Professor Layton and the Last Specter Review
Ghost story.
Version tested: DS
The conventional wisdom is that everyone hates conventional wisdom. I saw a poll recently that asked the readers of a political blog, "Do you think the average voter is adequately informed?" Ninety-one per cent of respondents answered "no." Later in the survey came the question, "Do you think you yourself are adequately informed?" You already know the punchline: ninety-two per cent said "yes."
It's odd, but our democratic society has a near-universal disdain for average ways of thinking. We love to imagine ourselves as unconventional, above the fray. That fantasy is what drives the Layton series, which celebrates the power and pleasure of a non-average intellect.
Professor Layton and the Last Specter (that's the U.S. title - more on that nonsense later) is the fourth game in the series. As usual, the professor's Holmesian adventures bring him to a charming village populated by simpletons. Sure, they're eccentric and often loveable characters, clever in their own way, but still doltish on the whole. They'll buy into pretty much any urban legend, just because it's what everybody else in town believes too.
As a result, sinister forces find it easy to manipulate the people's fears. In Last Specter, the village of Misthallery is paralysed by fear of a marauding phantom and a witch who places hexes on people she doesn't like. Lately, the phantom has been laying waste to local buildings in curiously precise attacks that are obscured by the fog of night. One side effect of the mayhem is that the only contractor in town has become quite wealthy, as he's hired to clean up every mess. Nobody finds this suspicious.
Sliding-block puzzles: They include them because they can.
We players have to save these simps from themselves, and the vehicle for our genius is Professor Layton. He, at least, is suspicious of the Misthallery mischief on our behalf. Unswayed by popular opinion (and instinctively dubious of it), he's an intellectual superman whose thought process always leads him to the doorstep of fact.
In real life, we prove our superior thinking by watching The X Factor with ironic distance. In Misthallery, we do it by solving puzzles. The puzzles in Layton are elaborate traps for the conventional thinker. They present tasks that appear to be either impossible - like the puzzle that has you divide an assortment of seven coins into two equal piles - or all too simple.
One puzzle of the latter variety asks, if one bulb in a row of 10 streetlights burns out every two hours, and a repairman can only replace a bulb every three hours, how many bulbs will still be lit at the end of 12 hours? The developers are taunting us, saying, go ahead, take the obvious path to the solution. Because they're waiting at the end with a sour squawk of music and a big "INCORRECT" sign, Layton's equivalent of a pie in the face. You fool! Never take the direct path. (Except, of course, when the direct path is the one to take.)
Pink bowtie plus yellow blazer, on a woman. A look that could only work in anime.
As the series ages and becomes a tradition, the danger is that its mental trickery will start to feel conventional itself. I whined about sliding-block puzzles in last year's review of Professor Layton and the Lost Future, so I won't belabour the point here. Suffice to say that they have lost their ability to surprise, and they're not the only puzzles in Last Specter that feel that way.
But like last year, I remain impressed overall by the Layton developers' ability to stay one step ahead of our expectations. It's amazing that the studio, Level-5, hasn't run out of ideas yet. The puzzles abound with wit and linguistic sleight-of-hand, rendered in a joyful Bohemian style that lends élan to these nerdy brainteasers.
The professor's trunk has been refurbished with a new handful of side games. There's one where you train an acrobatic fish to collect coins, and another where you fill in the blanks, Mad Libs-style, to the script of a puppet show as it's performed on screen. The best of the lot is the train game, in which you weave track around a game board to navigate a speeding locomotive through stations and around hazards like oncoming traffic. It's reminiscent of the excellent iOS game Trainyard, albeit simpler.
Lost Future explored the origins of our hero, and this game takes us back to the early days of his sidekick, young Luke. Essentially a prequel, Last Specter is the story of Layton and Luke's first mystery together. When Layton meets the young man, he's not the scamp we've seen before, that chipper boy with the pluck of a Dickensian bootblack. Rather, he's a sullen kid trapped in an affluent but troubled household. This gloomier chapter to his story adds dimension to Luke. While the Layton games are formulaic, Level-5 also uses each new entry in the series to deepen their characters a little, and the progress is appealing.
Like the original Japanese release, the North American Last Specter cartridge also includes Professor Layton's London Life, an entirely separate game that has practically nothing to do with the familiar Layton adventures. Set in a quaint dollhouse version of London where the citizens are all characters from the Layton universe, you play a fresh-faced newcomer who's out to make a living in the big (but tiny) city.
London Life is cut from the same cloth as life-simulation games like Animal Crossing and Harvest Moon, although it's daintier and faster moving than either of those. You find a job to amass wealth, and you spend that wealth, with brings you happiness. That happiness in turn makes you more efficient at your job, which brings in more wealth, and so on, like one long Karl Marx acid trip.
The mini-game-centric career paths are hit or miss - it's hard to make trash-collecting fun - but London Life is a pleasant delight overall. The basis for its charm is found in the career-specific nuances that emerge as your quest advances, and in the little interactions you have with the tiny but fully realised denizens of the fair city.
If you live in actual London, however, your cartridge doesn't come with London Life. Japan, North America, and Australia get this rather huge bonus; the U.K. and the rest of Europe don't. It's the kind of tedious, infuriating localisation strategy that Nintendo still holds over from the 8-bit era, when it was possible to keep people on distant shores from knowing they were getting the short end of the stick.
The finest attention to drapery in all of gaming.
Even the varying titles of the game betray the fingerprints of busybodies in corner offices. The game I reviewed is called "Professor Layton and the Last Specter," and the game that will be released in the U.K. is called "Professor Layton and the Spectre's Call." Read those two titles out loud; the difference you hear is the sound of a marketing executive justifying his salary.
That's all this is, really. Somebody in a thousand-dollar suit typed up an ingenious little global-sales strategy, broke it down into PowerPoint-friendly bullet points and presented it to a room full of other suits. Nintendo may plan to release London Life as a separate title in the U.K., but that information is kept secret from the public, because The Strategy says so. After all, conventional wisdom holds that people in thousand-dollar suits must know what they're talking about. This is why we hate conventional wisdom.
(It is, of course, possible to stick it to the man and import the U.S. version of the game. But be prepared to deal with the fact that words like "favorite" are spelled without a "U." It's my understanding that this type of thing infuriates certain people.)
We don't know what we want until we know we can't have it. In Lost Future, there's a sweets vendor who refuses to sell her confections to anyone but children. Suddenly, even though she was perfectly content before that moment, Professor Layton's research assistant Emmy wants nothing more than a candy cane. The professor himself, ever the reasonable sort, couldn't care less.
Without the tangentially related bonus pack-in, Last Specter would just be another rich, satisfying Layton adventure. It offers the same delight and entertainment as any of the past Layton games. A rational mind would conclude that there's no reason to be less satisfied this time around, yet the average European gamer is going to be miffed that the rest of the world gets to enjoy something extra. Which one are you? My guess is that we're all more average than we'd like to think.
8 / 10
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Comments (38) Latest comment 5 months ago
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So don't cut it so close next time John.
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Nintendo you suck.
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Oh and let me second my disgust for sliding block puzzles...
In fact I've played (only the first two so far) for any puzzle that isn't repeated...No sliding blocks, which shape makes that shadow, re-arange this matchstick, chess board touching every square, small boardgame with the spheres...Anything where you have to start out by blindly guessing and can win by blindly guessing is something I'd wish they avoided...But then again, I'd guess it isn't that easy to fill a whole game is you remove these...
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Sliding tile picture puzzles! The number of times these are put in action games to unlock doors and it takes me an hour to get past what they meant to be a 5 minute puzzle.
Anyhow, imported this, hoping it delivers on Layton's background like the last game did. Seeing Layton completely lose it when he realises he's going to lose the love of his life for a second time was really jarring.
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Not as much as referring to 'rubbish' as 'trash', JT.
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So if they're all on at the start of the timer, that means they've all burned out after two hours. Ten hours to go. He can replace, in this block of ten hours, three lights. So the answer is three, plus an extra hour for him to smoke a fag, or nip across to the betting shop.
Is that right?
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That's the reason I'm not playing an imported US version right now and am instead waiting a whole extra month for ours.
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With that I was unaware this was even coming so all the better.
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... Someone's gonna have to explain this joke to me, I don't get it! :s
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Except, when most US games are 'localised' for the UK, they somehow still contain the US spellings. Not sure this is the case with the Layton games, mind.
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Unfortunately if everyone were to pirate the game they'd see only the low sales figures and decide that it's not worth making games in Europe at all.
@Kikizosan
Layton games have been properly localised so far. They even switched the dollars to pounds in money puzzles.
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Oh and congratulations to John for making it through an entire review without spoiling anything.
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LOL'd.
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You're a tit.
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I read "if one bulb in a row of 10 streetlights burns out every two hours" then that means that only a single bulb will continue to go, so if none were replaced in 12 hours only one bulb would have burned out.
As 12 is a multiable of both 2 and 3 then that one bulb will be go out and be replaced on the 12th hour, so the answer is 10.
At least that is how previous Layton games have taught me to read the question and think outside the box.
Edit: Couldn't stand not knowing, looked up the puzzle online, I was wrong, that will teach me for over thinking things.
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US spelling has been present in most European games for a long time. Some people will look at the text in games and assume that's the correct way to spell certain words. Whenever I chat to my cousin online and he spells words the US way, I automatically correct him and tell him to stop learning words off the games he plays. And he does play a lot of games.
I know that it doesn't matter whether a game has UK or US spelling in them, as the language has next to no effect on how good or bad a game is. It's just one of my pet peeves seeing US spelling in a game released in Europe. I do wish more games follow the examples of the likes of Football Manager, Layton and Xenoblade Chronicles and use UK spelling more.
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I never knew Layton had different voice acting in Europe, though. Does it have a completely different publisher/translation team over there, or was it just done for marketing reasons?
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You're a tit.
for not giving money to a company thats shafting my region? Yeah what a mug I am...
Importing isn't sticking it to the man, Nintendo still gets your money that way, and you had to buy from another region Nintendo decided not to shaft...
you know what I'm not going to buy, pirate or download this one, I'll just leave it, theres plenty of other games to play at the moment. But I hope people do pirate this one. When a publisher treats a region as badly as Nintendo have, I wish them only failure until they stop shafting us. Thats Nintendo by the way, not Level 5 who I'm quite fond of, and who aren't publishing this one.
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If you want to really send the right message you'd be better contacting whoever's responsible for bringing it over via email or starting a petition... it may not change anything, but it at least sends the correct signals rather than the "no sale" they see when you silently pirate it :3
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