Deus Ex: Human Revolution sells 2.18 million
While Dungeon Siege 3 manages 820,000.
Deus Ex: Human Revolution sold 2.18 million copies between launch and 30th September, publisher Square Enix has revealed in its bi-annual financial report.
800,000 of those were bought in North America and 1.38 million in Europe.
The publisher also announced that Obsidian-developed RPG Dungeon Siege 3 has now sold 820,000 units, of which 20,000 were bought in Japan, 320,000 in North America and 480,000 in Europe.
Finally, Japan-only Dragon Quest 25th Anniversary Collection has moved 350,000 to date.
The wider financial picture was mixed, with Square announcing that net sales between April and September fell 15 per cent year-on-year to ¥57,516 billion (around £458 million). However, net profit for the period was up 115 per cent to ¥3704 billion (around £29.3 million).
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Comments (44) Latest comment 4 months ago
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I have totally lost track of what is acceptable :/ 22 million MW units makes everything else seem crap.
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Deus Ex obviously did great and its barely 2 months since release, its a semi-slow burner also, so i expect even 3mil before end of year.
Its good that square is investing in western devs.
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waits patiently for a new Legacy of Kain: Soul Reaver
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probably made by a team of no more than 100 people on an adverage of 30k over a 3 year max development cycle.
after marketing and cost i'd think it was safe to say they made a healthy profit
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Yeah but the publishers/developers don't get £39.99 per copy, amongst other factors there's the retailers cut which is the largest of all, something crazy like 50 or 60 percent.
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Added to that it's two predecessors have done half that in 10 years so I would say from a franchise point of view DX:HR is a resounding success.
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Although, most of the European sales for DSIII are probably down to it plummeting to about £12 within a month, and actually now that I think about it DE has gone the same way, so it will be nowhere near £39.99x200k anyway.
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The game went up fast and is full price where I live. I think that only counts for britian for some reason.
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I can't imagine they expected high numbers.
And for Deus Ex to sell 2m as a niche title and an IP so old it's pratically original with the current generation is fantastic.
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I'd think so. The game itself and its advertising also seem to have focused on low costs/budget. No high profile voice actors, Cinematics were half-static drawings instead of CGI (albeit really well done and I actually prefered it to most CGI) and so on.
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...what? That franchise was PC only and hasn't had a major game in 6 years. (Not to mention was never that high regarded to begin with apart from a circle of loyal fans) Do you even remotly know what you are talking about? And popularity doesn't even matter. Costs vs. Revenue do. -.-
Not to mention Obsidian probably didn't get anything from that. Square Enix did. They are contractors.
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Oh, and also more loot...
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It was only a small studio though compared to other developers. I think it was a job well done.
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I think they did great and prolly Square thinks the same, i expect a new DE in 2013.
Its good Square is investing in western publishers. I hope after Tomb Raider, Crystal Dynamics makes a new/or reboot of Legacy of Kain.
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2.2m is decent, but that's probably a million or so 360 sales. I could name you a dozen entirely new franchises (or more) with less pedigree that sold more than that on their opening outing.
That's why I think it's mildly disappointing. I'd have liked to have seen it do more - I think it DESERVED to do more.
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May i remind you Dead Space 2 didnt sell much more? and Dead Space 2 had an insane amount of marketing, when Real Madrid and Barcelona played you could see on the banners advertise for DS2. So yea..lets be reasonable.
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Whichever way you cut it it's not a breakthrough. It's solid. It's profitable (depending on how much they spent). It's not a hit. It might have been 3 or 4 years ago, but we have 20 million extra 360s or so out there now.
For a game with an 89 metacritic rating, scraping past a million units on the 360 can at best be described as modest success. You say I expect too much without reason, I'm sorry, but the evidence clearly puts this outside the first, second or even third echelon of franchises, and to me that's disappointing. It was never going to be a GTA, a CoD or a Halo in terms of numbers.
But you can't tell me that Eidos Montreal are going to be absolutely satisfied to be outside the top 100 selling 360 games? Selling a fraction of other first-outing new IPs like Assassin's Creed, Red Dead Redemption, Fable, Fallout (another resurrected IP), Bioshock, Force Unleashed etc have sold? That's their peer group in terms of quality! That's the numbers they would have hoped to get internally.
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I remember Enslaved did about 800-900k and that was considered mediocre. But DS3 is probably lower budget, so those figures seem alright if unspectacular. Deus Ex sales sound good though.
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I mean you cant just run around hoping for 3-4mil sales just like that when good established brands are trying that ,look at freakin Dead Space 2 and Medal of Honor who both didnt do more than 2.5 and had huge marketing. Its Eidos's problem if 2mil isnt enough.
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I'd be surprised if sales aren't a lot closer to the 3 mill mark by now.
Do like the game, haven't been this engrossed in a game for quite some time. Please don't leave it 7 years before the next one.
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Is the studio in canada? If it is, then the size of the team is mitigated by the great tax breaks of that country, which means teams can be anything from 20-50% bigger than say a UK team, at the same cost. So yes they may have had a bigger team, but it wouldn't have cost them as much as a team elsewhere. One of the reasons why THQ are going to make their Canadian studio bigger.
I've enjoyed the game so far, haven't completed it yet (must get so many games finished).. but hopefully by xmas will be done with it.
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Personally I loved the game, having finished it yesterday. I've only see one ending so far (the one where you have to walk somewhere else to do it...) and was not disappointed by it at all.
I thought I was going to hate the bosses, but in the end I defeated them all really easily apart from the one where *that* decision you make earlier in the game completely screws it up for you - I must have had about thirty goes at him, and in the end just ran around the outside corridors using the revolver.
Cracking game though: more please!
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