Kirby's Adventure Wii Review

Pink slip.

Version tested: Wii

HAL Laboratory has shown some balls with its most famous creation, which is appropriate given that he looks like one. In recent years, the career of Masahiro Sakurai's pink blob has taken an experimental detour, with Epic Yarn, Power Paintbrush and Mass Attack all proving the malleability of the rose-tinted hero.

So it's a surprise in some ways to see him revert to old form. Kirby's Return to Dream Land (as the more accurate US title would have it) is a retrograde platformer where you consume enemies to obtain their powers. His fans would argue that's what Kirby's best at, but this is so disappointingly generic that most will miss his more esoteric side. Here, HAL has appropriated Kirby's Copy ability: ingesting past glories, then regurgitating them for our pleasure.

Originally planned for release on the GameCube, Kirby's Adventure Wii is a game that exists solely to fill a hole in a release schedule. With no unique hook, it's simply happy to retread old ground.

Most environments and enemies are recognisable from previous Kirby games, and stages follow all-too-familiar themes: forest, desert, water and - surely not! - ice worlds all feature. It will surprise precisely no one to learn that the first boss is Whispy Bleeding Woods. The motion control elements are the most token of additions, restricted to mini-game asides and the occasional bit of physical exertion where Kirby must inhale a larger object to get by, as you shake the remote to suck as much as the idea does.

1

You need to press the minus button to get rid of an unwanted ability, which is unnecessarily awkward. What's wrong with B?

A threadbare plot tells the tale of a friendly (or is he?) extraterrestrial visitor, with Kirby and chums gathering the parts of his crashed spaceship so he can return home. At least it has the decency to remain unobtrusive - every cut-scene is thankfully skippable - but the half-hearted storytelling is symptomatic of the apparent lack of effort put into making the game.

At least the menagerie of enemies has been expanded a little, meaning that Kirby has more abilities to pilfer. Yet the transformations are barely more than a series of different hats. Some have unique abilities, but many are identical bar the cosmetics - the differences between Water, Spark and Needle Kirby in particular are negligible. A few abilities have greater range than the others, and most will likely stick with these after the novelty of changing form has worn off. You'll need specific types to reach certain secrets and collectables, but there's always an enemy in the vicinity with the ability you require.

There are occasional moments of inspiration. Stone Kirby sees him transform in turn into a boulder, a statue, a star block and a stone sculpture of himself, and there are some silly, throwaway abilities like the useless but amusing Sleep Kirby. Special enemies yield rewards which temporarily turn the 1 button into a win button: a gigantic sword cuts a swathe through anything in its path; a dragon flame burns through obstacles and enemies; a massive snowball smashes through giant tiki torches and sandcastles. The buzz of rumble feedback, the slight hit-pauses and crunchy sound effects really nail the appeal of destruction.

2

There's a perfectly good A button, but it's taken up by a weird crouch-cum-block move. You will never use it.

These are the most fun moments in the game, even if they achieve little bar making it even easier for a minute or two. One particularly neat touch has the sword change into different weapons for every swipe, from a curved scimitar to a meat cleaver. My five-year-old son, co-op partner for this review, thought this was the best thing since sliced Skylanders and giddily jumped and hooted with delight.

Indeed, it's not a bad game for parents to play with their kids. You can carry them past tricky bits (though 'tricky bits' is relative - this is, after all, a Kirby game) and tag them to boost their energy meter if you snaffle a health-giving piece of fruit, as well as sharing the occasional invincibility power-up. Nor will little ones need to worry too much about keeping up. Though a much tighter view than New Super Mario Bros. Wii's dynamic camera means it's easy to fall behind, any players that disappear from view will warp to where the leader is with no penalty. Judicious use of this can help less skilled players get past tougher obstacles.

Co-operative play is elegantly handled, with friends and family able to jump in and dip out at the touch and hold of a button respectively. Player one is always Kirby, but everyone else gets the choice of Meta Knight, King Dedede and Waddle Dee, each of whom has a skill analogous to one of Kirby's as well as the ability to float, thus making platforming a doddle. But all feel slightly lacking compared to our hero, whose Copy ability ensures he gets the lion's share of the fun.

3

Kirby then counter-intuitively chucks the orb in front of him, so half the time you inhale it back up as you're trying to ingest a new enemy. Great.

This apparent imbalance is mitigated by moments where someone gets to carry an auto-firing cannon, say, or an umbrella to protect the others - though these occasions are as frequent as they are inventive, which is to say, not very. Sure, the umbrella might actually be a French horn parping out a protective rainbow, but same difference.

Fortunately, everyone can choose a Kirby of a different hue, and while lives are shared, restarts are instant unless player one buys the farm. Though the difficulty is supposed to scale as the number of participants increases, it's hard to spot the difference: one side effect of having a full complement is that every boss battle becomes ludicrously easy.

Elsewhere, there are monochrome 'void' levels where you have to outrun a slow-moving wave of colour. On the first level this encroaches on the left side of the screen; the next occasion sees it approach from the right. Then - surprise! - it descends from above. This is Kirby's Adventure Wii's idea of variety.

4

There's a level where you carry a candle through a darkened interior, while another features a network of rotating cannons. Pulse-quickening stuff.

Meanwhile, collectable orbs that are about as well-hidden as Snake in rainbow camo can be used to unlock challenge rooms, which, despite the low difficulty level elsewhere, are genuinely worthy of the name. There are two further multiplayer asides, one which has you swing the remote to throw ninja stars at targets, and a basic shooting game where players compete to destroy an armoured boss. Both are fleetingly entertaining, but compared with Kirby Mass Attack's extensive selection of mini-games, it's a fairly anaemic offering.

In recent weeks, Nintendo has reminded us that there's no-one finer at making games for young and old alike, with two copper-bottomed classics and, possibly, a third just around the corner. So when it releases something as wishy-washy as this, it stands out all the more.

Kirby's Adventure Wii isn't bad, but set next to last year's Donkey Kong Country Returns, or even Ubisoft's zesty Rayman Origins, this winter's other other platformer feels very vanilla by comparison.

6 / 10

Read the Eurogamer.net scoring policy

Comments (33) Latest comment 6 months ago

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  • jaguarwong #1 6 months ago

    Anyone else read 'Testicular Cancer'?
  • ring_piece #2 6 months ago

    @jaguarwong

    Nope, but your sub-conscience might be trying to tell you something. I would get that checked out.
  • BillGilbert #3 6 months ago

  • davine-wrath #4 6 months ago

    Kirby has been 'experimental' for a long, long time. Earliest one I can think of was the kirby/golf crossover - Dream Course? - on the SNES. I think these days he's better used for these kind of games, as Kirby's standard platform adventures are generally very easy and very samey.
  • davine-wrath #5 6 months ago

    There are occasional moments of inspiration. Stone Kirby sees him transform in turn into a boulder, a statue, a star block and a stone sculpture of himself, and there are some silly, throwaway abilities like the useless but amusing Sleep Kirby.
    Fairly sure these have been around a while too...
  • HornsDino #6 6 months ago

    I fear EG is running out of puns if they have stooped to riffing off cancer and
    testicles. Maybe the author fancies himself as a budding Gervais.

    Where to next? Perhaps the next WoW expansion can have "full-blown raids".
    Edited by HornsDino at 25/11/11 @ 12:56
  • Oli Verified Reviews Editor, Eurogamer.net #7 6 months ago

    I have to admit, I didn't spot the chancer/cancer one and that is a bit distasteful. *snip*
  • SheffAl #8 6 months ago

    Kirby is shit and always has been shit.
  • jaguarwong #9 6 months ago

    Thanks Oli...

    ...but now I look like even more of twat than usual.
  • MattEdWithCheese #10 6 months ago

    Reviews for this game show the gulf in opinion towards Kirby games, this game is for fans of the more traditional, copy based games and I feel it's a little unfair to mark it down for being so, especially when the last one released on home-console came out over 10 years ago. I think I'll enjoy this game more than I did Epic Yarn but to each their own...

    Also: POYO!! ^_^
    Edited by MattEdWithCheese at 25/11/11 @ 13:30
  • HornsDino #11 6 months ago

    @Oli A good move, but the words "snip" and "testicles" also don't go well together ;-)
  • Oli Verified Reviews Editor, Eurogamer.net #12 6 months ago

    A friend of mine has a story about that. *wince*
  • Koozer #13 6 months ago

    Quick, everyone play The Crystal Shards on the N64! You'll feel better.
  • spekkeh #14 6 months ago

    as you shake the remote to suck as much as the idea does.
    Ha, this review was a funny panning of the game, although I feel a panning should be followed up by a below average score. Now it feels like the game is okay and the reviewer was just being malicious; which he probably was. Intriguing that it receives a 6 from EG and a 10 from Destructoid.
  • zuul #15 6 months ago

    Whoa, harsh review. I haven't played any other Kirby game besides Epic Yarn, and I'm enjoying Kirby Adventure Wii quite a lot. Biggest plus: it has very responsive controls. There are tons of different abilities, even if some might be similar, who cares, it's still fun and they clearly gave effort with all the animations.

    Also, IMO Epic Yarn was way easier than this game. Sure it's not difficult, but it's not ridiculously easy as Epic Yarn.
  • Cryotek #16 6 months ago

    Damn. Was hoping this would be good. Oh well. To be fair, I have a lot to catch up on anyway.

    P.S. Really dig the new design now that you have fixed it with a recently published section. Much better. Well done and thank you.
  • Pwnsweet #17 6 months ago

    Snake in rainbow camo
    Highlight of the review.
  • FenderMaster #18 6 months ago

    I never cared for Kirby, you could stick this review on any Kirby game ever made (bar Magic Paintbrush and Epic Yarn) and it would sum up my feelings for the franchise entirely.
  • Donaldthescotishtwin #19 6 months ago

    Deserves an 8 definitely RESCORE
  • Mister-Wario #20 6 months ago

    Hmm. See, a part of me is attracted to this game because it's vanilla, because it's your basic run-of-the-mill Kirby game. For someone who hasn't played a Kirby game before this sounds like a good place to start. Although I imagine if you're an older gamer who's been around the block this looks pretty disappointing. And I can understand that.

    Unfortunately it also strikes me as a game that is so simple it's best enjoyed as a co-op experience. Well, frankly I'd like to play this with 4 people but I don't have 4 Wii remotes. Does this offer Gamecube/Classic Controller support? If not, why not? Is motion control a requirement in this game?
  • sonicyoda #21 6 months ago

    Post deleted at 11:20:23 30-04-2012
  • levitate #22 6 months ago

    I'm buying several platformers to my new Wii next week and this ain't one of 'em.
  • sethsez #23 6 months ago

    @EddieMink Who other than socially retarded children think a testicular cancer joke is in good taste for a widely read professional site? Weeding this stuff out is part of an editor's job. Just because it's a joke doesn't mean it's appropriate for an article about a game for kids.

    And as for the review itself... pretty useless, honestly. I can't tell if it's a review of this specific game or the Kirby franchise as a whole, because a lot of the complaints apply to every main game in the series. Is it bad compared to Super Star and Crystal Shards, or is the guy just not a fan of the series to begin with? It'd make it a lot easier to see whether I'd like it or not from there.
  • sethsez #24 6 months ago

    @EddieMink I'd say Oli has done a damn fine job of keeping Eurogamer interesting, and having a genuinely unique personality rather than falling into the standard gaming website (Kotaku/Joystiq/Destructiod) trap of thinking "semi-offensive humor = personality" which is just tremendously boring and predictable. THAT is why I visit.

    And that "a kid is always two clicks away from shock images anyway" logic barely even qualifies as logic.
  • sethsez #25 6 months ago

    @EddieMink It's not for you to say either. It's for Oli to say, because he's the editor and that's his job. If you thought most professional sites and publications didn't have some kind of editorial oversight... uh, surprise?

    And in any case, you certainly sound more pissed about this than anyone was about the dumb joke in the first place.
    Edited by sethsez at 25/11/11 @ 20:18
  • sethsez #26 6 months ago

    @EddieMink No, not because it offended him personally, but because he felt it wasn't right for the site. THAT IS THE JOB OF AN EDITOR.

    And I don't know where you got the idea that someone can say whatever the hell they want when speaking for an employer in an official capacity, but they generally can't. Eurogamer isn't a fucking blog. If you want a bunch of nerds speaking their minds with no quality control, Kotaku is alive and well. Editorial guidelines are not some kind of universal evil.
    Edited by sethsez at 25/11/11 @ 22:00
  • Sid-Nice #27 6 months ago

    If Chris Schilling has issues with Kirby; he should just spit them out.
  • cloudskipa #28 6 months ago

    Personally speaking I totally disagree with this review. This game has some seriously good gameplay, it's a much better put together game than Epic Yarn. I'd easily rate it up there with DKCR so don't be dissuaded by this review, especially if you are a Kirby fan, you will love this!

    One of the best platformers in 2011.
  • sethsez #29 6 months ago

    @EddieMink You seem to think I'm standing up for Oli because I was personally horrified by the line or something. I wasn't offended by the joke (I thought it was dumb but that's another issue), it takes a hell of a lot more than that. What I'm saying the editor has the right to deal with these things as he sees fit. Again, that's his job.

    And I'm working under the assumption that Oli changed it because he missed it, like he said, and not because he buckled under some non-existent pressure. That's a case of doing a bad job the first time around, not a breach of journalistic integrity. It happens, this time it just happened publicly.

    I'm not exercising my right to be shielded from anything. I don't particularly give a shit either way. I'm saying Eurogamer has the right to run their site as they see fit, and if that includes guidelines for the writers then that's that.

    The one thing I DO agree with you on, however, is that it should have been addressed internally rather than in the comments section.

    Edit: Also,

    One tiny joke and you're resorting to that? That is beyond weak mate. Ten offensive jokes in ten reviews? That's a problem that's probably fit to be addressed internally. But we're all adults (supposedly) and if someone's too feeble to stand beside their own site's content, we might as well ban all foul language and all humour that may be regarded as offensive by anyone, ever.

    Yes, I was being hyperbolic for the sake of illustration. I know you understand the concept because you did the same exact thing in this paragraph. I know this site isn't going to turn into Kotaku because someone made a cancer joke, but I hope you know the site isn't going to be drained of all life because the editor decided to edit a cancer joke out of a Kirby review.

    And I seriously think that's the only reason this happened in the first place. Like you said, a good writer uses dark humor and foul language as seasoning to be used sparingly. Oli thought a Kirby review wasn't the place for it. If this was Saints Row 3 we wouldn't be having this discussion.
    Edited by sethsez at 26/11/11 @ 02:33
  • Der_tolle_Emil #30 6 months ago

    Meh, I'll probably still get it. Kirby games always make me smile and even if it'll be far from the recent quality output like Xenoblade or Zelda I'm sure I'll enjoy playing it. It doesn't sound bad at all and even if it's not up there with many of the other Kirby games they are least easy enough to spare me any frustration by replaying badly designed sections.
  • sethsez #31 6 months ago

    @EddieMink For the second or third time, my point is this: yes, but where does it stop?

    Most likely? Here. Like I've said numerous times, this site generally has no issues with the occasional dark or dirty joke, and I don't see that changing any time soon. You say the same people read the reviews for both Kirby and Saints Row, but for a lot of people coming here from Metacritic or a Google search that probably isn't the case. I wouldn't be surprised to find out the site has just as many random readers as regulars, if not more.

    And I don't particularly care about the children. Oli probably does because he's paid to consider the audience. That, again, is my entire point.

    And to answer your question about why I keep at it, it's because I see a bunch of overreacting from you and it sticks in my craw the same way watching someone try to invoke freedom of speech and threatening a lawsuit when they get banned from a forum does. It's a hilarious overreaction to a perceived injustice that isn't even an injustice. This is not the first step down the road to a Brave New World here.

    Finally, no, I really don't care about the content of the joke itself any more than you do. You're arguing against its removal from an ideological perspective and I'm defending Oli for the same reason. The joke itself is whatever and always was.

    Again, though, there's one thing I agree with you on, and it's this: if Oli didn't want the line there, he really should have caught it BEFORE it went up and not after. Doing it after the fact, and publicly, is unseemly and leads to... well, this nonsense.
  • sethsez #32 6 months ago

    @EddieMink I think at this point we're arguing past each other.
  • seeyoshirun #33 6 months ago

    Ehhh... I love Kirby games to bits (and couldn't care less that they're usually fairly easy, the experience is always charming and fun). Even if this isn't the strongest Kirby game ever, it sounds like it's good enough to justify buying (plus I need something now to play with my boyfriend!).

    I have one important question, though: is the little guy with the maracas from Kirby 64 present in this game? Please let him be there!