PSP: Station X

The quirky PSP games at TGS.

For a very long time, it was PlayStation Importable. Then, £179.99 and September 1st later, we realised it was PlayStation Portable instead - as the release schedule groaned under the weight of games we already owned and stuff we expected to buy on other formats. We want new games. What's the point of spending all that money if we're just being taxed for the option of taking our normal console toys out of the house?

What we want - and what portable games consoles have always been good at giving us - are bizarre and inventive little games that stand out from the crowd. Wario Ware, Ouendan, Yoshi Universal Gravitation - that kind of thing. Of course, on the PSP the problem of coming up with them is amplified because the games have to stand out from Burnout This and Gran That, not just the Mario Brothers and every other 2D sprite-based thingy. But even so, these PSP games we want must exist. We must find them. We must. Because, well, otherwise all that'll be left will be ports of FIFA and Gran Turismo. We don't know about you, but we don't want to live in a world ruled by Grans.

Hurrah then, because - as you've probably guessed by now in spite of our Houdini-esque subterfuge - there was evidence of some at the Tokyo Game Show this past week. And we're not just talking about Katamari Damacy, because you're already well versed in that (and you're going to be suitably versed in the PSP version front when we get around to writing up our TGS impressions), and we're not talking about TalkMan either (because Yoshi Yamamoto did plenty of talking already). We're talking about things like Karakuri and LocoRoco, about Byte Hell 2000 and Key of Heaven; about things even we hadn't heard of when we stumbled groggily out of Narita airport this time last week.

'PSP: Station X' Screenshot locoroco

We're all so happy!

Loco Roco first. It's odd that we should mention Yoshi Universal Gravitation earlier because this calls that to mind. The idea is to help a little orange blob through a colourful platform-style level. The twist (almost literally) is that you do this by tilting the level 45 degrees left or right using the shoulder buttons, and hitting both shoulders together to jump.

Along the way you have to navigate spikes, which kill one blob for each spike, as well as platforms that swing this way and that based on where the level's tilting, and other obstacles including a cog-like system that connects a tunnel to precarious platforms over spike-pits. To complicate matters, you have to split the blob into smaller blobs or combine it into a larger one in order to complete certain puzzles. When the blobs can become separated, you're forced to try and keep them all "alive" in different positions, and each small blob has less "health" when it's cut from the whole. The closest comparison we can think of is Mercury - itself a unique and interesting PSP title - except played from a side-on, 2D perspective using the, er, shoulder buttons.

Loco Roco's already causing a bit of excitement among the specialist press (that's what the bastards call us) and should be out in Japan toward the end of the year. The fascination is the mixture of (relatively) obscure control system, old-school platform and puzzle game designs (plural), and the saccharine-sweet visuals.

'PSP: Station X' Screenshot karakuri

Use them like a bridge!

Karakuri (or Tokobots), meanwhile, may not be quite so sickly sweet, but it does have elements of sweetness about it. Also due by the end of the year it is, as you may recall, one of Tecmo's handheld projects (the others including that wonderfully pornographic DS gambling game, which we definitely did not buy earlier this week in Akihabara for 4380 yen - except we did), but surprisingly it's neither beat-'em-up nor sex show. Instead it's a sort of puzzly 3D platformer. You play a small chap surrounded by six little robots (Karakuri, presumably), and in addition to the usual analogue movement and jump controls, you also have the option to form your little friends into a line - either behind you, in two ranks of three on either side of you, or in a circle around you.

Each formation has particular applications - usually accessed by holding the right shoulder and hitting a face button. If a platform's too high to reach, you can use the single-file line option to swing your little chums up above your head and then climb them like a ladder. Or you can swing from them, using them like a rope. If you need to push a block you can form them around you. If you have an urgent need to butt-stomp an enemy (hurrah!), you can go for that formation and then hit the action button in mid-air. Similarly, you can twirl round with three on each side, or swing them all over your head like a sort of organic mallet. And we're all about organic mallets here at Eurogamer.

'PSP: Station X' Screenshot bytehell2000

That's Byte Hell. The Loco Roco pod was behind it, hence logo confusion. Confusion reigned, frankly.

Then there's Byte Hell 2000. There's a tendency for Westerners to refer lazily to the "bonkers Japanese" when faced with things like Byte Hell, but when you play it you can kind of understand the behaviour. From what we can gather, it's a collection of 2D, retro-styled mini-games set to the sound of some bizarrely stirring piano music. And gathering that has been a bit like trying to find firewood in outer space; even deciphering the name from the upside-down-and-back-to-front writing on the TGS pod involved us calling in Japanophile friends on several continents.

The games themselves are almost insultingly simple but peculiarly addictive. In one, a woman places a block of wood on a tree stump and you have to hit X quickly to chop it. She does this repeatedly. You hit X a lot. It counts every chopped block. Then she puts a bunny on the block and you hit X. Game Over. 9 blocks chopped. So you start again, trying to avoid chopping the bunny, but get caught out by a different coloured bunny. Then some other woodland animal. Why is this fun? Then there's the baseball game. The ball gets whacked out to roughly where you're standing in the diamond and you move into its path to catch it, and hit X to chuck it to first base. Sometimes you have to dive for it. Again, counting. Again, if you miss (three times) you're out. Another game involves judging when to brake as you're propelled along a clifftop so that you'll stop as close to the edge as possible and not fall off - hanging in the air Wile E Coyote style and then plummeting to your doom.

It's all incredibly simple, put together in a graphical style reminiscent, appropriately enough, of Nintendo's Wario Ware. Even the main characters bear a striking resemblance to Mario and Luigi - and we dare say the main play modes probably aren't as straightforward as this. Or are they? Frankly, we have no idea - but we're keeping an eye on Byte Hell 2000 because it's clearly, er, bonkers Japanese. Out in Japan this December.

Elsewhere we had the chance to take our first look at Key of Heaven, an internally developed action-role-playing game from Sony. We'll be writing more on this soon, but to give you a brief idea: you collect fighting moves and then stitch them together on "Bugei scrolls". Then, when you're roaming the land, you just call them into play and watch the complicated carnage unfold. The trick seems to be avoiding taking hits while you're at it. Could be interesting. One game we're not sure about, however, is Namco's Portable Resort. Originally mentioned some time ago at PlayStation Meeting, it's a kind of ambient relaxation thing; the idea being to spend time on an island (nothing like Lost, sadly) strumming the ukulele (literally - holding the PSP screen-outward and thumbing the analogue nub) and soaking up the sun. It has a whole day and night cycle and Namco perplexingly envisages you leaving it turned on while you sit around at your desk or in bed.

'PSP: Station X' Screenshot everyextend

Music X Shooting. We X Mizuguchi.

Finally, we'd like to tell you a few things about Tetsuya Mizuguchi and Q Entertainment's latest, Every Extend Extra, but we actually needn't bother, because you can already download the full PC game, upon which it's based, and play it for yourself. (Just plug the words "Every Extend" into Google - it's about 10MB and should be available from various sources.) For those of you who might not be able to do that, the theme is "Music X Shooting" (much as Lumines was "Music X Puzzle") and it qualifies more for comparison to Rez than anything else in Mizuguchi's canon of work to date. Speaking of Mizuguchi, it's worth reiterating that he mentioned Lumines 2 in a recent online chat. Not that he needs any more publicity.

It's good to see he's still beavering away on the PSP though - and it's good to see so much PSP support at TGS. With any luck, it won't matter whether or not that PSP stamped "March 2005" we saw in Akihabara earlier was a 1.5 or not after all.

Wish us luck though, eh?

Comments (32) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • myiagros #1 6 years ago

    Loco Roco, Every Extend Extra, Karakuri and Talkman are staraight onto my games to import list.
  • OrokuSaki #2 6 years ago

    Wtf ? my posts removed just because I dare to dislike a sony product, but ooooh no EG isn't a site with a distinct bias towards Sony...nah course not.
  • tengu #3 6 years ago

    No, your post was removed because it was the same trolling crap you post in every PSP thread petay. Do you need to be banned again THAT badly?
  • UncleLou #4 6 years ago

    one of Tecmo's handheld projects (the others including that wonderfully pornographic DS gambling game, which we definitely did not buy earlier this week in Akihabara for 4380 yen - except we did),

    Heh! :)
  • zErOb_cOOl #5 6 years ago

    How many people go under more than one handle/alias on this site?! Twats. Sorry, but twats.
  • Hog-lumps #6 6 years ago

    one of Tecmo's handheld projects (the others including that wonderfully pornographic DS gambling game, which we definitely did not buy earlier this week in Akihabara for 4380 yen - except we did)

    Umm, will this be reviewed? :p
  • OrokuSaki #7 6 years ago

    Tengu why should I conform to what you beleive for 'fear' of being banned, not my style, zErOb I dont use more then one handle/alias on this site, I just have to keep getting new ones because I get banned for saying I don't like certain Psp games.
  • Hog-lumps #8 6 years ago

    because I get banned for saying I don't like certain Psp games.

    I don't think that's why you keep getting banned petay.........
  • Tomo #9 6 years ago

    I like the sound of Karakuri. Pikmin on the PSP? Get in. The other's sound a bit too Flash-minigame to me, but anyway. It's good to see.
  • OrokuSaki #10 6 years ago

    "I don't think that's why you keep getting banned petay........."

    Well I don't get it, I don't swear (unless in retaliation to swearing) I am not overly offencive or nasty to ppl (unless in retaliation to that kind of attitude) All I do is put the Psp down alot.
  • Teeth #11 6 years ago

    Take it from Disney, pete my boy... If you can't say anything nice, don't say anything at all.
  • rauper Verified Managing Director, Eurogamer Network #12 6 years ago

    You keep getting banned because you are behaving like a moron
  • erictheking #13 6 years ago

    any chance of a TGS games of X360 article..........there must have been some on show!?!?
  • Teeth #14 6 years ago

    For fuck's sake, you guys.

    Did you not see the TRACT of 360 screenshots that got posted to the screenshots section?

    THE TRACT?
  • OrokuSaki #15 6 years ago

    " You keep getting banned because you are behaving like a moron"

    Yeh ok then, not really bothered if my views make me a moron in your opinion rauper. Try putting a full stop at the end of your sentence next time maybe.
  • Milk #16 6 years ago

    Cheers EG, nice article...
  • Teeth #17 6 years ago

    "Yeh ok then, not really bothered if my views make me a moron in your opinion rauper. Try putting a full stop at the end of your sentence next time maybe."

    Why aren't you bothered? He's the one banning you. Also you might want to look to your own spelling, which in general is atrocious, before you start criticising other people's use of the full stop.
  • OrokuSaki #18 6 years ago

    "Last person you want to insult pete :)"

    He's not a God you know! Sheesh....
  • tengu #19 6 years ago

    "He's not a God you know! Sheesh...."

    Heh heh... He is on this site :)
  • sir_tripod #20 6 years ago

    There'll be Sony fanbois going "Ooh, they're great. I really want to play these." Strangely enough, Nintendo have had some way-out games for years but have been labelled as stupid, kiddy crap because of the badge.

    The fact is that if you put a Sony badge on a turd, it would sell.
  • marilena #21 6 years ago

    I didn't know there were so many original games on the PSP. I always considered it the platform of the Gran Turismos and FIFAs of the world, to be honest. Interesting article.
  • Cloudane #22 6 years ago

    I have noticed a similar trend with my PSP lately, please read:

    The games that were available on the Japanese Launch (6 games in total), which were Armored Core, Lumines, Minna No Golf (Everybody's Golf/Hot Shots Golf), Ridge Racer, Vampire Chronicle (Darkstalkers Chronicle) and the usual Mah-Jong game, plus Metal Gear Ac!d following after a week within the Launch window.

    In comparison to the US Launch in late March, the games that kicked the PSP off were the following: Gretzky NHL, NBA, NFSU: Rivals, NFL Street Unleashed, Spider-Man 2, Tiger Woods PGA Tour, THUG2: Remix, Twisted Metal: Head-On, Untold Legends, World Tour Soccer and the wonderful WipEout Pure.

    Does the US Launch games like very dull in comparison (except from WipEout) to you? No wonder I find myself importing games from Japan much, much more these days as everything seems to contain fun and entertainment - I do not want American-ied related games that are either sport games or the usual other dull-fests (Tony Hawk's, Twisted Metal and Untold Legends spring to mind).

    The 'latest' games that are available from the US - Midnight Club 3, Dead To Rights and Coded Arms - can it get anymore genetic than this?

    So you know why I and many others are very happy with these (rare) articles that appear on the Eurogamer front page. Speaking of Japanese games - PES: Ubiquitous Evolution is a wonderful game that works very well on the PSP, considering I was sceptical about the controls layout.

    Good news all the same for PSP owners!
  • Derblington #23 6 years ago

    Coded Arms is a Jap game, but good try.
  • lemonfist #24 6 years ago

    Every Extend is probably the best freeware game ever. Get it.
  • justMe #25 6 years ago

    Shame I won't be buying a PSP any time soon, I would love to play Every Extend Extra...
  • Mashum #26 6 years ago

    There are some screens from Every Extend Extra PSP here...

    http://media.ps2.gamespy.com/media/771/771962/imgs_1.ht ml

    ...looks like they have beefed up the game a bit with some crazy teeth, what look like flying pigs (maybe) and a max-chain meter.
  • SirScratchalot #27 6 years ago

    Wait?
    Is that THE Every Extend?
    If so I can confidently say that it will be excellent whatever platform it is on next.
    Ace.
  • Mashum #28 6 years ago

    re: rdexter - The Rising Sun flag is the Japanese naval ensign, the swastika was more specifically the emblem of the Nazi party under Hitler. I can't imagine anyone who fought or lived in the far east 60 odd years ago would be fond of the Rising Sun flag but it doesn't represent the kind of evil philosophy that the swastika does.
  • ProfessorLesser #29 6 years ago

    Sir_tripod makes a good point.

    People would do well to listen to him. This is about the most pressing issue in the market atm, I feel. And I don't mean from a corporate stand-point.
  • Derblington #30 6 years ago

    It's not true Prof - the fact they've just cut their workforce because they're losing money in every division except the PS proves that SONY as a badge sells fuck all. It's the PS brand that does it, and for good reason.
  • ProfessorLesser #31 6 years ago

    Wait... I did say I don't mean from a corporate stand-point, didn't I? :-)
  • brombeer #32 6 years ago

    The more I play with it, the more displeasing the PSP is to me. The design is utter rubbish. Why does it have to have a shiny casing? Everything is visible on the damn thing including the scratches I made wiping all the fingerprint, dust and whatnot from it. It is supposed to be transportable. Well, it isn't. It's too big for the pocket and too fragile to put it, frankly, anywhere. Its design is simply not thought out like the DS. I never made that clean! I can put that safely away! I've had it with the PSP. Anyone who hasn't bought one, be warned. Yes, it's a portable console. But only for indoors.
  • bootsy_NL_30 #33 6 years ago

  • OrokuSaki #34 6 years ago

    Tengu you smelly lil kiss ass monkey f***er, Its a kiddies toy site. If you beleive that rauper is a god it just goes to show how much you suck.You suck like boy george on speed son. Good luck to you fools, I've found a proper games site now that doesn't need to steel last weeks news from others and that doesn't kiss Sony's ass so hard that ken can hardly sit down anymore! F U ALL.
  • tengu #35 6 years ago

    Oh look! All of Orokusaki's posts have disappeared. I guess he's been banned... again.

    Guess now he has no choice about coming back lol.
    Edited by 1 at 25/09/05 @ 20:24
  • Teeth #36 6 years ago

    I'll believe he's going when... no wait, I doubt he'll ever leave willingly. We're doomed. And cursed!
  • mattius30 #37 6 years ago

    Just out of curiousity, has anyone had a perfect screen PSP that has suddenly developed a stuck pixel?
  • tengu #38 6 years ago

    Yeah, mine did that. It was perfect when I got it, then about two hours later BAM, stuck pixel. Still there after a month, I guess it has squatters rights now or something.