Retrospective: Battlefield 1942

Dad's Army.

Wake Island. That was the map DICE put in the demo. A crescent shaped rock in the Pacific Ocean, it was home to a dusty airfield and no more than a dozen threadbare shacks housing some rusty tanks. The dangerous waters surrounding this lonely lump of sand included a submarine, battleship and, most spectacularly, a fully driveable aircraft carrier.

In what has to be one of the least subtle battle tactics ever hatched, an optimistic player on the attacking Japanese side could try and drive this gigantic steel behemoth away from its anchored position, with the vain hope that the defending Americans wouldn't notice. Though this would inevitably result in the feared American war cry: "You bastard! That's cheating! I thought we agreed no ships! Come on, I have to have my dinner soon!"

Battlefield 1942 came out in 2002. I was a typical scruffy teenager with a silly haircut, and my best friend Rushi was the same, only his was even sillier. Hoovering up demo discs on the covers of gaming magazines, we'd play anything and everything. That is, until we installed the Wake Island Multiplayer demo for the first time, and anything else instantly became irrelevant.

Neither of us had played anything like it. Driving and shooting? Flying? And aircraft carriers? What madness was this? We began playing it every spare hour we had a chance, joining pitched battles already in progress, lending our combined skills to either side, a couple of kids eager to prove their worth. Thundering across the bay in a leaky boat and chasing down errant grey flags of contested control points became a regular after school activity. However, playing these matches was only a part time interest. Most of the time, we didn't have such important concerns.

1

1942 was the game that broke my habit of reloading after every bullet fired.

Most of the time, we'd play.

We'd start up a private server, just the two of us, and experiment with the wonky physics engine for the noble purpose of fun. Together we found out that if you stand atop a half-track tank and blew it with dynamite, the resulting explosion would propel you high enough into the air to give you just enough time to activate your parachute before you hit the ground with a heavy thud.

It would hurt, but it was survivable. It therefore served as an excellent launch pad as one of us would drive the ill-fated half track towards a cliff top ridge mined with TNT, the other clasping the detonator in his hand while trying to keep balance on top of the fast moving armour. Reaching the summit at top speed, the driver would bail out and the rider detonate, blowing the transport to pieces and sending the rider into a giggling miniature base jump, following the tumbling blackened remains of the tank.

With vehicles came races. Lining up two Willy jeeps on one end of the island, one of us would throw a grenade into the distance, the explosion signalling the start of a point-to-point speed race. These usually barely lasted longer than the first narrow bridge. Of course, there was that one time I planted land mines before the race started and allowed Rushi to take the lead. Actually, that happened several times. Sorry.

I remember the afternoon we finally, finally managed to get torpedoes to work, triumphantly sinking the battleship. I remember the day I was flying overhead in a bomber, trying to reduce his tank to scrap metal and he nailed a cannon shot straight into my propeller, scattering me over the beach.

It was that joyful blend of real world equipment and sandbox fun videogames allow us to play with. It was a war game many players took very seriously, as I saw whenever I joined a legitimate server. But for myself and Rushi, we were forever just a couple of boys playing soldier.

2

The driving physics were always a little buggy.

Loading it up now reveals a much slower pace than what I've grown accustomed to. This was a game, after all, that gave the rocket launcher-wielding anti-tank class a single solitary pistol to defend himself with. The pared down loadouts seem oddly barren compared to today's never-ending cascade of weapon unlocks and bonus XP. Still, that same spartan feel results in a lean, stripped down team, the roles of each class cemented in their function. That anti-tank trooper isn't going to win many infantry fights, but any roaming Tigers should better watch out.

Airplanes also had a more refined attitude. The dignified propeller driven skies above Wake Island are a far cry from the afterburner-fuelled rampages that take place above the Caspian Boarder. The fighter planes and dive bombers of 1942 swooped above the battlefields, delicate birds, and could even stall if pushed too high too sternly. Rushi and I spent entire evenings just wheeling through the skies of Wake Island, learning to fly. Dogfights were common, but more often we'd try to nail that upside down loop the loop under the bridge, inevitably giggling at yet another sudden hard water landing.

Further hours were spent seeing just how high we could fly, circling ever upwards into the bright blue skybox, leaving the ocean behind, vanishing far below us. Dogfights up there above the clouds took on a strange, ethereal quality, as I'd soon forget which direction gravity was in. Not that it was hard to rediscover - on many occasions, we'd simply bail out of the planes and freefall back to earth, the discarded aircraft careening around us like paper planes in the wind. Apt, since if you'd freefall far enough, the American pilot would scream "Geronimo!" followed by a very long and messy sounding fart.

This all fed back into the sense of play the game had waiting for us after school was done for the day. We would only ever capture points in order to spawn the Japanese vehicles, pitting Eastern wisdom against American muscle in contests of speed and strength. Maybe if we put enough landmines here, we can launch the jeep over the tank? Can we try to surf on the airplane wings again? Go on, I'll drive, you stand on the wings. No, try going prone, that seemed to work better last time. Come on, it'll work this time. Yes, I promise not to drop you.

God damn it, Rushi.

3

Bullets had travel time, forcing you to lead your sniper shots. Or was that just my old modem?

I did buy the full game, eventually. I played it obsessively, for months, and I bought the two expansion packs with my pocket money and played them obsessively too. First Road to Rome and then the much more entertaining Secret Weapons of WW2, which had me watching its glorious intro over and over again, the perfect sequel to the perfect original. Once more, the demo for this new adventure was to become our playground, featuring a snowy forest level with a central control point that afforded the owning team the use of jetpacks.

We used to play it as a Capture the Flag match, in keeping with the series' origins as Codename Eagle, DICE's first efforts depicting multiplayer vehicular mayhem. There was nothing more exhilarating than managing to push the wheezing motorbike up that one particular rocky mountain into the game-breaking out of bounds territory, to then circle around the entire map, skating the death zone, and come rocketing down through the enemy base to grab their flag and make a daring getaway lanced by outraged enemy gunfire.

Hit detection and world interaction was always fuzzy, but players found ways to take advantage of the loopholes in the maths. Tapping Z while running forwards wouldn't just make your soldier go prone, it would hurl your soldier onto his stomach into the dirt. I never really bothered using the increased accuracy to fight with, because if you dived to prone at the top of a hill, the ropey physics engine would transform you into a frictionless toboggan, sliding over the ridge and down the sheer drop with the feeling that you were starring in your own personal action movie.

There was one time where I did feel like the hero that saved the day. Through dumb luck, I had managed to be the last soldier on my team alive. All control points on the map taken by our dreaded adversaries, and that meant no teammates could spawn. Alone, no reinforcements possible, hunted by the enemy, I hurried towards a lone control point, the invisible eyes of my entire team spectating my movements. If I died, it was game over for the good guys. No pressure, right?

So of course I managed to capture the control point, ushering in a wave of vengeful troops. It felt pre-destined: I was the lone soldier, the hero of the hour who comes and saves the day. It was my finest moment: reverting their flag to grey immediately signposted my presence to the enemy but prevented them from spawning at that crucial point. It left me to kill soldier after soldier after soldier, pick up their weapons, find a lucky medic kit and feverishly heal myself between loosing off rockets at a prowling tank. Of course I captured the point. I was the hero, if only for a brief moment.

4

Highway to the danger zone.

That's the best part about Battlefield. Every person who's played any of the Battlefield games has a story similar to that. One soldier who makes his presence known on the battlefield. The king of the server, or maybe just the hill, just for a moment. Winning the battles, even if the war was lost.

I visited Rushi recently. We hadn't seen each other for quite some time, and had grown distant. We're older now, have sensible haircuts, boys trying to play at being more mature. As he was preparing lunch, going on about some work related nothingness, I quietly installed the Wake Island demo on his laptop and loaded up a game. I turned up the speakers as I spawned, a lone Japanese soldier on his aircraft carrier, floating off the shore of that familiar crescent shaped rock.

"Is that Battlefield?" Rushi asked, as I turned the laptop screen towards him. Smiling, he took control and ran over to one of the planes, climbed in and started her engines. "Oh man," he grinned. "I remember this." Picking up speed, the plucky little fighter plane flew along the deck, taking off once again, majestic, into the sunny blue skies. Almost immediately, Rushi crashed it pathetically into the ocean.

We laughed, a couple of distant friends transformed instantly back into silly teenagers. "Go on, spawn", I prompted. "Have another go. You'll soon get the hang of it again."

The servers for the Battlefied 1942 Wake Island demo are still up. Maybe you'll find us there, but we'll be too busy playing soldier to fight.

Comments (46) Latest comment 7 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • CzR #1 7 months ago

    Easily one of my favourite multiplayer games, I really hope DICE revisit it in the future.
  • Hunam #2 7 months ago

    I spent hours on the Wake Island demo... in fact, I spent hours on Wake Island on the full release, it's a testament to the map that I still love it to this very day, most people get bored of the demo map when the full game rolls around but I still cant get enough of it.

    I do remember me and some friends fighting over the planes on the aircraft carrier with the handheld rocket launchers so much that after 25 minutes of constant plane explosions we managed to sink the carrier, with one of our team using the distraction of us all running to the edge to confirm that yes, we were slowly sinking to rob off with a plane and come back and bomb us.
    Edited by Hunam at 30/10/11 @ 08:11
  • meggsy #3 7 months ago

    Fantastic article, everything about it rings so true for me. I really miss wing-walking on planes and surfing on the hood of jeeps...


    Skimming the Wake Island airfield in a plane to take out enemy infantry was great fun...and of course was soon countered by TNT scattered along the runway to take down those pilots :D


    Can't wait for Wake Island in BF3, hope it's a great tribute.
  • Errol #4 7 months ago

    Great game. Shame DICE have forgotten what made it so great. BF3 is not as good.
  • coastal #5 7 months ago

    Great article. Wake island demo had it all.

    I would love the odd jeep race at 2am after a mass server quit.
  • aphex187 #6 7 months ago

    @Errol But is that the fault of consoles coming into the BF world? I mean could the Frostbite2 Engine really handle 32-64 players on those sized maps, with all that detail, destruction, players, planes and other vehicles with either PC or Console?

    I just can't see them being able to replicate a map like Kubra Dam with this FB2 Engine even on PC and it maintain solid frames and stability, then again i'm most likely wrong on my assumption as usual haha!!
  • Mike1980 #7 7 months ago

    I came to BF42 late in its life when a patch came out with the Liberation of Caen map (remember when maps came with patches) and loved it.
  • Dirtbox #8 7 months ago

    I fondly remember sprinting, jumping and going prone while still in the air to achieve the coveted Superman headshot.
  • roz123 #9 7 months ago

  • mukki #10 7 months ago

    Nice article, never played this game in particular but reading this sure brought back memories...
  • rottingyoda #11 7 months ago

    Hell of a game . I played loads but was always terrible at it. 56k days were a dark time.

    You captured the air of nostalgia brilliantly well Mr. Smee. A great read.
  • Whitster #12 7 months ago

    @rottingyoda I remember having broadband in 2002, only like 512k, but still better than dial up.
  • DrStrangelove #13 7 months ago

    Great article, now I'll have to install the demo.

    It sounds less complicated than later games, which I like.
  • rob_of_the_robots #14 7 months ago

    The 1942 and Secrets of WW2 intros were surely the best in any game.
  • Bagpuss #15 7 months ago

    Loved BF1942...but loathed the Wake Island map.

    Also, big up to the Desert Combat Mod....lolz aplenty there, especially CTF No Rulez Servers..
  • rob_of_the_robots #16 7 months ago

    Quick mention for the Battle of Britain map, dogfights ahoy.
  • stanthaman #17 7 months ago

    Relieved at the ending, Rushi sounded like a figment of imagination(an imaginary friend) for a while :p. Btw wonderful article and you have enticed me into trying out the demo.
  • kingcrowbar #18 7 months ago

    Loved the Wake Island demo so much. Was so disappointed by BF1943 and the lack of ship controls. Probably no chance of getting them back in the BF3 remake of Wake is there?
  • b00n #19 7 months ago

    Great article, and so many memories :). Without a doubt my fav game of all time and I must have spent months in it between wars and public servers. Humming the intro music as we speak! Must say Market Garden was my preferred map though, bridges of mayhem and parachuting into the action.
    Edited by b00n at 30/10/11 @ 11:09
  • Whizzo #20 7 months ago

    A good retrospective but reading the author of the piece talking about being a teenager when it came out and buying the expansion packs with pocket money will probably make a lot of us feel very old!

    /hums Battlefield theme while collecting pension
  • FogHeart #21 7 months ago

    @Whitster So you were one of those damn LPBs
  • Creasy #22 7 months ago

    still the multiplayer i played the most (with warcraft 3). only new game which comes close is uncharted 2 (or 3 now)
  • riz23 #23 7 months ago

    As much as I loved BF1942, did we really need another BF related article this week?
  • handsonhips101 #24 7 months ago

    Eurogamer you are terrible!

    BATTLEFIELD!!!!!! I get it. ok?

    How much is EA paying you?

    I do love battlefield but you dont need to force it upon us
  • Lunastra78 #25 7 months ago

    Great article! I had a lot of fun with 1942 back in the day although Vietnam was my favorite. (Yes i admit it!)
  • StooMonster #26 7 months ago

    Was it really nine years ago that I was running around Wake Island Demo with friends having a whale of time? Such mad antics and so many hours played.

    Battlefield 1942 was an insta-buy for me, as was its expansions (forgot about Secret Weapons of WWII).

    Vietnam, was a bit meh and I bought Battlefield 2 but was put off the franchise with that one. Although did play Battlefield 1943 on the Xbox a bit, and also dabbled with Battlefield Heroes a few times.

    Might be tempted by BF3 once the first updates are out and drivers are working perfectly, several of my friends (who said they were going to resist) have already jumped it.
  • dadrester #27 7 months ago

    EA/Dice!!! Where the fuck is 1943 on my PS3 copy of BF3?
  • Stoatboy #28 7 months ago

    Nice read. This has to be one of the best games ever for twatting about with your mates. The possibilities for mischief are immense - and mischief is one of my favourite things ever. More games should promote it.
  • PearOfAnguish #29 7 months ago

    Simply one of the finest games ever. None of the subsequent BF titles have been as captivating for me. Shame they've never done CTF again.
  • thenagus #30 7 months ago

    I have so many fond memories of this game! Even now, I still go back to it every now and again.

    One of the great things for me, as a teenager, was the huge mod scene. The variety of stuff was amazing: I'd love to see a retrospective just about the mods. It's a shame that only the very biggest mods (Forgotten Hope, Desert Combat) have any kind of a playerbase left.

    There was this one little mod I used to play called Siege mod, which was based in medieval warfare. Very rough, by todays standards: the horse made car engine noises, and if you hit a bump in the ground it would go summersaulting up into the air, before landing on it's side. And the BF1942 engine was very obviously not designed for melee combat. But my word, it was fun!
  • Jonny5Alive7 #31 7 months ago

    Brilliant article, I'd completely forgot about being the last man standing having to capture a point on your own. That happened to me a couple of times, BF3 doesn't seem to have that.
  • Super_Zee #32 7 months ago

    What a wonderful article.
  • Ninja_Tino #33 7 months ago

    The ending brought a tear to my eye.
  • DrStrangelove #34 7 months ago

    lol tried the demo today but quickly deleted it again. What a piece of junk, even worse than newer Battlefields.
  • VibratingDonkey #35 7 months ago

    I miss the vast silliness of BF1942.


    BF3 is kind of disappointing really.
    The additions are relatively minor. Which would've been ok if DICE had managed to match the design and features of their previous games.

    From BC2 they've chosen to take the shitty squad system and the continually moronic idea to design Rush maps and crap out Conquest flags on them. Metro and Damavand may honestly be the worst Battlefield maps I've ever played. What they did not take from BC2 is the destruction, which has been significantly toned down.

    What I really would've liked to see is a sequel to BF1942, but a sequel to BF2 with the destruction of BC2 is basically what I expected. It's not quite that.
    Edited by VibratingDonkey at 30/10/11 @ 19:09
  • VibratingDonkey #36 7 months ago

    BF3 is kind of disappointing really.
    The additions are relatively minor. Which would've been ok if DICE had managed to match the design and features of their previous games.

    From BC2 they've chosen to take the shitty squad system and the continually moronic idea to design Rush maps and crap out Conquest flags on them. Metro and Damavand may honestly be the worst Battlefield maps I've ever played. What they did not take from BC2 is the destruction, which has been significantly toned down.

    What I really would've liked to see is a sequel to BF1942, but a sequel to BF2 with the destruction of BC2 is basically what I expected. It's not quite that.
  • Trillion #37 7 months ago

    This is still one of my favourite multiplayer games.
  • Aerothorn #38 7 months ago

    Glad to see Eurogamer give BF1942 the retrospective it deserves. I actually published one a few weeks ago: Smee's is probably better, but we touch on many of the same points; mine's more analytic, but we both value the way BF1942 generated stories.

    http://nightmaremode.net/2011/10/when-war-was-fun-a-battlefield-1942-retrospective-12090/
  • FWB #39 7 months ago

    BF1942 had more armour in it than BF3, so the AT guy was pretty important. Giving him a pistol was fine. I used to grab a jeep and cycle around tanks, firing a rocket up their arse. Loads of fun.
  • Turfschipper #40 7 months ago

    Best game ever. I played this for years almost every day for hours.

    In a sort of a guerilla clan, jumping from 1 clanserver to the other and leave them wrecked.

    1 points for a flag, 2 points for a kill. No upgrades, bonuspoints, killstreaks and whatever they can think of to kill old fashioned but superb gameplay. Thats it.

    Plus thew modern era with jets and sll scopes and shit did not have a good influence on battlefield.

    WWII is just a perfect world for battlefield.
    Edited by Turfschipper at 31/10/11 @ 01:29
  • PearOfAnguish #41 7 months ago

    @FWB

    And it was excellent when you became adept enough to hit a man with the rocket launcher from a distance. Massively satisfying scoring a long range kill with that thing.
  • Eraser #42 7 months ago

    There was a submarine on Wake Island? wtf?
  • Gecks #43 7 months ago

    battlefield 1942 is just immeasurably better than all their subsequent offerings. the mind boggles at the console versions, which have brought us improved graphics and destructible environments at the cost of the 64 player multiplayer. bad decision :(
  • paketep #44 7 months ago

    Ah, good times, when DICE cared about making great games and not just about money.
  • Mezz #45 7 months ago

    The thing about 1942 for me was that it was a game that was completely off my radar. I read a preview a week or two before the demo came out and thought, "well it looks ok but will probably be rubbish (too much going on)". Played the demo and was hooked.

    There was one error in the article, the AT Guy (The engineer) had a single shot rifle, bazooka, land mines and tnt packs. You could defend an entire choke point quite easily with a combination of all the above. Detonating TNT when people noticed the landmines and shooting anyone else that survived in the head was instant kill.

    Running frantically from a jeep after throwing down landmines only to have it blow up and fly clean over your head will never get old.
  • Galathorn #46 7 months ago

    Great article. What an amazing game... So many fond memories.

    I had some crazy skills back in the day. I think it's was on the "Gazala" map where I could fly under bridges and make some insane stunts to make the enemy pilot crash eventually. All the maps provided a different experience. I could go on and on, so many laughs and thrills!