Halo: Combat Evolved Anniversary Review
Better than Halo?
Version tested: Xbox 360
Revisiting past masters is a prickly business that video games are only just beginning to dabble in, with varying degrees of success. Do you go for preservation or reinvention? Either way, you've got to tread carefully, for you're stepping on the precious memories of those who hold the originals dear.
There have been, of late, Bluepoint Games' delicate remasters, restoring Ico and Shadow of the Colossus to glories they never knew and providing a more modern theatre for the bloody spectacle of God of War. There are the curios, repackaged and reskinned for audiences new; witness Treasure's brilliant revivals of Radiant Silvergun and Guardian Heroes, and Daytona USA's 13-years-overdue homecoming earlier this month.
Then there are the remakes, a trickier business still, the most recent and most successful being Grezzo's reworking of The Legend of Zelda: Ocarina of Time. An elegantly handled return to Hyrule that managed to offer a drastic visual overhaul while staying faithful to the tone of the aging original, Grezzo's masterstroke was presenting the game as you remember it, handling those memories with care and massaging them onto a new console.
Confusing Halo Anniversary with memories of Bungie's 2001 original is unlikely. Saber Interactive's take on the campaign throws up a surprisingly modern game thanks to its aesthetically aggressive makeover, throwing in everything you'd expect of a first-person shooter in the HD age.
1/28 The original's voice-acting returns, though more effort could have been made with lip-synching in the remastered version.
It's an approach that can work to brilliant effect, too. The beaches of the Silent Cartographer, Combat Evolved's most lauded set-piece, are now lapped by more dynamic waters that reflect a redrawn skybox, the thin clouds of the original lent new volume, an added dash of purple being thrown into the previously clear blue expanse.
Old textures are ripped out and replaced with ones more fit for purpose on an HD screen, while Marty O'Donnell's soundtrack - re-recorded by the Skywalker Orchestra - thunders out in full-blooded 5.1 surround sound, lending a sense of Hollywood that the original could only allude to. One button washes away the new look in a near-instant, and Halo's classic visuals, untouched but now presented in 16:9 widescreen, look shockingly simple in comparison.
Anniversary looks like a modern game, and it's the greatest testament to Combat Evolved that, with the mechanics of the original untouched, it plays like one too. Bungie spent the best part of a decade trying to recapture the brilliance of the original campaign, and it's arguable that it ever really managed to - and the likes of Reach and Halo 3, for all their many achievements, certainly never bested the tale of Master Chief and Installation 04.
As a first-person shooter, Combat Evolved remains a remarkably open experience, and in the context of this year's slew of Simon Says shooters, a refreshing one too. There's a dizzying sense of freedom that undercuts even the most scripted of moments: set-pieces like the fraught opening of Truth and Reconciliation are still alive with possibility, while Assault on the Control Room, with its contrasting expansive battlefields and tightly woven honey-comb interiors, remains a masterpiece of level design.
3D implementation sparkles - Halo's plasma splashes and bright alien worlds would always be perfect for the effect.
It's a perfectly tuned toy-box, and one that's a pleasure to tinker with. At times, when playing on Heroic difficulty, the trial-and-error nature seems more akin to a Trials HD than any shooter contemporaries; a little delicate squeeze of the trigger at just the right moment can break you out of a fatal loop in which every failure is met with Master Chief thrown across the scenery like a doll being violently discarded.
And what toys Combat Evolved offers. Playing with Halo's original set of tools - before they were mutated, watered down or repurposed - is an absolute treat. The Magnum pistol remains gloriously overpowered, a pocket-sized powerhouse that's just as effective close up as it is at long range, and it's met on the Covenant side with a Needler that's utterly brutal. The Assault Rifle, meanwhile, is as reliable as it ever was, perfect for painting pockets of enemies with peppery bullet spray.
Ten years on and the Covenant forces of Combat Evolved still impress with their intelligence in a fight. Elites, when faced on the right difficulty level, are infused with a menace that's undercut by the comic relief of the Grunts, Halo's divisive cannon fodder. (And for what it's worth, I don't find them as much as a nuisance as some. You can, after all, always stop their chatter with the butt of your rifle.)
1/17 There's a noticeable delay when using Kinect voice commands to throw a grenade, rendering the mode completely useless.
"Bungie spent the best part of a decade trying to recapture the brilliance of the original campaign, and it's arguable that it ever really managed to."
There is, of course, the Flood to consider too, and the passing years haven't been kind to an aspect of the original that's always been a sore point. Their arrival still heralds a noticeable sagging in the campaign towards the latter half as they make their presence felt, and one of the only legacy problems that Anniversary finds itself having to face.
Anniversary's real problems, though, are more intangible, and the appendages to the aesthetic upgrade come across as either wrong-headed or just plain wrong. Kinect features are limp at best - an Analyse mode bathes the screen in thermal vision, with objects scanned to a library where they can be examined later. It is, though, more than a little awkward in implementation, and the rewards - a series of 3D assets dimly illuminated with some scant text - are hardly worth the effort.
It's one of the omissions that cuts the deepest. Multiplayer sits awkwardly aside the main campaign via a series of classic maps playable in Reach's separate game engine, which also hosts a new Firefight map - Installation 04 - that's modelled after one of the second level's Forerunner structures. A more powerful Magnum helps complement the nostalgia, but it's a poor substitute for the four-player split-screen of the original that's sadly been nixed for Anniversary.
Terminals are one of Anniversary's new offerings, little panels ferreted away in corners of the remastered campaign that expand on Halo's increasingly stretched mythology. There are glimpses, for those immersed enough in the lore to decipher them, of what lies in wait for Halo 4, though it's ultimately jarring to see the simple sci-fi of the original mixed in with the weighty and self-important mythos that's increasingly marred the series. It's a conflict that's felt more urgently elsewhere.
Here's Halo then; here's Halo now.
There's a grating tension at the heart of Anniversary, and its visuals, for all of their splendour, lack the harmony of Grezzo's work on Ocarina of Time. Instead of being teased into the new look, the original's artwork is too often just trampled over. The golden brown dust of Combat Evolved's world has been turned to burning white sand, while the dark expanses at the depths of the Forerunner architecture have been lit up and filled out with panels of electric-blue steel. There's still a sense of wonder here, but it's a more garish one than the melancholic fantasy conjured by Bungie.
And if at times Anniversary's new look is insensitive, at others it's just plain clumsy. Some of Bungie's visual cues have mysteriously not made the journey over to the remastered version, the flashing doors that signpost the way in Assault on the Control Room being absent in Anniversary's new mode. Cloaked elites, meanwhile, are hidden within the new detail and clutter, demanding that you often have to switch over to the classic visuals in order to progress.
It makes for a curious game, and one that's as problematic as it is exhilarating. This is no longer Bungie's Halo, though much of what made the original so successful is here and intact. It's an awkward reinvention that manages to be at once faithful and a little wide of the mark. But such is the strength of Combat Evolved, this is still an Anniversary that's worth celebrating.
8 / 10
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Comments (105) Latest comment 6 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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It had to be.
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Not as good as Halo then.
*Thought I would get all that silly shit out of the way so others can comment without resorting to the same, tired posties each time either a Halo game is reviewed or an 8/10 score is decided upon by EG*
There you go; two birds, one stone.
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GOOD
AS
Uncharted 3
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After all the hype and bravado about respecting the original game
Getting my copy tomorrow, hopefully it's a non-issue...
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Excellent, just what I need after the hugely disappointing Assassin's Creed: Revelations.
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It's a good game, but a step back for the series. Very much more of the same, with all the new additions varying from pointless to utter gash.
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What in the bloody hell? Is the 360 not capable of something its Dad could do?
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So another overly critical review from Mr Robinson then. I disagree his comments regarding the clumsy visuals, I've had no trouble spotting cloaked elites and not once felt the need to (or even thought to) switch over to the classic mode. In fact cloaked Elites are supposed to be just that...cloaked. Or else what's the point?? The OoT comment was just bizarre. But then after the Forza 4 review I'm not surprised by much he says now. Sorry.
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Fair review - disappointed at the prospect of multiplayer which has been polluted with turd, but I'm still chuffing buying it!
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I was really hoping for 4 player co-op but since the original was just 2 I knew it would not happen with out major changes.
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This is one of those titles that if not for anything else one has to have it, for historical reasons.
Popular culture history, like it or not.
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The graphical upgrade is very nice, it goes without saying, but it seems the decision to include the original engine as a switch in the game has resulted in the HD makeover not running as smoothly as it perhaps would have. It works brilliantly in undemanding games such as the Monkey Island series but here the game judders and jerks every time it loads data off the hard drive (it's installed) or autosaves at checkpoints. It's not terrible but it does distract from the otherwise polished look somewhat.
And given how ugly the original mode now looks anyway, especially compared with the upscaled AA-enhanced Xbox version when running on the 360, I think they'd have been better leaving as a seperate mode altogether personally so the new engine could have been improved and tweaked further. They didn't even bother adding any AA to the original engine, perhaps to highlight the differences between the SD and HD versions further.
Terrific game, still by far the best in the series IMO, but not quite the HD makeover I was hoping for. Oh well.
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Unless its not.
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Yeah, that's why EG Gave Halo 1 a 8, Halo 2 a 9, Halo 3 a 10 ad Halo Reach a 10. because it's got worse....
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*Edit*
By implication, people negging this post liked the library level and are therefore de facto slack-jawed cretins.
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The 360 is perfectly capable of doing 4-player split screen. Split screen made sense in a pre-XBOX LIVE world, but in 2011 why sell 1 copy of the game when you can sell 4?
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It was hardly a negative review. A glowing report card on the gameplay and AI, with demerits for slightly wooly visuals and disparate multiplayer. Eurogamer gives out a lot of 8's because a lot of recent games have been good enough to warrant this score.
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There's a mix of singleplayer and coop. There aren't any for competitive multiplayer as they have their own achievements when you redeem your DLC code for Reach.
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Brotherhood was much better. Revelations is more of the same, but with new crap bits that do their best to spoil the experience.
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And the terminals are fan-bloody-tastic for those of us that like the lore. Plus there are skulls to be found as well, which are gameplay modifiers (Grunt Funeral is brilliant) and the new maps, which can be downloaded and played in Reach. For £30 it's an excellent package, and it still plays beautifully.
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If so 0/10
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Maybe I'm being a bit harsh as most 'HD' remakes this gen have been nothing more than uping the res and frame rate while Halo CEA is pretty much an overhaul so the developers had their work cut out BUT perhaps it would've been nice if MS had taken that route ala GOW Volume 1 & 2. 1080 or 720p @ 60fps (with an option to cap it @ 30fps) 16:9 Widescreen + 4XMSAA? Doesn't sound so bad now does it.
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It feels that this review didn't even scratch the surface of Anniversary. And, if I understood correctly, this guy also reviewed Forza 4? If so, how does he even get to review 360 games anymore?
Look, I'm not a MS fanboy, but this game, Halo CE is my favorite game of all time. This is the game that made me a gamer. And I'm trying to be objective with this.
I was 11 back then, I remember when every morning I ran to my friends house, before school at 7:30 (my parents didn't know why) just to play Halo. Even to get 15 minutes of playtime before classes was all I, we, needed. My friend lived just across the street from our school. And right after school it was Halo-time. Till this day, I must have played Halo CE the most (and I've played a lot). I played the original with another friend of mine about 6 months ago, and that feeling still rushed in as the bumblebee landed on the ring, and the Halo world opened up before my eyes... My god the game still felt good, played fantastic. And even, LOOKED great. Pure nostalgia. Pure joy.
But then.... this review... I feel it didn't even scratch the surface (this is the part where the negs start to mount up). This wanker didn't even go to the multiplayer maps (check achievement hunters previews of them on youtube, they... look... Fantastic...)neither did he mention the skulls. And the multiplayer still has AS IT DID 10 years ago have 4 player split screen (NOT the fucking campaign, theres only two pods for chiefs on the Pillar of Autumn, dumbass!!). And if I understood correctly from Major Nelsons last podcast, you don't have to swap discs between Reach and this, so the multiplayer should be a seamless experience. The first couple of paragraphs made me so happy, but then the nitpicking started about that Elites, that have cloaking, are CLOAKED!! (Yea, I know! Those bastards at 343, what have you done!!!). And the kinect features? Fuck 'em.
The new design of the game looks just delicious, everyone familiar with the original has been in awe of it. Switching all the time between classic mode and the new around every corner, just reminiscing...
With all these fucking half-assed 'remakes' and HD versions that has been coming out recently, one game, one studio that really tries to honor the original, keeping the soul of it, the history, the feel of it intact and trying to really still deliver something new, with love, it gets a shitty review from a shitty reviewer. Fair, huh?
/Rant over, goes to drink self to sleep.
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I, for one, am definitely not looking back through rose-tinted glasses.
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But it's insignificant anyway to be honest. The high resolution textures and awesome lighting is why the framebuffer is a bit lower, this game is pushing the Xbox. 720p is not the goal, awesome visuals are, which this achieves.
I would of HATED a "GOW Collection" style remake, that game looked horribly dull and outdated even if it was rendering at 720p @ 60fps (see how resolution doesn't really matter?). This game looks way sharper than that and the additional effects they have piled on top is pure eye candy.
I've not personally suffered any stutters that weren't already in the original (like when it autosaves). I have noticed a bit of texture pop in occasionally if you switch between the engines often but that's understandable.
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Mentioning Grezzo's work on Zelda OoT 3D is just weird to me, it's not even a valid comparison because he moans about 343 being insensitive to the original art style of Halo yet the whole original, upscaled in 16:9 and looking as good as it's ever looked is INCLUDED alongside it at the single press of a button.
I'm not angry about the score, it's not that, it's the words and the tone of the review itself, it's the exact same feeling I got from the Forza 4 review; very nitpicky and jaded. I feel in the situation of Anniversary Collections and such-like, give the review to someone who A) knows what they are talking about and B) has affection for the series. After all this is a game for the FANS and this review does not do it justice.
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Ok maybe I went a bit overboard and I guess the resolution isn't my main concern, it's the frame rate. But it would be nice to play a modern Halo game that's HD and with some decent AA. And in case you didn't know the developers of the campaign are Saber Interactive who's last game averages 39 on Meta.
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But the crappy review aside, the multiplayer maps look absolutely gorgeous with the sheer amount of detail in them. Everything looks and feels really well thought of.
@ajaxpliskin If I'm not completely wrong, Forge will get an update with new objects and scenery like trees and whatnot. Or at least there was some talk about it. I remember this from some panel a while ago, but I'm not 100% sure about this (it could be already). Either way the multiplayer maps will also be playable in Halo Reach, where the Forge exists and you should be able to play around with the maps in there.
I'm really not worried anymore about the future of Halo without Bungie. Everything 343 and co. has made so far has been fantastic.
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Until recently, I was one of those "CE is the best!" guys. In the run up to Reach, I played all the games in a row (having played all of them many times over the years anyway), and it was only then that I realised how much better Halo 3 is (personally speaking, of course). I hadn't played them that close together since 3 released, and Halo games always take a while to really sink in for me. Who knows, maybe by 2013, Reach will be my favourite!
CE had something none of the sequels could ever replicate though - the sense of wonder and mystery at setting up this whole new universe. Sequels can either be vague, or expand on the setting. Expanding on it carries the risk of ruining the setting, but being vague could translate into a boring game that gives you nothing to get interested in. Considering I have all the games, and much of the extended material, I'm sure you can work out how I feel about that.
And I can't fucking wait for Primordium.
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Is Blood Gulch included?
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Can't argue with that mate
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This is an Anniversary Collection designed for the fans to celebrate the original Halo and the series as a whole. A lot of love and hard work has gone into this game and as such it should be reviewed accordingly ie. by someone who can appreciate the lengths 343 has gone to, to celebrate the game's 10th birthday. NOT by someone who is neutral to the series, as the majority of people who will buy this game will be Halo fans...
The same fans who played it 10 years ago and were amazed by it. The same fans who dreamed to play it with online co-op yet there's not even a mention of it! The whole of the multiplayer has been woefully dismissed simply for using the superb Halo Reach engine (which works wonderfully well and adds even more value to the package, that's 3 engines in 1 game for a budget price!). How can that be right?
I hope you understand the difference here and what I'm trying to say.
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I am sure 343 done a little more than that though, they obviously directed and oversaw the whole project, Halo is their Franchise now after all. I guess they are hard at work on Halo 4 anyway so having other teams help develop this is a good thing.
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I don't personally feel.that the reviewer should be a fan of a serieS, but should judge game on its own.merits.
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Is it harder than recent Halo games? Yes. But that's because Halo has become easier over the years, not that the original has suddenly jumped in challenge.
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Lets face it this should have been released at a budget price in the first place.
If guardian heroes can get released for £6 how is this game worth £40.
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Well said mate.
It's hard to write an impassioned defence of a game without sounding like a bitter fanboy, but you put a very good case forward
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for £25 I might pick this up.
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The game may be for fans, but the review is for the Eurogamer audience. I actually prefer this more whimsical review style to a list of hard facts about the game. I like the Forza 4 review for example, because despite laying out two pages of criticism it was still awarded a 9. That left me eager to discover what about the game earned that score in spite of any issues I might also encounter.
I'm not so interested in reading a review of this game by a Halo fan, because the chances are they're going to enjoy it a great deal. They'll have a good time revisiting areas and set-pieces that are probably at least as good (if not better) than they were ten years ago, and wax lyrical about the hours of delight they're having with the game online. I'm not a Halo fan though, although I can appreciate that they're well built games and provide a solid experience. A review like this is ideal from my perspective, as it tells me what I'm likely to think about this release.
It's easiest to criticise something you really love than something you have no interest in after all.
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The game isn't £40, its £25-£30, $40 in the US, normally retail games in the US is $60, and retail price usually £40 in the UK.
So get your facts right, its is around the same price as other HD releases, but this isn't some simple up-scaling.
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LOL. WUT?
I think the gentleman meant "Pelican".
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These comments are wearying, especially those complaining about nitpicking. This is a re-skinned Halo: CE. You know what it's like. You know exactly how it plays, what it involves, whether you'll enjoy it. The only thing left for a reviewer who wants to inform their audience is to nitpick.
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And Saints Row 3 is preordered basically they are realeasing this at the worse possible time My girls birthday is on the 25th, Ill be Dumped or slaughtered if my excuse for not getting a good presie and a good night out is I dont have enough money because of 'Halo Anniversary'. Why have so many games come out the last two months if it wasnt for sainsburys I would be especially fucked:S. I just can't justify spending over £30 on a re-make of a 10? year old game with how much crap I've brought this month have to give it a miss.
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I myself played, and finished the game today on one sitting. I do know what I mean.
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Just had to add some balance. Sometimes I find the negativity towards great games and talented journalists just a little bit repetitive in these threads. It might help some of you to try being positive about something, maybe once a month to start with, and then to increase the frequency until it gets to be a habit.
Then write something nice about a reviewer, or a game on a console you don't own.
Further therapy is available at 800 MS points per hour, or free if you purchased the season pass.
Carry on the great work EG!
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