Call of Duty Classic Review
Rewind and re-enlist.
Version tested: Xbox 360
It's strange to think that a game which came out six years ago is now considered a retro release, but that's the situation Call of Duty finds itself in for this celebratory digital airing of the first game in the series. Showered with slobbery kisses back in 2003, and squashed under a ton of Game of the Year awards, it arrives in 2009 looking surprisingly outdated for a game so young - though no less entertaining for its premature ageing.
What's most apparent is how little the Call of Duty series has actually changed over its five subsequent iterations. Almost every element is already in place here, from the fondness for bombastic set-pieces to the rather pompous quotes propping up the loading screens. This is not a game of great narrative depth or insight, only really a few beats away from the daft run-and-gun action of Wolfenstein, so these snatches of war-related wisdom from Churchill, Hemingway and Voltaire seem even more incongruous.
There are three tales, following US, British and Soviet forces, but these play out one after another rather than being shuffled up like later titles in the series. As always, these stories are little more than an excuse to drop you into short, sharp encounters with numerous enemies. It's lighter on the first-person situational gimmickry than we're now used to - there are no sections where you have to shoot enemies with a crossbow while riding on a jet-ski inside a blimp that's crashing into a volcano, for instance.

The hunt for Vladimir's lost contact lens provided a welcome distraction from the brutality of war.
But it's easy to see why it so bowled people over six years ago. An early car chase is exhilarating (if hampered by the way your soldier can still rotate through a complete circle while leaning out of the window - perhaps he's just a torso on a turntable) while story sections use the first-person view to put you in high-concept scenarios like a glider crash-landing behind enemy lines or bluffing your way aboard a German battleship.
The giddy core of the game is right there from the start. This isn't a series that evolved into a blockbuster - it was born with explosions and blood and oh my god that plane crashed right next to me; thrill-seeking already thrashing around in its DNA. The upside to this is that Call of Duty Classic is still an absolute blast to play, albeit one with a lot more rough edges than you might expect.
It's nothing special graphically, and often looks downright ugly. Character models are bloaty and unconvincing, and the rudimentary AI is even more transparent than in its current ancestors. Race ahead of the game's crude signposting and you can find NPCs standing rigidly waiting to be activated by the presence of someone else or, worse, find empty areas that magically fill with enemies when the correct trigger point is hit.
In the first real story level, for example, you can dash across the first field without waiting for your fellow paratroopers to land. Do this, and you can reach the house at the end and lob grenades through the window before the German machine-gunners even exist, let alone get a chance to shoot you.
The Call of Duty games have always been rail-bound carnival rides, but recent incarnations have become adept at masking their mechanisms behind smoke and mirrors (well, okay, mostly smoke). Playing the first entry, in all its slightly crude glory, feels like you're going through the same carnival ride but now all the lights have been switched on, and you can see the wires and pulleys that make the plastic skeletons fly overhead. It's fun, but hardly immersive.
This means that a lot of the recurring complaints about the COD template are even more relevant. Enemies tend to either pop in and out of cover like whack-a-mole puppets, or run towards your location in a suicidal manner. Too many encounters can be survived simply by waiting in a room for enemies to run through the door, one after another. Allied AI isn't much better, with squad mates wandering in front of you (friendly fire is an instant "game over") or squatting on top of grenades.
The game predates the era of rechargeable health, so medical kits litter the ground - at least on the lower difficulty levels. Veteran, as is traditional, is brutal, frustrating and often blatantly unfair. With no quicksave, no way of regaining lost health, some horribly spaced checkpoints and enemies that can kill with one shot, it's the sort of experience that will reduce those weaned on the comparatively cuddly Modern Warfare to a gibbering mess.
If you picked up Classic for free as a thank-you for buying Modern Warfare 2 in some fancy pants special edition then it's an interesting history lesson. If you're paying 1200 Microsoft Points (£10.20 / €14.40) for the privilege, however, it's harder to make an emphatic recommendation.

Er, guys? Behind you.
First-person shooters are a little like supermodels, in that they're swiftly shunted aside when a younger, fitter alternative comes along to do exactly the same thing. The existence of Super Mario Galaxy doesn't impact on the genius of Super Mario Bros 3, but Call of Duty Classic is, in most aspects, simply a clunkier version of what you can now do in Modern Warfare 2 (or, if you want to be pedantic, World at War) with a lot more polish and audacity.
The multiplayer, for instance, offers six modes and apart from the crude lobby system is a compelling part of the package. But... who is seriously going to invest the hours when Modern Warfare 2 is beckoning with its longevity, depth and fiercely committed community?
All of which leaves this exhumed Call of Duty in a weirdly redundant position. It's a very good game, and the "classic" tag is deserved. As the reviewer's cliché goes, if you like Call of Duty, you'll like this. How could you not? It's the same game you've already played in its more advanced form, making this more of an academic exercise in gaming genealogy.
An important game then, though perhaps more so for Activision's accountants than the FPS genre itself, and one that fans won't regret experiencing again. Just don't feel like you're missing out on anything too essential if you decide to stick with Soap, Roach and friends.
7 / 10
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Comments (54) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Smacks a little of blatant cash-in really.
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I love retro games, but just having finished MW2 the day before (first of the modern CODs for me) this was just to bad. Worst aspect were the controls (would have been ok with a mouse I guess).
4/10
Swissorc: You need to fix your monitor settings.
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Unlike in MW, where something like suddenly losing control over your playing character to endure another pointless "look mom, im blinking" scripted event is not noticeable at all. This game is the real carnival, every iteration after has been the distorted memories of a bunch of old blokes reminiscing about THE GOOD OLD DAYS.
Also, is there a reason for this receiving a score and also not being in the retro section?
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If you consider sequels as a frame of time instead of time itself CoD1 might as well be an SNES game.
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On the topic of MW2 I have nothing to add, your absolutely right.
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Not a big fan of the multiplayer, but mostly because I'm super awful at it and it has no deathstreak bonuses
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Yes, but the graphics are identical to the original version.
& does it have achivements / throphies?
Yes
..Also, Is CoD a 7/10 or a 9/10 then?
7/10 in 2009, 9/10 in 2003.
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The original CoD was, and still is, great. I'm disappointed with the console port though, it does seem to be rather dark in places and considering the graphics capabilities of the modern console why it's not got tons of anti-aliasing to help it out (the barbed wire you crawl under in training is a perfect example) is a bit strange.
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I think MP in this one is horrible though, with the moving spawnpoints in team deathmatch, it allows for some pretty ridiculous kills when a enemy just spawns in front of you. Then again, I think MP in CoD 4 was pretty shit as well.
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I don't recommend this though, the controls are horrible. Something just feels completely wrong with the aiming.
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The first Call of Duty is the one that is good, but I think it's at its best on the Eastern Front, which actually felt like large battle in the game. The US campaign is sometimes a carbon copy of Saving Private Ryan, it's not quite as original.
Yeah, the Soviet campaign is the best (although in turn a lot of it is a straight knock off of Enemy at the Gates). Loved the sniping. Still love this game, first game I played where it felt as if you were part of a team and it wasn't just you as Joe "Ironballs" McDeathski going to go shove his boot so far up Hitler's ass that he'll taste American leather (or whatever).
Plus I love the ping noise when a Garand clip ejects.
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Give me CoD 2 multiplayer with perks and online match making and I'd be a very happy bunny! (please don't suggest that tosh by Treyarch)
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Well I will slate it because MW2 was abysmal not because of it being apparently fashionable.. its only the second game Ive brought that I have traded in.. the other was Resistance 2 which was also dire.
The Call of Duty classic games may be graphically poor by todays standards, but the story and the way the levels were put together were just brilliant...Something that is sadly missing from MW2.
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It's like GTAIV and Spore, gets mixed reviews in public but there seems to be total agreement among the official reviews.
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Don't get me wrong, MW2 is great in it's own little techno-terrorism way, but CoD1 is nothing but an absolute classic. Absolute! They havent had to change the aiming mechanics at all over the course of 4 sequels because it was so damn flawless the first time around. A complete gem.
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When you look at some of the games you can get on Steam for a tenner it boggles the mind that MS/Publishers are getting away with this.
Some games are clearly worth 1200 points though (BF1943, Shadow Complex etc)
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Why is it so many people can see the problems with MW/MW2, but I've yet to find a reviewer who even mentions them?
It's like GTAIV and Spore, gets mixed reviews in public but there seems to be total agreement among the official reviews.
It's odd alright. I disliked GTAIV, I was completely sold by the rave reviews and was hugely disappointed. I tried to like it, I went back a few times to try to see what I was missing but I just don't like it.
The irony is that in the past I've been accused of jumping on some "hater" bandwagon because I didn't like it, surely the "lover" bandwagon is just obvious?
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It was awesome at the time, although the multiplayer could never distract me from Day of Defeat.
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The Russian missions were really intense and enjoyable.
After having played MW2 I think COD was made me feeling much more "insecure" than MW2 covering and hoping no grenades would fly my way. The "Duck and recover health" is making this too easy nowadays.
Game was fine for me and I had no problems with the aged and yes at time pretty ugly graphics.
It crashed a few times on my system though.
Currently I'm stuck at the "Kursk" level in the expansion on highest difficulty and it's nearly impossible to do.
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I love how it is now the vogue thing for faux gamers to criticise MW2
Question: do you really think that MW2 is so good that any criticism is impossible? If not, then what you are saying is no different than me saying you only pretend to like the game because you got sucked in by the advertising.
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It'd be great to see a return to something more historical. But taking all the stuff that theyve added since and refining it into a new title with all the perks and so on.
What about WW1 ? Thats not really been covered as far as I can remember. I guess it would just be lots of whistles blowing and people running over the top into a barrage of enemy lead!!!! Maybe it wouldnt work.
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A lazy rushed port of a game thats a classic and could of been well suited amongst the arcade games
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I know opinion is opinion, but I think giving a 7 to Call of Duty in 2003 and a 9 to MW2 in 2009 might actually be a criminal offence.
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I agree with this. Your basically marking down a six year old game, for being six years old. Which is a bit unfair. Should have just waited and did the retrospective you did a few weeks ago, now. There shouldn't be a score attached to this.
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Horses for courses. I don't play MP, but I actually like MW2's campaign much better than MWs, with the scenario around 'Second Sun' and 'Whiskey Hotel' being amongst my favorite FPS levels so far, mostly for the lighting effects. And the Spec-Ops missions are rather addictive as well.
I am looking forward to IWs offerings 6 years from now, when MW2 will look as dated as COD looks now.
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I disagree the claim that this is worth just as an academic/historical material. Yes, it's worth because of that, but not only, it is a good game. It was in 2003, and it is today. It has tension, it has historical accuracy, it's not "stupid". Also can't agree with the "too scripted" complain about IW games. Well, they are scripted - and not only by means on pseudo-cut scenes - all their games are scripted, enemies go always to same place, spawn from the same doors when one passes an invisible line. One thing is liking another aproach on games, another is saying that this is a flaw, is not, it is what it is, it's like a play, and you have your role. It's like the antithesis of Halo, where everything plays diferent each time, every time. Just diferent. IW make good games, too bad for the "hip factor" if they sell shit loads, I'm not jumping into that train, I rather play the games.
Agree, though, that this is not a very good port. My fellow pc gamers have to agree with me but this has too much a "PC/raw feeling", it lacks the polish of console games, and it even crashed once.
8/10
That's my opinion.
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I'd guess this is becasue of the XBox live re-release... For people who haven't played the game before and can see it advertised in the Game Marketplace?
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I don't see how factoring in the age is in anyway better. Would you give Galaga 10/10 just because it was awesome back in the days?
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Well why haven't EG reviewed the Xbox classic games that are available on live?
I just don't think re-releases should be reviewed in the same way new games are. A score should not be attached for a start.
@skurmedel
Would you give Galaga 10/10 just because it was awesome back in the days?
No, I wouldn't give it a score at all.
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