Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Dark Sector Review

Xbox 360 Review by Dan Whitehead

4 April, 2008

Page 1 of 3. Page 2 ->

It's never a good sign when a game spends years in development. It's never a good sign when the game's concept changes almost entirely over the course of those years. It's never a good sign when the game is finally released and everyone immediately compares it unfavourably to a game that came out the year before, and it's certainly never a good sign when you play all the way through the game and still have to look up the main character's name on the Internet.

There aren't, as you've probably guessed, many good signs for Dark Sector.

It's a third-person action game in which you play Hayden Tenno (thanks Wikipedia!), a US special agent sent into a former Soviet state to prevent a madman from distributing a biological contagion. You get infected, you get a funky mutated arm, you get superpowers. These include the glaive, which sprouts spontaneously from your hand. A glaive is actually a medieval pole weapon, but the developers clearly preferred bone-headed 1980s Star Wars knock-off Krull to actual history lessons, and so we get a bladed Frisbee thing instead.

You'd better make the most of it because, as with Stranglehold and Assassin's Creed, this is a game that boasts one interesting gameplay feature and proceeds to spend the following six-to-eight hours forcing you to repeat it.

You throw the glaive with the right shoulder button and, as you progress through the game, you gain new abilities to go along with it. The first upgrade allows you to use the glaive to retrieve objects and ammo from a distance. Later you get to control the glaive in flight, guiding it in slow motion to your target. You can even do a "power throw", which is strong enough to cut enemies into bloody chunks.

It can also pick up elemental properties, such as fire, electricity and ice, allowing you to burn, zap or freeze enemies. This ability is also used for sporadic puzzles, in which you have to open a door or remove an obstacle by throwing a suitably charged glaive at the appropriate bit of scenery. These bits are so ploddingly obvious, rarely requiring you to do anything more than scour your immediate surroundings, that the word "puzzle" feels like overkill.

'Dark Sector' Screenshot 1

Maybe if we squat in the middle of the street, he won't be able to hit us with his Frisbee of Death.

But the glaive is a nifty concept, and one that is undeniably fun to use. At least to start with. Having come up with this one good idea, the developers seem reluctant to really follow through with it. For instance, your environmental interactions are minimal at best. This is the sort of game where you can unload a shotgun into a desk lamp without it moving, and it comes as a real shame to discover that your use of the glaive's elemental powers is restricted by the largely physics-free world.

You can charge it with electricity from malfunctioning strip lights, but you can't smash a working strip light to get some electricity. An icy glaive can put out fires and freeze water spouts into frozen pillars for cover, but you can't use a burning glaive to melt these pillars should an enemy duck behind one. You can't use it to smash, cut or topple anything.

It's not all about the glaive though. You can pick up guns from defeated foes, but as you're infected they self-destruct soon afterwards. If you want a permanent arsenal, you must find cash in-game and then drop down manholes to access the "black market". Here you can buy new guns, and beef them up with a small selection of upgrades. It's much like Resident Evil 4, but a fairly inflexible system. You can't see the effect of an upgrade until you install it, and once installed it can't be removed. The glaive is such a ludicrously over-powered weapon that firearms are almost an afterthought and, like most of the game's ideas, this side of things feels half-baked.

So you run into a new area, and - lo and behold - chunks of masonry or toppled furniture are strewn about, almost as if somebody was anticipating a firefight and thought it'd be nice for everyone to have somewhere to seek shelter. You run in from one end, enemies appear at the other, and you attach to the nearest cover, popping out to either shoot them or (more likely) take them down with a series of slo-mo glaive throws. You can roll from one cover spot to another, or make a dash across open ground.

To Page 2 ->

Advertisement

Are you excited about Dark Sector on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 102 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Triggerhappytel
04/04/08 @ 05:56
#1
0
You buried this comment
Comment below viewing threshold
Show
Well, that's rather a shame, although hardly unexpected. I think this has looked painfully generic ever since the redesign took place.

Also, given it is not an Unreal Engine 3 game (I was very surprised when I found out it wasn't, a few days ago), it seems stupid that they've tried so hard to emulate the ugly greyish look UE3 is so good at. A bit more originality in the art and style could have helped make the game stand out a little more.
space ace
04/04/08 @ 06:08
#2
0
You buried this comment
Comment below viewing threshold
Show
review reads like 4/10, score is 6/10?
DanWhitehead
04/04/08 @ 06:24
#3
0
You buried this comment
Comment below viewing threshold
Show
From the EG scoring policy:

"A game scored six is 'good', and many of its audience will enjoy it, but approach with caution. It's not good enough to consider rushing out and buying without a fair bit of research first, but worth a rental if your curiosity demands it, and, depending on taste and tolerance of certain issues, it might be something you wouldn't be ashamed to have bought. Six isn't a disastrous score by any means - it's the first score on the way up to represent what we'd deem as a 'good' game, that had the potential to be great but was sufficiently flawed in crucial areas."

There's nothing broken here, it's just not a very interesting or exciting game. As I said, it just scrapes into the 6/10 zone thanks to the glaive.
Xerx3s
04/04/08 @ 06:29
#4
0
You buried this comment
Comment below viewing threshold
Show
Oh dear, this could have been so much. If only they didn't go from uber cool scifi setting to bog standard grim world setting. Worst design decision in the history of bad design decisions?
spookyzombie
04/04/08 @ 06:39
#5
0
You buried this comment
Comment below viewing threshold
Show
I've been playing this over the last couple of days and a 6/10 is about right in my book. I don't think I'd actually buy Dark Sector at full price, but I maybe would in a couple of months time when it's in Gamestation's '2 for £40' or Blockbuster's '2 for £38' used price range. I'm also pretty sure that the main character is in fact ex Big Brother winner Anthony. Nice to see him getting work.
DanWhitehead
04/04/08 @ 06:51
#6
0
You buried this comment
Comment below viewing threshold
Show
I think the main character was maybe supposed to look like Karl Urban, from Lord of the Rings and Doom, but it really does look like someone took a picture of Jack White and then got a little over-zealous with the "pinch" filter in Photoshop. It's very hard to engage with the story when every cutscene just leaves you thinking MY GOD WHAT IS WRONG WITH HIS FACE?
muscleblade
04/04/08 @ 07:04
#7
0
You buried this comment
Comment below viewing threshold
Show
Im pretty sure that im going to like this. Bought it yesterday and looking forward to playing this in the weekend.
You say 6/10 is good, but you did give Bulletwitch the same score so it cant be that good either can it?
Peew971
04/04/08 @ 07:09
#8
0
You buried this comment
Comment below viewing threshold
Show
@ Triggerhappytel: From what I've heard, the guys who created that new engine used to work at Epic... There you go ;)

I think this review is spot on, except the glaive manages to save the game somewhat because it's a nice weapon. Then, the AI, difficulty level, story, level of interest, everything in this review... is true :/
Prodigy_BE
04/04/08 @ 07:11
#9
0
You buried this comment
Comment below viewing threshold
Show
Hm... shooter fans will have to wait for Haze then?
rashes
04/04/08 @ 07:22
#10
0
You buried this comment
Comment below viewing threshold
Show
@Prodigy_BE

Huh? Shooter fans are spoilt at the moment....
Darren
04/04/08 @ 07:26
#11
0
You buried this comment
Comment below viewing threshold
Show
Sounds like a wasted opportunity from that review but I was put off buying it by its similarity to Gears of War in the video reviews I've seen. I remember the teaser trailer for this game from around when the Xbox 360 launched and thought the game would be cool but the final product bares little resemblance to it.
Darren
04/04/08 @ 07:28
#12
0
You buried this comment
Comment below viewing threshold
Show
@DanWhitehead - If you think Hayden Whatshisnameagain looks weird, try Condemned 2... Ethan now looks like he's had his eyes stretched apart surgically and his face squashed vertically and no longer looks anything like the person from the first game!!! LOL
zoidberg
04/04/08 @ 07:28
#13
0
You buried this comment
Comment below viewing threshold
Show
Three pages of bile for a 6/10?
Rirekon
04/04/08 @ 07:39
#14
0
You buried this comment
Comment below viewing threshold
Show
Damn it, I so wanted this to be awesome!
Darren
04/04/08 @ 07:43
#15
0
You buried this comment
Comment below viewing threshold
Show
@Rirekon - I'd read some of the other reviews then because it's been getting 7 - 8/10 scores elsewhere so the flaws EG mention may not bother you. Really this game needs a demo but for some bizarre reason many recent Xbox 360 games have launched without them, including SEGA Superstars Tennis and Condemned 2 which are on the PS3's US PS Store. Dunno why the Xbox 360 doesn't have them, odd really... :?
GitSomE UK
04/04/08 @ 07:45
#16
0
You buried this comment
Comment below viewing threshold
Show
@zoidberg

I'm glad there's three pages of review to help you make an informed decision as to buy or not. Many gamers may have gone out and bought this based on the eye candy shots alone and taken a chance with the game only to be disappointed and 40 sheets lighter.

disc
04/04/08 @ 07:46
#17
0
You buried this comment
Comment below viewing threshold
Show
Shame but I had always had this feeling from seeing the screenshots and gameplay videos.
DanWhitehead
04/04/08 @ 07:58
#18
0
You buried this comment
Comment below viewing threshold
Show
Really this game needs a demo...

Actually, I think a demo for this game would be misleading. As I said in the review, it's a game that's all about the first impressions not long-term appeal. People would come away from twenty minutes of carefully chosen glaive-lobbing thinking the rest of the game would be awesome, and not just another seven and a half hours of doing the same thing over and over.
brockenheimer
04/04/08 @ 08:06
#19
0
You buried this comment
Comment below viewing threshold
Show
Mr reviewer sir, if you really rate this as above average, you should really add a bit more balance to the review. zoidberg's not far off when he says three pages of bile. Reading through it, I was honestly expecting a 3 or 4 since I know how keen you are on the whole "5/10 is average not 7/10" schtick. Re-read it and pretend you haven't played it and don't know what score it's going to get. Not much positive in there is there?
muscleblade
04/04/08 @ 08:08
#20
0
You buried this comment
Comment below viewing threshold
Show
"not just another seven and a half hours of doing the same thing over and over"

This can be said about most games.
DanWhitehead
04/04/08 @ 08:10
#21
0
You buried this comment
Comment below viewing threshold
Show
This can be said about most games.

Indeed it can.
nickthegun
04/04/08 @ 08:17
#22
0
You buried this comment
Comment below viewing threshold
Show
Id hate to see the score for a game you actually like.
DanWhitehead
04/04/08 @ 08:18
#23
0
You buried this comment
Comment below viewing threshold
Show
I might be mistaken but I think I read elsewhere that the PS3 version uses the sixaxis tilt mechanism to control the glaive?

I was reviewing the 360 version, but - yeah - the PS3 version uses teh power of SIXAXIS to control the glaive.
Adam_T
04/04/08 @ 08:19
#24
0
You buried this comment
Comment below viewing threshold
Show
Saw this on GamerTV, the developer said the word Glaive at lease once every 4 words.

It looked shit, glad he delivered.
mikeck
04/04/08 @ 08:23
#25
0
You buried this comment
Comment below viewing threshold
Show
Regarding the Glaive issue...any Warcraft III players who have played the mod DotA will know that one of the characters has a glaive as a weapon and it works in exactly the same way...a throwing weapon. I'm not disputing that a glaive was a pole weapon, but the throwing glaive isn't a new concept to this game, therefore not something to be moaned about ;)
DanWhitehead
04/04/08 @ 08:24
#26
0
You buried this comment
Comment below viewing threshold
Show
Re-read it and pretend you haven't played it and don't know what score it's going to get. Not much positive in there is there?

The positives are that it's a functional third-person action game and most of the things it gets right are cribbed from other games. That makes it a 5/10. It has a gimmick that's fun for a while, which is just enough to nudge it up to a 6/10 rental option. I'd say that's pretty clear and covered at the start and end of the review. With any flawed game, I'll always prefer to use the main body of text to explain which bits don't work, and why, rather than simply rehashing the basics it gets right.
Moonprince
04/04/08 @ 08:30
#27
0
You buried this comment
Comment below viewing threshold
Show
teh power of SIXAXIS to control the glaive

grow up? bit sht when a reviewer is engaging in that kind of fan boy crap...

shame
greggywocky
04/04/08 @ 08:35
#28
0
You buried this comment
Comment below viewing threshold
Show
Well, at least they didn't spell it with a 'k', I suppose....
nickthegun
04/04/08 @ 08:47
#29
0
You buried this comment
Comment below viewing threshold
Show
To be honest, the things 'cribbed' from other games reads like a bit of a slating, rather than damning with faint praise.

I might need to re-do my GCSE Reading Comprehension, but I didnt get the impression that any of that section was very complimentary.

Not that im arsed, I do like to see a good slating.
BillyBrush
04/04/08 @ 08:56
#30
0
You buried this comment
Comment below viewing threshold
Show
Oops i just bought it!

Oh well, i think games have got better this gen, so even the 'realtively' bad ones are turning out sweet
Darkedge
04/04/08 @ 09:06
#31
0
You buried this comment
Comment below viewing threshold
Show
6. And a game that involves so many fun moments like Viking gets a 5. EG have some consitancy please - the reviewer make this sound like a 4.
Is the editor of this site doing ANYTHING to create any consistency here?

I'm sorry but this sounds like rubbish, tedious unoriginal crap
Edited 1 times, most recently on 04/04/08 @ 10:10
MightyMouse
04/04/08 @ 09:10
#32
0
You buried this comment
Comment below viewing threshold
Show
So, better than Vikings then?

ALSO

So, worse than Krull then?
GamesConnoisseur
04/04/08 @ 09:21
#33
0
You buried this comment
Comment below viewing threshold
Show
I bought this game earlier in the week and first session was giving me 7/10 impression but after a few goes, I think 6/10 is a fairer score but on PS3 it would probably get a few more percentage points due to lower competition of FPS and 'teh power of' SIXAXIS/DUALSHOCK 3 ;-)

In PSM3 magazine I browsed at WH Smith its said to be the best graphically game other than COD4, Uncharted on PS3, I thought that was worrying actually!

Deffo a rental rather than a purchase, its not that bad but just too generic, too much of a clone of Gears of War.
BPotemkin
04/04/08 @ 09:26
#34
0
You buried this comment
Comment below viewing threshold
Show
It doesn't surprise me that the game has an incoherent storyline. Digital Extremes' last game, Pariah (on the original XBOX), had a very confusing plot where characters would pop in and out, and things in general just wouldn't make sense. I think the official explanation was that this was deliberately done to give the player a sense of mystery, but really, it's just lazy storytelling.

Also, I wish I could glaive you all.
Les
04/04/08 @ 09:35
#35
0
You buried this comment
Comment below viewing threshold
Show
@ Arbiter

Don't work in game development but I share your opinion on the standards of writing about games.
Dizzy
04/04/08 @ 09:40
#36
0
You buried this comment
Comment below viewing threshold
Show
Played this a bit at a friend place. Not even worth a 3/10 IMHO.
Aretak
04/04/08 @ 09:46
#37
0
You buried this comment
Comment below viewing threshold
Show
The PS3 fanboys out in force I see. The Sixaxis is shit. Get over it.
squarejawhero
04/04/08 @ 09:47
#38
0
You buried this comment
Comment below viewing threshold
Show
Watch out, a reviewer criticised the Sixaxis... stand back boys...

GROW UP, KIDS. It's not "fanboy" to criticise something, the history of the sixaxis is laid bare for all to see as a reaction to the Wii when it was showcased, what with the noted developer suprise and all. It's a fun diversion, but let's not get all pathetically retarded whenever someone notes an essentially tacked-on, limited feature.
shab
04/04/08 @ 09:53
#39
0
You buried this comment
Comment below viewing threshold
Show
"I was reviewing the 360 version, but - yeah - the PS3 version uses teh power of SIXAXIS to control the glaive."

So....the whole raison d'etre of this game is the "glaive", yet you fail to mention the PS3 version can use the SIXAXIS to control the Glaive [or that indeed there is a PS3 version], something that could fundamentally change the game play for some people and even perhaps influence their buying decision.

When exactly are you going to give review space to the PS3 on mutiplatform games?

I have always rated this site and it is one of my first stops when looking for a review, but as a PS3 & 360 owner I would appreciate at least a synopsis of the PS3 versions, if only as a warning to avoid a sloppy port etc.





DanWhitehead
04/04/08 @ 09:54
#40
0
You buried this comment
Comment below viewing threshold
Show
Watch out, a reviewer criticised the Sixaxis... stand back boys...

I didn't even do that, sadly. I just confirmed that the PS3 version allows you to use the motion-sensing controls, and jokingly used the hilarious internet phrase "teh power" to describe it (in a comment, not the review) which apparently is all it takes to outrage the thin-skinned and bring about the DECLINE OF VIDEOGAMES JOURNALISM EVERYWHERE.
NthSimulachum
04/04/08 @ 10:06
#41
0
You buried this comment
Comment below viewing threshold
Show
I don't think the slavering, consistency-obsessed masses will be happy until Dan and Kristan's heads are on pikes. Not glaives.

"Ooh it's a six, but the review reads like a four..."

Surely you have something better to do with your time?
Triggerhappytel
04/04/08 @ 10:07
#42
0
You buried this comment
Comment below viewing threshold
Show
greggywocky - "Well, at least they didn't spell it with a 'k', I suppose...."

...What, Dark...?!

...

...
Triggerhappytel
04/04/08 @ 10:09
#43
0
You buried this comment
Comment below viewing threshold
Show
^ Sorry, being puerile and I couldn't resist that one ;)


@ Peew971 - yeah, I'm not sure of the exact details (not much on Wiki), but as far as I remember, Digital Extremes used to be partnered with Epic, or the two used to collaborate, or something.
BPotemkin
04/04/08 @ 10:11
#44
0
You buried this comment
Comment below viewing threshold
Show
The main character's name is HAYDEN TENNO.

Even the power of the SIXAXIS can't remove teh funny from that.
miiiguel
04/04/08 @ 10:12
#45
0
You buried this comment
Comment below viewing threshold
Show
Every thread becomes a place to justify that PS3 is not that bad, Sixaxis or something is not that ridicules, and it can almost equal other consoles. Damn..., give me the 360 amrican kids any day of the week. At least they seem to ignore (in a healty way) the PS3. Can't you do the same? - ignore the 360!~

Ffs, do you really thing PS3 is that bad that needs hordes of soldiers praising it, and insulting reviwers? This is a 1st in video-gaming industry. I guess the fault is Sony's for lauching such a console, because if it was REALY that good, you wouldn't need to do that.
Edited 2 times, most recently on 04/04/08 @ 11:20
robg
04/04/08 @ 10:14
#46
0
You buried this comment
Comment below viewing threshold
Show
This game sounds rubbish, yet most Wii games only get 2 or 3 out of 10 more than this (4 at the most) - Wii is rubbish.
creepylizard
04/04/08 @ 10:15
#47
0
You buried this comment
Comment below viewing threshold
Show
NthSimulachum
04-Apr-08 11:06:39 I don't think the slavering, consistency-obsessed masses will be happy until Dan and Kristan's heads are on pikes. Not glaives.

"Ooh it's a six, but the review reads like a four..."

Surely you have something better to do with your time?
ignore poster


fecking A. I choked on my scampi when I read that
AbyssUK
04/04/08 @ 10:41
#48
0
You buried this comment
Comment below viewing threshold
Show
I'd just like to point out that Eurogamer does actually yet you write your own reviews.. so quit bitching and write your own if you don't like the one they have done.
The Bodybuilder
04/04/08 @ 10:43
#49
0
You buried this comment
Comment below viewing threshold
Show
Stupid dan. Don't you know that using TEH PAWA of the sixasix will completely change the dynamics of the game for the better? Just like lair?
Moonprince
04/04/08 @ 10:45
#50
0
You buried this comment
Comment below viewing threshold
Show
Thing is though, allot of your reviews seem to get ripped on don't they...

Comments: 1-50 of 102 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery