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Battlefield: Bad Company Review

Xbox 360 PlayStation 3 Review by Kristan Reed

23 June, 2008

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Bad Company is very much the kind of army I could imagine Eurogamer inhabiting. Comprised of all the ne'er-do-wells, workshy fops and insubordinates that you wouldn't even want on your paintball team, we'd be the guys any sensible army would send out as cannon fodder to lull the opposition into a false sense of security. Of course, what would transpire is that we were only pretending to be shot-shy slackers, and, when put in life-or-death scenarios we'd rise to the challenge and kick everyone's arse.

Placed in this no-win situation in DICE's latest console-oriented take on the Battlefield series, you find yourself filling the role of the improbably named Preston Marlow (no doubt inspired by DICE's two favourite English branches of Little Chef). This unassuming, down-to-earth rookie is joined on his adventures by three rather clueless but usefully invincible Bad Company squadmates: Sarge, Sweetwater and Haggard. Afforded precious little respect by your superiors, when things don't quite go to plan, you and your knuckle-headed trio decide to chase a trail of mercenary gold in the misguided belief that they'll be able to bag all this tasty loot for themselves.

Set across seven sprawling campaign missions, the single player portion of Bad Company is an unexpected treat. Building on the sense of open-ended freedom we've come to expect from the Battlefield series for years, DICE has finally managed to distill all the good ideas of its multiplayer-focused titles to often breathtaking effect. The key weapon in distinguishing Bad Company from the legion of samey first person shooters is evidently its beautiful and versatile Frostbite engine. By offering the level designers immense scope in so many areas, it's the first shooter to emerge in a long time that demonstrates a significant evolution of the genre.

'Battlefield: Bad Company' Screenshot 1

Remember kids, tea cosies are no substitute for military headgear.

For a start, the pre-release boast about "90 per cent destructibility" isn't that far from the truth. Not having paid an awful lot of attention to the hype, it was quite a shock to discover that you can't simply duck behind walls, trees and other cover points and expect to be able to hide from an incoming missile like you've been able to do in pretty much every FPS ever. In Bad Company, the chances are that the tree you were hiding behind will fall on top of you, or building you ducked into will be reduced to a hollow shell, while you peer ruefully through an enormous cloud of brick dust and smoke to get your bearings and find your next tenuous cover point. This, of course, has major implications when you're on the offensive, too. Finally, you can flush out enemies from their sneaky camping positions, knowing full well that a well-placed grenade or rocket will cause pandemonium. Gone are the days of ridiculously impregnable sandbags, fences and thin brick walls, replaced by a much more physical environment that you can blow the crap out of.

'Battlefield: Bad Company' Screenshot 4

You can't raze buildings to the ground, but you can have a pretty good go.

Just as significant is the Frostbite engine's ability to render vast, sprawling, vivid environments that boast arguably the most detailed, convincing outdoor scenes on a console title to date. Significantly, that famed Battlefield freedom has finally been translated into a coherent single player campaign, where your choice of route can have a distinct bearing on your chances of success. Governed by a linear succession of objectives, the route you take to get there can often be genuinely up to you. Be it stealthily on foot, sniping everything from afar or storming the gates in a tank, you simply use whatever hardware's at your disposal and set about taking down everyone in your way, in whichever way you can. With gunships and motorboats occasionally upping the ante further still, the moments when Bad Company is firing on all cylinders are thrillingly epic.

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Comments: 1-50 of 92 in total | next 50 »

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rob230
23/06/08 @ 14:49
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Interesting, thought this was going to be one way or the other, still can't decide if it's worth a purchase though....

.....hmmmm
Beano
23/06/08 @ 14:49
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Tried the demo - seemed like generic rubbish to me...
Peew971
23/06/08 @ 14:50
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Well deserved (from the demo).
Cider-X
23/06/08 @ 14:50
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in before "MY CONSOLE BETTAR DAN UR CRAP LOL360 LOLPS3"
booner
23/06/08 @ 14:51
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I am gonna get this game, when I get my 360 back... I teamkilled a muppet in the demo and my 360 RROD on me....Karma's a bitch.
Edited 1 times, most recently on 23/06/08 @ 15:51
rob230
23/06/08 @ 14:53
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Also... I don't think there's a Little Chef in Marlow....
CannonAnBall
23/06/08 @ 14:57
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I can't decide. I really can't.

The demo didn't really blow me away to be honest.


Huntcjna
23/06/08 @ 14:58
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Really looking forward to getting stuck into this, hopefully my pre order will arrive Thursday! \o/
Rirekon
23/06/08 @ 15:03
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Might actually pick this up if I didn't have a whole ton of other stuff to play, I did enjoy the "blow the shit out of cover" approach :-)
systems
23/06/08 @ 15:05
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@rob230 - you are correct, but there is a Wimpy on the high street.
asphaltcowboy
23/06/08 @ 15:08
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Surprisingly the SP was what grabbed me in the demo, not the MP! Might use the £2 off from ShopTo on this... or maybe SSMB (although NoE deserve a boycott given how long it's taken to arrive on our shores!). Krudster - roughly how long does the SP campaign last?
rob230
23/06/08 @ 15:09
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True Systems!! many times have I staggered from Chequers in my own game of Frogger across the road to get a burger!
wankerw
23/06/08 @ 15:09
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well i wnt b gettin this on friday [SSBB FTW o_0 !!1] but i might pick it up some other time

demo was VERY laggy tho =S
themorganator
23/06/08 @ 15:14
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Play the demo with your mates and it will convince you. 8 seems about right to me.
El_MUERkO
23/06/08 @ 15:15
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PC version plx EA!
krudster [mod]
23/06/08 @ 15:16
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Single player on hard took about 12, 13 hours I think.
asphaltcowboy
23/06/08 @ 15:16
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Thank you!
cyber_nicco
23/06/08 @ 15:20
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i enjoyed the demo, as no doubt I'll enjoy this when I pick it up. Just sitting on the side of the road mowing down trees is worth the price of admission.
Altrezia
23/06/08 @ 15:26
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Tried the demo - looks pretty, but oh holy crap the controls were rubbish.

I am a PC FPSer though - so not entirely surprising. Looks ok to me, but not going to invest.
SBfistfun
23/06/08 @ 15:27
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I don't usually comment on the content of reviews, but the lack of detail on the multiplayer aspects is awful. Yes there was a good preview a while back but that was a preview, not a review.

Is the lag (experienced on the demo) sorted out? Is there the option to join EU servers or are you just chucked in willy nilly like the demo? How many maps are there? Is the squad system useless like the demo? Is there a party mode???

For somebody like me who was interested in in finding out what multiplayer is like in the final game, this review is useless.


Edited 1 times, most recently on 23/06/08 @ 16:27
krudster [mod]
23/06/08 @ 15:27
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As a footnote, I did initially find the controls over sensitive, but quickly adapted.
Miths
23/06/08 @ 15:28
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I can't wait to get my hands on this on Thursday - I've got the Gold edition on preorder.
I loved COD4 multiplayer, but I haven't really felt like playing it for a few weeks now, so I need another multiplayer fix (and MGO just wasn't it, as expected).
Darren
23/06/08 @ 15:29
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I thought the demo was better than I thought it would be, it reminded me a lot of an old PC game called Operation Flashpoint in terms of feel and scopre. This is also the first Battlefield with a decent single player mode but... but... but... at the end of the day, it's just another military-themed first-person shooter and quite frankly I've had enough of those. Also I'm not interested in playing these kinds of games online, too damn repetitive to keep me entertained, so it's clearly not for me. Nice to see DICE making an effort though.
krudster [mod]
23/06/08 @ 15:34
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As mentioned in the review, there are eight maps.

There is no option for EU servers that I saw.

Yes, the squad system is non-existent.

I'm not sure what you mean by party mode.

Dan's preview observations basically read *exactly* as they would have in this review. Rather than basically cut and paste, those who want that level of detail will find out everything they need to know there. Besides, real-world servers are only just starting up - the test servers we played last week might not even be a fair reflection of real-world conditions, so it's not fair to make assumptions. Realistically, as with almost every game with an online component, it's nigh on impossible to properly review them until the game's actually on the shelves.




StarchildHypocrethes
23/06/08 @ 15:43
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After withholding my outrage for quite some time, I reached breaking point and have to rant...

Marlow is far too posh for a Little Chef! I can't believe you'd even suggest it. Shocking!

Appalled, Marlow
Edited 1 times, most recently on 23/06/08 @ 16:44
Anthony_UK
23/06/08 @ 15:48
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So i've got to go back to the preview of the beta to learn about multiplayer cheers!

There's 8 maps for multiplayer according to its website for example, come eurogamer that was just lazy!
SBfistfun
23/06/08 @ 15:51
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@krudster

Thanks Krudster, didn't mean to sound overly critical of the review, I just expected there to be more detail on the multi player. Is there likely to be a another look at this once it's released? I thought the demo had potential but there's a lot that lets it down. No EU servers means a no buy for me.

Miths
23/06/08 @ 15:51
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I've seen a lot of complaints about lag in the demo, but I honestly didn't notice any at all in the perhaps 30-40 online matches or so I played in the 8-10 days after the demo release (PS3 version).
Did it only occur later, or was I just lucky?

In any case, it's probably not entirely unrealistic to expect some issues the first week or two after release. I didn't play COD4 from the start, but from what I hear it was a lot less than smooth for weeks as well (oddly enough I still see people complaining about constant lag these days - around nine out of ten matches I play are smooth, while the last one tends to end in a complete disconnect after a minute or two).
farticusmaximus
23/06/08 @ 15:51
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Whatever the demo named 'Battlefield Bad Company' on XBL was, it certainly wasnt the game being reviewed here.

The multiplayer was, well, unplayable. Vehicles skidded sideways, hit trees from 10 meters away, oh, and were uncontrollable. the single player campaign was dull as hell.

Aiming and hit detection were vague and the graphics were really not impressive at all.

I'd like to play the game reviewed here, but all I got was an imposter demo which was pure, unmitigated, digital shite.

BF2 was superior to BC in every single respect.
BiscuitBase
23/06/08 @ 15:51
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Was a bit worried about this one, glad it's decent! Might have to pick it up.
Scimarad
23/06/08 @ 15:54
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I must admit I thought the (PS3) demo was a load of old arse and not particularly impressive visually. From what was being said in the forum in doesn't sound like it was particularly inferior to the 360 version, either. I wonder if this is a case of 'crap demo' or if the game just isn't to my taste.
gizmo
23/06/08 @ 15:59
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"I am gonna get this game, when I get my 360 back... I teamkilled a muppet in the demo and my 360 RROD on me....Karma's a bitch."

Lol, All time classic.
Prodigy_BE
23/06/08 @ 16:07
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Say Krudster, any info on the deeper Online specs.

Can you set up and manage a clan within the game?
Can you lock a room, so only your clanmates can join?
Is sending invites still as crappy as the demo?
What about voice chat on the PS3? Do you have different channels, like in RFOM?

Or did you only get the SP as a review code, not the multiplayer part?
SBfistfun
23/06/08 @ 16:11
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@Miths
I was playing the 360 version which almost constantly lags. Doors break a second after firing at them, vehicles skid and jitter all over the place, hit detection is extremely vague, you have to fire RPG's about 20 ft in front of anything moving, the squad system doesn't work...

There was meant to be a patch released for the 360 demo (as reported by Eurogamer) but I haven't heard anything since. It certainly runs a lot shoddier than Battlefield Modern Combat at the moment, and if that's the way it's going to be I'll be giving it a miss.

I'm certainly not relying on Dice to fix the full game with future patches because their track record with patches is atrocious.
Prodigy_BE
23/06/08 @ 16:15
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@ SBfistfun

I play the PS3 demo almost every day, and never have any lag.
Sure it's not your internet provider which is laggy?
bhutz
23/06/08 @ 16:18
#36
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@booner Ha ha, horrible luck

I've played the multiplayer demo prob about 20 times or so and I defo have to say it grows on you. I had played BF2 and BF2142 on PC and loved them so desperately wanted to show some love to this game, unfortunately a few of the features that made it great didn't make it to this version...things like a nice responsive control system, creating your own squads, spotting enemies manually (for some reason I have to shoot the enemy before it will appear on the radar for the rest of my squad) and other things that should be in the game by default like parachuting and goin prone (WTF!)

I have experienced the lag issue a few times and it really does spoil the game, I think I will pick this game up but only cos I need a break from COD4!

This game really should have been so much more, so pretty disappointed based on what I have seen from the demo!
TitusCrow
23/06/08 @ 16:24
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the demo was a lot of fun in SP but the multi was spoiled by the lag. think ill hold off for a week or 2 to see if the final versions servers are solid, if they are im in!! - if not "shrugs"
Ryuken
23/06/08 @ 16:26
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It's polished? Well, that's a first for DICE, hopefully they'll do the same thing with Battlefield 3 then.
Skurmedel
23/06/08 @ 16:49
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Good review, sums up pretty much everything I thought about the demo.

If I get this game, it won't be for the single player, I didn't like it in the demo. It felt like you had a bunch of smart-talking cretins following you around while you had to do all the dirty work (and dying.)

Multiplayer is awesome though, especially the sounds of everything, it roars and thunders like a drunken dragon.

Also I don't quite agree with the "lag free sessions"-stuff, I've had veeery laggy sessions and I'm rather confident my ISP is not the problem.
Edited 5 times, most recently on 23/06/08 @ 17:53
polaris70
23/06/08 @ 17:01
#40
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The multiplayer is great fun once you get over the initial "This isn't like COD4". You have to stick with your team mates or get into armoured vehicles or die. I found after a couple of days playing that it got better and better as you worked out different strategies and played around with the classes. With other players getting more experienced the game will be awesome. In a couple of matches all our team were on the same wavelength and for an hour the game was breathtaking as the Main battle tanks, choppers, hummers and boats all worked together, I haven't experienced anything like it on multiplayer. I hope this is the future as more clans get together.
MrWonderstuff
23/06/08 @ 17:54
#41
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The sound in the demo is awesome. The thud thud thud of tank fire in the distance is eerily realistic as is the whizz of bullets flying overhead.
KTroopA
23/06/08 @ 18:10
#42
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loved the demo, ordered the full game.

sound as has been said is amazing, best ive heard in a shooter ever.

11/10

end of.
Xerx3s
23/06/08 @ 18:13
#43
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I guess the EA head honcho is pleased with you.
squarejawhero
23/06/08 @ 18:18
#44
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Demo was great, has that Battlefield magic and addiction going for it. Tactical fun for everyone, methinks I'll be buying... :D
Anthony_UK
23/06/08 @ 18:36
#45
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Battlefield explosion sound effects v frontlines explosion sound effects?

Realistic muffled time delayed explosions FTW!
dryden555
23/06/08 @ 19:03
#46
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nice review that points out the weaknesses in the single player game unlike some of the other game site reviews out there. i want this game, but I can certaintly wait until the price goes down in a few months.
TheRealBadabing
23/06/08 @ 19:25
#47
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"So now bland FPS games getting 8/10, I'm looking elsewhere for reliable reviews, you're telling me this trash got the same score as MGS4, and one more than Ninja Gaiden2!!?. GTF! "

You don't want to look at this review then or your head might explode:

http://www.eurogamer.net/article.php?art...

Or maybe you should factor in fun when comparing games. This sounds like fun. MGS4 and Ninja Gaiden 2 are not fun for a lot of gamers.
SBfistfun
23/06/08 @ 19:51
#48
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@Prodigy_BE
I play the PS3 demo almost every day, and never have any lag.Sure it's not your internet provider which is laggy?

Nah it's definitely not that, most of my gaming time for the last few years has been spent on numerous multiplayer games. There was an announcement just after the demo came out saying they where working on server configuration problems which caused the lag, no mention since though.
I was hoping there would be separate euro and us servers as this tends to cut out most of the latency problems playing against players the other side of the world!
patchbox360
23/06/08 @ 21:13
#49
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8 vs 8

something tells me mgs4 is a better overall game than battlefield bad company
T4RG4
23/06/08 @ 22:12
#50
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Loved the PC games, but this felt poor in SP and MP though (and I did try it alongside mates). COD4 deals nicely with my shooty shoot needs for now.

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