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Crackdown 2 Hands On

Xbox 360 Hands On by Christian Donlan

23 November, 2009

Page 1 of 3. Page 2 ->

Perhaps the best way to define your more violent kind of game is by whether it gives you tools or props. Uncharted 2, dynamic and enthralling as it is, gives you props. Even its guns seem to have been designed specifically to get you through the next bottleneck of set-pieces, before the developer flings you in another direction. Crackdown, however, provides tools - items and ideas that are good for all manner of experimentation or chaos. Or perhaps that should be toys rather than tools - its developers, after all, insist on calling Crackdown 2 a toybox, rather than a sandbox.

So what should messing around in a toybox feel like? In the original game, it always goes the same way with me. First, rocket out of the Shai Gen underpass in the fully-levelled SUV, hit the ramp truck and narrowly miss that first glowing stunt marker, landing real soft-style, thankfully, in the passing lap of a nice old lady. Then screech to a halt in skyscraper plaza, with the nice old lady now harpooned to the back bumper, kill the engine and decide who to run over. Then it's into the Shai Gen elevator (with the car, obviously) and all the way to the top floor before a run-up, followed by that perfect squishy moon-rover boost jump, carrying me out the window and into the bright blue sky. Then it's back to transcribing some endless interview about Bulgarian middleware.

'Crackdown 2' Screenshot 1

Four-player co-op is promised throughout the main campaign, and Ruffian suggests you might all enjoy doing different missions at once instead of teaming up.

Realtime Worlds' original deranged masterpiece was a testament to idiotic free will, where every 15 minutes was an entire action movie's worth of stunts and explosive mishap - and by "action movie" I mean one of the proper, unintentionally hilarious eighties action movies where cameramen still got crushed under lorries and they used real bullets to save on costs. Crackdown was a marvel of mucking about that had very clear rules but almost no restrictions, and with a sequel on the way, it's going to be fascinating - nail biting - to see if Ruffian Games, a studio filled with key personnel from the original development team, can strike the same magical balance.

An afternoon in Ruffian's new, rather unfinished office suggests that, yes, they probably can. The first outing was always at its chaotic best played with a friend, of course, but bespoke multiplayer game-types are a considerable focus of Ruffian's sequel. The two the team reveal aren't that inventive - Deathmatch and Rocket Tag, a Halo 3 Ninja Ball variant which tasks you with keeping hold of an elusive orb while everyone else chases you with rocket launchers - but that lack of obvious gimmickry is the point: Ruffian's allowing the game to speak for itself, and the strategy works.

'Crackdown 2' Screenshot 2

Vehicle-mounted weapons will be available for this outing.

Multiplayer divides Crackdown's city into districts to create separate maps. They've got a nice bunch going so far, all of which remind you how subtly the original managed to turn its distinct neighbourhoods into the equivalents of actual game levels, each with its own twist, its own focus. Turnback Lane is a warren of skywalks and narrow balconies set around a rundown motel complex, while High Rise, as the name suggests, is an intensely vertical map with plenty of opportunity to get right up above some fairly nasty street-fighting. Docks is the original game's brilliant shipping container paradise exploded outwards with the addition of some truly gigantic cranes, while Refinery is the old Volk industrial plant, made even more complex, multi-levelled and treacherous than before.

As one match turns into two, then five, then a dozen, it becomes obvious that Ruffian has zeroed in on something rather special with multiplayer: while it would be pointless to try and take on the CODs and Halos at their own game, there's simply nothing else like 16-player Crackdown available at the moment. The matches move at a crazy pace akin, perhaps, to Quake III, but they also feature that frightening degree of mobility the Agency has given you - an arm-flailing leap that seems to last forever and terminate just where you want it to, and a targeting system that allows you to pop people's heads off from the other side of an island.

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Comments: 1-50 of 60 in total | next 50 »

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onyxbox
23/11/09 @ 09:05
#1
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hope it's as good as the first... loads of fun.
DUFFMAN5
23/11/09 @ 09:13
#2
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As long as I can enjoy as a sp experience I will be over the moon. The first game was excellent, I loved the way the vehicles morphed and improved upon upgrades. I also liked the graphical style muchly.
Edited 1 times, most recently on 23/11/09 @ 09:40
muscleblade
23/11/09 @ 09:21
#3
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Please dont release it in Q1. Too much else out. I will buy this regardless.
MrMarc
23/11/09 @ 09:23
#4
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I really, REALLY need this game to be nothing short of incredible.

I've gone and called the original Crackdown the best game I've played on the 360, no other game allows for the same amount of pure fun and hilarity that co-op Crackdown did. It simply is the most enjoyable gaming experience on the console, and that's even with it flaws and troubles.

PLEEEEEEEASE make this brilliant Ruffian, please?!
Edited 1 times, most recently on 23/11/09 @ 09:23
the_dudefather
23/11/09 @ 09:27
#5
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Sounds fantastic, looking forward to seeing more and getting to play it

I like how the mutants are tied to those in the first game, was wondering if that was the case :)
Edited 1 times, most recently on 23/11/09 @ 09:41
Quint2020
23/11/09 @ 09:27
#6
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I'm really excited for this, the first one was a great laugh, if a little repetitive towards the end, this does worry me though.

The "Freaks" being very similar to the Player's Agent character is a bit worrying though, one of the best things about the original game was how amusingly overpowered you were, able to take on loads of enemies at once while bouncing like a hyperactive rabbit from rooftop to rooftop.
MiniAmin
23/11/09 @ 09:29
#7
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The guy in the little screenshot under "latest videos" looks like George Michael and Nico Bellic's love child.

Crackdown 2 = Day 1 purchase.

I remember buying this only for the beta. I didn't even care about the game at all...Then I played it. Such a fun game. Reminded me of what the essence of gaming should be about - pure fun. Crackdown reminded us that although one might love a great plot, character development etc. Those things aren't always needed to create a fantastic gaming experience.
Edited 1 times, most recently on 23/11/09 @ 12:32
Eraserhead
23/11/09 @ 09:32
#9
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Slightly off-topic... but did the original Crackdown ever appear on the Xbox Originals games on demand thingy? I was sure it was supposed to, but it wasn't there when I looked the other day.

I'd get it second-hand, but it doesn't support HDD install and I'm not sure I can bear the continual whirring of the DVD drive these days, having been spoilt by the installs...
Shinetop
23/11/09 @ 09:34
#10
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Twice I've tried to play through that game, and it just feels like a pretty soulless GTA clone to me.

Yet still you tried it twice?
Edited 3 times, most recently on 23/11/09 @ 09:35
grandmaster
23/11/09 @ 09:36
#11
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Crackdown was recently patched to allow for HDD install.
EarlBassett
23/11/09 @ 09:41
#12
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The screenshots worry me - they have none of the class of the original
Eraserhead
23/11/09 @ 09:42
#13
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Crackdown was recently patched to allow for HDD install.

It was? You've just made my day! Ta.
Edited 1 times, most recently on 23/11/09 @ 09:42
GamerG
23/11/09 @ 09:45
#14
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Crackdown 1 is the most fun game this gen, cant wait for the sequal
caligari
23/11/09 @ 09:47
#15
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@ Shinetop - yes, I've ended up trying quite a few games at least a couple of times before it really 'sticks' - Bioshock and Fallout 3 both took a couple of attempts before the wow factor really kicked in for me.

I picked up the original Crackdown when I first purchased my 360 - I thought I hadn't given it a fair enough chance before swapping it on here, as most of my time ended up being swallowed by the Orange Box.

I bought a couple of copies of Crackdown again a few months ago, as I wanted to play co-op with a friend - but I still found the game to be rather 'meh'.

It was missing the personality that made the GTA games so great.
miiiguel
23/11/09 @ 09:49
#16
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This game has litle to do with GTA, imo.
Well it's in a city..., but it kinda ends there.

And it's aweseome. Unapologetically frantic, and omg!, the soundtrack!
Edited 2 times, most recently on 23/11/09 @ 09:54
mode7
23/11/09 @ 09:50
#17
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I overlooked the first game. Everybody i knew bought it for the HALO 3 beta, which shouldn't have been the case.

One of the best games i've played, period! I've got high hope for crackdown 2.
Edited 1 times, most recently on 23/11/09 @ 09:55
TOOTR
23/11/09 @ 09:53
#18
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So looking forward to this - what an awesome game Crackdown is. I hope they expand upon the *orb collecting really adding to the leveling up with more skill tree's etc. Notes that Borderlands has spoiled me in this regards....

*although even if they don't I'll no doubt still have a pavlovian response to get them all - I can still hear that orb sound as if it was yesterday
Jimaroid
23/11/09 @ 10:15
#19
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"I have a horrible - unconfirmed - feeling that they may have changed the voice of Crackdown Announcer Man. 2/10."

It's the same guy making a return, the legend that is Michael McConnohie.
Fleeby
23/11/09 @ 10:17
#20
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Am wary of the new angle – we're talking more zombies and another city/game where the place has been trashed. Am tired of both. Precisely what I loved about the first was the bright, bold and beautiful look of the city, and that you were this superhero that towered over the city both physically and in reputation, taking on normal enemy gangs. Not dull mutoids. Genuinely hope though that Ruffian make it work.
mcmonkeyplc
23/11/09 @ 10:18
#22
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Release this whenever you want. I'll jump all over it like a sex straved man on a whore.

Moonprince
23/11/09 @ 10:20
#23
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"Twice I've tried to play through that game, and it just feels like a pretty soulless GTA clone to me.

Yet still you tried it twice? "

Reading failure fails...
matrim83
23/11/09 @ 10:21
#24
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I really, really, REALLY want this to be good. Crackdown is one of my favorate games of the past few years.

But all the zombie/mutant thing is worrying me a bit. I didnt much care of the constant harassment you would face almost non stop in Prototype as soon as you went down to ground level and I dont want Crackdown to turn into that.

Also this -

"We had this great open world, but whenever you got up high, you were safe. No one could really touch you up there. That's not the case anymore."

worries me a lot. I liked having a safe place. I dont want to be constantly chased by bad guys.
miiiguel
23/11/09 @ 10:27
#25
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I know, changes are always scary, but let's have some faith on the guys!
smernicki
23/11/09 @ 10:29
#26
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looking forward to this a lot
Mordum
23/11/09 @ 10:30
#27
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@Nephirion - 'APB > Crackdown'

After spending some time with the current beta testing I'd have to say it's not even close... as it stands at the moment, APB really isn't very good.
TheJuriel
23/11/09 @ 10:33
#28
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No pedestrians? Boo.
metalangel
23/11/09 @ 10:44
#29
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The "look" of the original game was great, and while I like the idea of the city being devastated with the population scraping an existence, I also know I will miss the clean, sharp cartoon look of the original. Constant fighting is also a shame, and I can't wait to step from the street up onto a curb and be told what an impressive ascent that was.
thedaveeyres
23/11/09 @ 10:53
#30
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I fear that this will fail to live up to it's predecessor.
cianchristopher
23/11/09 @ 11:05
#31
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So is this set in the favelas of Modern Warfare 2? Looks like it from those screenshots!

First one was great! I still have it! Didn't know it had been patched for a HDD install! That's music to my (very sexy) ears!
Retroid [mod]
23/11/09 @ 11:08
#32
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The first was a real surprise for me, downloaded the demo (more because "it was there" than anything else) and had a great deal of fun with it. Next, a kind EGer loaned me the full game and I had tremendous fun with that, too! \o/

Gunning around with a friend over Live is still guaranteed laughs-a-plenty, especially once we've finished off a mission or so and we start rocketing eachother. Not that I ever start that. No sir.
udat
23/11/09 @ 11:19
#33
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I will miss the epic traffic jams and chains of explosions you could cause by launching rockets into a busy crossroads if there are no pedestrians/regular citizens.

Still... agility orbs - gotta find them all!
stodgypudding
23/11/09 @ 11:43
#34
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I want pedestrians to throw of bridges in their compacts please :)
Sonic_D
23/11/09 @ 11:47
#35
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I'm still worried, I liked the fact the city was kind of normal in the first one. The whole infected thing seems like a weird angle to take. I remain hopeful, I want this to be great.
The Bodybuilder
23/11/09 @ 12:24
#36
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The change is scary, but I will have faith.
However, I am not happy about the lack of pedestrians. That's just wrong.
farticusmaximus
23/11/09 @ 12:41
#37
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You have to ask the question 'What purpose did the pedestrians serve?' though.

There was no morality system in Crackdown, so if you killed some civvies you would get the cops on you until you hid. No lasting repercussions.

In fact the only contact made with pedestrians is either during a shootout, when they become collateral damage and bring the cops on you as well as the faction you are fighting, or they get in the way during time trials.

They could have made it so that killing pedestrians gives you some kind of negative karma, but Crackdown isnt really that kind of experience, it's more conciously a game than the 'city simulation' games like GTA.

Without pedestrians the city would have looked too bare, but if their only purpose is to 'flesh out' the city then why not have them as a faction instead, one that you are actively encouraged to blow up, and one that also fights back?
MiniAmin
23/11/09 @ 12:49
#38
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@ Farticus

Great point about the pedestrians.

At first I was worried about the prevalence of The Freaks (sounds like a band name). But now i'm not. I think it's a wonderful idea to have the odd superfreak that'll chase you on rooftops. It'll be like the agility runs - only, more violent. Bring it on!
Kikizosan
23/11/09 @ 12:56
#39
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I hope they make it possible for everyone to find all those ***** orbs without need of a guide. The increasing range of their sound effect was a good way of doing it, but for me needed to get much bigger. I've still got 1 ******* agility orb to find and refuse to use a guide to search hundreds of possible locations for it (found the rest on my own). When there's one orb left, you should hear that sound effect (very faintly) from a long way away.
Petulant_Radish
23/11/09 @ 12:57
#40
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I remember reading that there will still be pedestrians during the day, but the freaks take over at night, creating two different styles of city to wreak havoc in. I hope this is the case, as I like throwing people of bridges and buildings, in their vehicles or not, guilty or innocent. They all die in the end

I hope this is still the case.
Britesparc
23/11/09 @ 13:23
#41
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What I loved about CD1 was the way that after killing a boss his area was then controlled by the Agency, and became a safe haven and weapon drop.

However, it then got a bit boring, so once I completed the game, I had to turn all the gangs back on.

So, in CD2 I'd love it if you could likewise clear areas of baddies, but then once the game was over, you could turn on and off (at will) localised instances - say, random gang encounters but not big bosses. Just to spice the game world up a bit.

Anyway, I'm rambling. LOVED the first game and this is A Day One Purchase.
JayKwon
23/11/09 @ 13:53
#42
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Gotta love it:'). Fun factor to the power 100. Especially in co-op.
qwerty123
23/11/09 @ 13:54
#43
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@kikizosan
Using a guide for this purpose would be so so wrong, stay strong.
Pulling your hair out trying to find the last orb just makes it all the more satisfying when you do.
It's been over 2 and a half years since I collected that last orb \ reminisces

Also I hope they don't make them easier to find, that would defeat the point of the achievement - I assume they'll have another achievement for this.
ObiChrisKenobi
23/11/09 @ 14:45
#44
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Hope this works out for the guys up in Scotland, I've got a mate I used to work with currently up there doing Multiplayer scripting - HOPE ITS GOOD, Greame!
miiiguel
23/11/09 @ 16:36
#45
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I think I've shared this tip before, but I'll say it again.
A good way of findng them last orbs is to do the races (the ones that comes in one of the DLC's) and just leave the car..., go Orb hunting. Now..., it's much easier because the streets are empty and you can hear them much better.
Ashcrapper
23/11/09 @ 16:44
#46
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i fucking cant wait for this lovely little bastard. ill be rubbing my dirty scrotum all over it.
monkeywithnoeyes
23/11/09 @ 17:04
#47
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Loved the first game.. one of the top (and few) exclusives on the 360.

The idea of being offered the same world that the first offered though doesnt fill me with excitement. Sure, it will be interesting to see how ruined and degraded its become through time.. but that will only amount to a passing fancy if theres not a healthy amount of new sections to explore. After all, crackdown was a game that promoted you to spend countless hours simply exploring the world for orbs.

Also, the game needs a hell of a lot of polish yet. Theres certainly not a leap there that a sequel to a 3year old game needs. And lets be honest, it doesnt matter how great the gameplay is underneth..if the game doesnt applease the graphics whore thats in most of us then it simply wont sell like it may deserve.
Britesparc
23/11/09 @ 17:30
#48
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@miiguel
I might just try that...
EarlBassett
23/11/09 @ 17:33
#49
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@ Retroid

"Next, a kind EGer loaned me the full game and I had tremendous fun with that, too! "

Wait a minute, that's code for downloaded it!
And you're a mod too! Disgusting
miiiguel
23/11/09 @ 17:58
#50
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if the game doesnt applease the graphics whore thats in most of us then it simply wont sell like it may deserve

Left 4 Dead, said hi!

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