Catan Review
Worth settling for?
Version tested: Xbox 360
First things first: some of us still have normal-person televisions. Catan is yet another game that completely ignores the fact that some people will need to play it on SDTV. Much of the text is tiny. Worse, it's tiny for no particular reason at all. Double-worse, it's actually pretty tiny on an HDTV, too.
This is criminally idiotic, and means Catan gets 0/10 immediately. Or would do, except that would be to play into its hands, wouldn't it? Trying to trick me, eh? Fortunately (for me and developer Big Huge Games), it's nigh-on impossible to ruin a game as tightly designed as The Settlers of Catan, the German hex-based board game on which Catan is based. Even if you try.
Need convincing? Well, it doesn't sound very exciting (for example, I've used the word "hex"), but when you put it under the magnifying glass (as some of us will have to - no I'm not going to stop grumbling about it), and put together a group with two or three other people, Catan is actually a fast-paced game of subtle depth.

The game offers two "skins": basic, which looks exactly like a real board and is thus a bit boring...
On a randomly generated board featuring five kinds of resource tiles (sheep, wheat, wood, brick and ore) plus one desert tile on which a "robber" piece stands, players initially build two settlements and two roads each. From that point, the game progresses in a turn-based fashion, with players earning resources from the tiles adjacent to their settlements at the whim of a dice roll. Each turn, players can use their resources to build more roads or settlements, upgrade settlements into cities, or purchase "development cards", which offer powers, such as the ability to move the robber to steal resources from other players.
The game ends when one player reaches 10 victory points, with settlements each worth one victory point, cities two, and other achievements such as having the longest road worth more.
What makes the game particularly interesting is that on each turn players have the option of trading resources with each other to reach their individual goals. It's here that the game reveals its layers of depth - should you trade away two lumps of ore for one brick to build a road? Or should you save the ore to build a city, even though you currently lack the required wheat? Over and above that, what if the ore you trade away helps your opponent build a city?

And the "Living World" skin, which looks and animates nicely, but removes vital information from the screen (unless you hold down certain shoulder buttons).
With those variables and others in play, online games between friends quickly escalate into viciously Machiavellian backstabbing and double-crossing, which is as tense and enjoyable as a tight match in Gears of War. Of course, much like in Gears of War (they really are so similar), matches against random adversaries can be less successful. Lacking a lobby system, it can take irritatingly long to get into a workable game, and as a title that requires communicative, intelligent players to work, multiplayer can often be far more bother than it's worth. When it does work though, it offers one of the deepest multiplayer experiences on the Xbox 360.
Unfortunately, single-player mode doesn't fare as well. Featuring 13 different AI personalities based around famous leaders through history, such as Queen Elizabeth and Sun Tzu, and designed by Civilization II designer Brian Reynolds, the AI veers from stupidly compliant in easy mode to single-mindedly vindictive on hard, and with only two achievements to be specifically gained from single-player, it's not likely to be played for long (we know how you think). Considering how tightly designed the core game is, it's depressing to see that the designers chose not to include a deeper "campaign" mode featuring various win requirements (such as "win with no cities") or even a puzzle mode.
The achievements are a similarly uninspired range of timesinks, from "Acquire 100 resource cards in any game of Catan" to "Collect 1000 Victory Points in ranked match play".

The trade screen. Expect to spend a lot of time here haggling.
Perhaps the biggest flaw though is that the controls never stop being cumbersome. With several important information screens requiring more than one button to be held to be seen (never mind a strange and convoluted "emoticon" system for multiplayer matches) I've often chosen not to bother looking up information that might come in handy rather than try to work through the required finger gymnastics. It hardly seems an ideal system.
Still, despite its many mistakes (it's worth mentioning some horrifically insipid music, too) the masterpiece of design that is The Settlers of Catan still shines through. It may be the best board games ever made, in fact, and even in this slightly crippled form, Catan is a unique strategy title with a multiplayer option that's often worth 800 points alone. Even if you do have to squint.
7 / 10
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
Face-Off: Final Fantasy 13-2
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
Who Killed Rare?
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Gotham City Impostors Review
-
Face-Off: The Darkness 2
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Catherine Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Catherine launch trailer is looking saucy
-
Sony admits "dropping the ball" with Demon's Souls
-
One Piece: Unlimited Cruise SP Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Mass Effect 3 FemShep trailer debuts









Comments (46) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
In all honest I didnt have a clue what was going on in the game so I decided to give it a miss.
Comment below viewing threshold Show
the text on SD is painful though
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway, EG, any chance of an Xbox 360 Spider-Man 3 review today as I bought it yesterday, think it's more than a bit so-so and wanted to read what you had to say about it. I'll predict a 5 or 6/10.
Comment below viewing threshold Show
It'll return once the issues been fixed... dont panic
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/B
Comment below viewing threshold Show
I hate monopoly and most board games as well so maybe it was unlikely I was ever going to be bothered by this.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Is it a multi platform review? I heard the wii controls are quite good?
Comment below viewing threshold Show
I don't know what the logic is of the 6pm bit, just following orders.
Comment below viewing threshold Show
Comment below viewing threshold Show
What happened to designing the next-gen game interfaces with the "10ft experience" in mind? 32 inch tv and you still have to sit 2 ft away in order to see the text.
Wierdos. 0_o
Comment below viewing threshold Show
I'd give it an 8/10.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The only valid complaint of those listed by the reviewer (who seems to have forgotten that he's reviewing a £6.80 XBLA game, not a full-price release) is the small fonts, which are a problem for those with standard definition TVs and/or small screens.
So maybe, just maybe, you could argue for a 9/10 rating. Personally, though, even with the small fonts, it's a 10/10. It brings Settlers of Catan to the 360 in a playable and easy to follow form. Given the sheer brilliance of the game itself, that's got to be worth top marks in any scoring system.
For anyone who likes games that require a little thought (as opposed to reaction speed), Catan is without a doubt the finest XBLA title available. Hell, it's arguably the finest multiplayer strategy game available for the 360 full stop.
Comment below viewing threshold Show
This game has a perfectly servicable lobby system for online games.
"with only two achievements to be specifically gained from single-player, it's not likely to be played for long (we know how you think)."
Wow. With a comment like that it turns out you really don't.
Comment below viewing threshold Show
Comment below viewing threshold Show
That would fit in with the 6pm thing, most game shops across Europe close at 6pm UK time, or even earlier if you take account of time zone differences.
Comment below viewing threshold Show
You would have thought that would have come up a lot in testing...seeing as it happens in the demo...doh.
Comment below viewing threshold Show
Much more interesting though is the question why there was no Wii version available. Forum posts suggest that the controls work very well and with the current lack of Wii games (or people's impression of a lack, I don't complain) even a 7/10 game would probably be well received by Wii owners.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nothing personal, but maybe you should stop gaming altogether and play boardgames. Castlevania, Hominid, Lumines, Geometry Wars, etc. crap all over this. hecj 90 % craps all over this. This is a boring turd off a videogame. The kind my mother played 10 years ago. Ugly, slow and controls are forced into a videogame form.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'd just like to state for the record that while there is a lobby system, it only exists for player matches. Considering that if I want to play against random opponents I, like many other players, will pick ranked, it's unfortunate that this is yet another game in which the entire system of ranked matches can come to a halt if the first person in the "queue" to start a game walks away from their Xbox (as has happened to me.)
There's no reason that you shouldn't be able to select a ranked match from a list in a lobby in the same way Gears of Wars allows. Oh! There's that comparison again!
Comment below viewing threshold Show
I love Settlers of Catan and do own the tabletop version (and the various expansions). However, the XBLA version allows me to play whenever I like, without having to organise three other people IRL. It means I can just grab a quick game when I don't have the time to play for a whole evening. It means I can play against new people, with new strategies and approaches. It means I can try out new ideas against the AI before trying them 'for real'.
It also brings a sublime game to an audience who might not ever have heard of it otherwise.
It may not be to your tastes, and the other games you mention are great titles, but I would genuinely put Catan up there with Chess and Go as one of the greatest boardgames of all time. There's nothing else that comes close to that on XBLA for me.
Comment below viewing threshold Show
I do see the point that you could play it against other players. And the quick round point is a valid one.
But firstly I think it's an ugly conversion. Come-on. games made 10 ago had better art direction. To be fair. I think the board game is ugly as well.
Secondly, the whole point of these kind off games is have a nice evening with friends for me. The whole online thing with these kind of games. I don't get it. I could ring up a friend. And you can't cheat
Well. To each it's own off course.
I played Catan for a while. I didn't get the hype. That's probably why comparing this to other games on Xbox live is not really fair in my book. I'm talking about the conversion as a whole. Maybe Catan's good. This version needs a lot of work.
Comment below viewing threshold Show
As for playing these kind of games socially with friends around the house, I agree totally, but then I think thats true with multiplayer video games as well. The problem I have (and I suspect this is true of plenty of others), is that although I have lots of friends, none of them are interested in video or board games, so a console is the only way I can get to play this game at all these days.
Comment below viewing threshold Show
SD TV and immediately deleted it.
Shame really as I was looking forward to trying it out.
No sale!
Comment below viewing threshold Show
Also, Mission Impossible II uses the same sound effects as Roller Coaster Tycoon during the night party scene in Spain at the beginning of the movie.
Comment below viewing threshold Show
Set your 360's Dash to Normal view in the settings, and the text becomes all kinds of HUGE!
Comment below viewing threshold Show
Yes - at first I thought this was going to be a real problem.
Yes - there's no excuse.
But - at the time I was playing the tutorial mode to refresh my memory on the rules. Apart from that, there's actually very little text in the game that actually needs to be read. So while it's very annoying to have small text, it actually has almost no impact on the main gameplay.
Apart from this I don't think there's much to dislike. I really don't see the complaints about the controls - they seem to make perfect sense to me. The trading is particularly intuitive, and only the most obscure things that are hardly if at all needed are put into two trigger combos.
As for the AI, I quite like it. Medium is perfect for learning and Hard makes me feel like I need to pay attention, and it's nice that each AI player has different preferred strategies. The best games of Catan have a surprise ending, and the first time I played hard that certainly happened, and I realised I'd been targetting the wrong player all along. It certainly has more character to it than the AI of most turn based games which never quite seem to get the balance between conspicuously perfect and deliberately stupid.
9 out of 10 for me.... IF they fix that text problem with a patch. otherwise 8.
Comment below viewing threshold Show
I think 7 is actually a tad harsh, although I can understand the criticisms. Hope it doesn't stop anyone from grabbing the game though. We need more games like this on Live Arcade, instead of just more shooters! I hope it does well.
Comment below viewing threshold Show
I'd give it a 9/10, purely for the fact that it saved me the frustration of having to play CoD3 over the weekend, and all the lame-ass american weapon-whores, team-killers, and glitchers that seem to have pervaded the game.