Jump to navigation
Advertisement

Arkanoid DS Review

DS Review by Mathew Kumar

26 July, 2008

Well now. The original Arkanoid was (and far more blatantly than Space Invaders) inspired by the original Breakout, only in this case the difference was - to put it charitably - "subtle". That's not to say that the things that Arkanoid added aren't appreciable - moving enemies, power-ups and even bosses were all added to the original design to spice up what was otherwise a clone - but the series hasn't stuck in our minds the way Space Invaders has.

I'm pretty sure, for example, that the only people who still bother to play any form of Breakout are people stuck on public transport with nothing to entertain them but a Blackberry (which comes with a version installed as standard). Unless you're so thrilled by WiiWare that you downloaded Block Breaker Deluxe (given a surprisingly positive review by our very own Dan Whitehead).

'Arkanoid DS' Screenshot 1

This is not only a reference to Space Invaders, but to the original Arkanoid, too. And yes, this is how horrible this game looks.

In fact, I'm so sure of that, I can only imagine people buying this to get hold of the paddle controller that came with the Japanese version. Taito must have thought the paddle was compensation enough for however many yen it wanted, too, because the game attached to it isn't competent in any way whatsoever. And just to add insult, it isn't even attached to the paddle any more. It's just a game in a box.

Indeed, Taito's gone as far as removing some of the very few things that make Arkanoid distinct (in this case, enemies and bosses) and instead put together a bare-bones Breakout title that looks and sounds like the games you'd play on a disreputable ad-ware infested web-portal - which means this release, without the paddle, is hardly worth looking at.

In fact, it's so gob-smackingly inept that Taito's actually made the blocks square rather than rectangular. Never the case in the original titles, where the designers obviously understood that wider blocks made them easier to aim for (while still requiring skill to work the angles) it's teeth-grindingly easy to sit and miss the single remaining block on any level over and over again.

And thanks to poor ball physics, the ball can quickly get stuck in a "loop" of identical bounces against indestructible blocks if you're unlucky.

So what does Arkanoid DS have going for it? Well, there are a lot of levels, and some of them have amusing layouts. They're laid out as branching stages, but for some reason here it grates in a way it didn't for Space Invaders Extreme - perhaps because I find playing the same Breakout levels over and over again unbearably tedious (and if you want to see all the levels, you'll be playing the first five a lot).

'Arkanoid DS' Screenshot 2

This looks marginally nicer, but it's a real slog to unlock it all.

There are a ton of customisation options to unlock, though. For example, you can change the blocks to look like Space Invaders or make the background feature Bub and Bob from Bubble Bobble amongst other cute references, but it doesn't help make the game any more pleasant to play. Particularly as each of the customisation options require you play the game extensively to unlock, but also because each stage must be customised individually. You can't make the entire game feature Space Invader blocks by navigating any less than about seven hundred menus, so even just making the game look nice (or at least "not hideous") is as tedious as anything else.

There is Wi-Fi and single-card local multiplayer, which is probably the most fun you can have with the game. Racing to clear your board before your opponents fill it up with junk blocks adds an urgency that's sorely missing from the rest of the game, but it's not enough to make it essential under by any measure.

I'll be charitable here and call Arkanoid DS a missed opportunity. After all, Breakout isn't a completely horrible concept (as proven by Block Breaker Deluxe) and Space Invaders Extreme shows that you can keep a core design and be very clever with the embellishments (such as the graphics and sound or scoring mechanics) to create a worthy update to a classic. But I won't be charitable with the score.

2/10

Read our Scoring Policy

Advertisement

Are you excited about Arkanoid DS on DS?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-14 of 14 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Stoatboy
26/07/08 @ 09:39
#1
0
You buried this comment
Comment below viewing threshold
Show
If today is make Unfounded Sweeping Statements Day, mine is that the only people that would claim that "the only people who still bother to play any form of Breakout are people stuck on public transport with nothing to entertain them but a Blackberry" would be people who've never played the rather lovely PC Indie title BreakQuest.

http://www.break-quest.com/


Or the utter madness of freeware title Block130...

http://www.interq.or.jp/tohoku/kenta/e/d...
tobsen
26/07/08 @ 10:26
#2
0
You buried this comment
Comment below viewing threshold
Show
Unlike Space Invaders, Arkanoid *always* sucked...
stevetuck
26/07/08 @ 10:34
#3
0
You buried this comment
Comment below viewing threshold
Show
This reminds me of a game called Kraken on the ZX Spectrum... bring back tapes and crazy modem sounding noises!
IP
26/07/08 @ 11:41
#4
0
You buried this comment
Comment below viewing threshold
Show
"Kraken on the ZX Spectrum."

Krakout. A game that's about a million times better than Arkanoid DS.
Trikk
26/07/08 @ 12:39
#5
0
You buried this comment
Comment below viewing threshold
Show
There was a game for Amiga, called "Ping" I think, where you had the same basic gameplay except the paddle was on the left and to go to the next stage you simply hit the right edge of the screen. If you missed a ball it rushed back to the previous stage and you could save it although it went ridiculously fast. Of course, if you missed it at the first level you lost.
Stoatboy
26/07/08 @ 17:26
#6
0
You buried this comment
Comment below viewing threshold
Show
@Trikk:

Close - it was called Poing! There's a PC remake available here:

http://www.firestormproductions.co.uk/po...
DanWhitehead
26/07/08 @ 20:02
#7
0
You buried this comment
Comment below viewing threshold
Show
Any discussion of ZX Spectrum Breakout clones must begin and end with Batty.
ukslim
27/07/08 @ 04:48
#8
0
You buried this comment
Comment below viewing threshold
Show
Yes, yes, yes. ZX Spectrum Batty FTW. Probably the best covermount game ever, for any platform.

A friend of mine recommends "Nervous Brickdown" on the DS. Terrible name...
TitusCrow
27/07/08 @ 06:59
#9
0
You buried this comment
Comment below viewing threshold
Show
http://www.bigfishgames.com/download-gam...

DL this if u like block breaking games this is the best bar none!
Genji
27/07/08 @ 17:36
#10
0
You buried this comment
Comment below viewing threshold
Show
2? Really?
Murbal
27/07/08 @ 21:16
#11
0
You buried this comment
Comment below viewing threshold
Show
Batty is indeed almighty. Hell, I even spent hours and hours playing 'Thru' the Wall' on the Horizons tape that came with the speccy!
Dromedary
28/07/08 @ 07:38
#12
0
You buried this comment
Comment below viewing threshold
Show
Hey, come on ! These ball and bat games can be very relaxing. In fact I've probably spent more time with this genre than any other in past year. Except with my balls but that's another story.
Meho
28/07/08 @ 09:20
#13
0
You buried this comment
Comment below viewing threshold
Show
I'm afraid that, while the mark might look really unnecessarilly cruel, the points in the review are valid. I was ready to be very freindly to this game for old times sake, but playing it I kept repeating to myself 'What the hell, this is actually worse than the original Arkanoid'. It's not horrible or anything, but, seriously, two plus decades after Arkanoid and God knows how many years after Breakout, this is simply not good enough...
BuckoA51
30/07/08 @ 12:44
#14
0
You buried this comment
Comment below viewing threshold
Show
Wasn't "Krakout" the one where the bonus letters spelled "G-R-A-V-Y" ?? That was class that game :)

Comments: 1-14 of 14 in total

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery