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Double Fine's Tim Schafer Interview

Xbox 360 PlayStation 3 Interview by Johnny Minkley

6 May, 2009

Page 4 of 4. <- Page 3

Eurogamer: Is it going to happen with this?

Tim Schafer: You'll just have to wait and see for the final box art, won't you!

Eurogamer: Do you think there's still a future for the point-and-click adventure? Things like Capcom's Zack & Wiki did some clever things with the control scheme, for instance.

Tim Schafer: There's a very passionate fanbase for point-and-click graphic adventures out there, and they're making their own games now using certain engines anyone can pull down and make a game in. But there's also companies like Telltale [also ex-LucasArts] making graphic adventures and Autumn Moon [creator of A Vampyre Story, again ex-Lucas], a lot of games being made in Europe, and Zack & Wiki on the Wii. I played that and, wow, it was so strange to see a Japanese game especially that had this point-and-click graphic adventure, which I don't think were ever really very popular over there. It was funny to see, and I'm very interested to see what happens in the future with it.

Eurogamer: Looking back at the old days of LucasArts - were you based on Skywalker Ranch?

Tim Schafer: We started at Skywalker Ranch and they kicked us off because they could only have so many flushing toilets. That was the excuse they gave at the time: 'We can only have so many flushing toilets as per the county code and we have to get rid of someone and it's you guys'. They didn't like us because we worked crunch mode hours and we were at the Ranch day and night and they wanted us all to leave so they could run around naked. I don't know.

Eurogamer: We got to go to the Ranch a couple of years ago, and spent the night there...

Tim Schafer: You spent the night there?! How did you get to spend the night there?!

'Double Fine's Tim Schafer' Screenshot 7

The cast of Grim Fandango, with Schafer bottom left.

Eurogamer: Obviously we're important people!

Tim Schafer: I never got to spend a night at the Ranch! Eurogamer gets everything!

Eurogamer: Did you have much contact with George Lucas? Was he hands-on at that time, or did he leave you to your own devices?

Tim Schafer: George was never really that hands-on. I met him three times - I was there 10 years. But he did come by in the early days of Monkey Island, and Ron [Gilbert] demoed the game to him and I remember he said: 'You should emphasise the main character more'. Which was a good piece of advice we got at the time, because the main character was just called 'Guy'. Here's the guy in the game and he wants to be a pirate. When George found out his name was just Guy I think he was like, that's a sign that maybe you should develop that character more. And that's good advice for any game.

I think a lot of games want to have this blank main character and they usually use the excuse of [puts on mock intellectual voice], 'We want to be a blank slate, a tabula rasa!' But usually I think that's just an excuse for the fact that it's hard to write a main character, because you have to make a lot of commitments and risk turning off the audience by making him or her have any specific characteristics. It's hard to do; it's hard to do with books or anything. You just have to pick it and work on it really hard to get the right character that the people, even though it's different than them, will want to be.

'Double Fine's Tim Schafer' Screenshot 5

Purple: the colour of bastard.

Eurogamer: As we know, Psychonauts was Eurogamer's game of the year. Do you think Brütal Legend's going to be up there for us?

Tim Schafer: I hope Brütal Legend is also Eurogamer's not just game of the year for one year, I'm hoping it's so good they give it two years in a row. Game of two years? Three?

Eurogamer: It's that good.

Tim Schafer: It's so big, the first half of it gets game of the year this year, next year the second half.

Brütal Legend is coming to PS3 and Xbox 360 on 16th October. Or 'Rocktober' as Schafer has henceforth decreed it shall be known.

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Comments: 1-21 of 21 in total

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mrpon
06/05/09 @ 12:47
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Jesus! Scared the shit outta me those teeth!
morriss
06/05/09 @ 12:53
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That was my tweet! Johnny you're a true gent.
andromeda
06/05/09 @ 12:57
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shame Jack Black has to be involved. I never found any of his shit funny.
kangarootoo
06/05/09 @ 12:59
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"It worries me that some suit somewhere thought that a country music game would have sold more than a heavy metal game!"

Despite my comment about rock music selling on the other thread, country music is f*cking enormous market in the US. The only thing wrong with an exec thinking country might sell more than metal is that he/she wasn't considering a non-US market. Within the US it very well might.
Ninja_Tino
06/05/09 @ 13:15
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Great interview. I think this is my 'most-looked-forward-to-game-of-2009'. I reckon Jack Black seems near enough perfect to the role. I'm not particularly a huge fan of his films, with the exception of School of Rock, which I love, but he has a great voice and is very charismatic. Hopefully having his voice will sell more copies of the game.
Farfarer
06/05/09 @ 13:20
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"Monkey Island's lead was originally just called "Guy" until George Lucas intervened."

But the filename for the character's animation frames was guy.brush. And thus was born Guybrush :P


Great interview. Long live The Schaf!
Lemming81
06/05/09 @ 13:27
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"Purple: the colour of bastard."


That has to be my favourite screen caption ever!
Ryuken
06/05/09 @ 13:28
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No PC version?
Ged42
06/05/09 @ 13:38
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Coüntry Legend eh... well thats the sequel sorted.

Eddie battles against the unholy forces of country and western. Will he head bang them into submission or will their boots walk all over him?
Eraysor
06/05/09 @ 13:48
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This man is a fucking legend. And whoever decided to give Jack Black the main role should be commended, he's a perfect fit.
ulix
06/05/09 @ 15:15
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Ahhhh!!!

Neeeeeeed PC version or will die.
geeza2020
06/05/09 @ 15:30
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loved grim fandango, loved monkey island, loved full throttle but though day of the tentacle was rubbish.

Anyway, Im really looking forward to this!
notmyrealname
06/05/09 @ 15:31
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He stole the teeth idea from cyriax!:P

*edit* well, I just like to suck but.. come on, Psychonauts was pretty dull, bad platformer and .. well original humor sure, but good? Naaah! Also.. jack black is also enough reason to avoid anything that carries his persona like the plague. But I never liked point and click ''adventures'' anyway, don't see the 'game' in those repetitive trial and error stories. He should just stick to making funny cartoons or something.
Edited 1 times, most recently on 06/05/09 @ 16:33
Ignatius_Cheese
06/05/09 @ 17:27
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Superb interview. A cover to cover article there.

Nice one, Johnny! Very much looking forward to Brutal Legend and any other output from the man Schafer.
mkreku
06/05/09 @ 17:33
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No offence to Johnny, but it's funnier when you let Ellie do the interviewing. Great job anyhow!
Ignatius_Cheese
06/05/09 @ 19:30
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Oh, and I'd say the teeth remind me of the mummified Edison ancestor entering the human show in Day of the Tentacle...

"ha - ha - ha - ha - ha"
yonatan_z
06/05/09 @ 19:34
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I LOVE all of Schafer's (and team) previous work, but I don't know about this one: I haven't seen anything to get excited about the GAME itself. I mean, Psychonauts' story and characters were fantastic, but the game's mechanics just felt as an excuse for the story, and ultimately wasn't that good.
n3rdh8r
06/05/09 @ 20:36
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the aw3som3!!!
adfegg
06/05/09 @ 20:44
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16th of October? Is it going to be released HERE on 16th of October, or will we have to wait the length of a pregnancy like last time?
local_celebrity
06/05/09 @ 23:44
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Modest, shy, self-effacing: what a nice chap. I like the cut of your gib, Tim. Put me down for a copy.
Spekingur
07/05/09 @ 12:25
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The sequel could actually be a wild west game. They seem to be "in fashion" these days.

Comments: 1-21 of 21 in total

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