Garriott's Ultimate RPG could become Ultima Online 2
Even without EA's consent it's "clearly" a spiritual successor.
The Ultimate RPG that Richard Garriott is making could, literally, become Ultima Online 2.
The estranged Ultima Online creator told Eurogamer he was talking to Electronic Arts "even now" about working together again.
"Sure," answered Garriott, when asked whether Ultimate RPG could become UO2. "Yeah - theoretically that would be possible.
"We've actually talked to Electronic Arts about [Garriott leading Ultima Online again]. I would love to have access to the Ultima property. We've had discussions at very high levels with Electronic Arts about access to the property.
"We're in discussions with Electronic Arts even now about a possible marketing and distribution relationships and things of this nature.
"I have a great fondness for Electronic Arts - I still think they're one of the best, most powerful and competent sales and marketing and distribution companies in the business."
But Garriott's enthusiasm is matched only in part by EA.
"Electronic Arts is a big company," he said. "There are some parts of the organisation that would love and embrace and clearly understand the logic of 'wouldn't it be great to work together on an Ultima'.
"And then there are other parts of the organisation who - I'm actually not sure where the resistance comes from, but it must be people who either have their own ideas about where the product should go, or have their own ideas about whether or nor I should be involved in it. And I don't know where the counter-forces come from.
"So far we've not put a deal together, but of course, yeah, I would be very open to it."
Regardless of whether an EA deal is struck, Garriott said Ultimate RPG will "clearly" be a spiritual successor to Ultima Online.
"What essentially makes an Ultima an Ultima is the principles of design," Garriott explained. "And I'm very confident that when players sit down with this new world they will very quickly recognise that, whether or not we end up doing any deal with Electronic Arts.
"This is clearly the spiritual successor of the Ultima series."
Richard Garriott, creator, Ultima series
"This is clearly the spiritual successor of the Ultima series," he said.
A successor, but not a sequel - Garriott is keen for the setting to move on.
"If you look back at Ultimas 1, 2, 3 - they weren't related to the rest [of the games]. Five of the later six games were all in literally the exact same world with the exact same characters and cities," he recalled.
"I actually think it's time to move on from that regardless, so even if we were to have access to the properties of my historical work, I don't think I would change my current plans. I'm very confident of the current plans as the right way to evolve my creation, regardless."
That setting will still be fantasy, although Garriott's understanding of fantasy spans science fiction as well as pointy-eared elves.
"Throughout my career I've constantly been told by publishers around me, by sales and marketing around me, when they believe fantasy versus science fiction versus modern was alive or dead," he recalled.
"When we first became a part of EA, I remember them telling that, 'Richard, you better give up on all this fantasy stuff because no adult male wants to run around dressed as a man in tights. You really need to abandon that and do something more like The Matrix. That's the only possible way there's going to be success in this genre.'
"What I'm doing with the new world is I'm letting the story define the setting," he explained.
"It's really not exactly traditional in any particular way. I'm also not trying to be nearly as wildly unique as we attempted with our first tries on Tabula Rasa, which were so unique - which is one of the reasons I don't believe people got it early on.
"It is a world that is not Lord of the Rings, it is not Harry Potter, it's not Narnia, but a unique fantasy environment."
Richard Garriott
"I'm trying to be very cognisant with visual iconography that people can relate to instantly. I'm also trying to tune it to make sure that it is truly a unique property, which means it is a world that is not Lord of the Rings, it is not Harry Potter, it's not Narnia, but a unique fantasy environment."
The evolution of setting from Ultima Online to Ultmate RPG doesn't necessarily mean 3D. Ultima Online's isometric presentation will likely be preserved, Garriott revealed.
"We're going to be building it in tools that would give us the option to go either way [3D or isometric]. But our current assumption is it would be isometric," he said.
"All the tools we've been building to date, all the world building - they assume that it's isometric. But feasibly that decision could evolve, but pretty quickly that will be set in stone in a way that you can't change and presumably isometric."
Richard Garriott's Ultimate RPG will be free to play, quick to access and straddle today's biggest platforms.
"We are platform agnostic," Garriott explained. "We will do social media, we will do downloadable executable, we will do web browser and we will do mobile, iPhone, iPad, Android.
"Our intention is to do the same game across all those. I don't want to do the game where it plays on everything except your iPhone and we'll do some miniature trading game or some hamstrung version. That's not my interest."
Garriott doesn't want Ultimate RPG to be another FarmVille. But he is "fascinated" at how Facebook has made games about running a virtual businesses, like a farm, popular. The freedom to pursue life solely as blacksmith existed within Ultima Online, but has been neutered in games like World of Warcraft "where every player involved is first and foremost a combatant", said Garriott.
"Ultima Online had a diversity of ways to play that has never even frankly been attempted to be repeated in the games on the arc from EverQuest through World of Warcraft," said Garriott.
Garriott wants Ultimate RPG to support synchronous and asynchronous multiplayer - one of the "great discoveries" of the "Ville" era of Facebook games.
"You need to give people positive ways they can impact each other both in a high bandwidth, high touch way if they're both online at the same time. But also make sure that even if we're not online at the same time ... we need to be able to interact with each other even if we have very different play habits and time frames," Garriott explained.
"Ultima Online had a diversity of ways to play that has never even frankly been attempted to be repeated in the games on the arc from EverQuest through World of Warcraft."
Richard Garriott
Garriott also wants you engaged in Ultimate RPG from the off. He realises that, as you're not shelling out £40 up front, he's got to work harder to keep you playing. It will be his "biggest challenge", he admitted.
"The next generation of virtual world game will not work if what it basically is, is a sophisticated free-to-play MMO-light that I have to spend five hours before I really know if the game's for me," Garriott said.
His company Portalarium, which consists of 25 people, will build Ultimate RPG while people are playing it - a model "closer to the Minecraft route" than Star Wars: The Old Republic.
"Building a giant MMO, for example the Star Wars MMO - which I really have no idea how good, bad or otherwise that was going to be - has been an enormous amount of money and time," Garriott said.
"If I were the investors or the publishers, it's just scary - it's a lot of work and it's really scary. And that's definitely not the way that we are intending to go even if they have great success. I hope they're very successful - I know they've put a ton of work into it and I hear very good things. But that's not the route we're choosing.
"As soon as we have a viable game, we will immediately get it into players' hands so that they can be a part of that creation process.
"There are players in Ultima Online who have never left and who are devout believers in the Ultima process and the Ultima properties," he added. "I want to bring some fraction of both those new players and those traditional players in early to make sure that I can test these assumptions - platitudes - I've been stating. The real way to refine them is in concert with the players."
Which leaves the question of when Ultimate RPG will be ready to play - in 2012, 2013?
"One of those. Who knows? As soon as possible, but a year or two," said Garriott.
"We'd be very excited if we could do it in a year. And if it took two years, then so be it."
Ultima Online in 2007.
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Comments (12) Latest comment 1 month ago
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don't get me wrong, i love Ultima in (almost) all it's forms, but calling something the "Ultimate RPG" and talking about it being the same game on all platforms, free to play etc. just makes him sound a wee bit pompous...
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Sure, there's grind involved if you absolutely insist on becoming the best of the best at one thing. But it's just not the same as anything else, because there's so much to do besides. And hell, it's damned good fun.
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Unfortunately when UO was split into two seperate lands (PK land and Care Bear land)I feel that was the beginning of the end.
It was scary as hell going out to mine some rare ores worrying if I was going to be attacked by PKs. As much as a lot of people cursed them for their nefarious ways, as soon as we had a land where they couldn't attack you at will the game lost its edge.
Still, here's hoping for UO 2 where we can build and decorate/furnish our own houses/ shops/ castles again so I can finaly ressurect SmithyBloke.
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Tabula Rasa was a reay nice idea (how the combat worked and the dynamic invasions etc. soemthing Rift has taken and polished up very nicely) but the game world was dull and uninspired in the extreme, the crafting was terrible and it just felt like it was hamstringed from the moment you started playing it.
This talk about making it the same on all media and using facebook etc. Makes me think it isn't going to be that much. Probably quite popular, but whilst i do play one facebook game that was reasonable.. they just dont really compare to a proper games release. They are something different, but something that wont replace full games until web tech imporves considerably. Which means if he is making "the same game on all platforms".... i read that as they are catering to the lowest common denominator and its not going to be a nice looking game, at the very least.
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So, to be sure: It will never be an Ultima Online 2. He sensibilizes you guys by telling you that an UO doesn't needs to be 3D. But you know why? You want to know the real background? Because he wants to create a browser featured game. Yes, a so called "Browsergame".
Oh, and you surely want to know, in what portal this will be released and promoted, right?
It's http://play4free.com
Yes. Those guys who try to milk the cow so heavily, that she will dry out. Yes. Exactly those guys, which also released Battlefield Heroes, Battlefield P4F and so on. Those guys, who don't care about you and your customer care.
So, yes: You will not pay at least in one year only 40-60$. But you will end up by having payed almost 150$+ // Like a lot of other players in those named / called games have done before.
So, NO THANKS to Lord EA British BULLSHIT.
(I was at GDC.)
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Yes, any browser-game cannot stand close to what fully standalone games are. However there are pros and cons in everything. Seriously, I am a UO vet and I could describe how I feel about it and Ultima series, I just dont see the point.
One thing for sure, I'd rather it be a subscribe fee p2p method than a f2p with a donation system. But since it says that it will be usable via Facebook, iPhone etc then I think it WILL have that type of donation system. Unfortunately. We will probably be able to buy crystals or some other stuff that will icnrease our work speed or give us more 'actions' to do per in-game day etc, which is not what real UO MMO experience used to be. Even more, we will probably wont have any "physical" interaction with other players. Remember trading with somebody and if an item/items were too heavy it would fall on ground etc. Probably wont see that hardcore/realistic aspect here.
Anyways, I am glad to see Lord British back on gaming stage. Even though I am scpectil about the project (from a UO vet's perspective, of course, not devs perspective and not from a businessman perspective) I will still follow the updates just to see what will turn out. Good luck!