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Blazing Angels: Secret Missions of WWII Review

Xbox 360 Review by Rob Fahey

7 September, 2007

Do you, by any chance, recall LucasArts' excellent (and often criminally underrated) Xbox title, Secret Weapons Over Normandy?

We do. We recall it rather fondly, in fact - and that, in a nutshell, is the problem with Blazing Angels. It's not so much that this game doesn't hold a candle to Secret Weapons, whose style and concept it shamelessly apes; rather, it's that it's late on a weekday evening, all the candle shops are closed, and it doesn't have any matches to light a candle with even if it could fashion one out of earwax and string.

It would be disingenuous, however, to suggest that the only problem with Blazing Angels' second outing is that it can't live up to previous titles in this genre. Instead, we would submit that the real problem with Secret Missions of WWII is that it's a perfect example of taking a 5/10 game, slapping on a dash of next-gen graphical paint, and hoping nobody will notice that you haven't fixed any of the underlying problems that turned it into a 5/10 in the first place.

Seraphim Arson

'Blazing Angels: Secret Missions of WWII' Screenshot 1

That's no moon.... Of course not, you pillock, it's a zeppelin. Are you blind?

The first Blazing Angels game was a pretty, nicely polished arcade combat flight game which suffered from having some of the most ludicrously poorly conceived stage design we'd seen in ages. Hard games are good; challenging games are good; badly designed games with difficulty curves like a six year old's drawing of a hedgehog, well, those are less than good. Blazing Angels fell firmly within that camp.

Upon picking up Secret Missions of WWII, it initially felt like the team at Ubisoft Romania had understood and acted upon the criticisms of the first game. A new progression system allows you to collect points during missions (either for kills or for collecting stunt tokens, which are often located in tricky positions such as under bridges) which are then spent on upgrading your plane or the abilities of your wingmen - that's a good start.

There's an in-cockpit view this time around, which is also a nice addition - although the cockpits are just large images blatted onto the screen, which make it hard to see what you're doing and will probably quickly get turned off. Still, it's there if you want it, and that's something.

Most importantly, though, the game treats you to a storyline which makes a huge departure from any kind of historical reality - filled with unlikely technology such as jet aircraft, homing missiles, Tesla coils and zeppelins twice the size of the Great Pyramid. Early missions tend to start out with fairly normal objectives, before becoming joyously ludicrous; later missions start out joyously ludicrous and go downhill from there.

'Blazing Angels: Secret Missions of WWII' Screenshot 2

Things go boom with great panache. Unfortunately, the thing going boom will very often be your plane. RETRY.

All of which, you might think, suggests a game which is under no illusions about providing anything other than unadulterated fun. Unfortunately, you'd be wrong.

Instead, Secret Missions conspires to frustrate, annoy and generally upset you with a series of missions which manage to turn what should be a fun game about flying unlikely aircraft through historical wartime settings into an exercise in anger management. It feels for all the world like the designers of the four or five genuinely tooth-grindingly awful levels in the first Blazing Angels have been given free rein over this second game.

Take, for example, the fifth mission - the one whose notes in our game reviewing jotter indicate that it's where we would have given up completely, were it not for the fact that we had to review the damned game. Flying over enemy occupied Paris, you need to take down ten enemy planes without being spotted, which essentially means shooting down foes only in small specific areas of the airspace. Get it wrong by the tiniest margin, and flak guns will hammer your hitpoints.

Succeed at this singularly unenjoyable task, and your next job is to clear a path for a fleeing spy by knocking out watchtowers and armoured vehicles along the road. The road in question being a narrow road with three and four storey buildings along both sides, surrounded for miles around by other roads which look exactly the same... And successfully shooting some of the towers sends up a huge cloud of smoke which makes it impossible to work out where the roof level is. Kaboom. Time to retry.

Burnt Offering

'Blazing Angels: Secret Missions of WWII' Screenshot 3

Many levels are cris-crossed with searchlight beams, which are incredibly atmospheric - and a very good way of getting killed, if you're caught by one.

Okay, so the Paris level is a particularly awful example - we accept that. However, our anger at the game isn't that it's simply dreadful. Instead, it's that Secret Missions actually shows moments of brilliance, sparks of sheer delight which show us just how good the game could have been, with the benefit of a little actual gameplay testing.

Indeed, just before the Paris level, you'll fly through wave after wave of bombers over Cairo, then shoot down waves of tanks which are being parachuted out of the skies, before finally taking on a giant zeppelin which unleashes waves of fighters from its belly to knock you out of the skies. It's epic, ridiculous, utterly fantastic stuff - but again, it's let down by some really uneven difficulty.

The first stage of the mission, for example, sees you tasked with scoring 1800 prestige points by knocking out enemy bombers. It's a straightforward demand, but it takes quite a while to rack up those points, even with the assistance of three wingmen. However, the game doesn't deign to give you a checkpoint at any point during this effort - so you'll almost certainly be retrying several times.

Then later in the level, you'll find that you need to shoot into the fighter bays of the zeppelin to take down the gigantic beastie - but after lining up carefully for the shot, you'll discover that the actual area which takes damage is tiny, badly marked out, and generally confusing. Minor niggles? Yes, absolutely - but sadly symptomatic of a general lack of care for the player experience, which mars the best levels and bubbles over into outright frustration on the weaker ones.

'Blazing Angels: Secret Missions of WWII' Screenshot 4

In general, you'll be flying over cities at high speed - but it's worth noting the incredible level of detail, even on individual buildings.

In spite of this, it's impossible to deny that Secret Missions is a better game than its predecessor. The graphics are truly fantastic this time around, with bustling city-scapes stretching off for miles into the distance, while superb levels of detail have been lavished on the planes themselves. The focus on imaginative "prototype" craft has allowed the team to cut loose on later stages, giving the player plenty of fun toys to try out. The impact of this is especially noticed in the vastly improved multiplayer mode, with tools such as the Tesla Coils helping to break up the somewhat monotonous dogfights of the previous title.

When push comes to shove, however, the work the team has put into improving the game tends to throw the continued weak level design into even starker relief. If you're a huge fan of arcade-style combat flight games and desperately need something new to sate your appetite, you may well find that Blazing Angels is worth persevering with. However, "persevering" is a key word - and despite the game's best efforts, the majority of players will simply find that the effort, patience and anger management skills being demanded of them are vastly disproportionate to the rewards on offer.

6/10

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Comments: 1-35 of 35 in total

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Hunam
07/09/07 @ 10:33
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:(

I really liked the demo too...
jack_klugman
07/09/07 @ 10:39
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Those screenshots are genuinely beautiful!
SniperWolf
07/09/07 @ 10:41
#3
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Downloaded the demo last week, didn't even play it. Something about lazy WW2 games just makes me turn off.
Baronen
07/09/07 @ 10:43
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nah, even though they tried, the voiceovers this time around aren't even nearly as bad as last time. no buy from me i'm afraid.
Putty Man
07/09/07 @ 10:44
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I think Ace Combat will prove much better than this.

I'm planning to hold off to see how it turns out now for sure.
barnard666
07/09/07 @ 10:44
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I guess its ace combat for the win then...
scummyhawker
07/09/07 @ 10:47
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The multiplayer on the XBL demo was a right laugh. Shame. I guess it would be impatient to get it for that with Ace Combat 6 on the horizon.

Edit: beaten, twice.
Edited 1 times, most recently on 07/09/07 @ 11:48
UncleLou
07/09/07 @ 10:52
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It really does look beautiful.

No PC demo? ;_;
ccfb
07/09/07 @ 10:53
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One sentence on multiplayer?
Darren
07/09/07 @ 11:05
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The first game was utterly average and the demo of the second seems to suggest more of the same. While the game looks nice as static screenshots, it's a typical UbiSoft game plagued with v-sync tearing which spoils the look. Still even if the visuals were perfect, it wouldn't be enough to convince me to buy it as the gameplay isn't up to scratch. I'm putting my money toward the vastly superior Ace Combat 6 (based on the demo at least).
SBfistfun
07/09/07 @ 11:10
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Blazing anal more like
Fabiaan
07/09/07 @ 11:13
#12
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Yiha - another WW2 Flying game *snoooooooooaaar*
S.J.Rogers
07/09/07 @ 11:23
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Ace Combat 6 for me...

I love the demo and keep playing it, over and over and over and over and over again..!
Gurgeh
07/09/07 @ 11:26
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It will be interesting to see how many units Ace Combat shifts in Japan - it could produce a similar hardware sales spike to that of Eternal Sonata.

http://kotaku.com/gaming/prolly-not/can-...
Whizzo
07/09/07 @ 11:47
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Didn't think much of the 360 demo but it is better than the first game, a lack of tearing on the horizon every time you banked was a big improvement, the voice acting was less in your face and better but it still wasn't too much fun.
Miths
07/09/07 @ 11:51
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I just bought this half an hour ago (isn't the official release supposed to be the 18th? Maybe the store messed up and put it on the shelf way too early) - now I'm sort of looking slightly less forward to sitting down with it later today :), particularly seeing as I hate (and suck at) frustratingly difficult games where multiple mission replays are almost guaranteed.

Well, I guess I can always trade it in for a pricecut on Skate next week :).
PapaSmurf630
07/09/07 @ 11:55
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What? People enjoyed the demo? Jesus christ...I feel ashamed for even posting in this thread.
CARL05
07/09/07 @ 12:34
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The demo for this game absolutely sucked, even the multiplayer gave me a headache from frustration!!
Playing demos of both 1 & 2, 1 was better, imo. I found it more enjoyable in it's longevity, even if the voices were so bad my ears started to cry! The 2nd demo was mediocre and only tempted us with a blimp after 15 mins of repetitive shooting and dying, if they wanted people to like it they should of let us shoot the blimp to the ground AT LEAST!!!
bit_mite
07/09/07 @ 12:42
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Ah, Secret Weapons Over Normandy was indeed an excellent game. The prospect of a tarted-up next-gen version (or one of Crimson Skies) is a happy one... But neither sold too well, so I guess neither will happen :( But hey, roll on Need for Speed 14: Weston-super-Mare Seafront!
Vin
07/09/07 @ 12:52
#20
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The demo was fucking awful.

PSone quality looks, and even worse, some really shitty music.
Max_Powers
07/09/07 @ 12:55
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Does this Ubisoft game v-sync tear like a mofo just as usual?
miiiguel
07/09/07 @ 13:21
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uuuf! at last, an average 360 game, we were starting to get annoyed with the avalanche of awesome titles.

floppylobster
07/09/07 @ 13:58
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I fondly remember playing Secret Weapons Over Normandy, so I played it again the other day. And man was it a piece of crap. It really hasn't aged well.

I played the demo of Blazing Angels 2 the other day and I hated it. I half enjoyed the original only because the graphics looked nice. But I hated the voice acting and the gameplay was very simplistic. There was nothing in the demo of part 2 to suggest it was going to get any better.

Does everyone realise that releasing demos might actually be harming game sales?
dudefella
07/09/07 @ 14:23
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Shame really, I rather liked the demo, was hoping this would turn out to be great. We need another good Crimson Skies-esque game :(

Also, I found the Ace Combat 6 demo dreadfully dull by comparison. Don't see what all the fuss is about at all.
Miths
07/09/07 @ 14:32
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Anyone want to buy a slightly used version of the game? :p
I'm already pis... off at the very first training mission, though my repeated crashes into rooftops probably say a whole lot more about my (lack of) skill as a pilot (and an action gamer in general) than the actual game difficulty :).
Edited 1 times, most recently on 07/09/07 @ 15:32
asphaltcowboy
07/09/07 @ 14:32
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The demo was... alright
urban
07/09/07 @ 14:54
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wow. both of them were shit...surprised?
Waldo
07/09/07 @ 15:12
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The first game was something of a guilty pleasure for me, but some of the missions were ludicrously difficult, as the review for this mentions.

Also, the voice-acting was so terrible it made Codename: Eagle sound good.
jonnyreb
07/09/07 @ 15:18
#29
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What was that really good flight-sim-shootemup on XBOX? Crimson Skies or something?

Why don't they make another one of those?


Think I'll download this demo tonight...worth a shot.

jonnyreb
07/09/07 @ 15:20
#30
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And every time I see the title 'Blazing Angels' on this forum I always see the words 'Shaven Angels' in my head....I must be ill.
Miths
07/09/07 @ 15:29
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"And every time I see the title 'Blazing Angels' on this forum I always see the words 'Shaven Angels' in my head....I must be ill."

Nope, just a pervert. Nothing wrong with that.
Unless of course you're thinking about actual angels with facial hair, in which case I'm the pervert :p.
coach_mcguirk
08/09/07 @ 08:53
#32
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Those screenshots might look beautiful, but the demo looked pretty fugly to me.

SWON was a superb game, and it's a shame this seems determined to ape it in such a crap way.
InternetRed
09/09/07 @ 17:25
#33
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I disliked the original game. Picked it up for under £10, and thought "hey, it can't be that bad". I managed, after a very long time, to do the Rommel desert rats level, and gave up.

After playing the Ace Combat demo (repeatedly), I'm waiting for that to fulfil my arcade flight-em-up urges.

Why can't we get a new Crimson Skies? *sulk*
Milbe
10/09/07 @ 14:26
#34
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But why are there no helicopter games nowdays? Heli games got banned or what?
ScarOnTheSky
11/09/07 @ 12:06
#35
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"Why can't we get a new Crimson Skies? *sulk*"

+ 1

I read some rumours about a developer looking for people to make Crimson Skies 2...

Comments: 1-35 of 35 in total

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