The Lord of the Rings: War in the North Review
Bored of the rings.
Version tested: Xbox 360
Releasing a high-fantasy game a scant couple of weeks after Skyrim (in Europe) may be as foolhardy as entrusting a hobbit to hurl an all-powerful ring into a volcano, but everyone likes an underdog. While I'd love to tell you that The Lord of the Rings: War in the North succeeds against the overwhelming odds of being a second-tier licensed game clashing against Bethesda's behemoth, the truth is that it's as gruelling as Frodo's journey, yet retains none of the satisfaction, wonder or excitement of its source material.
Unwilling to step on any literary toes, War in the North follows the story of three unsung heroes whose journey runs parallel to the fellowship we've all come to know. While this provides an ample excuse to explore Middle Earth, one can't shake the feeling that the game takes place in alternate dimension full of less interesting personalities.
You play as a trio - a human, an elf and a dwarf - but they lack the charisma of their counterparts Aragorn, Legolas, and Gimli. There's a giant female spider, but she's not the infamous Shelob; and the central villain, a high-ranking lieutenant of Sauron, seems awfully important for someone who's never been mentioned before. War in the North may crib Tolkien's genre-defining universe, but outside of a few cameos by awkwardly voiced, well-known characters, it has little to do with the series proper.
Meet Beleram. He's an eagle who can talk and occasionally kills thing for you.
The story is merely a catalyst for a linear dungeon crawler with an emphasis on co-op. Each character has their own skill tree and unique powers. Andriel, the elven lore-master, can cast a large sphere that heals those standing inside it while providing protection from ranged attacks; Eradan, the human ranger, can dual-wield weapons; and Farin, the dwarf champion, specialises in all manner of melee attacks. You can swap characters between stages and your level remains consistent across the board, so if you decide that being a lore-master isn't for you, then you can switch to a ranger and assign all the skill points you would have acquired had you been a ranger all along.
For the first few hours, slashing through hordes of orcs feels satisfying. Attacks convey a strong sense of brutality, with gruesome slow-mo animations fetishizing amputations every time you score a critical hit. Smartly, critical hits are context-sensitive, occurring when you use a strong attack as a yellow triangle appears over an enemy's head. Ranged combat is handled with a zoomed-in, over-the-shoulder camera and switching between perspectives is swift and effortless.
Andriel, the Tolkien female of the group.
New abilities and useful loot are frequently doled out and varied set-pieces require switching between melee and ranged combat, manning turrets that shoot explosive arrows, and blowing up snipers placed conspicuously next to the oldest of game clichés: explosive red containers. It's nothing you haven't seen before, but the steady drip of new gear mirrors Lord of the Ring's themes of greed and compulsion. Though unlike the ring that drove Sméagol to murder Déagol, there's loot enough for all and much of it is dictated by class, so there's no need to fight.
While it starts off entertaining, things quickly take a turn for the tedious. As the game goes on, enemies start taking loads of damage, making your massive hammer feel no more powerful than a wispy twig. Something is certainly wrong in the state of Mordor when a lowly sniper takes 10 arrows to kill. The opposition's numbers increase so drastically that your feeble block and dodge manoeuvres aren't up to task.
Bewilderingly, your special moves are given short shrift by a dismal system that discourages their use. They're on a cooldown timer, which seems sensible, but also require willpower, which regenerates incredibly slowly. Such powers had the capacity to add depth to battles, but since their cost is so high you'll spend most of your time mashing the basic attack buttons. Even when you do get a chance to use these abilities, they're not that much more powerful than standard attacks. It's like your twig occasionally upgrades to a ruler.
Untrue to Tolkien form, hobbits are barely in the game.
In later stages, the resolutely reviving AI goes from being a boon to a curse, when your resurrection becomes their sole priority. They'll often stand next to your gasping avatar getting knocked about by cave trolls without bothering to defend themselves. AI and players alike frequently get boxed into corners, all too easy due to terrible collision detection where characters occupy far more space than they appear to. It's often up to luck whether your AI companions will save you or kick the bucket regardless of your performance up to that point, making War in the North a dreadful single-player experience.
Playing with real people helps, but even this has issues. Unless you're playing with someone at approximately the same level, War in the North will be way too easy or way too hard. Whoever has the higher level will end up doing most of the killing and gain more experience, making it even more unbalanced for the weaker players. Reviving prompts are also finicky, leading to some aggravating failed rescues.
Outside of combat, War in the North's hub areas are filled with lifeless characters and a dialogue system that apes Mass Effect, only without any actual choices. Beginning the game, I was greeted by a man who wanted me to help him court his crush. Since I had a world to save (or rather assist in saving, since Frodo and co. are off doing the more exciting work), I told him to bugger off. Upon talking to him again, he reintroduced himself as if the conversation hadn't just happened. A simple "Have you changed your mind?" would have sufficed.
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Screenshots: The Lord of the Rings: War in the North
Trolls. Get used to fighting these things. A lot.
Elsewhere, the obligatory giant spider boss is far from the biggest bug in the game: War in the North is a glitchy mess. A few hours in, I hit a game-breaking glitch: upon beating a stage, the next area failed to unlock. Replaying a prior level in the hope of circumventing it, I encountered a different game-ending glitch where a cut-scene failed to trigger, leaving my party unable to progress. Reloading multiple times didn't help and after a few curse words and a headache, I had no choice but to restart from scratch. While researching a fix, I discovered that there are several known glitches that can render it impossible to beat the game, which is frankly unacceptable. [Editor's note: Jeffrey wasn't even reviewing a pre-release version of the game, but the North American edition which has been on sale since 1st November.]
The Lord of the Rings: War in the North is a soulless cash-in that has little to do with its license, and nor is it much fun in its own right. If you're lucky enough to not encounter any game-breaking bugs and if you have a friend or two to play with, then it can be pretty entertaining for a few hours. But that's a lot of "ifs" for so little payoff, since overlong levels and axe-sponge enemies inevitably whittle this dungeon crawl down into a slog. Repetitive, dull, buggy and frustrating, The Lord of the Rings: War in the North turns visiting one of Western civilisation's most revered fictional settings into a chore.
4 / 10
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Comments (77) Latest comment 5 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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They hinted it might be like (and as good as) Baldurs Gate: Dark Alliance. They lied.
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Seriously though they've not really shown much in the way of the game so I've been wary of it anyway. Still fancy it being LOTR but I think I'll wait until it's a couple of quid in a few Steam sales time.
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Edit: I'll add that pulling this game up on bugs is great, but that should be done with all games. I'm sick of buying buggy crap this gen where the console companies' QA process has dropped from last gen, and the fact the reviewers don't report universally on broken games means publishers get away wtih releasing bugged games.
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I'm 35 hours into Skyrim and haven't encountered any bugs so far.
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"The Lord of the Rings: War in the North is a soulless cash-in that has little to do with its license, and nor is it much fun in its own right ... [this game] turns visiting one of Western civilisation's most revered fictional settings into a chore."
...equate to a 4/10?
A '4' is just short of average.
Average to me is not a 'chore'. And it should be fun.
If something is marked as a dull cash-in, which is not fun to play, surely we are talking 2/10?
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Publisher."We can't hear you."
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Also: I partly blame (grand)parents for that.
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Even the LotR geek in me is looking away at this. With Skyrim and Dark Souls out this was always going to take a hit. Still could be a good bargain in the next few months when all is quite for gamers.
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Sorry Ed Zed. I love you really
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The actual gameplay sounds rather enjoyable, albeit for a short duration. If the game was actually quite fun but a buggy mess, it might very well be worth a look-in in a few months for LotR fans.
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1. It is blatantly designed around coop (with a negative influence on single-player, from all I've heard);
2. No isometric/top-down perspective anymore.
And LotR as a franchise is past its prime, why waste money on it? I am sure an updated BG
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This is very sad. No-one has managed console hack'n'slash coop like SB, and their technical accomplishments on PS2 were among the best (2x supersampled AA @ 60 fps is but one of many technical highlights). I hoped they'd bring their SB magic to a new set of hardware, but it sadly appears the games industry has taken its toll and they've become another corporate lackie who've lost their soul.
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It's a pity, cos this looks quite polished from the screens.
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@yeoung PS3 or 360 version? If PS3, didn't Bethesda already releas 2 games that had exactly the same game breaking bug? Seems weird to even buy a 3rd..
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If Bethesda were to get their hands on this, imagine the game they could make? Or Ubisoft, their Assasins Creed engine was great for open world environments, and large crowds, two things a LotR game really needs.
I guess it's not going to happen anytime soon, but someday, some developer with ambition has to get this license, and finally make a game that allows us to go on a real journey, and take part in some epic battles, theres just too much potential for it not to happen.
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I am 70 hours in on Skyrim one CTD and 2 miscellaneous side quests that I cannot complete now. Considering how large and complex it is Skyrim for me at least is running really smooth with no real game breaking issues. Now I know a lot of people are having issues but not all, maybe the same with War in the North but then I have not played that.
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Hopefully Bethesda will patch it out (though I don't think they did with the previous games) If not, people really need to pursue this is in court or something as it makes the game unplayable eventually (i.e. not fit for purpose) and they knew about it
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If you're a fan of anything LOTR, and have some friends to play it with, i'd highly recommend it.
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Other than that you can feel that Jeffrey got irritated a lot by this game. Gonna buy it when it's cheap and patched then.
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Since it's on PC, I expect a Steam sale in the near future. I will definitely pick it up then.
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...turned out I was just Tolkien in my sleep..
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Legolas has about as much charisma as herpes.
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http://www.rpgfan.com/reviews/Lord_of_the_Rings_War_in_the_North/index.html
and
http://www.1up.com/reviews/lord-of-the-rings-war-in-the-north-xbox360-ps3-pc
I have had fun with it so far. The game looks good and performs well (I am sorry username84, but a game with as much slowdown as Dark Souls can never be divine). Not sure if a demo is available, but if you're into dungeon crawls with campaign coop, this is worth checking out.
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Seen plenty of comments from other forums of nasty glitches and ones that break the game. Didn't get any update when I loaded the disc (ps3)
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Starting playthrough two tomorrow night. If you're into slashers with a nice bit of customisation, loot and a decent story to tell, I still think you should give it a shot.
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It also seems like the reviewer likes Skyrim. This is hilarious because he bashes War in The North for a having few bugs but ignores the fact that Skyrim is PLAGUED WITH GAME ENDING BUGS.
http://www.metacritic.com/game/playstation-3/the-elder-scrolls-v-skyrim/user-reviews?dist=negative
Skyrim = 5.2 stars out of 10 on metacritic. Currently, there are 562 negative ratings for the game and all reviews mention the bugs and glitches. That's ignoring the reviews which bash Skyrim on its atrocious gameplay alone.
War in The North may have a few bugs but you can beat the game still. Unlike Skyrim, the game is actually fun too. The reviewer says abilities are useless because the willpower bar doesn't regenerate? Evidently, the reviewer didn't buy any power potions which can be brought at any shop. If the willpower kept regenerating, then the game would be too easy. The abilities and willpower are the way that they are so the player can't just rush into tough battles, spamming abilities to win. You have to be tactical.
What a terrible review. Don't listen to this guy people. You're gullible if you believe him. War in The North is one of the best loot RPG's of this year.
Farewell.