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Band of Bugs Review

Xbox 360 Review by Kristan Reed

22 June, 2007

Moaning about the weather might well be a national pastime for the British, but there's one Very Good thing about being cold for much of the year: insects hate it. Unable to knit themselves little cardies and woolly hats, those big, bearded bugs would rather hang out a little nearer the equator. That's absolutely fine by me. I'll just put on an extra layer. It gives me the perfect opportunity to spend (even more) time indoors playing videogames in summer. Games like this rather spiffy turn-based strategy effort from NinjaBee - the developer behind Outpost Kaloki X and Cloning Clyde.

Given the worryingly low sales of the Advance Wars and Fire Emblem games in Europe, perhaps it's a genre with an image problem. "Turn-based strategy" hardly helps its cause; it's too literal a definition, and one that manages to make it sound like a nerdy boardgame with an arcane rule-set played at a deathly slow pace. The truth is more exciting, and far more addictive than most people imagine, and some time spent playing games in this overlooked category might surprise even the most hardened cynic.

Band of Bugs is as gentle an introduction to the genre as you'll ever see. It still features all the long-established play mechanics that every turn-based strategy game sports, but keeps them wonderfully accessible, and doesn't swamp you with too much information too soon. Warm of humour and dressed up in an art style half-inched from A Bug's Life, it's a simplified isometric take on the familiar premise where one army must defeat another, or achieve a set of specified objectives.

Insect genocide

'Band of Bugs' Screenshot 1

How long before someone does Lego Star Wars in turn-based form?

Anyone familiar with the Intelligent Systems classics down the years might find it a leeeetle lightweight for their tastes, but don't let its 'casual gamer' stamp put you off if you're thirsting for more of a Good Thing. As you'd expect, the game revolves around the fate of your gallant units as they're set against a similar number of enemies. It's kill or be killed. Or rather, kill, kill, kill again, and most likely reach an objective point on the other side of the map.

How you get there, and where you choose to position them is left up to you, but the general idea is you take it in turns to move any one of your units within a range of squares, and then mount your attack based on your unit's attack range. A typical grunt might be able to strike only adjacent units or travel only over land, but as you progress you gain access to a greater selection of units with abilities to fire projectiles from a safe distance, fly over water, tangle up an opponent, or heal other units. Each bug unit has its own set of basic stats, and these give you an idea of their offensive and defensive capabilities, likelihood of delivering 'critical' strikes and so on. It's all elementary stuff, and as such the gameplay is easy to slip straight into regardless of whether you're an old hand, or playing your very first turn-based title. And that's kind of the point.

There's plenty of value for your 800 Microsoft points, though, with 20 main story missions supplemented by a trio of utterly fiendish standalone missions, and configurable Skirmish missions where you can play variations on a theme (Capture, Elimination and Escape) to your heart's content. With 14 maps available for Elimination, seven for Capture and two for Escape, there's no shortage of challenges to try out once you've ploughed through the rest of the content.

Hive mindshare

'Band of Bugs' Screenshot 2

The Level Editor is a nice addition to a worthy package.

And that's just the single-player portion. Online or local multiplayer offers everything the Skirmish mode offers plus an additional two 'missions' - Tag Team Stealth, and Tag Team Egg, where the idea is to work together to get to the other side of the map without losing units (Stealth), or retrieve the eggs (um, Egg). In addition, with all the Skirmish/Multiplayer modes you can play around with the amount of time you're allowed to take your turn, decide on the maximum number of players and even choose user-created maps if you so wish. Talking of which, the Level Editor couldn't be much easier either, with a wonderfully simple interface that allows you to quickly create maps with minimal effort. Raising or lowering terrain is little more than a case of pressing LB or RB, while adding the types of terrain or unit is a case of cycling through the d-pad in the appropriate direction and pressing A to place or B to erase. For the creative among you, it's a lovely addition.

As usual there's all manner of Leaderboards to compete on, Achievements to mine, medals to earn, and a price point that you can't really moan about. There's also the promise of downloadable content at a later date, too, so it could be a game you'll be coming back to for a long time to come. Then again, they all say that.

The only fly in the ointment, if you will, is the graphical style is all a bit unsubtle and cheap-looking. Coupled with the often unhelpful isometric view, you start to hanker after the style that Intelligent Systems has stuck to for all these years - simply because it works. Sure, you can zoom and rotate with ease, but when units are clustered together, it can be a little tough to discern between scenery and a unit - a factor that tripped me up more than once. The other thing that can get on your nerves a little is the game's reliance on random factors in battles. Sometimes the line between success and failure is so thin, that to lose a game based on chance at a crucial point can be a frustration. It'd be like deciding whether a Queen was capable of taking a Rook based on a roll of a dice. Either I should have a powerful unit or I don't - being damned with a 'weak hit' followed by a counter attack that kills your unit is a real bind.

Niggles aside, Band of Bugs is another solid addition to the increasingly well-stocked Live Arcade line-up, and although it's not the most astounding or original title, it's got the sort of charming pick-up-and-play feel that you want from a cheap, casual game. Definitely one to check out for fans of Advance Wars - and a great introduction for those who've so far avoided the turn-based scene.

7/10

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BadBoyBonner
22/06/07 @ 10:47
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But will I put DS Advance Wars down to have a go on this?
CrispyXUK
22/06/07 @ 10:48
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Primal Scream ftw
IAmBatman
22/06/07 @ 10:53
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The random "weak hit" stuff put me off this after playing the demo. It'sa terrible idea for a tactical game.

Glad to see Ninja Bee have worked out how to put proper sized fonts in their games though.
LeD
22/06/07 @ 10:56
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Is 7 the new mark cap for XBLA games?

"Awesome game. 7/10"
Der_tolle_Emil
22/06/07 @ 11:00
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I haven't tried the demo yet but that 'weak hit' stuff sounds terrible. Nothing against calculable probability but randomly missing is just no good in strategy games.
Toothball
22/06/07 @ 11:02
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A strategy RPG that doesn't suck you dry for three-hundred hours? I'm not used to that. I like playing them, but I've yet to start most of the Nippon Ichi games out of fear that they'll keep me too busy to play anything else. This one I might be able to fit in to a stack of other games and make progress with it. The snippets of dialog and "hints" I caught from the demo were mostly amusing too.
Kuma
22/06/07 @ 11:13
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Really enjoying this after playing the first couple of levels, hurry for legible fonts in SD TV.
krudster [mod]
22/06/07 @ 11:16
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No levelling up, no.
Xerx3s
22/06/07 @ 11:21
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Played the demo. Not for me I would say.
dryden555
22/06/07 @ 11:27
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A random damage modifier is a game killer in turn-based. I'll pass. Bummer though.
Verwandlung
22/06/07 @ 11:32
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Bad mojo junior?
Psychotext
22/06/07 @ 11:33
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Not my sort of game but nice to see some different games coming out.
menage
22/06/07 @ 11:40
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Well, seeing as I'm steaming through Disgaea 2 at the moment, this didn't anything for me.
Arcadiian
22/06/07 @ 11:53
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I bought it, it isn't too bad.

I've played Disgaea, and spent far too many hours of my life playing things like Civilization and Total War, but i quite like this.
marilena
22/06/07 @ 12:01
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"How long before someone does Lego Star Wars in turn-based form?"

That would be awesome.
LeD
22/06/07 @ 12:28
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"How long before someone does Lego Star Wars in turn-based form?"

That would be awesome.


7/10
afray
22/06/07 @ 12:32
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Sounds great. Doesn't almost every tactical RPG have randomness? Advance Wars certainly does.
GamesConnoisseur
22/06/07 @ 12:40
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I am enjoying this but yes random 'weak hit' can be crucial to how the battle turn out, but hey its the same for the other side so there is also a measure of 'wow, lucky me to escape a certain end of the battle'.

You can push that in war, real life, everything is chaos and thus random!
Der_tolle_Emil
22/06/07 @ 12:47
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Advance wars has very, very little randomness. You can calculate the damage you'll deal with almost 100% precision.

As said I haven't played the demo so I have no idea how crucial this 'weak hit' is but the fun part about these strategy games is that I know exactly what I can do and how many turns it will take me to do that. A bit like chess. The fun comes from planning a strategy that works perfectly.
dr.glyndwr
22/06/07 @ 12:56
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I played the demo, as a fan of the turn-based genre; I thought it was a rather blatant rip-off of Final Fantasy: Tactics Advance. Although it seems to exclude the terrifyingly complicated class system that FFTA has, which is probably a good thing for all bar the most dedicated of gamers.

I'll go back to Galactic Civilsations 2, Advance Wars DS, and Puzzle Quest for my turn-based fixings.
Toothball
22/06/07 @ 12:58
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FFTA had an amount of randomness as to whether you hit or not. Leveling up helped reduce that. It mainly meant that you just had to take failure into account, so you didn't overstretch yourself. Was still just as annoying every time it happened though.
Arcadiian
22/06/07 @ 13:03
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Infinitely more annoying than the "weak hit" thing is the ability of your oponents to "shove" you off the edge of the map. o_O

-thinks calming thoughts-
hoos30
22/06/07 @ 13:06
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This is the best review I've read on here in ages. No fluff, just straight to the point description of the game. More like this, please.

Anyway, the game is exactly as described: an introduction to turn-based strategy games. It's not Advanced Wars DS or any of the other classics of the genre and it doesn't pretend to be. For someone like me who never played any of those games and who doesn't have an abundance of time for gaming, this is perfect.

The randomness I think is NinjaBee's attempt to simulate "real life war". Can't get more random than that. They use it for dramatic effect and I think it works; a "weak hit" by the opposing team has already saved one of my missions.

8/10 for me.
afray
22/06/07 @ 13:51
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I'm sure I've had cases in Advance Wars where my superior unit has been wiped out by a lucky lesser unit. Maybe I just haven't played it in a while.
IAmBatman
22/06/07 @ 14:05
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Advance wars has randomness in that sometimes you'll get a 1 point fluctuation in damage. This has randomness in that sometimes your unit will do half the regular damage.

And in Advance Wars the unit's attakc strength was multiplied by its %age health (so a unit left with 1 unit because of randomness instead of being destroyed wouldn't pose much threat), which doesn't seem to be the case here (so the unexpectedly still alive unit can do a lot of damage in return).
Lagto_Soa
22/06/07 @ 14:10
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This is the best review I've read on here in ages. No fluff, just straight to the point description of the game. More like this, please.

Each to his own, but I enjoy the fluff. Gives EG's reviews a bit of character. If I want a tedious fact-fest I'll go to one of the big corporate American sites that are terrified of anecdotes and personal opinion like GameSpot or IGN.
onyx_elite
22/06/07 @ 21:36
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I agree with some of the previous posters who have noticed the similarities to FFTA. Personally it does seem like a stripped down version of FFTA but yet that game keeps me interested even after a ridiculous number of play hours and the bug game left me bored after about 3 levels.

I think the art style is aimed at younger players, whilst the play style is aimed at more thinky, possibly more mature players. There was an incongruence there in my opinion.
Royal Fool
23/06/07 @ 00:04
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I tried out the trial and was very, very disappointed. Such uninspired gameplay (although the writing made me chuckle).
Der_tolle_Emil
23/06/07 @ 09:40
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Tried the demo and the text in the tutorial was nice and funny. I lost in the tutorial with the archer due to a weak hit though and that was it. I am definetly not buying because there is way too much luck involved.
dryden555
25/06/07 @ 11:41
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The random chance of getting a "weak hit" is something you only see in Japanese turn-based games. For me the whole point of turn-based is knowing all of the permutations of the army-types and using strategy to maximize my advantage. I want the computer AI to play hard too. Random weak hits have no place in this type of game because it can determine the ENTIRE game. That makes no sense to me, unless a game is aimed at kids.

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