Battlefield 1943 Preview
Pacific Heights.
The grass is a brilliant green, the sky a perfect blue, and down towards the sandy beaches, with their artfully ragged lines of gently swaying palms, I can just make out a hint of bleached white rock. Looking around, this could be the Greenhill Zone, were it not for a few important distinctions, the first of which is the thick plume of black smoke rising ominously from the distant jungle. And the second? The second is the fact that I'm currently under fairly heavy gunfire. Who knows? Maybe Shadow's knocking about nearby.
And so I return to Wake Island, a balmy South Pacific hell-hole where visitors can spend the day relaxing inside scarred concrete bunkers, dine at dusk on the scrubbed decks of an ever-circling battleship, and then, when night falls, wander out for a gentle stroll along the golden sands, taking in the view and shrugging off the odd headshot. As long as there have been Battlefield games, there's been this particular battlefield - it debuted with the demo for 1942, and has been cropping up ever since, even making a surprise appearance in the hit-and-miss 2142 instalment. It's familiar territory, but not unpleasantly so, and spawning there in the forthcoming Battlefield 1943 feels like coming home. The years have apparently been kind, too: DICE's latest sees Wake Island tweaked, rebalanced, and raring to soak up even more of your blood.
A spiritual reworking of the first Battlefield, 1943 is a title that's been heavily shaped by its new platforms: alongside the PC version, the game will be appearing on XBLA and PSN this summer. Launching an exclusively multiplayer title on these services is a risk few developers have chosen to take so far, but if any franchise could pull it off, it's probably this one, particularly since its attempts at single-player campaigns have almost always underwhelmed.
The most obvious change with the new game is just how much weight it has shed in the transition to digital distribution. When you load up 1943 this summer, you'll find yourself with just three maps, three classes, and one game mode - multiplayer Conquest, the classic Battlefield standard-bearer in which teams compete for capture points in order to cripple their enemy's ability to respawn.

Wing-walking exploit fans will be disappointed - it isn't possible here. Instead, it's been deliberately built into the free-to-play Battlefield Heroes.
Playing as the Japanese, hitting the Wake Island shore, and then fighting up the beach and into a nearby airfield, it quickly becomes clear that, if 1943 is less than a full port, it's also often more. The game has been rebuilt from the ground up, using Bad Company's Frostbite engine, and that means that, as well as looking significantly prettier than it used to, its buildings and trees are now destructible. Within seconds I'm racing through the underbrush, putting huge holes in corrugated iron huts and bringing slatted wooden walls down with a reassuring splintering sound, before DICE's own QA department logs in to spoil such innocent fun with their insane headshot skills.
In fact, 1943's environments actually go one better than Bad Company's, with the developer using the opportunity to respond to criticism by allowing you to now take out the frame of a building as well as the walls and ceilings. This time, if you see a shack and you have the right tools with you, you can utterly level it - a move which adds a new tactical concern to classic Battlefield encounters, while also leading DICE to subtly rebalance 1942's maps, giving Wake Island a fair share of rocky, non-destructible outcrops to serve as cover options once the buildings are all gone.
The 360 controller is more than up to the task at hand, allowing for smooth strafing and pin-point targeting, and, elsewhere, while the traditional range of classes has been pared down, the trio that remains seem tailored to the game's scenarios. Alongside the close-combat Infantryman, you can also choose from a mid-range Rifleman, and the sniper-like Scout class. All three come with a load-out of familiar weapons, ranging from the M1, to the Thompson SMG, and the guns are typically vicious, firing with a weighty kick, before chewing through wood, plaster, and bone.
But it's further inland that I get a reminder of what truly makes the series so special: in this case, it takes the form of an opportunity to be comically mown down by an American tank. Battlefield's vehicles are entirely present and correct in 1943, with jeeps, transport boats and airplanes all adding to your tactical options. Taking to the skies, lining up a gun turret, or racing over the ocean in a six-seater, are all flawlessly handled, and the game hops between different scales of combat with the same easy skill it's always possessed, crouching behind a rock one minute, and then, a mere respawn later, soaring out of the horizon to strafe the beach from above. This time, there's also a new air-raid option, accessed via capturing an airfield, which allows you to briefly hop out of the action and pilot a formation of bombers on a fly-past, gently steering them towards their target before loosing the cargo. Played at just the right time, it's a trump card, capable of confidently turning the tide of a battle, so there's a significant cool-off period after each attack to balance it out.
The risk for DICE is that, in paring Battlefield 1943 down so tightly, an audience might look at the numbers alone and feel slightly cheated. And yet even a half hour of play is enough to suggest that this is a strategy borne of focus rather than cheapness. It remains to be seen whether three maps and one mode are enough to keep an audience satisfied over any real length of time, but it suggests that DICE at least is entirely confident in its abilities to create explosive, replayable sandboxes from the barest of bones.

Despite its arrival on PSN and XBLA, cross-platform play is not part of the plan for 1943.
And there's a real sense of equality to 1943, too: although there will be a levelling system of some sort, it will be largely used for bragging rights, since every weapon and vehicle is available from the start, with no ponderous chain of unlocks, and we've already been told that future DLC, if there is any, will take the form of new maps rather than ruin the careful balance by allowing you to purchase better guns. As for the maps available on day one, Wake Island, along with Iwo Jima and Guadalcanal, may ground the game firmly in one combat theatre, but DICE is promising strong visual distinctions between all three.
So 1943 may end up being too slight, but it's already got that classic Battlefield feeling nailed. This is a sport as much as a game, and long term success may eventually lie with the players rather than the choice of courts. Whatever you decide, the fact remains that, on XBLA or PSN, there's simply nothing else quite like Battlefield.
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Comments (56) Latest comment 3 years ago
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I wish it was. The lack of an anti-tank class makes me sad
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or just play...Battlefield games.
I quite like the idea of this. I wonder how quick the map turnaround will be.
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Trying to remember the other classic maps...Kharkov...Battle of the Bulge? ... a wicked North African theatre one with a huge tank ruck ..hope they all get the DLC treatment
32 player cap would be better though, 16 sounds kinda low for those maps.
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Battlefield Heroes doesnt look all that either..
Shame bacause 1942, BF2 & 2142 are three of the best team shooters ive played.
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Low player limit is not a console thing. There are games out there on 360 and PS3 already with much higher limits (Frontlines, Warhawk, Resistance 1 & 2 for example).
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Because it's a cheap download title. It started off as a thing the DICE guys did in their spare time I believe.
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That was Aberdeen. Looks like it'll be Pacific maps only, but who knows, maybe they'll do an African theatre DLC. Hope so, Gazala and Al Alamein are awesome. I'd like a Western Europe pack, too, with Bocage, Bulge and Market Garden.
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I think that was the Desert Combat mod for the original 1942 (which i think i played until i rubbed out the lettering on my keys!) but yeah this game was born out as a labour of love originally from the developers.
Still one of my all time favourite games.
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/me goes back to waiting for BF3
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What's this gonna cost though (360)?
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Even Team Fortress 2 manages more players than this, although I'll be the first to confess it's absolute chaos.
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Disappointing since this probably also means we're not getting a fully fledged BF3 for some time, with clear focus on deep gameplay on pc...
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Also, I'd love to see how they'd handle the Berlin map with all this destructable environment
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Now that was a map and a half! Used to be sniper's paradise down the corridors though
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however, bf2mc is better than bf:bc for me because of the indestructible buildings and scenery. theres nothing worse than trying to hold a flag or gold crate when the building its in is blasted beyond belief, all it then takes is a few tank whores to wander in and shell the survivors. then its spawn raping time. yes, spawn raping is one of my bugbears about bf2mc, but then the majority of players are american and they still have the 'conquer-all-leave-none-in-your-path' mentality whereas most british players believe in leaving a flag or two open to prolong the game. its shit when one team sticks together and steamrollers over the weaker opposition in 5 minutes.
so, dice/ea.
keep the frostbite engine coz its lovely, but get rid of destructibles. put backstab in for the lame-o's who cba to learn a new map. keep the class system of having anti-tank engineers and support medics. dont rip us off with a £20 intial fee and £5 dlc maps. have map veto instead of map vote. have random teams.
then it'll be a buy
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the 3 classes thing isn't a big deal either. medics were only useful for their gun, so that's no biggy. the anti-tank thing is weird, though. i'm not sure how that will work with the balancing, but i'll give them the benefit of the doubt. besides, i probably wouldn't bother going anti-tank on those maps in 1942 anyway, as they're too open.
1942 is such a good game that they really have to try a lot harder to ruin it
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Including the ships and aircraft carriers? I doubt it.
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You think it's shit when people play as a team? I guess it might be if you're on the opposing side and can't get organised.
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Oh, and give Christian more articles plz.
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It would be fun but PS3 vs 360 will never happen.
XBL is a closed network. If Dice were going to make this a GFWL (highly unlikely) then it could be possible for PC vs 360 play but then you to account for PC gamers who may prefer to use kb/m rather than a controller.
PSN is an open network so PC vs PS3 is possible (much like the idea Epic were considering with UT3 but decided not to implement at this point in time) and they could also allow kb/m on the PS3, but they would have to implement a server filter for PS3 owners who want to play on a controller only server (like in UT3) to keep things fair.
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Still it's almost certainly a buy for me. Just add Monte Cassino in an add on pack and I will be happy.
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It'll bring back all those great BF memories :'o)
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But this one... not too happy with the specs... It has been seen that it really kills the interest for most of the players if you are forced to buy a few new maps every now and then. BF2:spec ops and those useless 2 maps add-ons? Worthless.
In my opinion it would make more sense to change the whole business model as subscription based instead: monthly fee and new maps and stuff provided for years!
And please, implement proper achievement system like in CoD4! That really keeps you playing.
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@Glaeken: I loved Monte Cassino - thought it was one of the most exciting Battlefield maps ever. I was very disappointed at how quickly Road To Rome servers died off
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It's stupid shit like that that's been missing from all the Battlefield games after 1942. Just mucking about was hilarious (tank + AA gun...wheee), and the flexibility of the servers meant you could set up a low gravity or no rules game without affecting people that wanted to play it normally.
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Whether it will stand up to Desert Combat's own successor, Frontlines, is another thing. Flying a helicopter low over Solar Farm is nearly as excellent as flying an Apache in El Alamein was.
If they were doing this properly, they'd give us proper vehicles and weapons for each side (the Dauntless and Val never carried torpedoes - that was for the Avenger and Kate respectively; and no U-boats were at Midway!) but if they wanted a truly excellent game, they'd hire the guys who've made Forgotten Hope - truly an astonishing mod.
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Is it 24? Forgot.
I didn't feel it worked, though. Felt like you were on the battlefield by yourself, unless you happened to be in the 1 area of the map where all the battles took place.
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and that keeps me from playing it. its much more fair that everyone starts with the same weapons and abilities, especially in a game like cod4 which has no rank restricted servers, which bf2mc has.
just getting the scores, kill/death ratio and knocking out vehicles is more than enough to keep things interesting.
and wrong on the best players playing cod4, i play with or against players in the leaderboards top 10 every night
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/Realises everyone else probably uses mouse & keys for vehicles too. grabs coat
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Or whatever B2's successor will be.
2142 was pretty good too though, with the changes it made in squad points.
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