EA: "Syndicate is tough, really tough"
"It's part of the legacy."
EA has described Syndicate as a "really tough" shooter that will challenge hardcore gamers.
The Starbreeze-developed FPS has "best in breed" AI that makes for more "traditional" gameplay.
"It's cool," Jeff Gamon, EA Partners executive producer, told Eurogamer. "It's an excellent shooting experience. We think our AI is best of breed. It's very light on scripting. It's a very challenging, hardcore shooter game. It's very traditional in that sense. It's tough. It's really tough. It's challenging."
Starbreeze's Syndicate revives what many consider to be one of the greatest strategy games of all time.
While fans remain divided over this latest effort, Gamon said both EA and Starbreeze were keen to replicate the classic, Bullfrog-created Syndicate feel - including its difficulty.
And he pointed to one mission in particular: Atlantic Accelerator, a mission from the first game famed for its difficulty.
Syndicate's four-player co-op experience takes some of the settings from the first game and reimagines them in a new genre. Atlantic Accelerator is one of them.
"It's part of the legacy really," Gamon, who played Syndicate in the early nineties and completed Atlantic Accelerator, said. "Atlantic Accelerator is a case in point. It's not punishing, I don't think. What makes Syndicate fun is it is challenging without being frustrating. When you get beaten by the AI it's because they've got around you. It's not because they can bull's-eye you through cover from a million miles away. It's all about playing like a hardcore gamer. It's a good challenging experience."
One aspect of the first game that is not replicated in quite the same way is the extreme gore.
Bullfrog's Syndicate allowed players to mow down civilians at will - and while Starbreeze's Syndicate will allow players to kill innocents, it keeps the random murder to a minimum.
"It's difficult to do these days on that kind of scale, where you could use them as human shields," Gamon explained. "The world of Syndicate is these consumers who have bought into this lifestyle by putting this chip into their heads.
"So a lot of the action you'll raise when you go into the other syndicates' territory is in civilian areas. So, there are certainly moments in the game where civilians get in the line of fire. But you're not encouraged to or rewarded to [kill them]. They're there, basically. They're part of the environment."
You may also like...
-
Dirt Showdown Review 86
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 54
-
The Cave Preview: Double Fine's New Game for Sega 18
-
Amalur developer 38 Studios lays off all staff - report 31
-
Skyrim gets mounted combat in new update 16
-
Ghost Recon: Future Soldier Review 131
-
Going Hardcore in Diablo 3 91
-
Minecraft overtakes Black Ops on XBL activity chart 22
-
Judge recommends US Xbox 360 ban 171
-
First Castlevania: Lords of Shadow 2 image spotted 21
-
Diablo 3 real money auction house delayed again, client side patch out next week 17
-
Mass Effect 3 Rebellion DLC release date announced 13
-
New Minecraft XBLA content incoming 28
-
Diablo 3 Review 244
-
App of the Day: Hiragana Pixel Party 14
Comments (28) Latest comment 7 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nothing will ever be as good as the Syndicate that I can remember. In fact, not even the original syndicate is as good as the Syndicate I remember, because by now it has an added layer of sentimental nostalgia. The good old times I had as a bright-eyed kid will always triumf over the cynical adult I've now become. EA thinking it will win against that just smacks of hubris.
So make up your mind. Either focus on creating something completely novel, or risk the ramblings of a few thousand veteran gamers who will hold up the new Syndicate to the unreachable ideal of the original.
Point and case: Duke nukem forever. God was that ever an excercise in nostalgic futility.
Comment below viewing threshold Show
What are you talking about?!
You will still have a chip upgrade that lets you persuade enemies!
Comment below viewing threshold Show
This.
Comment below viewing threshold Show
It was a sweeet game, but it wasn't like the game that keeps getting mentioned.
Comment below viewing threshold Show
Jon
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Read my mind like a telepath dear sir.
Comment below viewing threshold Show
Comment below viewing threshold Show
I too believe that recreating an experience is futile and ultimately impossible.
You simply can't do it, being it a videogame, a movie, a book, a meal, etc...there will be always something unrepeatable in any of our experiences.
BUT, there is a but, I believe that this "replicating the classic" argument is more an attempt to regain the audience's faith on the project rather then showing that they are re-doing it.
2012 Syndicate clearly wants to be "something else": a new point of view in the same universe.
Strbreeze in-fact didn't try to recreate the original since the very clearly said that what they do best is FPS, but it is exactly for this very new approach that they have been criticized.
Many seems to hate this Syndicate because is not "just like the Syndicate they know": this difference is disturbing and ultimately bad for them...paradoxically they are the ones that would be more comfortable with a re-created Syndicate.
EA actually pushed for the "novelty" and was hated, so now is just trying to tell fans that there's still something of the original Syndicate in this game and that they should not fear to have lost something precious to them.
This is probably the true meaning of this "being keen to replicate the classic".
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
To be a pedant, being wrong is not the same as contradicting oneself.
Lunatic4ever is simply wrong about Ninja Gaiden (a game I also hate because it is so tough, but I know its my fault and not that of the game).
Comment below viewing threshold Show
Comment below viewing threshold Show
Most people are not hardcore gamers, and don't want a super hard FPS. This is not cool. And it's certainly not Syndicate.
There may be some people that will love this game. And by all means deliver it to them. But please stop sullying the Syndicate memory.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I suspect there is a whole "revival" market out there. People who missed the stuff first time round can buy into a bit of the history.
I suspect if wizball was being remade it would somehow end up as "a very challenging, hardcore shooter game."
Comment below viewing threshold Show
One of the best comments i have ever read on EG +1
Comment below viewing threshold Show
I just stuffed my agents with personal shielding. Nearly their entire inventory, packing just just two miniguns each and perhaps a gauss launcher. My strategy wasn't so much killing them as enduring them. When their innitial charge ended, I scavenged their corpses for weapons and ammunition to complete the level.
It was this really great trick I used against their innitial onslaught: A personal shield is trashed when its depleted, but it recharges when its switched off and given some time. With more then 6 shields equipped, I simply cycled through them, switching off the active one just before it was depleted and by the time I had used the other five, the first one was recharged again. I was invinsible against anything but the heaviest of their weapons. Dodging Gauss rockets and finishing them off with what little weapons I did have was the second step. Oh the micromanagement...
I was 12 years old at the time and didn't have internet access. Man, did I feel smart for coming up with that all by myself.
I have to say though, in terms of pure enjoyment, I enjoyed syndicate wars even more. Nothing quite like flattening the very first 3D gaming cities with ASAT strikes and positron disruptors.
Comment below viewing threshold Show
edit : All talk of strategies and favourite moments in Syndicate just underline how terrible this shooter is. Syndicate was an RTS. May as well make The Settlers into an FPS...
Comment below viewing threshold Show