Crayon Physics Deluxe Review

Wax works.

Version tested: PC

The premise is magical. The screen is a yellowed, unfolded piece of paper, and your mouse cursor is a crayon. What you draw on the paper comes to life. Draw a circle and it will roll down a slope. Draw a line between two points and it becomes string. Attach a hurriedly drawn square to one end, and something you want to lift to the other, and you've made a primitive rope and pulley system. Draw a box with two wheels and there's a little vehicle. The miracle of Crayon Physics Deluxe is that all this works. Like some kind of amazing wizard, you get to draw objects and then immediately see them animated in front of you. What a treat.

This device is made game through a series of levels in which a crude red circle must reach the screen's yellow star or stars. Your direct interaction with the red circle is limited to nudging it left or right with mouse clicks, so your means of moving it are much more about magicking objects into existence. For instance, to reach a higher platform you might trap the ball inside a box, attach that box to a length of string that runs over a tower you've drawn, and then weight it on the other side. The weight tugs the ball up to where you want it, and then a quick right-click of the box makes it disappear and the ball drop.

Or perhaps you could create a catapult. Just a simple single-line drawing of a plough-like shape, with a bucket drawn around the ball and a long line stretching over your triangular pivot, will do the trick. Then draw a big boulder above the far end of the catapult and watch it propel the ball into the air. Or your solution might be to create a lunatic series of strings and pulleys, levers, falling objects, buckets and barriers, resembling the childhood scribblings of Rube Goldberg.

'Crayon Physics Deluxe' Screenshot 1

This level is called "Mr Bean". Somehow more disturbing than the TV show.

Much has changed since the version that won the Seamus McNally Grand Prize at the 2008 Independent Games Festival. What was formerly a collection of about 30 challenges from a simple menu are now part of a much more realised game. The game's 80 or so levels are arranged in a series of islands, navigated by a child-like drawing of a boat. Collecting enough stars opens later islands, with most levels completed in your chosen order. There's also a lot more you can draw and create. As mentioned, string now works, and there are no limitations on the obscure shapes it can animate, meaning you can add useful notches onto your rectangles, and so on.

In some ways, CPD isn't that original. Since 1993's The Incredible Machine, creating Rube Goldberg/Heath Robinson devices in games has been fairly commonplace. However, previous games gave you a limited set of tools with which to achieve set goals. You'd then have to be inventive within those restrictions, often taking the long way around and having your imagination challenged in the process. Having broken free of these restrictions, the infinite resource of CPD's crayon means the limitations have to be in structures put in place at the start of each level, and it's proved very tricky for that to be enough. You could breeze through the vast majority using the same tricks over and over.

But the key word here is "could". CPD presents something of a problem. It can be a fantastically fun and challenging game, but often only if you choose to ignore the obvious route to the finish. One level on the penultimate island clearly wants you to create a weight and pulley system around a floating cloud, but it's impossible not to notice you can literally draw one straight line and complete the level. Years of gaming conditioning tell you to do just that, and expecting players to take the scenic route to a star is a problem in the level design. Success is ludicrously rewarding if you steel yourself to do something a particular way, but you'll know you could always have used the old box, rope and weight trick in a fraction of the time.

The final island's collection of 19 levels, however, sees the difficulty ramp up at last. Here are some properly challenging tasks that will have you stumped for a bit, and far more likely to experiment. Someone might point out a far simpler solution, of course, but you'll be much more satisfied with your inelegant and convoluted route. It's hard not to wish this wasn't the difficulty level throughout.

Quite a few levels raise a laugh at first sight. A number contain extremely frightening stickmen, who wobble in a peculiarly unnerving fashion, obeying the physics that rule the rest of the game. It can be a lot of fun disposing of these figures, tying weights to them and seeing them fall off the edge of the world. Or you could use them to solve the level in more imaginative ways. In one level your ball begins in a man's belly, requiring the opening of his flip-top head to progress. If only this sort of theme had been more fully explored, rather than a series of 'ball one side of obstacles, star the other' levels, CPD could have reached greatness.

'Crayon Physics Deluxe' Screenshot 2

It's very important that all independent games contain at least one dinosaur.

And it still might. It comes with a level editor, which lets you create levels in a manner in keeping with the rest of the game. You draw them using the crayons, with a collection of tools letting you pin permanent objects in place, add in rope and rockets (which are fired by dropping objects on them, and used for a few puzzles in the main game), and use the more advanced tricks like applying force to objects in your level. You can jump in and out of it as a playable level for tweaking, and then a simple in-game option lets you name it, describe it, and upload it to the game's site.

These appear in the "Playground" section, which at the time of writing only shows the most recent uploads (hopefully by the time the game is out on 7th January this will be archiving levels correctly). Then they can be downloaded as a PNG and played through the level editor. It would be much nicer if downloaded levels could be grouped together and played without having to go through the editor, so we hope to see that in a future update, but in the meantime there's an endless amount of challenges to approach once the main game is over, and hopefully as time goes on the best and most difficult will also be bundled.

That's just potential, but Crayon Physics Deluxe is still well worth the USD 20 for the adorable fun it offers right now. Having your drawings come to life is just wonderful, and when you choose to do something inventive and imaginative, you'll have a fantastic time. If only the level design forced this kind of innovation on the player, it would have been even better.

7 / 10

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Comments (30) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Kazzahdrane #1 3 years ago

    Hmmmm quite fancied this as something to play on my lunchbreaks but with the current exchange rate as it is I might wait a while. Any chance of this coming on Steam?
  • Razz #2 3 years ago

    20 USD? that is a little steep. :( I'd defo buy it for a tenner tho. Lovely little distraction. Shame it's doesn't inspire as much innovation as it could have done. :/
  • Phattso #3 3 years ago

    I was excited about this game - but when the video on its web site basically consisted of the player drawing circles again and again to have stuff knock into other stuff it soon became clear that it wasn't exactly what I'd pictured in my mind it would be.

    Still beautifully presented, though. At the right price I can see myself picking this up out of curiosity if nothing else.
  • Lexx87 #4 3 years ago

    I picked thus up for 15 USD as it was a cheaper pre-order price. It's very calming to play :)
  • Ceatlan #5 3 years ago

    Is there a demo anywhere ?
  • ChrisS #6 3 years ago

    This would surely be a perfect fit for WiiWare. World of Goo's done pretty well as far as I'm aware, so surely the developer should be considering it?
  • Azazel #7 3 years ago

  • spiny #8 3 years ago

    "Stars, it's always f-ing stars"
  • jonsaan #9 3 years ago

    @farticus.

    You obviously haven't played LBP for any length of time or you would realise you are talking utter shite :)

    Nah offence like.
  • Carpathian #10 3 years ago

    I'm torn on this. Loved the demo, even in it's early more limited style, and other physics games that game along after have had loads of time from me. Now I finally get to buy the one that started my interest and I find that it's maybe a bit on the easy side for the most part and a bit dearer than I thought it would be.

    I *know* I'll get plenty of fun out of it through general messing around in silly ways (best way to play these things) but somehow it feels a bit like they missed the goal by a yard or two.

    May still stump up for it...........
    Edited by 1 at 06/01/09 @ 15:56
  • smoison #11 3 years ago

    A bit expensive compared to other PC titles.

    Shame.
  • JohnnyWashnGo #12 3 years ago

    It does look interesting, but not $20 interesting. I also find a game where I can do anything I like to complete a level a bit daft. I like to be challenged by a puzzle that is tricky and requires serious thought to solve... this game seems to allow you to decide if you would rather invent an elegant device for completing a level or cheat a bit and do the simplest thing possible - not really my cup of tea.
  • DrDamn #13 3 years ago

    With all due respect Farticus you did see very little of the full game to be make such statements. You didn't get on with the controls - fair enough - plenty of people do and find it to be a fine game. Besides which you're not really complaining about review scores are you?
  • DrDamn #14 3 years ago

    Controls are a matter of opinion though not fact. They suffer from the same issues as any other platformer based on a 3d engine - including Banjo, Mario etc - in fact the restriction of the planes makes them better in some respects. The best parts of the game are the inventiveness in the main story levels, and the creation side - both of which you saw very little of.
  • HuggyAtHome #15 3 years ago

    @farticus

    Why always so negative? Bad Xmas holidays? There must be a LBP thread somewhere waiting for your insightful banter. Jog on.

    (Hits ignore poster)
  • DrDamn #16 3 years ago

    Ok next time I lug the brick round I'll show you some more. I got the MGS pack too - which features very few cut scenes you'll be pleased to hear :D - adds some nice new content and features to the game (paintonator and tools to enable shooting of stuff).

  • Red930 #17 3 years ago

    Meh 20 dollars is less than a round down the local. I like this, looking forward to combining it with my graphics tablet :)

    I love LBP tho, it is excellent, the create tools are very rewarding
    Edited by 1 at 06/01/09 @ 17:39
  • Skeletor #18 3 years ago

    Better than a demo

    [link url=http://w ww.bubblebox.com/game/Puzzle/975.htm
    ]http://ww w.bubblebox.com/game/Puzzle/975...[/link]

    ...and free;-)

    20 USD is a little bit much imho...
  • Daymare #19 3 years ago

    I wonder if you can you play it with a Wacom tablet..
  • Daymare #20 3 years ago

  • botherer #21 3 years ago

    Daymare, yes you can. And the game comes with special options for tablet players so you don't have to "right mouse" click.
  • Daymare #22 3 years ago

    Ah, great then. Tablet should make this game even more fun as I remember it from the demo.
  • Theobald #23 3 years ago

    Been waiting for this for so long now! Got a Cintiq for christmas aswell! :D
  • schachmatt #24 3 years ago

    A three point difference to World of Goo???

    Did you sleep with 2d boy, Johnny?
  • stephen #25 3 years ago

  • Chufty #26 3 years ago

    Tablet support, you say? Should have mentioned that in the review, as that's made it suddenly even more interesting.
  • DarkBytes #27 3 years ago

  • turnget2005 #28 3 years ago

    this is an absolute ripp off!!!

    any one who wants to play a game like this for free its called magic pen and is great fun.

    maybe it was made by the same people!
  • LewisResolution #29 3 years ago

    turnget, and someone else I think:

    There's *so* much more to it than Magic Pen, or the original concept of Crayon Physics. The restrictive nature of the shapes has completely vanished, so you can draw things as complex as you like, and they function exactly as you'd expect. John - I'm actually surprised to see you "only" give it a 7. You're right that some of the level design is a little exploitable, but CPD made me smile more than any game since (and possibly including) World of Goo. Including such a brilliantly intuitive level editor in a package like this is a great idea too, opening up all sorts of community-driven doors. Well worth the (still relatively low) entry fee.
  • eddiep #30 3 years ago

    I pre-ordered it and I'm happy I did. Fun and relaxing - it's true the difficulty level is rather... casual, (I ran through the first 30 levels in less than an hour) but nothing stops me from creating my own mind-bending puzzlers and share them with the world. Oh, yes, something does - I don't have that much time, actually.
    Still, I had a lot of fun drafting up a cute little puzzle, because the level editor is awesome and the controls are perfect; I imagine meticulously drafting something bigger is even more fun.

    [later edit] For turnget - Magic Pen is the rip-off, Crayon Physics was here first. I played the DS version an year ago, and the PC version was available since spring 2007, I think. It took that long to go from a proof-of-concept to a full game because it's done by a single guy in his spare time.

    About the $20 - it's standard price for all "casual games" these days. I agree it's a bit much, and that's why I pre-ordered - I knew I'll want to play it to completion, and $15 is much closer to what I perceived as a "right price".
    Edited by 1 at 08/01/09 @ 13:22