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Beaterator Review

PSP Review by Simon Parkin

8 October, 2009

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Beaterator, as a piece of serious music software masquerading as a videogame, is not without precedent. In 1999, Codemasters' Music introduced a generation of PlayStation gamers to the world of digital music sequencing and, apocryphally at least, was in part responsible for launching the careers of Dizzee Rascal and The Streets. Beaterator, like Music before it, approximates the form and function of professional mixer packages such as Propellerheads' Reason, Apple's Logic and even ProTools, supplying a bevy of Timbaland-endorsed loops alongside the tools to write and even record your own music. The result is an extraordinary piece of diminutive compositional software, one that's primarily limited by user imagination and perseverance in mastering its somewhat labyrinthine menus and options.

For musicians familiar with the Nintendo DS' Korg DS 10 package, Beaterator offers a significant upgrade in terms of features and raw potential, despite its somewhat cartoonish frontend. At its core sits an 8-track sequencer allowing up to eight audio channels to be filled with loops of music and then played back simultaneously to create a song. The 'Song Crafter' interface will be familiar to anyone who's dabbled with digital music-creating software. Time's represented on the X-axis, divided into bars and subdivided into 16th beats. On the Y-axis you'll find eight rows, each of which can be assigned to a different instrument. By adding loops to these channels you build up your song, adding texture and form layer by layer.

To begin with, the simplest way into Beaterator composition is to pluck ready-made loops from its library of thousands of premade samples. You can search this brimming database by genre or by instrument and, generally, unless otherwise marked, everything is written in the same key as everything else in order to loosely fit together. So, on the first channel you might cue up a drum and bass drum pattern, before adding a dub-style bass on the second channel, a classical guitar on third and so on. All of the loops match to the .bpm of the song template (which can be easily changed at any time) and so, in next to no time, even beginners can have a rhythm and melody up and running.

'Beaterator' Screenshot 1

A clutch of skins allow you to personalise the look of Beaterator's mixing console. However, the cramped screen never quite allows room for these to breathe.

Of course, while the stock loops are great for finding inspiration, if you want to start making unique creations you'll need to get stuck in writing your own loops and patterns. This is done via a standard Midi editor tool, which for melodic instruments presents you with a few octaves of a keyboard and then allows you to write in notes by hand along a rudimentary stave, right down to 16ths of a bar. Here you can set the length of each individual note and its associated volume and thus begin to write your own melodies. Once you're happy with your melodic 'loop' you then drop it into the mixer as you would any premade loop.

Samples in the library can all be individually tweaked, adding reverb, phase, and delay effects and you can even go into a waveform editor to, say, reverse a drum loop for style. Of course, you're fundamentally limited to just 8-tracks of simultaneous audio, so compositions can never become too complicated or layered, but as a pocket sketchpad for ideas, or even a tool for learning the basics of production and music composition, Beaterator is peerless on console platforms. Indeed, almost all of the lessons you'll learn in piecing together music are directly transferable to the aforementioned desktop programs, so would-be producers can be sure that they won't pick up any bad or superfluous habits.

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Comments: 1-28 of 28 in total

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Stomp224
08/10/09 @ 10:22
#4
+5
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A spot on review: As someone who uses it as a sketchpad for midi files to integrate with my sequencer, it has just enough features to be really useful for working out some good beats during the otherwise non-productive daily commute. FX automation was a surprising bonus, but its a shame all FX information doesn't export in a .MID.
MiniAmin
08/10/09 @ 10:22
#5
+6
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Great review and this game looks fantastic: an intermediary between music games and music software.

/waits for someone to say "this game sucks just learn how to use logic pro 9/reason etc"
TopKatt
08/10/09 @ 10:30
#6
+6
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@bodypopper

Sell it on ebay then mate, you'll probably get £70 - £80 for it. Silly to keep something lying around that you never use.
jonsaan
08/10/09 @ 10:37
#7
+2
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But how much memory does a typical song composition take up? If you start recording your own samples or vocals in WAV form you won't be able to have anything else on your psp? Can you detail you experiences?
Oh-Bollox
08/10/09 @ 10:39
#9
+19
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so if you do happen to kick ass at violin

Arse. ARSE. EUROgamer, not YankGamer
mungolikebeans
08/10/09 @ 10:51
#10
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I've already lost many hours on this. Great fun.
Sulphur_Man
08/10/09 @ 10:56
#11
+6
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Interesting software. Terrible name though. "Beaterator" - what were they thinking?
bodypopper
08/10/09 @ 11:02
#12
-7
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@TopKatt

That much?
I keep meaning to get God of War for it but never get round to it.
Oh, and it has a dead pixel.
Edited 1 times, most recently on 08/10/09 @ 12:02
presh
08/10/09 @ 11:06
#13
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I think this might be the thing that makes my PSP worthwhile again.... sounds very cool.

I assume you could actually then use this as part of a DJ set using saved tracks played out via the audio out? Is the quality good enough?
Korpers
08/10/09 @ 11:08
#14
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I SEE DEAD PIXELS
TopKatt
08/10/09 @ 11:10
#15
+1
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@bodypopper

It would depend on the condition its in and whether or not you have the box and manual and any games etc, but I just had a quick look and there are some on there with bids over £70 at the moment. With Christmas coming up it's a good time to sell anything that you don't use.
Chufty
08/10/09 @ 11:21
#16
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Hmm I dismissed this as soon as I saw it but maybe it's not so bad. Using it as a 'sketchpad' sounds like a good idea. I'll have to give it a try.

Thanks for the review EG!
Widge
08/10/09 @ 11:27
#17
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Yeah I like the sound of this, would like a trial though. I remember getting PSPRhythm on CFW which was fun if a little limited.
I can see this being something I'd like to have on digital download for whenever I fancy. I could make stems on Ableton and then play and tweak with them out and about.

I loved Music by the way! One of the best things ever, I liked that you could bung in a CD and have autovisuals for it. Shame it got more limited as the series went on.

EDIT: I can see this encouraging some 'proper' Minimal Techno creation for me via its restrictions of channels. I've been listening to Pom Pom stuff recently and it sits really well considering the sparse scattering of samples used in each track.

I'm hoping its 8 channels of sounds, not 8 sounds at once (memories of Tracker/Octamed days). Doing a decent drum pattern would take all of that up.
Edited 1 times, most recently on 08/10/09 @ 12:31
Widge
08/10/09 @ 11:28
#18
+1
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RE: Wav size of a song, I'd say 100mb for a good 8 min track or so? Depending on the sample rate and bit depth of the render though.
Nithron
08/10/09 @ 11:28
#19
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Quoth my dad: "Sounds like some sorta wanking aid"
Skurmedel
08/10/09 @ 11:29
#20
+2
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Seems very cool, but I guess you'll want to have the mentioned software as well if you are serious. Can anybody offer a comparison to Korg DS-10. This seems more sample-inclined, while the Korg is more of a synth...?
Edited 1 times, most recently on 08/10/09 @ 12:30
shotgun44
08/10/09 @ 12:03
#21
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The thing is, most people *Crofto*, have such strong opinions on games that they have never even played. Like all the people whining that MGS4 should have got a 10 because it's an MGS game... (I actually thought MGS 4 was awesome, for the record). It's just nicer to hear someone show some optimism about a game rather than dismissing everything before even trying it...
MrMarc
08/10/09 @ 12:28
#22
+3
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Music 2000 remake on XBLA / PSN anyone? :)
nuanimal
08/10/09 @ 12:45
#23
0
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Can't change Tempo!? :o(

old skool
08/10/09 @ 14:38
#24
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Hi Simon Parkin,

What are the load times like for this erm software, I'm tempted to buy this. I bought Music way back on the PS1 and although I made some songs it really was piss to use, especially when you're editing sample riffs or even making your own riffs , this was mainly due to the bad load times.
TILT
08/10/09 @ 14:49
#25
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What is it about "bespoke samples" that they appear in every second sentence of the article?

Anway, highly interesting. The game/music production software, I mean.
dllord
08/10/09 @ 18:48
#26
-7
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I think i'll stick to using Logic Pro 9 on my Macbook Pro thanks!
oktava
16/10/09 @ 11:26
#27
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I tried it and I can't handle the interface. It kills my creativity in an instant.
chunky_tesco
17/11/09 @ 12:51
#28
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it's Stringer Bell!

Comments: 1-28 of 28 in total

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