Crayon Physics Deluxe

IGF Finalists 2008: Back to the drawing board.

We've done Audiosurf and World of Goo, two of the Seumas McNally Grand Finalists at the Independent Games Festival next month, and now we come to our early favourite, Crayon Physics Deluxe. Drawing is best.

In my house we have a phrase. Well, in my house we have about four hundred phrases, including, "Mmmm-mmmm, so good", "That light bulb had one day left 'til retirement", and "Shotgun!" But today we're discussing "PHYSICS!"

This phrase is shouted at specific moments, rather than some sort of Oxbridge version of Tourette's. It's when we drop something, or something falls over, or the cat falls off his elaborate cat tree. Anything that exhibits the properties of gravity will be met by this cheer. And why? Because physics are best. And that, in a big way, is why Crayon Physics Deluxe is looking so great.

Another big part is just how remarkably charming the whole thing is. Here's the idea: you have a little crayon circle that needs to reach a crayon star. Your task is to draw crayon shapes that, once drawn, behave in the world according to that-there physics. If you played the under-rated Pac-Pix, imagine it combined with 1993's The Incredible Machine. (That's the most perfect comparison imaginable, for the seven other people who will have played both.)

'Crayon Physics Deluxe' Screenshot 1

This really does put Crysis in its place.

There's something sublimely magical about drawing something and having it come to life. It's like being Penny Crayon without the squawking horror of Su Pollard providing your voice. Combined with the childhood pleasure of the thick, comforting lines of a crayon, you've got a puzzle game that hurts your brain while making you feel warm and safe at the same time.

If you played Kloonigames' Crayon Phyics (and if you didn't, go and play it for free so you have a much better idea what this is about), you'll know that the concept was wonderful, the delivery a little limited. It can only generate oblongs, which often provides frustration. The splendid news is, Crayon Physics Deluxe makes some dramatic steps forward.

Things start easily enough. You can draw blocks that allow the ball to roll down a slope, after dropping another block on the ball to get it rolling. Draw a sloping triangle if you prefer. Or how about a big circle to roll along? And as you progress, far more elaborate and joyful complexities reveal themselves. How about drawing a small pivot, and then building a seesaw? Or perhaps you'll create a giant golf club that swings around and knocks the ball into the air? You can use pivots to dangle blocks from other structures, and then attach these together to create incredibly wobbly bridges. In fact it's building the most astonishingly stupid and over-complicated solutions to puzzles, involving elaborately peculiar mechanisms, that's most rewarding. There's almost certainly a much more sensible way to complete the level, but damn it, your way worked. And that means you're as great as Isambard Kingdom Brunel.

'Crayon Physics Deluxe' Screenshot 2

Honestly, this worked. Yes, I know. But it worked.

The build we have is still not finished, and there are still some issues in there. The most easily fixed is the lack of options, such as turning the music off. But that does lead to an interesting discovery. The piece of music used in this, and the previous Crayon Physics game, is just wonderful. I have listened to it on a loop for quite a few hours now, and it took a really long time before I needed it to go away. That's quite remarkable, considering normally the first thing I do with any puzzle game is switch it to silence. Some more tunes of this standard would be very splendid.

There's also a slight issue with more complicated shapes. Some odd-shaped blocks will confuse things, and cause objects to float awkwardly. Clearly this opens up opportunities for interesting exploits, but it also can prevent some neat solutions from working. However, this is a minor niggle, especially when compared with the leaps and bounds the technology has taken from Kloonigames' previous build.

Most of all, even playing this in-progress build, what's clear is quite how lovely Crayon Physics Deluxe is going to be. It's a warm, cuddly experience, but also a fantastically well-designed one. The puzzles start off simple, and introduce new concepts matching the difficulty curve.

'Crayon Physics Deluxe' Screenshot 3

Draw a big block and it will exert much more force, hence swinging this contraption around.

But that isn't to say you don't get stuck. I wonder if we've almost forgotten how to get stuck in games, as if it's at fault if we're not continually progressing. CPD reminds you of the joy of not knowing what to do next, or how to do next I suppose. This is possibly because of the vast amount of potential on offer, with your imagination in place as the limitation. So the ball's at the bottom of the screen, and the star's at the top, and you've got gravity to defeat. It's going to take some experimentation, some improvisation, before you can fathom a way to reach the goal. But all the while with the calming nature of the whole thing, preventing rage.

Nominated for the top prize (and Best Student category) at the IGF awards, it faces some tough competition, not least from World of Goo. But it's a very worthy entry, and likely an unmissable game when finished code is revealed.

Comments (25) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Pirotic #1 4 years ago

    the quality of some of the IGF entries this year is unbeliveable, I'm pleased to see EG giving them the attention they deserve. :)
  • mazzl #2 4 years ago

    agree with pirotic
    it's good to see EG pay some attention to these kind of things.
    why not also do some interviews with professors of students at game / multimedia design universitys.
    just to get some input on what they think about gaming and the process of becomming a professional in that area.

    XNA is also an area that EG is quit on...
  • zoidberg #3 4 years ago

    I tried the demo and found it charming but nothing more than a tech demo. And a simple one if that. Charm can only go so far.
  • MGG #4 4 years ago

    How about a lecturer of a games course at a polytechnic? ;)
  • Stoatboy #5 4 years ago

    I loved the demo of this, limitations and all. The recent video (that I'm too lazy to hunt for a link for) showing it running on a tablet PC with more complex shapes looked absolutely awesome. I can't wait to get my hands on it.

    Also - agree that it's great to see these games covered on Eurogamer. Good work, fellas.
  • DanWhitehead #6 4 years ago

    I tried the demo and found it charming but nothing more than a tech demo.

    That's why they call it a demo, you see. Early versions of these types of games are almost always tech demos, because that's what the programmer is working on. It's for proof of concept, rather than try before you buy. The bells and whistles come later.
  • Daymare #7 4 years ago

    This looks and sounds lovely! Sort of like Line Rider (where's Wii/DS version of that? - I really wonder how are they going to pull it off), but more complex and with far better potential.
  • Solty #8 4 years ago

    Gotta check out that demo. As I am one of those seven people who's played and enjoyed both Pac-Pix and The Incredible Machine, I couldn't possible resist a mix of the two.
  • Daymare #9 4 years ago

    Just playing the "demo". You can only draw rectangels and it's already totaly great!
  • marilena #10 4 years ago

    Agreed with Pirotic, some real gems this year. I haven't tried them all yet, but I'm planning to.
  • Daymare #11 4 years ago

    When is this coming out? I want some more:)
  • espy #12 4 years ago

    zoidberg, the original Version was a one-month project. Kloonigames is one guy from Finland who makes one short, experimental game every 30 days. That's why Crayon Physics was such a simple, relatively unpolished game.But it turned out to be so popular that it's being done properly now.

    Can't wait!
  • Goodfella #13 4 years ago

    Just playing the "demo". You can only draw rectangels and it's already totaly great!

    You can draw circles aswell, you have to be fairly accurate though or it will interpret it as a square.
  • tesco #14 4 years ago

    If anyone is even slightly interested in this game then they should download "Armadillo run" there is a demo on their website.
    Same mix of drawing and physics to solve problems. had me hooked for months.
  • mingster #15 4 years ago

    Im person two of the seven that has played pac-pix and the incredible machine.
    Lets find the other five.

    Also i remember penny crayon as well ... scary.

    (and i played armadillo run after reading the EG review last year)
    Edited by 1 at 18/01/08 @ 09:58
  • schachmatt #16 4 years ago

    This is my absolute favourite!
    If a tech-demo is so much fun, the whole updated game must be incredible.
  • Stoatboy #17 4 years ago

    Yup - Armadillo Run is aces.
  • Danbojones Verified Senior Staff Writer, GamesIndustry.biz #18 4 years ago

    Agreed, Armadillo Run is one of my top 10 games ever. Brilliant fun, although you will dream about it.
  • mouse Verified Graphic designer, Eurogamer Network #19 4 years ago

    I dream about YOU, danbo.
  • msephton #20 4 years ago

    Owners of a (hacked) iPhone or iPod Touch can download iPhysics through Installer.app which is a version of this - and you can create your own levels.
  • Lim-Dul #21 4 years ago

    Yep - this game is a bit like Armadillo Run and that just goes to show how fun (clever) physics games are - I mean games, in which physics really ARE the central element of the gameplay, not in the "I'll put this box on this switch" kind of way.

    Half-Life 2 got the balance almost perfectly, because it's obviously not a physics-based but a physics-heavy game. =)

    All similarities aside Crayon Physics plays differently from Armadillo Run. In Armadillo Run you're limited by what you are given by the game mechanics and that requires some careful planning and strategic thinking. Crayon Physics puts the stress rather on imagination (kinda like all the strange vehicles and "fun parks" players were making anyway in Armadillo Run =) and that simply requires different skills - it's more "free-form".
  • monkie_king #22 4 years ago

    hmm, the physics in HL2 haven't aged very well though. I remember seeing an early video of it and going "OMG, he wobbled that table and a box fell off!", but playing it now you just take it for granted. And that means that coming across the 15th seesaw puzzle in a row actually quite tedious.

    Physicsy toybox games are generally great fun though, probably because they map so directly onto our experience of the world. The challenge is building a game around the novelty. Looking forward to a full review (and DS port!) of Crayon Physics.

    Anyone remember Bill's Tomato Game, by the way?
  • mouse Verified Graphic designer, Eurogamer Network #23 4 years ago

    Shit yeah, I remember that. Hard as nails but absolutely outstanding.
  • CouldntResist #24 4 years ago

    Someone emailed the earlier version of this to my entire team at work. For our lunchbreak, all you could see around the office was people frantically drawing rectangles, and swearing every time their star fell off the edge of the screen.
  • Carpathian #25 4 years ago

    Has anybody been able to get onto the Kloonigames site to grab Crayon Physics over the last day or two?

    I'm guessing it's a "victim of it's own success" as the phrase goes ?

    If that is down then does anybody know of an alternative location to grab it from ?

    Sorry, all questions today ;o)