EA claims 1.7m active Star Wars: The Old Republic subscribers
Plus, Battlefield 3 and FIFA 12 both pass the 10m mark.
Star Wars: The Old Republic currently has 1.7 million active subscribers, publisher EA has announced.
What's more, it's sold through two million copies of the BioWare-developed MMO in a little over a month.
EA's quarterly financial report, out today, also offered updated sales figures for a handful of other recent releases. Both Battlefield 3 and FIFA 12 have passed the 10 million mark, while Madden NFL has racked up five million.
Its Origin store seems to be doing brisk business too. It now has 9.3 million registered customers and has generated more than $100 million revenue since its launch in June last year.
Overall, the publisher reported a sturdy set of numbers for the three months ending 31st December.
"We recorded our highest operating cash flow in 31 quarters and grew segment share in both Europe and North America," said CFO Eric Brown, Chief Financial Officer.
"Third quarter non-GAAP digital revenue grew 79 per cent year-over year, and we achieved our goal of generating over $1 billion in non-GAAP digital revenue on a trailing-12-month basis."
It once again claimed to be the number one publisher "by segment share in Western markets", with its slice of the pie growing by three per cent to 20 per cent in Europe and by one per cent to 17 per cent in North America.
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Comments (37) Latest comment 3 weeks ago
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Not saying the game is doing badly, just that this sort of corporate PR has to be read carefully.
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Just saying.
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Well, without knowing the exact numbers, most servers are at "Standard" or "Heavy" populations almost all the day. Chat channels are busy, planet populations are high.
At 3am the other day, my European server have well over a hundred people on the fleet (equivalent to Stormwind in WoW).
It's doing perfectly well, and I know quite a few people who have ditched wow to play TOR because they're sick and tired of Azeroth.
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I didn't subscribe after the first month :S
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A lot of the reasons WoW had 1.7 million after six months was simply because they ran out of servers for players / physical copies of the game to sell!
Also WoW was increasing constantly in those months. Let's wait and see if Star Wars increases subscribers consistently over the next six months too.
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This is from a fan of the game by the way. I really enjoy it. I would like to see more players around though.
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In addition to that, the arguable alternative to questing for leveling, flashpoints, are excruciatingly difficult to find groups for after the first three or four. I've no wish to go back to WoW, but this won't hold my attention. Guild Wars 2 for me. The genre needs massive reinvention and that's as fine a start as I can see.
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I was fairly disappointed by it and unsubscribed on Jan 16th.
I wish them the best of luck, but 5 load screens to get from one planet to another, with long runs in between, lack of an autogrouping system and a bug that rendered party chat unusable unless you reloaded the game made it a bit of a no go for me.
Plus, dear god, the Jedi story got fairly dull. I don't think this game was written or designed by the same Bioware that did the first KOTOR game. If it was them, then they dropped the ball.
Maybe I'll go back in a few months, see if things have improved.
It's Star Wars, I want to love the game experience and lavish dozens of hours of my time on it.
As it is, the only two MMO's in existence that have managed that are Everquest and WOW. I still play WOW, and now EQ is going F2P, I'll pop back there for a day or two to check out the scenery.
Can't say the same for Swtor.
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On a related note, this whole "80-200 million" budget is overemphasized: most of it went towards voice actors (which nearly everyone skips anyways) and the salaries of the people who worked on the game. This is a FREE game engine so there were no licensing fees even!
It boggles my mind how a game of such scale could turn out to be as run-of-the-mills and buggy as it has.....
Now bring on Guild Wars 2 - the true next gen mom (i hope....)
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TOR is gripping at first but after reaching lvl 44 it felt like work to grind my way to 50 and i didn't want to pay for that grind...
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What an utterly ridiculous comment to make. It's pure ignorant fanboy concentrated into eleven words.
And, as know you to be someone who isn't especially ignorant and only lightly fanboyish I expect you know this.
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I bet if you asked most people that play SwToR today if they were interested in playing an MMO pre-WoW most of them would reply "play a what?"
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I still have the game on my pc but unsubbed, the bugs and framerate problems render it unplayable and of my once 200+ guild only 45 are still playing.
The game plays far too much like a single player experience, sure there are instances but these feel detached from the gameplay and pvp is an hilarious joke, just watch a few vids!
I'm no WoW fanboy (gave it up years ago) but WoW had something this does not, and that's a sense of community, at the moment SWTOR is lost in space and the powers that be need to seriously rethink the future, here's hoping that at the guild leader meetings extravaganza some of them have the balls to stand up to EA and not just drip saliva on the carpet!
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When a CEO makes gets up to tale to his the board, the markets and his investors, he does not make 'claims'. He states facts as presented to him by his VPs of finance and relevant departments. Claims would imply some sort of doubt, something that isn't actually a fact. Where the company to get up and present its EOQ figures, and get them wrong, well, the markets don't really like that.
Your choice of words over bioware is fascinating.
As for SW:TOR fans, i'd always advise caution. This will not shut up anyone that hates the game. They will either accuse EA of lying (!) or say 'watit and see'.
I made the same bold claims after WAR launched. Look how that turned out.
I am still enjoying the game though, almost 100 hours played on my sith juggernaut, still only level 42. Looking forward to working on the true end game, the legacy system, and rolling out my entire family!
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WoW didn't launch worldwide however and even tried to shut out European people when it launched in 2004 to avoid being flooded by too many new players (European Credit Cards were not working at first + you had to register with an US or Australian address).
Afterwards they even pulled / didn't restock the game for a while in shops so they could catch up with players.
WoW in the first 6 months was no fun and my first char got more or less to 60 with rested XP as we got that as compensation for servers being down / crashing all the time.
Also got around 2 weeks in free play time as compensation as well.
They were simply overwhelmed by the amount of players which they hadn't suspected beforehand.
TOR did launch worldwide with enough ressources apart from those queues which were nothing compared to WoW's launch.
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Im still subbed, but with only 15 levels left to go to reach the cap and the story wrapping up, who knows whats going to happen after another month?
I think there are going to be a lot of players in the same boat.
The type of story-driven player the game attracts isn't really interested in "end game grinding".
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Anyway the bugs didn't bother me that much, just the hollow experience, i also didn't play past the 30 days and no i haven't gone back to WoW.
At first SWToR was "ooh new shiny" but a few weeks you look back and think "this really isn't that great, and it really isn't worth a monthly fee". Just my opinion.
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In fariness to darkmorgado, i doubt EA would be keen on paying him. He's fond of SW:TOR, but he's torn ME a new asshole...
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Chairman Yang: If you are going to call the figure "misleading", you should have something to back it up with. The text below is from the transcript of the investor conference call:
"Let me offer some metrics on purchase and subscription that will help you understand this business. As John stated, we have sold through two million units of the game (SWTOR) since December.
We currently have a little over 1.7 million active subscribers. The rest have either not started playing yet or have opted out."
Most reasonable interpretations of the above would make it tough to see it as "1,7 million subs soon after launch" (that would also require there to be 300 000 sold-through games that were never used).
Note that they say that "Star Wars®: The Old Republic™ has generated 1.7 million active subscribers and sold through more than 2 million units in a little over one month." SWTOR launched on Dec 20. If the figures were for Dec 31, it would be pure lying to give sales figures "for a little over one month".
You can find the above here:
http:// investor.ea.com/common/download/download.cfm?companyid=ERTS& fileid=539144&filekey=d895626f-e715-4f00-bd50-31bf095027fd&f ilename=Q3_Script_-_20_2112_1251pm.pdf
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As stated above, I do hope that the trolls choke on their own bile. I hate trolls and haters.
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Well, I hate that "Fish Food" icecream you make!
Mind you, it beats Heston's mustard ice cream. I thought "Hmmm. mustard ice cream. Must be more to it." There isn't, it's mustard in vanilla ice cream and it's not pleasant.
Hnnnnnnnnn.
Also, Hagen Daas sold 12% more units in my local Tecsos than your particular brand of ice cream, mainly because I bought it to cheer myself up after a particuarly violent - and unproductive - SWTOR levelling session. Sust.
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Also, cookie dough chocolate chip is where it´s at. There.
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"Dijon Pickle Dream" you say?
Colour my balls purple, I'm intrigued!
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Do you need a supplier?