophrenic - on one hand, they wave the indie developer card around because it makes them look like the little guy, but on the other hand, they made a lot of money in a short amount of time, moved to big expensive offices in London and signed themselves into contracts, including one with a notoriously hard to please money-grabbing monolithic giant that only cares about the bottom line, not how you get there or the product that results.
As much as nobody wants the little guy to fall or people to lose their jobs, I sorta wish Introversion would die as an example of where indie developers just stop being indie anymore. Then they can reform as a tighter, wiser studio and get back to actually making new and innovative products rather than chase sales from fickle giants and their consoles.
I own all their releases and can safely say they peaked at Darwinia - Uplink was so inaccessible it could only be either Indie or Eastern European, Darwinia started similarly confusing (with its hopelessly awkward gesture interface) but was patched to be more user-friendly, Defcon was just hyped to death but failed to really deliver due to shallowness and Multiwinia has just been a train-wreck (possibly because resources were stretched between it and D+).
All the while, money was flittered away on marketing stuff like Special Editions of Multiwinia that had huge metal boxes and FREE COPIES of Darwinia, which I bought, because I wanted to pay Introversion for their work.
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You sir, are a moron.
@ BlankOBlank!
Yes. Yes you are.
IMO, Introversion rule and they make fucking great games. That is all I have to say.
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That's never a good idea....
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