Battlefield 3 Multiplayer Preview
Chute to kill.
I'm lost. It's not something I'm proud of, but I have no idea where I need to be going. I'm on the attacking force in a Squad Rush multiplayer game of Battlefield 3 and I'm running around like a headless chicken, trying to work out where those target markers are pointing.
Things started so well, too. We advanced efficiently along a mountain pass, dealt with some sneaky snipers who'd taken cover in the long grass at the top of a rise, and we'd driven the defending team back from the first two objective markers with ruthless efficiency. We were unbeatable. We were badasses.
But now I'm scampering about like a drunken puppy, trying to find some tunnel or doorway that will allow me into the guts of this enemy base. The objective markers are below me, so unless the game is horribly glitched, there must be a way in. One of my brothers in arms sprints past me and hurls himself off the helipad, clearly driven to suicide in the hopes that a respawn would put him back on track and make the way forward clear.
That's when, after an embarrassingly long time, the penny drops. I dash to the side of the helipad and peer cautiously over the edge. There, half a kilometre straight down, is the next objective. Halfway there already, my fellow soldier's parachute flutters into life. I take a deep breath and jump.
Welcome to Damavand Peak.
It's a moment of relief, not only because I'm back in the game and pretending I knew to do this all along, but because it means that DICE hasn't lost its knack. After the suspiciously COD-like Metro map in the beta, I was genuinely concerned that the masters of multiplayer map design had lost their touch, the unique flavour of old subsumed by the need to win over rival fans.

All your base jump are belong to DICE.
Damavand Peak, it turns out, is a quintessential Battlefield map. It's vast. It's varied. You can approach its objectives from dozens of directions, and join the battle in countless ways. Whatever class you favour, whatever loadout you've picked, it feels like the map was designed just for you. And yet for all its flexibility, it keeps moving forwards, relentlessly. Apart from, you know, when feckless journalists don't pay attention and somehow miss that their entire squad has performed a 500m base jump.
It's that jump that will get all the attention of course, but it's more than just a gimmicky stunt. Once you realise that this is the part where you hurl yourself into the abyss, there's a natural elation as you freefall down, seeing the tiny toytown buildings thundering up to meet you, as you dare yourself to wait one more second before deploying your chute. In live play, this is where lots of giddy noobs will meet their end. Just as newcomers hung around helicopter spawn points, only to be picked off by shrewd snipers, so ruthless sharpshooters will earn healthy XP from the fact that a veritable shower of fresh meat will be flinging itself into their sights from the same point.
Over time, it becomes clear that simply spawning and dashing to the jump is a fool's game. We wait for someone to grab a chopper. Then, after he spirals and clatters his way to a messy demise, we wait for someone who can actually control the thing to grab a chopper. Then, as they strafe the landing site, the rest of us make the jump, some aiming for rooftops to provide more covering fire, others bound for the objectives.
As we glide in, the flutter of the chute roaring in our ears, I spot an enemy taking aim below. Somehow, brilliantly, I manage to take them out with a mid-air headshot, swooping in for a landing next to his defeated corpse. It's a pure fluke, of course, but undoubtedly my first "you'll never believe this" Battlefield 3 war story.
It's a breathless action-movie map, but one that never loses sight of the freedom that defines the Battlefield experience. What it demands is that you adapt to the terrain as you go, adjusting tactics according to the situation. After the tight funnelling and close quarters combat of the first push, you land at the second pair of objectives in the middle of a large industrial mining facility.
There are large warehouses and processing plants. Intricate pipework provides elevated walkways and sneaky rat runs. Push the defenders back from there, and they retreat into the mine itself, a cavernous space with gantries and rock formations where attackers must either find a secret path inside or else risk an all-out frontal assault on an enemy with plenty of opportunity to dig in.
It works, and it works exceptionally well with the Rush modes. Some fans have complained that Rush is taking precedence over Conquest, which is seen as the "true" Battlefield mode. Maps like Damavand Peak, which is clearly designed to favour the push-and-fall-back rhythms of Rush, give some credence to that, but that's not such a bad thing.

Damavand Peak's the kind of expansive map that the Battlefield name was built on.
For one, Battlefield 3 also boasts maps like Operation Firestorm, an absolutely enormous open plan theatre of war where vehicles are essential and anyone planning on going lone wolf can expect to spend a lot of time jogging aimlessly along with only the crunch of their combat boots in the sand for company.
But Rush is also, arguably, a more refined take on military engagements than the free-for-all sandbox of a Conquest map. Rush imprints structure on the battle, giving both teams a clear through line to follow, and that results in better, more organic teamwork and a greater sense of drama, either the elation of the attackers as they take another objective or the backed-into-a-corner resolve of defenders with nowhere else to retreat to.
There are still a lot of unanswered questions surrounding Battlefield 3, not least concerning its single player campaign and the introduction of standalone co-op maps, but it seems that when it comes to players finding exciting new ways to shoot each other's faces off, the standard will be as high as ever.
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Comments (54) Latest comment 4 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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They hit like 60 articles about BF3 and MW3 within about 35-40 days.
EG is saturated with articles about BF3 and MW3 so i don't blame you if your confused.
I mean i also look at Kotaku and Giantbomb, them combined have had less than half of the articles EG has had.
TBH saying all this i have no fucking idea if they have previewed or not, i think they have no you mention it.
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Then I heard "Dan time to get up" dream over.
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There is rumours of being a battlerecorder after release.But I think it will be pc only.
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That's a shame. It's not like consoles couldn't handle it.
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I can only imagine a free falling humvee would be the quickest way down.
Edit: Meant coolest way down............for Mr Rob of the Robots
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Haha. no doubt that first person will be me. I am one of those ungifted few who would get a foot in the air with a chooper and just crash in BC2. Not long to go now, can't wait. All the video glimpses of Console footage released int he last week looks aces.
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Dan, what's the word on the damage model? Still like the beta or more like BFBC2?
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Newton may not agree with you.
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Dear Eurogamer,
Please disguise more of our damage control for the PR disaster that was the BF3 console beta by publishing yet another 'preview' of the game and putting some simpering crap about how it's not bad like the beta was, honest.
A brown envelope full of a donation to your tea fund will be left in the usual place.
Love,
EA
We wait for someone to grab a chopper. Then, after he spirals and clatters his way to a messy demise, we wait for someone who can actually control the thing to grab a chopper.
Is it going to be possible in BF3 to just host a local, empty game so that people can practice flying? Or will it be like Bad Company 2, AGAIN, where in the unlikely event you don't get your chopper stolen out from under you while waiting for it to spawn, you're immediately being shot down by the enemy?
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Bugs? Glitches? Graphics? Destruction? Framerate? Hit Detection? etc etc etc
All i read here was that you had a fun time playing BF3 before anyone else.......pointless!
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The only thing about the damage model I've read is this:
" While destruction isn't at the same level as the Bad Company series, it really varied from map to map and in Grand Bazaar, I appreciated how the main plaza areas became more filled with debris and downed trees as more players started to test out their rocket launchers. A lot of building corners and facades crumble realistically and expose enemy cover as well."
That's from Destructoid's preview: http://ww w.destructoid.com/preview-battl...
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Cheers, but not the damage model I intended, I meant the damage bullets do to players...
In the beta it took very little to kill you, this in contrast with BFBC2 which had you sometimes survive whole clips...
I'd like slightly more damage than BFBC2, but definitely less than the beta...
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Anyways, their finest moment was Pinball Dreams' "Graveyard" table (before they sold out to EA).
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LOL!!! looks SR3 is about as hardcore as barbies playtime fun.
i should know as im about as hardcore gamer that is possible.
LOL
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Hopefully this has been addressed in BF3 via the deployment of mobile spawns.
Very much looking fwd to this. In my experience BF games snowball. You have to give them time before they pay you back royally which is probably why the beta got such criticism. The beauty of these games lies in the smaller details eg working as a squad and spotting before engaging.
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Too bad there are too many good games coming out. By the time I will be able to pick this one up, multiplayer will be unplayable because of all the no-lifes that have played the game for six months straight.
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@geeza: The opening section of Arica is excellent, that armour charge across the desert... wow. The town is a bit dull (perhaps because any goodness is ground out of you in the Conquest version) and the final assault across the bridge is pretty good too.
Shame the map is just a series of very long corridors, though.
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Its alright as a conquest map though
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i should know as im about as hardcore gamer that is possible.
...is the most pathetic sentence anyone can say ever.
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Can't double tap with a bolt action rifle ffs
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I love that, though.
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If you want to play an amazing 1st person shooter that requires lots of ammo to kill people, go play either QuakeWorld or Quake 3 Arena.
If you want to play a game that tries to provide a dramatic and "cinematically" realistic simulation of warfare, then BF3 looks to be a very fine prospect indeed. I for one have no intention of cancelling my pre-order.
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Link to vid, please? Would be interested to watch.
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Guessin' it's this one
http://ww w.youtube.com/watch?v=wm_a7JORy...
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I hope i`m wrong. Guess we`ll find out next week.
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I really wanted to love this game, but playing beta has made me realize that all I'd get is BFBC2 v1.5 with worse performance. None of the BF serie's fundamental gameplay problems (sniper k/d dominance ruining teamplay, vehicle queues/griefing, RPG's being used as one-hit-kill handguns, etc etc...) are addressed.
If you are wondering about all the gushing reviews, read this:
"EA Caught Pressuring Publications Over Battlefield 3 Reviews"
http://ww w.kotaku.com.au/2011/10/ea-caug...
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Happy with Crysis. Overjoyed with Forza 4.
Looking forward to Skyrim and Bioshock: Infinite.
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Is that why this preview does not address any of the questions readers are posing -have they sorted lag, framerate, bugs
I want to know is the game balanced, does it reward certain types of play, or does it simply reward a team sitting in one spot camping with snipers.
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As far as I could tell from the beta, expect nothing too different to the latest iteration of BC2. Minor improvements have been made. The unlock system is remade, with weapons themselves gaining unlocks rather than the class, although classes progress as well. There's a vastly larger amount of weapon mods too, though it remains to be seen which ones will actually be useful.
Nothing has changed in the core issues however. I still got point-blank killed by RPG users, who still can pretty much hip-fire those things. There are no new incentives to reward objective play, as the stat everyone will look at is k/d, naturally skewing the game towards snipers. Sniper rifles themselves are still easy to aim and hit exactly where you aim them, so it's still the most comfortable way to play the game. Vehicles are still contested with still nothing to stop the average retard from hogging every plane and crashing it in 5 seconds. Jets fly at the speed WW2 propeller planes do. Probably done for gameplay reasons but it looks really stupid.
Summing it up, expect an engine upgrade, with prettier games assuming you got the cash to get a top-of-the-line system. If your system is a couple of years old like mine is, BC2 will actually look better. The game is so optimized towards expensive high-end systems that you'd think it was all a marketing ploy for Nvidia (check their BF3 webpage). Expect minor gameplay tweaks in class design and unlock trees, and more impressive maps, but the gameplay is untouched and so are many of it's issues.
To be honest, I'd probably buy it for the graphical upgrades and maps alone if I already had a high-end system, but since I don't, the game is simply not worth $500 for me. There are games who are that good, but this one isn't.