Coming Attractions: Indie & Esoterica

What's coming out of left-field this year.

Among gaming mags and websites, previews of the year to come are a New Year tradition as inescapable as only going to the gym for the first three weeks of January - and like the annual rush to aerobic renewal, they often fizzle into half-hearted exertion with the cold snap.

In other words, we're not sure we can face another week of name, paragraph, name, paragraph either. So this year, we've decided to be picky.

We've chosen a dozen categories - Shooters, Racing, Action, Adventure, MMOs, RPGs, Sports, Music, Fighting, Strategy, Indie and Esoterica - and divided games among them. In keeping with our Coming Attractions theme, we then give one game Star Billing, and name a Supporting Cast of four of its contemporaries.

Deciding where games belong caused much debate. Sometimes this was because they defy categorisation (does Gearbox's hybridised RPG/FPS Borderlands belong with Shooters, or with RPGs?), and sometimes it was because they have yet to take on tangible form, but still merit inclusion (like Ubisoft's conceptually righteous I Am Alive).

But it turns out this was nothing next to the agony of deciding which game to name as our star, and how to form its supporting cast. Despite the possibility that 2009 will pale in the glow of 2008 - last year's cheeks were flushed by one high-scoring blockbuster and leftfield masterpiece after another - there were friendly, backbreaking arguments for ringleaders Tom and Oli to snuffle their way through.

Many of our choices are entirely personal, and we fight for them; but we also attempt to highlight the under-hyped, provide varied selections, take developers' pedigrees into account, prioritise novelty over known quantities, reward thinking outside the box, and so on. That's why you might not see the latest instalment in yearly franchise X feature, even if it's sure to be just as good as it was in 2008.

To begin with, we have chosen two subjects close to our cold, soon-to-be-pummelled hearts: Indie and Esoterica.

Esoterica

To some extent this is where we've put games that refuse to be classified, or that belong to genres that didn't quite merit an entry of their own. But the essence of esoterica is games whose very strangeness and extremity is what makes them appealing. The circumstances of their creation defy logic, they laugh in the face of received wisdom and they revel in their cultish fringe cool, but they're not necessarily niche; in recent years, you'd have found Rez, Katamari Damacy and LittleBigPlanet here.

Star Attraction

'Coming Attractions: Indie & Esoterica' Screenshot 1

MadWorld
On: Wii / Developer: PlatinumGames / Publisher: SEGA / Release: Spring

If you ever played the PS2's gloriously deranged brawler God Hand, your first thought won't have been: "hmm, this needs to be more insane and in-your-face." Fortunately, the developers at PlatinumGames - the studio formed from the ashes of Clover, creators of God Hand and Okami - don't think like the rest of us. And they're certainly not planning on being more conservative this time around.

MadWorld dials down the surreal non-sequiturs - this is a fairly standard gladiatorial-gameshow setup, Running Man-style - but dials up everything else. It's one of the most visually exciting games of the year, all stark Sin City monochrome daubed with splashes of crimson gore. The comically extreme violence pokes Manhunt in the eye, and the deadpan, dunderhead voices could almost be a parody of the latest testosterone-buster from the US.

Like No More Heroes (whose sequel we don't expect to see this year, or it would be here), MadWorld marries style and flips substance the finger, and does so on the Wii of all things. But it's the thought of Platinum making its debut, under SEGA's wing, that has us most excited. Clover, the king of esoterica, is dead; long live the king.

Supporting Cast (in alphabetical order)

House of the Dead: OVERKILL
On: Wii / Developer: Headstrong / Publisher: SEGA / Release: February

The bizarre lack of top-drawer lightgun games on the Wii - the only console that can do them out of the box - could be answered by SEGA with this sterling splatterhouse mash-up of zombie arcade game and Tarantino genre chic. A quality co-op mode and nifty score mechanics could make all the difference.

'Coming Attractions: Indie & Esoterica' Screenshot 2

Noby Noby Boy
On: PS3 / Developer: Namco Bandai / Publisher: Namco Bandai / Release: "Early 2009"

Yours for a pittance as a PSN download, this is an adorably barmy non-game toy-thing from playful game artist Keita Takahashi - creator of Katamari, and thus hero of esoterica. Steer the two ends of your stretchy, rubbery "boy" with the two sticks. Interact with farmyard animals. We've played it, and we still have no idea what it is, but we do know it will be joyful.

Portal 2
On: PC and 360, at a guess / Developer: Valve / Release: We think so

It hasn't been officially announced - and certainly hasn't been dated - but we're prepared to bet that the sequel to our 2007 game of the year will be Valve's big 2009 release, Left 4 Dead-style (not quite confident enough to give it top billing, though). We do know that Kim Swift and her fellow warpniks are bending their heads around multiplayer, which can only tie this Gordian knot of puzzle, maze, shooter and 2001-inspired antiseptic AI nightmare into even more twisted shapes.

Sin and Punishment 2
On: Wii / Developer: Treasure / Publisher: Nintendo / Release: 2009

Anything from Treasure, the master artificers of the mind-bending shmup, automatically qualifies for this list. Sin and Punishment 2, sequel to the brilliant but obscure Japanese N64 on-rails shooter, has hardcore credentials like no other game - and as if to prove a point, Nintendo's publishing it. Along with MadWorld, Overkill and Muramasa, this proves that the supposedly mainstream Wii is the format of choice for stylish score-attack craziness in 2009.

Other Players

'Coming Attractions: Indie & Esoterica' Screenshot 3

Online dragon-smashing arrives on Wii with Monster Hunter Tri (Japan only so far); so does gorgeous 2D hackandslash Muramasa: The Demon Blade; Jeff Minter revives his classic shmup in Gridrunner++ on Xbox Live Arcade; LittleBigPlanet comes to PSP, maybe; Nintendo reworks Pikmin, Mario Tennis, Metroid Prime and the brilliant Donkey Kong Jungle Beat for Wii in the New Play Control! series.

Indie

Although there are no generic restrictions to this category at all - perhaps because of that - it's one of the easiest to define, once you've ruled out the obvious (Valve is technically an indie developer). Indie games are experimental games made by small, self-funded teams - sometimes teams of one - that might surface as freeware, self-published downloads, or on the download services Steam, Xbox Live Arcade, PSN and WiiWare. The visibility and reach of those networks made actual hits out of indie games like Braid, Audiosurf and World of Goo in 2008, so this is definitely an area to watch in 2009.

Star Attraction

Flower
On: PS3 / Developer: thatgamecompany / Publisher: Sony / Release: February

Pretension is an occupational hazard for indie game developers - when you're trying to expand videogaming's horizons single-handed and on a shoestring budget, it's excusable. thatgamecompany, creators of the beautiful chill-out game flOw (available on PSN, as this will be), really takes the biscuit though. It describes Flower thus:

'Coming Attractions: Indie & Esoterica' Screenshot 4

"Our video game version of a poem, exploiting the tension between urban bustle and natural serenity. Player enters various flower's dreams to transform the world. And hopefully by the end of the journey, you change a little as well..."

We'll just leave that hanging, and concentrate on what we know: controlling a flower petal tumbling on the wind, you fly at speed around lush landscapes, accumulating swarms of petals, solving puzzles, and swinging the environment between pastoral and chaotic extremes as you go. An apt-for-once Sixaxis tilt control scheme and the glorious goal of starting a tidal wave of colour (see also: Okami, de Blob) tipped this to the top of our list. That, and the fact - unique in this selection - that we can be sure it will be commercially available soon.

Supporting Cast (in alphabetical order)

Feist
On: PC, Mac / Developer: Filthy Grip / Release: "In the coming months" / Website

One of indie games' most important contributions to gaming culture is in finding ways to engineer beautiful visuals without access to huge budgets, high-end technology and massive art teams. Feist is the belle of this year's ball: a 2D platformer rendered in haunting, hand-painted sihouette, seemingly starring one of those soot-things out of Spirited Away. The trailer is a must-see.

Machinarium
On: TBC / Developer: Amanita Design / Release: first half of 2009 / Website

Czech riddlers Amanita are masters of surreal, hand-painted, point-and-click puzzle adventures full of Heath Robinson contraptions to get lost in: you might be have stumbled across its Flash masterpieces, Samorost 1 and 2. Machinarium is its stab at a "full-scale adventure game", and its tale of a junked robot struggling against oppression looks stunning.

'Coming Attractions: Indie & Esoterica' Screenshot 5

Retro/Grade
On: TBC / Developer: 24 Caret Games / Release: let's hope so / Website

How's this for high-concept: a 2D scrolling shmup you play backwards, swallowing your bullets as enemies appear out of nowhere and spit them out. Half Gradius, half Guitar Hero, it's difficult to know how much substance Retro/Grade will have - but it's the funniest game concept of 2009, hands down.

The Unfinished Swan
On: TBC / Developer: Ian Dallas / Release: late 2009 at best / Website

This could be the next Narbacular Drop (Portal's predecessor): an idea so strong we had to include it, even if its release this year is in doubt, and its title is awful. A "first-person painting game" set in a featureless white world, you have to reveal and navigate your environment by splattering paint on it. Watch and be amazed. It's being prototyped in XNA, which makes an Xbox 360 version a distinct possibility.

Other Players

'Coming Attractions: Indie & Esoterica' Screenshot 6

Introversion (Darwinia) procedurally generates something or other in Subversion; Mario Galaxy meets Every Extend Extra in Plain Sight; Osmos, a hypnotic absorb-em-up; acrobatic platforming in CarneyVale Showtime; photo-navigation platforming in Snapshot (click the link, you'll see what we mean); sketch-generated content in Mightier; Dali-esque first-person fetish brawler, Zeno Clash; and the magnificent ibb and obb, although a 2009 release is just wishful thinking really, and this is no more than an excuse to mention it again.

Join us tomorrow at the slightly earlier time of 2pm GMT for the next instalment.

Comments (27) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • StooMonster #1 3 years ago

    Multi-player Portal? Sweet!
  • Azazel #2 3 years ago

    I still await the release of Age of Decedance with the wide eyed optimism of a simple child.
  • Widge #3 3 years ago

    and I'm looking forward to flower!
  • yellowParrot #4 3 years ago

    I'm looking forward to The Misadventures of P.B. Winterbottom - hopefully they will announce what console it will be released on soon! Need pie.....
    Edited by 1 at 12/01/09 @ 17:10
  • Oh-Bollox #5 3 years ago

    Some interesting stuff there.

    It's a shame these sort of games are the fringe, the cult, the niche, where innovation usually happens and then filters down (over years) into the mainstream. Like any other medium, I suppose, but I can't help but wish that games were different. None of the big pubs will touch a real indie or esoteric game (EA think they're being adventurous when they do a new IP in an established genre).

    None of them seem to understand that you need a constant flow of new ideas, even if the games containing/sprouting from them are not commercially profitable. AFAI can see, big publishers would rather push out sequels and yearly reiterations and grind the medium into shit until it dies. I find it hard to believe, when they make millions in profit (not total revenue, clear net profit that they get to take home and gloat over), that they cannot fund, publish and distribute even one game like those listed by EG (especially considering the small dev teams and dev costs often involved).

    They'd be improving the medium and their own business interests in the long run, but no.
  • Stoatboy #6 3 years ago

    No need to look forward to Carneyvale Showtime - it was released over a week ago on the 360's community games section. And very nice it is too.
  • Mudo #7 3 years ago

    I had long ago lost/forgotten Samorost. Thanks for the link. Machinarium looks great.
  • kinky_mong #8 3 years ago

    But the essence of esoterica is games whose very strangeness and extremity is what makes them appealing. The circumstances of their creation defy logic, they laugh in the face of received wisdom and they revel in their cultish fringe cool, but they're not necessarily niche.

    In short, games for the Wii that look like they might actually be good but will inevitably sell poorly because they're not aimed at young children or the "lifestyle" crew.
  • Kua #9 3 years ago

    Very much looking forward to Machinariu.
  • Rash' #10 3 years ago

    Madworld, Sin and Punishment 2, and Flower are my highlights. A multiplayer version of Portal would be a programming nightmare. I'll be surprised if that got announced.

    No mention of Eskil Steenberg's Love? Shameful omission. Good editorial decision for the article though.
  • Darkedge #11 3 years ago

    The Unfinished Swan is the one I want to play the most - looks fascinating
  • busboy33 #12 3 years ago

    "No need to look forward to Carneyvale Showtime - it was released over a week ago on the 360's community games section. And very nice it is too."

    I stumbled on this two days ago. Never heard of it, and it became the first community game I was willing to spend cash on ($5). Suprisingly fun, especially for only a fin.
  • Rash' #13 3 years ago

    Muramasa and Monster Hunter tri look immense, I'm surprised by the number of "core" games I'm looking forward to on Wii. The console is really starting to deliver.

    Beyond them unsurprisingly it's the PC that has the most interesting gameplay concepts; Mightier, Snapshot and ibb & obb all look very special.
  • HermitArcader #14 3 years ago

    Post deleted at 09:17:39 22-12-2011
  • Rizzle #15 3 years ago

    I hope I'll enjoy whatever Introversion ends up procedurally generating. Things look good so far, mind.
  • Gnort #16 3 years ago

    I hate to be a philistine, but I had a look at the tech demo for The Unfinished Swan and didn't see the point. I mean, it's functionally the same as a game where you have to explore a maze with a flashlight, only things that you've revealed stay revealed instead of going dark (or light, in this case) after you've moved away.
  • Nithron #17 3 years ago

    Gnort: Yeah, exactly my impression of it. I remember actually doing that already using an ordinary gun in at least one game where it was unreasonably dark and there was no flashlight. To be honest, I actually can't see the point in the unfinished swan at all. Where's the actual gameplay?
  • Mudo #18 3 years ago

    Not in the tech demo that's where
  • CunningLinguist #19 3 years ago

    What about Fat Princess? Or is that not indie/...esoterica (how you made me hate that word EG)
  • HavaR #20 3 years ago

    "Nintendo reworks Pikmin, Mario Tennis, Metroid Prime and the brilliant Donkey Kong Jungle Beat", and Klonoa!
  • optimusprym8 #21 3 years ago

  • merkdot #22 3 years ago

    Dyson is missing from the Indie section.

    A glaring error.
  • eddiep #23 3 years ago

    Feist and Limbo have very very similar looks. I'll probably buy and play both :)
    http://www.limbogame.org/
  • Tomo #24 3 years ago

    Surprised Mad World is the Star Attraction tbh. The dev's pedigree is unquestionably impressive, but the game itself looks like Fighting Force or something.
  • vegard #25 3 years ago

    CRIMSONLAND 2!

    please!!!
  • secombe #26 3 years ago

    Wii is the format of choice for stylish score-attack craziness in 2009

    That comment excites me more than any other thing in the Coming Attractions surely will, I love score-attack craziness.
  • b00n #27 3 years ago