ModNation Racers Vita dev "looking at" online head-to-head patch
But claims mode was barely used in PSP version.
ModNation Racers: Road Trip studio Sony San Diego is "looking at" adding an online head-to-head mode to the game following fan outcry at news the game will ship without one.
Game director Erich Waas took to the comments thread on the original PlayStation Blog post that fueled the controversy yesterday, offering further explanation as to why his team had decided not to include online head-to-head play.
Waas argued that the percentage of gamers who used the head-to-head mode in the PSP version of the game was in single digits, hence the decision to cut it.
"It's great to see people passionate about ModNation Racers: Road Trip," he wrote.
"As a gamer, if I saw a game I was looking forward to playing didn't have a feature I wanted, I'd be bummed too.
"I didn't expect everyone to read the blog and agree with me or for the blog to smooth over strong feelings on the matter. My intent was to explain the position the development team took when designing the feature set.
"A couple of you have mentioned that MNR PSP had online play and this is of course true," he continued. "But part of the decision to not include MNR:RT at launch was that the percentage of MNR PSP gamers who played online. The percentage was in the single digits.
"I imagine if we said MNR PSP didn't have online head-to-head prior to its launch, the reaction would be the same. But in the end, not many actually played online head-to-head."
Waas then added that Sony San Diego is looking at adding in online head-to-head play via a post-launch patch.
"All this said, the development team is looking at online head-to-head in a patch. This wouldn't be available day-1 of the PlayStation Vita launch but it is indeed something being researched as I type this."
An additional post from Waas suggested that the decision to leave the mode out was also a result of a tight development schedule.
"Our choice for the launch was more about what features the team could implement within the development schedule and what online usage patterns we'd seen with our own MNR PSP title as well as other games to date.
"It's not that we don't think head-to-head is a good feature - we do! We felt that the asynchronous features would be used by a bigger portion of the game's demographic."
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Comments (18) Latest comment 4 months ago
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Although I wonder if the damage is already done and people have lost faith in them as developers for making such a huge over sight. This was a potential day one game for me until I heard it wasn't going to have online multiplayer.
But, if they do add it then it will likely be a game I pick up within the months after purchasing my shiny Vita. Fingers crossed for now.
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I think it's fairly obvious online play was left out because they wanted to get it out of the door for launch day. Patching an online mode really can't be that difficult. Lots of games have done that this gen. Tekken 6 is just one game that springs to mind and it only used a minimal 16mb of HDD space.
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In fact, I believe this is just damage limitation and that no such patch will ever be forthcoming.
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I think even the Pope rolled his eyes to heaven.
I'll buy it when the patch is out.
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The other downside of the PSP version was that track creation only allowed either a basic oval or u-shape, making the desire to publish and play online somewhat less appealing than the Playstation 3 version, where most people play their own and others creations.
Provided the graphics are clean enough on the PSV to allow users to easily make last minute adjustments and the controls are responsive enough for the frame-rate, and comfortable enough to do all the techniques simultaneously, shield or weapon, with super hop or boosted powerslide, without crashing because of one unforeseen pixel turning into an obstacle out of nowhere then people will play it and love the online.
edit: typo
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They probably had a lower development budget in order to offset potentially low sales, so it's totally understandable that the first thing to go might be a feature that 90%+ of the previous games buyers never used.
Ideally a studio won't limit themselves based on low expectations, especially at launch where you really need to sell the system and make people want to buy a Vita, but the previous games were just modestly successful, so they probably made the right decision.
I know alot of people here are disappointed and now will not buy the game, but honestly speaking, Eurogamer readers are a vocal minority, as are online gamers in general.
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Selling dumbed-down PSPs with no online doesn't help the figures go up either.
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PSN doesn't really like CFW.
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Getting online MP working isn't easy (just ask Konami!)
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Will buy when cheap
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The issue comes about when you lie about why you're not including it, and pretending it's because you have other "innovative" features like ghosts and leaderboards instead.
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I think marketing people often suffer from false hubris... Thinking the customer is too stupid to see through even the most transparent lies.
Sure later on in a platform's life there'll be a fair amount of more casual consumers you can try to con... But trying to pull the wool over the eyes of launch day consumers is pretty dumb.
They should probably commit to the patch asap... Otherwise they risk this sticking in people's memories.
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I hope they go ahead and include it in a patch.
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SHIT, SHIT, SHIT.
Of course a flagship launch title, which Sony might hope will demonstrate the console's best features, should include online play.
It's a BLOODY HANDHELD - YOU HAVE TO BUY ANOTHER HANDHELD TO PLAY WITH 2 PLAYERS LOCALLY.
Get a clue. Fools.