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Crayon Physics Deluxe Review

PC Review by John Walker

6 January, 2009

Page 2 of 2. <- Page 1

But the key word here is "could". CPD presents something of a problem. It can be a fantastically fun and challenging game, but often only if you choose to ignore the obvious route to the finish. One level on the penultimate island clearly wants you to create a weight and pulley system around a floating cloud, but it's impossible not to notice you can literally draw one straight line and complete the level. Years of gaming conditioning tell you to do just that, and expecting players to take the scenic route to a star is a problem in the level design. Success is ludicrously rewarding if you steel yourself to do something a particular way, but you'll know you could always have used the old box, rope and weight trick in a fraction of the time.

The final island's collection of 19 levels, however, sees the difficulty ramp up at last. Here are some properly challenging tasks that will have you stumped for a bit, and far more likely to experiment. Someone might point out a far simpler solution, of course, but you'll be much more satisfied with your inelegant and convoluted route. It's hard not to wish this wasn't the difficulty level throughout.

Quite a few levels raise a laugh at first sight. A number contain extremely frightening stickmen, who wobble in a peculiarly unnerving fashion, obeying the physics that rule the rest of the game. It can be a lot of fun disposing of these figures, tying weights to them and seeing them fall off the edge of the world. Or you could use them to solve the level in more imaginative ways. In one level your ball begins in a man's belly, requiring the opening of his flip-top head to progress. If only this sort of theme had been more fully explored, rather than a series of 'ball one side of obstacles, star the other' levels, CPD could have reached greatness.

'Crayon Physics Deluxe' Screenshot 2

It's very important that all independent games contain at least one dinosaur.

And it still might. It comes with a level editor, which lets you create levels in a manner in keeping with the rest of the game. You draw them using the crayons, with a collection of tools letting you pin permanent objects in place, add in rope and rockets (which are fired by dropping objects on them, and used for a few puzzles in the main game), and use the more advanced tricks like applying force to objects in your level. You can jump in and out of it as a playable level for tweaking, and then a simple in-game option lets you name it, describe it, and upload it to the game's site.

These appear in the "Playground" section, which at the time of writing only shows the most recent uploads (hopefully by the time the game is out on 7th January this will be archiving levels correctly). Then they can be downloaded as a PNG and played through the level editor. It would be much nicer if downloaded levels could be grouped together and played without having to go through the editor, so we hope to see that in a future update, but in the meantime there's an endless amount of challenges to approach once the main game is over, and hopefully as time goes on the best and most difficult will also be bundled.

That's just potential, but Crayon Physics Deluxe is still well worth the USD 20 for the adorable fun it offers right now. Having your drawings come to life is just wonderful, and when you choose to do something inventive and imaginative, you'll have a fantastic time. If only the level design forced this kind of innovation on the player, it would have been even better.

7/10

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Comments: 1-35 of 35 in total

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Kazzahdrane
06/01/09 @ 14:04
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Hmmmm quite fancied this as something to play on my lunchbreaks but with the current exchange rate as it is I might wait a while. Any chance of this coming on Steam?
Razz
06/01/09 @ 14:08
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20 USD? that is a little steep. :( I'd defo buy it for a tenner tho. Lovely little distraction. Shame it's doesn't inspire as much innovation as it could have done. :/
Phattso
06/01/09 @ 14:10
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I was excited about this game - but when the video on its web site basically consisted of the player drawing circles again and again to have stuff knock into other stuff it soon became clear that it wasn't exactly what I'd pictured in my mind it would be.

Still beautifully presented, though. At the right price I can see myself picking this up out of curiosity if nothing else.
Lexx87
06/01/09 @ 14:17
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I picked thus up for 15 USD as it was a cheaper pre-order price. It's very calming to play :)
Ceatlan
06/01/09 @ 14:35
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Is there a demo anywhere ?
farticusmaximus
06/01/09 @ 14:36
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So how come something which is as ingenious, creative, charming and easy to play as this gets lower marks than that bag of poorly controlling overhyped shite called LBP?
ChrisS
06/01/09 @ 14:42
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This would surely be a perfect fit for WiiWare. World of Goo's done pretty well as far as I'm aware, so surely the developer should be considering it?
Azazel
06/01/09 @ 15:25
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@farticus:

Different reviewers?
spiny
06/01/09 @ 15:32
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"Stars, it's always f-ing stars"
jonsaan
06/01/09 @ 15:44
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@farticus.

You obviously haven't played LBP for any length of time or you would realise you are talking utter shite :)

Nah offence like.
Carpathian
06/01/09 @ 15:55
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I'm torn on this. Loved the demo, even in it's early more limited style, and other physics games that game along after have had loads of time from me. Now I finally get to buy the one that started my interest and I find that it's maybe a bit on the easy side for the most part and a bit dearer than I thought it would be.

I *know* I'll get plenty of fun out of it through general messing around in silly ways (best way to play these things) but somehow it feels a bit like they missed the goal by a yard or two.

May still stump up for it...........
Edited 1 times, most recently on 06/01/09 @ 15:56
farticusmaximus
06/01/09 @ 16:02
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@jonsaan

I played LBP for a good while, until I could no longer stand being popped off my 3d plane or fighting the horribly vague controls to get to some switch or platform. It has bad controls. Looks good, but plays bad.
smoison
06/01/09 @ 16:07
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A bit expensive compared to other PC titles.

Shame.
JohnnyWashnGo
06/01/09 @ 16:12
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It does look interesting, but not $20 interesting. I also find a game where I can do anything I like to complete a level a bit daft. I like to be challenged by a puzzle that is tricky and requires serious thought to solve... this game seems to allow you to decide if you would rather invent an elegant device for completing a level or cheat a bit and do the simplest thing possible - not really my cup of tea.
DrDamn
06/01/09 @ 16:13
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With all due respect Farticus you did see very little of the full game to be make such statements. You didn't get on with the controls - fair enough - plenty of people do and find it to be a fine game. Besides which you're not really complaining about review scores are you?
farticusmaximus
06/01/09 @ 16:24
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"You didn't get on with the controls - fair enough - plenty of people do and find it to be a fine game."

Interesting inversion there. The fact of the matter is it is a game with bad controls, but a great many people put up with the controls because of the other aspects of the game. The cuteness did not outweight the bad controls for me.
DrDamn
06/01/09 @ 16:30
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Controls are a matter of opinion though not fact. They suffer from the same issues as any other platformer based on a 3d engine - including Banjo, Mario etc - in fact the restriction of the planes makes them better in some respects. The best parts of the game are the inventiveness in the main story levels, and the creation side - both of which you saw very little of.
farticusmaximus
06/01/09 @ 16:37
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"both of which you saw very little of."

I wouldn't have minded seeing more of the game. I just wouldn't want to have to play it.
HuggyAtHome
06/01/09 @ 16:39
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@farticus

Why always so negative? Bad Xmas holidays? There must be a LBP thread somewhere waiting for your insightful banter. Jog on.

(Hits ignore poster)
DrDamn
06/01/09 @ 16:40
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Ok next time I lug the brick round I'll show you some more. I got the MGS pack too - which features very few cut scenes you'll be pleased to hear :D - adds some nice new content and features to the game (paintonator and tools to enable shooting of stuff).

Red930
06/01/09 @ 17:39
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Meh 20 dollars is less than a round down the local. I like this, looking forward to combining it with my graphics tablet :)

I love LBP tho, it is excellent, the create tools are very rewarding
Edited 1 times, most recently on 06/01/09 @ 17:39
Skeletor
06/01/09 @ 18:03
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Better than a demo

http://www.bubblebox.com/game/Puzzle/975...

...and free;-)

20 USD is a little bit much imho...
Daymare
06/01/09 @ 18:04
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I wonder if you can you play it with a Wacom tablet..
squarejawhero
06/01/09 @ 18:20
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You can play it with a cintiq.

/plays
Daymare
06/01/09 @ 18:25
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Braggart!

:)
botherer
06/01/09 @ 18:33
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Daymare, yes you can. And the game comes with special options for tablet players so you don't have to "right mouse" click.
Daymare
06/01/09 @ 18:49
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Ah, great then. Tablet should make this game even more fun as I remember it from the demo.
Theobald
06/01/09 @ 18:50
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Been waiting for this for so long now! Got a Cintiq for christmas aswell! :D
schachmatt
06/01/09 @ 19:06
#29
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A three point difference to World of Goo???

Did you sleep with 2d boy, Johnny?
stephen
06/01/09 @ 20:47
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WANT.
Chufty
06/01/09 @ 22:11
#31
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Tablet support, you say? Should have mentioned that in the review, as that's made it suddenly even more interesting.
DarkBytes
07/01/09 @ 08:34
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No
turnget2005
07/01/09 @ 12:31
#33
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this is an absolute ripp off!!!

any one who wants to play a game like this for free its called magic pen and is great fun.

maybe it was made by the same people!
LewisResolution
07/01/09 @ 16:02
#34
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turnget, and someone else I think:

There's *so* much more to it than Magic Pen, or the original concept of Crayon Physics. The restrictive nature of the shapes has completely vanished, so you can draw things as complex as you like, and they function exactly as you'd expect. John - I'm actually surprised to see you "only" give it a 7. You're right that some of the level design is a little exploitable, but CPD made me smile more than any game since (and possibly including) World of Goo. Including such a brilliantly intuitive level editor in a package like this is a great idea too, opening up all sorts of community-driven doors. Well worth the (still relatively low) entry fee.
eddiep
08/01/09 @ 13:17
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I pre-ordered it and I'm happy I did. Fun and relaxing - it's true the difficulty level is rather... casual, (I ran through the first 30 levels in less than an hour) but nothing stops me from creating my own mind-bending puzzlers and share them with the world. Oh, yes, something does - I don't have that much time, actually.
Still, I had a lot of fun drafting up a cute little puzzle, because the level editor is awesome and the controls are perfect; I imagine meticulously drafting something bigger is even more fun.

[later edit] For turnget - Magic Pen is the rip-off, Crayon Physics was here first. I played the DS version an year ago, and the PC version was available since spring 2007, I think. It took that long to go from a proof-of-concept to a full game because it's done by a single guy in his spare time.

About the $20 - it's standard price for all "casual games" these days. I agree it's a bit much, and that's why I pre-ordered - I knew I'll want to play it to completion, and $15 is much closer to what I perceived as a "right price".
Edited 1 times, most recently on 08/01/09 @ 13:22

Comments: 1-35 of 35 in total

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