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Reshaping the past Article

Xbox 360 Article by Tom Bramwell

2 February, 2006

Eyes around The Beehive widen and brows furrow in incredulity. I'm suddenly instructed to tell everyone at the table what I've just said to one half. I clear my throat. "The worldwide high score for Geometry Wars is 12.8 million." Nobody says anything. Everyone just thinks about it. "Terrifying," says someone, eventually.

"Mine's 2.1 million, which I originally thought was pretty good," says Stephen Cakebread, creator of Geometry Wars: Retro Evolved and its predecessor, "but I've since been put to shame by all the people who've scored five times that!" Well, six times, but we're not counting. It's too painful.

Meeting the retrograde

Now, to give you an idea of the cross-section of my pub table, we're talking about varying degrees of IT professional - ISP support, network redundancy specialists, etc.; people who keep up with games; people who I've played eight-player Wi-Fi Mario Kart DS with; people whose general reaction to Xbox 360 so far has been virtual indifference.

'Reshaping the past' Screenshot indicator

The indicator top-centre shows how many lives and smart bombs are available. Smart bombs clear the screen but for no points.

People who largely all feature somewhere on my Friends list leaderboard for Geometry Wars: Retro Evolved anyway. The fact that I can bring up the 12.8 mil' score and the people there can immediately contextualise it is pretty amazing - especially when you consider that Retro Evolved's a downloadable, one-man-in-a-shed shoot-'em-up that began life as an Easter egg in an Xbox racing game and is only available on a console nobody in the UK can actually buy.

Its success has been truly impressive. It's the most popular Xbox Live Arcade title by far with 200,000 trial version downloads and more than 45,000 paid downloads: nearly a quarter of the people who tried a demo buying the full game is no mean statistic. More than 12,500 people have got a better score than I have, and I've played it for more than ten hours; that might not sound like much to a world of people who've finished Final Fantasy games and see "d" number at the front of their "/played" when analysing a World of Warcraft habit, but then you have to keep in mind at all times that this is a downloadable game. Someone's side-project.

It's particularly impressive when you bear in mind that Cakebread was genuinely worried about how it'd do. "When you've been working on a game for a while it's difficult to feel objective about your creation," he says. "Some folks feel what they're working on is the best thing ever, but I tend to go the other way, so I was thinking, 'Oh my god, how am I going to make this better, it'll never be as good as the original!'"

A bizarre creation

That original began life a long time ago, back when Bizarre Creations - Cakebread's employer - was working on Xbox title Project Gotham Racing. "I actually wrote the first version of the game to test some code for PGR1," says Cakebread. "After PGR shipped I kept tweaking the test code as a hobby project, and it soon started to come together as a game. Folks around the office started copying it to their devkits to play... Eventually one of the producers on PGR2 saw it, and asked me if I'd like to tart it up a bit and have it included in PGR's sequel as an Easter egg."

'Reshaping the past' Screenshot shopping

It's a lot like Saturday shopping, except nobody really dies.

The idea was incredibly simple, evolutionary of a lot of existing shoot-'em-up casts. Play took place on a square area into which little geometry shapes - enemies - spawned. Controlling a little "ship" of sorts with your left analogue stick, you moved around the area directing an unrestricted stream of laserfire with the right stick. With a system of scoring that increased bonuses exponentially the longer you survived waves of enemies without being hit, power-ups and screen-clearing smart bombs to master, and no theoretical end other than the peak of your own skills, the original Geometry Wars - included with the Retro Evolved 360 download as a bit of extra fun, and enough fun that somebody's got a 20-million-plus score on the leaderboard - became enough of a cult hit that Bizarre wanted to follow it up.

"We wanted to do a sequel to the game, but the eventual decision to do it for Xbox Live Arcade came down to the amount of time I'd be able to spend working on it," says Cakebread when we ask how it ended up on Live Arcade. "If I'd been doing another Easter egg, I'd have been lucky to be able to get a week out of the main schedule, which would never have been enough time to do the game justice! However, because it potentially has its own income, we could afford to spend more time on it. In terms of programming, it's pretty much identical to any normal game, and apart from a few restrictions (such as fitting on a memory unit), generally we're free to do what we want." Cakebread also had help from three people on sound effects, while the chap creating some of the music for Bizarre's Xbox 360 racer PGR3 also contributed music.

The game took "at a rough guess, around three months in total". "All of the code in the original game came over... Twice! Once for the Evolved version, although I obviously did a fair amount of rewriting for that, and once to get the original game in there too."

Live Arcade also appealed, Cakebread says, because the 360's extra power allowed for something pretty. Indeed - the 360 version's underlying game grid is a system of 60,000 points poised in a delicate gravitational balance that reacts beautifully when struck by shockwaves; it runs on the 360's second core along with the audio system. It's a far more dazzling experience than its predecessor all over - the visual style owed a lot to "fireworks and galaxies" apparently. "I spent a rather unproductive few hours looking at pretty pictures on the web!" We'd argue they were quite productive, actually, as would 45,000 other people presumably.

Doing battle

'Reshaping the past' Screenshot extra

Extra lives and bombs are accumulated when you cross different score thresholds, so dying once early on isn't necessarily an issue.

But why is Retro Evolved popular? What's so special about it? Many games do the things it does. Perhaps the difference is that it appeals on a number of levels. One person who thinks so is Leo Tan of PR firm Barrington Harvey, who despite having no association with Microsoft or Bizarre Creations is well known in trade circles for going around telling everyone how great Geometry Wars is, and how he's got the "UK games industry high score" of 970,360. The interesting thing is that he doesn't play it just to lord it over us. "I love the sound, the insanity, the borderline nature of trying to stay alive. It's an assault on the senses. Turn the volume up, the lights down and get an excessive amount of caffeine and chocolate by your side," he says, soundbiting us a little in the process.

When we've calmed him down, he agrees that for others a lot of its appeal is in the way the "creatures" behave. "You only need to see them a couple of times to work it out. After that, it's really as simple as going where there are no bad guys and shooting at where the bad guys are," he says.

That said, for me it's not about defeating recognisable patterns or learning level designs so you can create improbable completion tapes and whack them on Google Video. It's more organic, reflexive. Quite soon you gather how each enemy works, but dealing with them in concert's rarely the same because they move in relation to you and you to them, and they don't spawn the same way on subsequent goes either.

There are letter-shaped purple bastards who chase fast then split into two smaller spinning versions; there are snake-like enemies that twirl around dangerously; others just swarm you without any particular strategy; there are sort-of twirling black holes the bounds of which spit sparks like Catherine wheels. My favourites are the little green ones who chase you while you're heading in the other direction then wimp out when you turn round. "If you shoot them head on they don't duck, only if you shoot slightly to the side of them. It's herding more than shooting," says Tan. The more you play, the more these strategies become innate, and the more you're left to pick up on finer points like that.

'Reshaping the past' Screenshot background

Simply watching the background grid is a great way to hurt your eyes. Better than using a stick.

"It's all very instinctive. It's about dealing with the situation that arises. The more different situations you can deal with, the further you'll go." Or of course you can just play it without having to think too hard.

On that level, it's the epitome of arcade design and deserves to be Live's arcade poster-child; it's rewarding whether or not you're trying to understand it, but more so if you are. The availability of a demo and the competitive nature of Friends list leaderboards in particular fuels both types of fire. "I think that the limited download size, and trial version requirements will really put the pressure on developers to deliver great games with no wastage," says Cakebread, when asked about GW's success and Live Arcade in general, "so with any luck we'll see some absolutely smashing games come out for it in the near future, and they'll be cheap to boot!"

Mission accomplished

If anything though, the reason Geometry Wars is proving so popular is the variety that everyone's fingers help infuse it with. When no two games are utterly the same and everyone's starting from the same point every time, it's impossible to get left too far behind. And thanks to a couple of decades of exposure to the multi-directional move-and-fire "retro" schemes that Geometry Wars "evolved" from, most of us have a solid base and affinity for it.

12.8 million though.

Oh well, at least I know what I'm doing this evening. Crying in the pub.

Geometry Wars: Retro Evolved is available now on Xbox Live Arcade through Xbox 360. It costs 400 "Microsoft points".

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Comments: 1-50 of 77 in total | next 50 »

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Cloudane
02/02/06 @ 08:12
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This game is so beautiful.

Nice article too - 12.8 million though indeed!
OllyJ
02/02/06 @ 08:15
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good article!

how about some more live arcade stuff, reviews, news etc...

it's frustrating having no decent source of news for this stuff and it's a big part of 360!
Pablo2k5
02/02/06 @ 08:21
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Is this good use of the 360 hardware?
This arcade live stuff is nonsense, I can't understand why loads of people are getting excited by the likes of Street Fighter when I've pumped enough 10 pences into the original to fill the royal mint ten times over.
Xerx3s
02/02/06 @ 08:22
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Tripping screenies ftw! :D
mentat [mod]
02/02/06 @ 08:29
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I *hate* those sodding greenies. It's always them that get me.

I'm still only on a lowly 280,000 :(

jlaakso
02/02/06 @ 08:34
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Really: this is one of two reasons I'm at all excited about the 360. The other is Mutant Storm Reloaded. I'm quite the "2D" shooter junkie, even though I'm not at all good at them (still haven't beaten Ikaruga).

Reall cool to see that people are into this kind of play. It's not surprising, to me, it must be all about the accessibility. I did wonder why the 2D shooter died after the 16-bit era. Or rather became a hardcore pursuit instead of being mainstream.
BartonFink
02/02/06 @ 08:35
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Is this good use of the 360 hardware?
This arcade live stuff is nonsense, I can't understand why loads of people are getting excited by the likes of Street Fighter when I've pumped enough 10 pences into the original to fill the royal mint ten times over.


Perhaps because the games are good, fun, enjoyable. I thought that's what gaming was all about. Or am I missing something here?
Edited 1 times, most recently on 02/02/06 @ 08:35
fergal_oc
02/02/06 @ 08:36
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gaming industry high score of just under a million hey? I know what I'm doing in work today :)
freedumb
02/02/06 @ 08:37
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They may well be fun Bartonfink, but its not worth getting a new console for something that could have easily been done last gen.
Edited 1 times, most recently on 02/02/06 @ 08:38
neuroniky
02/02/06 @ 08:40
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This is the only reason I see right now to get an XBox 360. If only Live Arcade could become an indie developer's playground...
BartonFink
02/02/06 @ 08:41
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Yea and there are no other games on the console and all that trollish talk. blah blah.

I got the 360 to play games and that's exactly what I am doing, Live Arcade is a welcome bonus.
Edited 1 times, most recently on 02/02/06 @ 08:41
reality_cheque
02/02/06 @ 08:43
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@Pablo2k5: Have you played it? Because if you haven't then I suggest you try before you claim it as nonsense. It may not be using the X360 to its full capacity, but it's still better than 90% of the games I have played in the last year! In fact I'd actually go as far as to say I enjoy it more than most of the games I have played in the last FIVE years. Not once have I been frustrated by this game.

The reason people are so happy about old/simple games appearing on Live is that:
1) they don't need their snes/megadrive/ps1/saturn/jaguar/whatever plugged in anymore
2) they don't need to head to a dirty nasty arcade full of crackheads to play arcade games and when they get there they don't need a pocket full of change
3) it's a game we know we like, and IT DOESN'T COST £30+.
4) The demos are FREE, which as we all know is the best price something could be (without being paid to download it)
5) You can play a 5 minute blitz while waiting for your girlfriend to finish putting on her makeup. Ever tried that with FFXI? Or any other recent games.

Don't be a hater, be a player!
OllyJ
02/02/06 @ 08:43
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"Is this good use of the 360 hardware?
This arcade live stuff is nonsense, I can't understand why loads of people are getting excited by the likes of Street Fighter when I've pumped enough 10 pences into the original to fill the royal mint ten times over. "

Reason 1: it's not just porting games onto a new console with absolutley no new features, that would indeed be shit, it's adding new depth to classics and new games like GW by giving us leaderbords and multiplayer.

Reason 2: it's getting my missus gaming for which I am very grateful.

Reason 3: it's there if you want it, no ones forcing you and it's just fun, simple values gaming.
reality_cheque
02/02/06 @ 08:45
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@freedumb: Nobody is saying it's worth buying a 360 for. However it is a nice bonus that you CAN'T get last gen, because none of the console companies had a live service at launch let alone launched their own arcade.

So if you own a 360, get this game. If not, wait until you want a 360 for something else, and then get this game. It's simple!
reality_cheque
02/02/06 @ 08:46
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Interesting to note that nobody who has played this has a bad thing to say about it. It's only the people who don't own a 360 who just don't get it.
BartonFink
02/02/06 @ 08:47
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Yup interesting point r_c
Tejstar
02/02/06 @ 08:50
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Great article - wish I had the skills to improve on my 178k high score. :(
RobDonald
02/02/06 @ 09:00
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LOL, Leo manages to pop up everywhere! Guess that's what being a young industry starlet does for you ;)
Wabe
02/02/06 @ 09:03
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Just because it's not using textures or polys doeasn't mean it's not taxing the hardware. With the reacting gravity grid behind and millions of moving particles there's no way this could run on previous gen.

The fact it does all this with zero slowdown and perect collision detection is also fundemental to what makes this game superb to play.
lennon
02/02/06 @ 09:15
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Great game but im rubbish at it :(
blizeH
02/02/06 @ 09:18
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Nah, the Live! Arcade seems like a great idea, and is in some ways similar to the Revolution's idea - it offers games with old school gameplay for low prices, and as someone pointed out, no one's forcing you to buy these games, but they offer a nice little piece of entertainment for something like £4 a time, am i right?
reality_cheque
02/02/06 @ 09:19
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@Lennon: Same here, my top score is only about 180k (and that was a one off that I have no idea how I achieved)

I've got the pacifist award though, trying for that is probably even more fun that playing it normally!
barnard666
02/02/06 @ 09:19
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there does seem to be an overwhelming "2D = simple" vibe coming from people who are yet to play it...
really this is the greatest game on 360 for me, and thats not to say the others aren't good, PGR3 is probably the best racing game on any console right now, Quake IV is only challenged by a few as is COD2, kameo is a worthwhile title too...
xbox live arcade is a piece of genius, when you want to spend ten minutes playing something stupid you just hand over a few pounds and unlock the full version of marble blast or something...

its even possible to just enjoy watching other people play Geo wars, it really is that beautiful...

we had a conversation at work the other day about beautiful games, we didnt get very far, vector games in the arcade due to their vector screens, ikaruga, outrun II, ico and geo wars....
any for any more?
reality_cheque
02/02/06 @ 09:20
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Yeah, 4 quid sounds about right.
Scientist
02/02/06 @ 09:25
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What an excellent surname Cakebread is!
Dizzy
02/02/06 @ 09:28
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I seem to be stuck at 350K :(

GW is more that a game... it is a drug :)
Edited 1 times, most recently on 02/02/06 @ 09:28
DrDamn
02/02/06 @ 09:37
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XBox live arcade games are getting more and more play on my X360, and it's not due to the quality of other games I have for the system, more to the accessability and fun of the live arcade games. Current favorites are Zuma and Geo Wars, but I also have Hearts, Spades and Hexic to play.

They are cheap fun and very well implemented. Who cares if they push the hardware, they are fun - that's the main thing.
a_random_gnome
02/02/06 @ 09:39
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Quite an artsy game...
disc
02/02/06 @ 09:47
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So, was the guy writing a particle system for PGR maybe?

It does look like quite a feast of particles :)
InfiniteFury
02/02/06 @ 09:48
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Another vote for the "game that got my missus gaming" camp and this is always a good thing.

Surely the killer ap for the 360 but I just wish I wasn't so enslaved to Warcraft.
ZeTimbo
02/02/06 @ 09:48
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Dizzy is right: GW is DEFINATELY a drug. And I'm hopelessly addicted.

My personal opinions of what makes GW so good are:

1) It's fast paced, pick-up-n-play gameplay that takes seconds to understand and hours to perfect.

2) It never feels like the game cheats. If you die, it's because you missed that annoying purple bastard, one of the blue diamonds sneakily warped in behind you or you got stuck in a snake ambush!

3) Beating your highscore is ALWAYS atainable. You can always almost taste it...

4) It's satisfying watching yourself move up the leaderboard of a game that you know takes hours of practice and buckets of skill.

5) There's no adrenalin rush quite like the one you get when the screen is full of baddies, you have one life left and you don't want to use a SMART bomb. Fighting your way from one shit-storm to another really gets the blood pumping!

Current highscore? Somewhere around 544,000.

Last acheivement? Survived 250,000.

And what's bringing me back? The fact that I KNOW I can survive for longer and by doing so will improve my highscore.

If Microsoft get more games like this on Live Arcade they're definately going to have a winner. And, like many of you I'm sure, Bejeweled 2 has pulled my g/f away from the PC and onto consoles for the first time. Which, I'm guessing, is what they wanted. Mission accomplished.
Concept
02/02/06 @ 09:49
#32
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Best game on the system so far for me. Not bad when you consider how good PGR3 and Condemned are.
ZeTimbo
02/02/06 @ 10:07
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@Truk: Me too. Using Firefox 1.5 and it's gradually sucking the life out of it.
InfiniteFury
02/02/06 @ 10:09
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Quest question for EG - what score would you give this?
Eighthours
02/02/06 @ 10:11
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Is this good use of the 360 hardware?
This arcade live stuff is nonsense


Congratulations, you're actually the first person I've ever seen be negative about LIVE Arcade. You should win a medal for extreme dumbness.
disc
02/02/06 @ 10:15
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So is this the proof everyone needed to realize that simple games can be more fun? Buying the cool new Xbox 360 for all the snazzy NEXTGEN games and ending up playing a shooter on speed, a good shooter on speed though.

Love that irony.
InfiniteFury
02/02/06 @ 10:19
#37
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I am desperate for more people to compete against in this game. Please feel free to either post your GT or send an FR to mine: InfiniteFury

I've hit about 390,000k and want some numbers to aim for.

Edit - actually disc, it's called the best of both worlds.
Edited 1 times, most recently on 02/02/06 @ 10:20
Scientist
02/02/06 @ 10:20
#38
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No one's mentioned the Revolution yet. I can see myself playing classic NES and SNES games instead of Mario Party 8.
Which is no bad thing.
Furbs
02/02/06 @ 10:21
#39
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Way to read the comments above disc...

Arganoid
02/02/06 @ 10:29
#40
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Spheres of Chaos did this kind of thing years ago ;)
http://www.spheresofchaos.com/
Concept
02/02/06 @ 10:32
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FluffyTucker - Retro Evolved is probably a better demonstration of the 360 through HDTV than the rest of the games out there (bar Kameo perhaps).

Gob smacking. Bizarre need to create an extended version that lets you use soundtracks on the HD which the types of enemies and formations of enemies react to. You know, like a 2D hyper-concentrated shoot'em'up version of Rez. ;)
tonynibbles
02/02/06 @ 10:40
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I thought it was a Fantavision screenshot on the homepage at a very first glance. Man - if this game is anywhere near as good as that game (I still love that game) it is gonna be pretty darn good..
Tommo
02/02/06 @ 10:41
#43
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Excellent article Eurogamer, more like these please. :)

"There are letter-shaped purple bastards who chase fast then split into two smaller spinning versions; "
^^ Ah ha, popular misconception. Hit them the right way and three little ones come out. Which leads me to believe there are actually 'four' of them in a big one, and when you hit it, it can kill one of the little ones (or more often two of them), causing the others to split up from each other.
02/02/06 @ 10:45
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my high score is just shy of a million.
reality_cheque
02/02/06 @ 10:46
#45
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My GT is Exalts, for anyone who wishes to see evidence of my utter crapness at this game on their friends list :)

I'll also lose to you at NFS:MW and Quake if the opportunity arrives...
ZeTimbo
02/02/06 @ 10:47
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*Is looking forward to Tommo's thesis "The Evolution of GW Baddies"*
Edited 1 times, most recently on 02/02/06 @ 10:47
Murbal
02/02/06 @ 10:58
#47
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Probably one game that would convince me to get a a 360 (and a BB connection of course!) at the moment! Hearing so many good things about it.
smelly
02/02/06 @ 11:00
#48
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Is this good use of the 360 hardware?


Is it fun? Is it a good game? Is the 360 designed to play games? Then I'd say YES, it IS a good use of the 360 hardware.

Or would you rather boring crap which looks pretty?

OllyJ
02/02/06 @ 11:06
#49
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my tag is Goatmaster12


feel free to get me on your GW score list (and bump my rep up too if you want...:D)

totally agree about 360 having the best of both worlds, it's not like I sit there and only play retro games, why only today I've been getting thouroughly destroyed by the veteran AI on COD2!

Reality: what is Q4 multiplayer like? I'm tempted to get it on 360, basically I'm maybe taking RR6 back and exchanging it for something else, quite fancy Q4 if the multiplayer is good. there is a thread in the forum you can reply instead of me hijacking this one.

cheers
reality_cheque
02/02/06 @ 11:07
#50
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@smelly: Even boring crap would have a hard job being prettier than when your guns make the screen ripple :D

*wishes he had a 360 for work so he could play GW:RE right now*

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