Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Coming Attractions: Indie & Esoterica Article

PC PSP DS Xbox 360 PlayStation 3 Wii
Article by Oli Welsh

12 January, 2009

Page 2 of 2. <- Page 1

Indie

Although there are no generic restrictions to this category at all - perhaps because of that - it's one of the easiest to define, once you've ruled out the obvious (Valve is technically an indie developer). Indie games are experimental games made by small, self-funded teams - sometimes teams of one - that might surface as freeware, self-published downloads, or on the download services Steam, Xbox Live Arcade, PSN and WiiWare. The visibility and reach of those networks made actual hits out of indie games like Braid, Audiosurf and World of Goo in 2008, so this is definitely an area to watch in 2009.

Star Attraction

Flower
On: PS3 / Developer: thatgamecompany / Publisher: Sony / Release: February

Pretension is an occupational hazard for indie game developers - when you're trying to expand videogaming's horizons single-handed and on a shoestring budget, it's excusable. thatgamecompany, creators of the beautiful chill-out game flOw (available on PSN, as this will be), really takes the biscuit though. It describes Flower thus:

'Coming Attractions: Indie & Esoterica' Screenshot 4

"Our video game version of a poem, exploiting the tension between urban bustle and natural serenity. Player enters various flower's dreams to transform the world. And hopefully by the end of the journey, you change a little as well..."

We'll just leave that hanging, and concentrate on what we know: controlling a flower petal tumbling on the wind, you fly at speed around lush landscapes, accumulating swarms of petals, solving puzzles, and swinging the environment between pastoral and chaotic extremes as you go. An apt-for-once Sixaxis tilt control scheme and the glorious goal of starting a tidal wave of colour (see also: Okami, de Blob) tipped this to the top of our list. That, and the fact - unique in this selection - that we can be sure it will be commercially available soon.

Supporting Cast (in alphabetical order)

Feist
On: PC, Mac / Developer: Filthy Grip / Release: "In the coming months" / Website

One of indie games' most important contributions to gaming culture is in finding ways to engineer beautiful visuals without access to huge budgets, high-end technology and massive art teams. Feist is the belle of this year's ball: a 2D platformer rendered in haunting, hand-painted sihouette, seemingly starring one of those soot-things out of Spirited Away. The trailer is a must-see.

Machinarium
On: TBC / Developer: Amanita Design / Release: first half of 2009 / Website

Czech riddlers Amanita are masters of surreal, hand-painted, point-and-click puzzle adventures full of Heath Robinson contraptions to get lost in: you might be have stumbled across its Flash masterpieces, Samorost 1 and 2. Machinarium is its stab at a "full-scale adventure game", and its tale of a junked robot struggling against oppression looks stunning.

'Coming Attractions: Indie & Esoterica' Screenshot 5

Retro/Grade
On: TBC / Developer: 24 Caret Games / Release: let's hope so / Website

How's this for high-concept: a 2D scrolling shmup you play backwards, swallowing your bullets as enemies appear out of nowhere and spit them out. Half Gradius, half Guitar Hero, it's difficult to know how much substance Retro/Grade will have - but it's the funniest game concept of 2009, hands down.

The Unfinished Swan
On: TBC / Developer: Ian Dallas / Release: late 2009 at best / Website

This could be the next Narbacular Drop (Portal's predecessor): an idea so strong we had to include it, even if its release this year is in doubt, and its title is awful. A "first-person painting game" set in a featureless white world, you have to reveal and navigate your environment by splattering paint on it. Watch and be amazed. It's being prototyped in XNA, which makes an Xbox 360 version a distinct possibility.

Other Players

'Coming Attractions: Indie & Esoterica' Screenshot 6

Introversion (Darwinia) procedurally generates something or other in Subversion; Mario Galaxy meets Every Extend Extra in Plain Sight; Osmos, a hypnotic absorb-em-up; acrobatic platforming in CarneyVale Showtime; photo-navigation platforming in Snapshot (click the link, you'll see what we mean); sketch-generated content in Mightier; Dali-esque first-person fetish brawler, Zeno Clash; and the magnificent ibb and obb, although a 2009 release is just wishful thinking really, and this is no more than an excuse to mention it again.

Join us tomorrow at the slightly earlier time of 2pm GMT for the next instalment.

Advertisement

Want to comment on this article? Log in, or register!

Comments: 1-29 of 29 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
StooMonster
12/01/09 @ 16:58
#1
0
You buried this comment
Comment below viewing threshold
Show
Multi-player Portal? Sweet!
Azazel
12/01/09 @ 17:00
#2
0
You buried this comment
Comment below viewing threshold
Show
I still await the release of Age of Decedance with the wide eyed optimism of a simple child.
Widge
12/01/09 @ 17:04
#3
0
You buried this comment
Comment below viewing threshold
Show
and I'm looking forward to flower!
yellowParrot
12/01/09 @ 17:10
#4
0
You buried this comment
Comment below viewing threshold
Show
I'm looking forward to The Misadventures of P.B. Winterbottom - hopefully they will announce what console it will be released on soon! Need pie.....
Edited 1 times, most recently on 12/01/09 @ 17:10
Oh-Bollox
12/01/09 @ 17:24
#5
0
You buried this comment
Comment below viewing threshold
Show
Some interesting stuff there.

It's a shame these sort of games are the fringe, the cult, the niche, where innovation usually happens and then filters down (over years) into the mainstream. Like any other medium, I suppose, but I can't help but wish that games were different. None of the big pubs will touch a real indie or esoteric game (EA think they're being adventurous when they do a new IP in an established genre).

None of them seem to understand that you need a constant flow of new ideas, even if the games containing/sprouting from them are not commercially profitable. AFAI can see, big publishers would rather push out sequels and yearly reiterations and grind the medium into shit until it dies. I find it hard to believe, when they make millions in profit (not total revenue, clear net profit that they get to take home and gloat over), that they cannot fund, publish and distribute even one game like those listed by EG (especially considering the small dev teams and dev costs often involved).

They'd be improving the medium and their own business interests in the long run, but no.
Stoatboy
12/01/09 @ 17:26
#6
0
You buried this comment
Comment below viewing threshold
Show
No need to look forward to Carneyvale Showtime - it was released over a week ago on the 360's community games section. And very nice it is too.
Mudo
12/01/09 @ 17:30
#7
0
You buried this comment
Comment below viewing threshold
Show
I had long ago lost/forgotten Samorost. Thanks for the link. Machinarium looks great.
kinky_mong
12/01/09 @ 17:35
#8
0
You buried this comment
Comment below viewing threshold
Show
But the essence of esoterica is games whose very strangeness and extremity is what makes them appealing. The circumstances of their creation defy logic, they laugh in the face of received wisdom and they revel in their cultish fringe cool, but they're not necessarily niche.

In short, games for the Wii that look like they might actually be good but will inevitably sell poorly because they're not aimed at young children or the "lifestyle" crew.
dangerpuss
12/01/09 @ 17:36
#9
0
You buried this comment
Comment below viewing threshold
Show
So a game published by Sony is an indie game? What a load of crap!
Kua
12/01/09 @ 17:58
#10
0
You buried this comment
Comment below viewing threshold
Show
Very much looking forward to Machinariu.
Rash'
12/01/09 @ 18:12
#11
0
You buried this comment
Comment below viewing threshold
Show
Madworld, Sin and Punishment 2, and Flower are my highlights. A multiplayer version of Portal would be a programming nightmare. I'll be surprised if that got announced.

No mention of Eskil Steenberg's Love? Shameful omission. Good editorial decision for the article though.
Darkedge
12/01/09 @ 18:19
#12
0
You buried this comment
Comment below viewing threshold
Show
The Unfinished Swan is the one I want to play the most - looks fascinating
busboy33
12/01/09 @ 18:52
#13
0
You buried this comment
Comment below viewing threshold
Show
"No need to look forward to Carneyvale Showtime - it was released over a week ago on the 360's community games section. And very nice it is too."

I stumbled on this two days ago. Never heard of it, and it became the first community game I was willing to spend cash on ($5). Suprisingly fun, especially for only a fin.
Rash'
12/01/09 @ 19:13
#14
0
You buried this comment
Comment below viewing threshold
Show
Muramasa and Monster Hunter tri look immense, I'm surprised by the number of "core" games I'm looking forward to on Wii. The console is really starting to deliver.

Beyond them unsurprisingly it's the PC that has the most interesting gameplay concepts; Mightier, Snapshot and ibb & obb all look very special.
Vertical Stand
12/01/09 @ 19:20
#15
0
You buried this comment
Comment below viewing threshold
Show
Enjoyed reading this feature, bookmarked the lot of em - FEIST would make for a wonderful PSP game if Sony were to sign it for being published, btw what about the Colony Wars esque No Gravity: The Plague of Mind for the PSP, thats 'indie' right, not on ze list? Why not? *waggles*.
Rizzle
12/01/09 @ 19:44
#16
0
You buried this comment
Comment below viewing threshold
Show
I hope I'll enjoy whatever Introversion ends up procedurally generating. Things look good so far, mind.
Gnort
12/01/09 @ 20:09
#17
0
You buried this comment
Comment below viewing threshold
Show
I hate to be a philistine, but I had a look at the tech demo for The Unfinished Swan and didn't see the point. I mean, it's functionally the same as a game where you have to explore a maze with a flashlight, only things that you've revealed stay revealed instead of going dark (or light, in this case) after you've moved away.
Nithron
12/01/09 @ 23:20
#18
0
You buried this comment
Comment below viewing threshold
Show
Gnort: Yeah, exactly my impression of it. I remember actually doing that already using an ordinary gun in at least one game where it was unreasonably dark and there was no flashlight. To be honest, I actually can't see the point in the unfinished swan at all. Where's the actual gameplay?
Mudo
12/01/09 @ 23:28
#19
0
You buried this comment
Comment below viewing threshold
Show
Not in the tech demo that's where
CunningLinguist
13/01/09 @ 00:57
#20
0
You buried this comment
Comment below viewing threshold
Show
What about Fat Princess? Or is that not indie/...esoterica (how you made me hate that word EG)
HavaR
13/01/09 @ 01:51
#21
0
You buried this comment
Comment below viewing threshold
Show
"Nintendo reworks Pikmin, Mario Tennis, Metroid Prime and the brilliant Donkey Kong Jungle Beat", and Klonoa!
optimusprym8
13/01/09 @ 13:46
#22
0
You buried this comment
Comment below viewing threshold
Show
Noby Noby Boy :)
merkdot
13/01/09 @ 15:12
#23
0
You buried this comment
Comment below viewing threshold
Show
Dyson is missing from the Indie section.

A glaring error.
eddiep
13/01/09 @ 15:19
#24
0
You buried this comment
Comment below viewing threshold
Show
Feist and Limbo have very very similar looks. I'll probably buy and play both :)
http://www.limbogame.org/
Tomo
13/01/09 @ 17:59
#25
0
You buried this comment
Comment below viewing threshold
Show
Surprised Mad World is the Star Attraction tbh. The dev's pedigree is unquestionably impressive, but the game itself looks like Fighting Force or something.
vegard
14/01/09 @ 01:12
#26
0
You buried this comment
Comment below viewing threshold
Show
CRIMSONLAND 2!

please!!!
marronthered
14/01/09 @ 02:51
#27
0
You buried this comment
Comment below viewing threshold
Show
i thought heavy rain would have got a mention if only to shed more light on it for my sozzled caffeined up brain.
secombe
14/01/09 @ 07:28
#28
0
You buried this comment
Comment below viewing threshold
Show
Wii is the format of choice for stylish score-attack craziness in 2009

That comment excites me more than any other thing in the Coming Attractions surely will, I love score-attack craziness.
b00n
14/01/09 @ 12:28
#29
0
You buried this comment
Comment below viewing threshold
Show
great article..

Comments: 1-29 of 29 in total

Want to comment on this article? Log in, or register!

X View gallery