Alone in the Dark
Why the PS3 version will be better.
For once, PS3 owners should be grateful for having to wait ages for a game to show up on their platform. Because, in Alone in the Dark's case, this is no loveless and unoptimised port; this is the game it should have been in the first place.
At Leipzig, Eden is in confessional mode. Few studios would have the balls to kick off a presentation by systematically listing the massive amount of flaws in their recently released game, but that's what happened. "We have absorbed and taken every piece of criticism about the game that was constructive and would help," a rep says. Tom says you're welcome.
First up, Eden has taken on board the camera issues. Gone is the restrictive single-stick system which the player often fought against, and gone is the dynamic, somewhat zoomed-in perspective. Instead, players see Carnby from a more conventional zoomed-out third-person view, more central to the action, and, crucially, are given the option of full manual camera control with the right stick.
"Now we are giving control to the player...this is maybe the most important element we are changing," Eden's spokesperson admits. We're handed the pad, and straight away you can tell it's a change is for the better. It feels fluid and natural, with a semi-automatic system moving the view back behind the player once you start running.
It begs the question why they didn't go for that system in the first place. "On the 360 version what we wanted was to have more immersion with the camera being really close to the player." Fair enough, but plenty of people found it clunky and irritating. Indeed, recent focus testing with the new system revealed that people didn't feel any less immersed anyway, but hey. Later, when pressed on its original choices, Eden admits it was simply too close to the project. It might well feel much more like an action game, as they say, but not enforcing the original claustrophobic viewpoint on players makes for a far more playable experience.

This man would never be able to board a flight.
Other movement elements have been overhauled too. Carnby now runs by default, so there's no longer any need to hold the run button down the whole time. He changes direction quicker too and feels more responsive and fluid - though when you need to be careful and walk, you can still do that. You just nudge the analogue stick a little. Simple.
Elsewhere, the inventory system has also been given a few tweaks here and there. While you still press down on the d-pad to check the contents of your coat, it's not such a ball-ache. The completely imprecise analogue system that made it tough to cycle through items has gone. Now you only have the choice of flicking through your items with the d-pad. A small, but worthwhile change. You also don't have to pick up and insert batteries the whole time, or combine objects in a specific order to make them work, or confirm that you want to drop items. Such pedantic niggly little things, and worth changing.
Certain combat-related facets have also been tweaked. The core analogue stick 'swing' melee system has been retained, but now requires the left trigger to be held down to activate it - and, because of the improved camera system, you have a better chance of knowing who's about to smash you up.
A less necessary change is that the combat is now apparently much easier. Enemies now take fewer blows to take down, for example, meaning that perhaps three hits will take them down instead of, say, ten. This means that those scenarios when you're set upon by half a dozen furious creatures stand less of a chance of annoying the hell out of you, but we'd have perhaps preferred that to have been related to the difficulty level choice than just railroaded through; the pressure of playing Alone in the Dark - like Resident Evil games - was sometimes a positive.

He's gotta be so e-mo, he's gotta be, so e-mo...
One absolutely essential change, though, is to the hateful driving mechanics. As someone who played through the infamous New York driving section 45 times before succeeding (and severely injured my sofa in the process), the most important change has been to introduce mid-level checkpoints. In addition, the twitchy drift-heavy handling has been kicked out, and replaced by a sensible model that gives you half a chance. The crazy physics aren't quite as mentalist as they were either, and the traffic has less chance of snagging you into the yawning rift of doom. Thank you Eden.
In addition to all these little nips and tucks, the developers also felt it was a good idea to explain what that whole end-of-game root-burning stuff was about earlier on in the narrative. So, at the end of Chapter 3, for example, instead of having to move a blockade of wrecked cars to drive across a big rift in Central Park, you have to set fire to one of these apparently evil roots. Later, in Chapter 6, another change has been made, where Carnby climbs aboard a metro train and finds himself under attack in a somewhat different way than he was in the 360 and PC original.
But 360 owners of Alone in the Dark, at least, need not feel completely hard done by. Eden has confirmed that it is working on a patch which will implement most of the changes that have been made to the upcoming PS3 version. It wasn't completely clear on exactly what would and wouldn't be tweaked or fixed, but it's fairly safe to assume that the control, camera, inventory and driving changes will all be taken care of.
With a release date now set for November, be sure to check back nearer the time to see what we think of the new, improved Alone in the Dark.
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Comments (63) Latest comment 4 years ago
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Had no problem with that. In a nutshell, they dumbed it down.
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Seriously, if that is your idea of a challenge I would question if you shouldn't consider a change of occupation/or pastime. I mean I know we're generally intolerant of hard games these days (especially ones that force repetition) but to struggle with that part of the game I think you would either have to be dead or in a vegetative state
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2/3 of the way through the game. Cheers lads.
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Guess that what makes it sell, so, screw me... I'm an old quasi-hardcore gamer, what do I know?
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DiRT and more obviously Oblivion are two games that perform better on PS3.
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Might be worth a purchase later on down the line now.
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By then of course Left 4 Dead will be out so Xbox owners are not likely to care.
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@grandmaster: Oblivion got the graphical tweaks patched, not idea about DiRT though, don't have that. The demo seemed pretty identical on formats.
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/still whining/
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awesome fucking reference! Best movie director ever...period (who else can change the tone of a movie in an instant, and not make it shite).
Also, I'd be tempted to see what the PS3 version is like, purely because the xbox version irritated the tits off me at times - but at others provided some sublime gaming moments.
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It would have exposed all the games problems and save some face for the devs. Better or not, this doesnt help Eden's reputation.
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the patches will hopefully make the game more bearable at times
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for once, the delay seems worth it
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witty, very witty!
but seriously, couldn't they have just play tested the first launch and avoided all the shit
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I'd happily wait till November to play it if it meant I could actually get some use out of this worthless piece of plastic on my gameshelf.
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Ouch.
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Selling it on eBay wasn't such a bad idea.
If the reviews are good, I'll be picking this up durring the hollies.
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These sound like much needed changes, definitely. Sounds like they haven't changed the burn 50 roots so we can pad out the game, though...
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He assures me that despite looking pretty old and well used he tries hard and accepts payment in Zimbabwean Dollars.
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So EG, are you going to do a XBOX re-review after they patch it?
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Never finished it though (it made way for Ferrari Challenge) so if this version has improved the game I may just invest again (by invest I mean pick it up cheap 2nd hand!)
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Kudos.
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It's been in that region since the week after it was released. Never seen a game discounted so fast have I.
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Calm down, mate.
They don't have any contempt for any platform. The game was shipped with those faults because they had a deadline to comply.
The PS3 version was delayed for other (usual) reasons. I'm pretty sure they would have liked to start selling that one sooner as well. But since they had more time to work on one of the versions, they decided to fix issues all accross the board.
So yes, the vast majority of changes introduced in the game will be patched into both other versions.
Never seen a game discounted so fast have I.
Lair's price dropped faster, methinks
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Figures.
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Regardless of my feelings on the subject"
Shellac of North America
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Then release the PS3 version 6-8 months later, but as a deluxe version with the 1080p 10-year cinematics and all of that bollocks, but essentially - with all of the main criticisms of the 360 version fixed.
Then if the 360 version is patched to include the improvements, or updated via DLC, then everyone's happy - both games will get a sales boost from the renewed hype and publicity for the PS3 launch, plus many publications will re-review the game.
The PS3 version can even get another launch window when a 360-esque compressed version is released on PSN 6-12 months later, hopefully with improved online functions where applicable.
This sounds ideal. Alone In The Dark service pack 1 - what is the gaming world coming to!?
Delivering what we, the gamer, enjoy and demand - I hope.
ryz
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typical 'tard wanker comment...
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A bit of respect for the customer instead of this continual PR bullshit and $$$ at all costs would be a nice change.
And BTW is it too much to ask that after printing all the rubbish about how great this game was going to be Eurogamer might inject a dose of scepticism when they say the new version would be better? Instead of lapping it all up .. how about holding the tossers to account for their broken game and ripping people off first time round?
Atari should be ashamed of themselves. I don't believe the PS3 version will be any better and I will never buy another Atari game.
Yes I have given up smoking recently but this article pissed me right off.
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One question, and Im not trying to be a PS3 fanboy when i say this, I am intrigued... If you have the Wii version or an Xbox without a hard disk, will they be able to patch it?
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Wii patches need to be fairly small i guess.
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