Team Fortress 2
Oh Mann.
This re-review is of the PC and Mac version of Team Fortress 2, now available for free. The console versions, included in The Orange Box, have had comparatively few updates and remain closer to the version tested in our original Team Fortress 2 review from 2007.
There isn't one game called Team Fortress 2. There are hundreds. Its famously long development time used to see it compared to Duke Nukem Forever, but that doesn't hold water any more: Duke's finished. The development of TF2 goes on and on: new weapons, new levels, new gametypes, new accessories, new achievements, new features, new hats. All updates are free. And now, so is the game.
A Valve employee once wryly remarked that the company could put $20 in a box, sell it for $10, and people would still find something to criticise. The announcement of TF2's change to a free-to-play model bears that out: a vocal minority seem to think this is a great insult to TF2's previous purchasers, while an even smaller minority have set up servers dedicated to kicking out free players. Next to the size and beauty of Team Fortress 2, that is laughable behaviour.
Four years is a long time in videogames, but Team Fortress 2 is as fresh as its day of release. That time has seen other attempts to capture its class-based crown, the most recent example being Brink, but nothing has come close. What was an outstanding game at release has been bulked up and expanded so much that the sheer quantity of content is bewildering - how many other FPS games sell stamps that directly support their community creators?
Since release, there have been over 200 updates for the game, 29 new maps, and numerous new pieces of equipment across the nine classes. And that's just the stuff Valve has made. Covering it all would be a fool's errand, but there are focal points: the new weapons for each character, the accumulation of modes and levels, the trading system, and the 'Mannconomy' of in-game purchases.
After each death you can look into the eyes of your killer.
The alternative weapons and kit for each class are the most substantive changes. Demoman, an alcoholic Scotsman, has always seemed the natural class for me - call it empathy. His standard set-up is a versatile mix of explosive grenades, tactical sticky bombs and a bottle of scrumpy in case anyone gets too close. His alternative setup lets you forego all of that cissy ranged nonsense and play as a full-on melee class - the Demo Knight.
Equipped with Ali Baba's Wee Booties, the Chargin' Targe shield and the Eyelander sword, we are doom. This set-up lets you charge into packs of enemies with a blood-curdling scream, dealing a crit to anyone in your path, and start swinging wildly; every time the Eyelander kills, it decapitates, and each head means more health and speed for you.
Hit a pack of enemies and it's mental. Do it with a medic in tow and things can just seem unfair. Lop off the head of your nemesis and an achievement will pop up: There Can Be Only One. Venture into the open, and kiss your wee booties goodbye. Giving with one hand, taking with another.
The Spy's got a new watch, the Dead Ringer - equip it and run at a group of enemies. When they shoot they'll see a fake corpse fall while you turn invisible and run behind their position with the Eternal Reward, a knife that transforms you into whomever you've just backstabbed. What happens next should be obvious, and lovely.
As well as kit that changes how a class is played, there's plenty to tweak the default load-outs: you can give your Engineer a faster-building mini sentry gun if you forgo the ability to upgrade it. As a Medic, you can choose a Medi-Gun that makes you and your target invulnerable during ubercharge, or one that gives your target invulnerability and critical hits.
Such a kaleidoscope of weapons, abilities and buffs is overwhelming, and there will always be the hipsters insisting that vanilla Team Fortress 2 is superior to its current form. If you agree, there are servers for that. But next to this much fun, such po-faced solemnity seems lunatic. Is it balanced? Who can say. Nothing feels unfair - and considering the bullets, baseballs, darts, arrows, rockets, bottles of piss and numerous other tools you'll face, that's saying an awful lot.
But no matter the class or load-out, Team Fortress 2's standout quality is the way it makes you use it. It's the one team-based game that feels team-based in every single match, because everyone has to play to their strengths. Even in the best of TF2's competitors, such as Battlefield, a medic can still have a submachine gun in his back pocket and get a killstreak. TF2's medics are too busy healing.
A lot of stuff we assume is ubiquitous in shooters - grenades, assault rifles, recharging health, straight-up deathmatch - just isn't here. Team Fortress 2 doesn't use the genre's crutches. It absorbs and transforms the best of its inspirations: the original Team Fortress was a Quake mod, and what are the Scout and the Soldier but aspects of Quake turned into entire classes?
Beyond its fundamentals, Team Fortress 2 is an aesthetic achievement that looks more towering with each passing year: it still looks better, and is clearer in-game, than every other shooter. At the time, Tom said: "Other FPS developers: copy this immediately." No-one has.
Set-up is all about getting a lovely ubercharge - it's amazing how many teams run straight at the invincible Heavy.
It combines this with irresistible characterisations that are funny in isolation - the 'Meet the Team' videos, the in-game manual belonging to the Engineer - but funnier in the thick of things, when the classes let rip with their brilliant, endless one liners. There are so many details to admire, practical and otherwise. The composition of your team being on-screen while choosing a respawn class. The zoomed-in snap of your killer. Taunts that can kill.
Best of all is the 'ding' sound effect. It can be turned on in the options: every time you hit an enemy, ding! It changes your game utterly. I never used to blanket-bomb chokepoints with the Demoman, but with dings turned on I realised it created symphonies. The Heavy's optimum range is clear as bells. And for the Pyro, it's a manic alarm bell while someone roasts.
The free-to-play model doesn't change much for Team Fortress 2. Being an existing owner, I set up a new Steam account to try out the service from the perspective of a scabby freeloader. It's hard not to do a double-take when everything works - TF2 for free! It's not even fair to call it a bargain. This is an incredible gift.
Playing free has no in-game handicaps: all of the classes and their vanilla load-outs are unlocked, and new items are randomly found at the rate of one every hour or so. But before we get the bunting out, there is one problem: if your account hasn't purchased anything through Steam, you're not allowed to have a friends list. There are items on the store for as little as 49p, but the minimum amount you can deposit to pay for that is £4. A friends list isn't optional if you're going to put any time into Team Fortress 2, and fencing it off for total newbies seems uncharacteristically mean.
One more thing that stands out, mainly because the remainder is so polished, is TF2's recent addition of matchmaking from the title screen. Basically, it very rarely works and more often than not freezes up. The main way of finding a game in TF2 has always been picking servers, and this works flawlessly, so it seems odd to have an ostensibly easier route that often doesn't work.
As for the in-game shop, yes, I have bought some weapons. And accessories. And maybe a fedora. But that's it. There are random item drops that gradually award most of the usable weapons, but in truth the amount of time you'd have to grind to bag a specific item seems excessive - and there are long stretches where you can't score a drop for love nor money. But is that a problem?
You could argue that drops should reflect the class you're playing, occur more frequently, or crafting should require fewer raw materials. To do so misses the point that these items, especially the crates that can't be opened without paying, are teases. You take your chances or you pay up, and if you pay up then the game's that little bit more fun. Since when was paying for fun a bad thing?
You could spend the American military budget on the next Call of Duty and it wouldn't ever look this good.
Finally, there couldn't be a re-review without a word for Team Fortress 2's players. Perhaps it's the way the game forces you to play as a team, or the comedy of its violence, but the atmosphere in almost every TF2 game is welcoming. In one match, a random player turned up, opened a bunch of crates for everyone through trading back and forth, and then left with a cheery salutation.
In another, a Medic healing my Heavy asked to reverse the roles, then showed me how to move, where was best to stand on this level, and we switched back. At the end of the game he gifted me a pair of boxing gloves. You can mock hats all you want: from here, TF2's community looks extraordinarily civilized.
Team Fortress 2 is the purest embodiment of Valve's philosophy: listening to their audience, always updating, and forever over-delivering. It's also the best argument for Steam as a platform ever made: with an average of one update a fortnight it has expanded and changed so much, yet like its celebrated silhouettes, still stands out, utterly familiar. It understands that persistence is as much about personality as power, and is one of the most consistently surprising and inventive games you'll ever play. And at the risk of sounding like the press office, you can play it forever for free. Once again, Valve has outdone itself.
10 / 10
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Comments (79) Latest comment 9 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Fuck CoD.
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Call me crazy, but personally I'd rather play Brink.
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Hear ye, hear ye - make enough noise and who knows?
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Multiplay :: EUROGAMER VANILLA TF2 MADNESS
85.236.100.22:27715
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playing WoW
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4-5 years isn't that long a time for a PC multiplayer game. Many great MP experiences were/are dominant for at least that long - Quake, Counter-Strike, Unreal, Starcraft, BF2, Warcraft, DoA etc.
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Download it, give it a go, give it a few more goes, and fall in love.
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Sure, there are some who start to troll, or call people names, but on a good server the most mature players call that person out or just kick him off lest he behaves.
I recently started playing again, after I haven't done so for more than a year, and I really like all the changes. Granted, I have a lot of boxes unopened, but I am thinking about opening maybe one of them. I've even done a bit if crafting, well, tearing items apart, and I am curious as to what I can create in the future.
And of course, I 'm also curious to what Valve can create in the future of Team Fortress 2.
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As long as you can find servers with reasonably vanilla settings then it's ace.
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Erm... Monday Night Combat? Not an FPS, sure, but it's a team and objective-based online multiplayer shooter too.
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Its perfectly balanced, never have I thought a character was overpowered or weak and this all whilst there has been a constant stream of new weapons that could easily fuck things up.
Truly a great game
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http://www.youtube.com/watch?v=TKTIfXTd32M
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As long as you can find servers with reasonably vanilla settings then it's ace.
Then just ignore it. Let them run around in their fancy hats. If you're letting it get to you, then you've got a problem, not the game.
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Bravo for still wanting to play TF2 after only playing 2Fort!
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Yes. It's exactly the same as the PC version.
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everytime i play on pc i get smoked instantaneously.
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And one more thing, what the article says about a medic in battlefield getting killstreaks, there are no killstreak rewards in BF thank fuck. And if you're playing a serious team and your medics arent healing, then you WILL lose.
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I don't know what it is but it just doesnt give me the knecessary kick
when I kill an enemy. Halo and BC2 make it feel much more satisfiying.
Hard to explain actually.
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We have a 24/7 Eurogamer server set up as Faux has pointed out.
Server Name: Multiplay :: EUROGAMER VANILLA TF2 MADNESS
Server IP: 85.236.100.22:27715
Usually picks up in the evenings about 7-8pm and is packed till midnight. Come fight us! Men vs you Tiny Baby Men!
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How do I get onto the eurogamer server?
Thanks.
I entered the IP address and then the "eurogamer" into the tags search box btu nothing came up.
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I love this game. Truly a 10/10.
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You get TF2, All of the Half life 2 saga and Portal for, how much? Under £10.
Valve are God's
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And yeah, the drops are a little annoying, in that you are limited to 11 a week I think it is, no matter how many hours you put in. But no doubt, this game is what the 10/10 score was made for.
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But if i went back to it now im sure HL2 especially, would look horribly dated for someone to keep pushing through their campaigns.
They are over 6 years old now i guess but worth a £10 for portal alone, no chance finding a TF2 lobby on 360 though a shame.
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Spy can refill cloak, has a properly working disguise, can switch disguise weapon, can use enemy teles, can see enemy names and hp
Pyros can airblast, extinguish teammates
Engies can move their buildings, can upgrade their teles and dispensers
Stickies can be destroyed with bullet
Heavies can throw sandvich
Intel and cart can be seen through walls
Soldiers take full damage from own rockets (veeery old change)
Game a great deal less spammy as soldiers and demos can carry less ammo
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Where's this fabled 360 update though, eh Valve?
/still bitter
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I'm sorry but the hacker thing is rubbish in my experience. I've seen 1 or 2 hackers since it's release in 2007. Screaming kids are rare and just aren't an issue if you play on a decent server.
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/shows his smile.
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Spammers, phishers, etc.
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The gameplay is top notch but overall what's really special about this game is it truly feels like a game for gamers
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Don't neg my comment down fanboys, it's just an opinion!
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jesus i make a joke about team fortress classic and get negged. Tough crowd
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"Is it balanced? Who can say. Nothing feels unfair"
You're jesting, surely? Or have you never been instantly killed upon turning a corner by a sniper endlessly spamming with the Huntsman (popularly known as the Lucksman, for good reason), never been crit rocketed and killed instantly (this is the very definition of unfair. Yes you may get crits as well, and when you do, it'll be unfair for your opponent as well. Let's not even get into the fact that crits benefit classes like soldier far more than others - a scout needs two crits to kill a soldier, a soldier needs one HIT to kill a scout with the direct hit), never been one shotted by weapons that just utterly veto your existence if you play a class with low HP despite how you need pinpoint accuracy to do well against others and they just need to spam in your general direction, etc, etc - I could go on all day.
That said, it's still a very good game, just not a balanced one. I personally believe that Valve intentionally make the game imbalanced in order to make it easier for people who are new to the game to do well, as can be seen with the Heavy class where they had a ludicrously overpowered weapon for him called the Natascha that made it impossible to escape.. it took many months for it to finally be fixed, and then soon after what do they do? Add the aforementioned Tomislav weapon for the heavy, making the problem even worse than it once was. I utterly disagree with this philosophy, but that's just me.
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there are plenty of servers with nocrits and on many others there is a vote on crits.
Thing is, TF2 isn't exactly clan shooter. It doesn't work as a 5x5 'pro game', it is what is written on the case - team game.
It means that you can't play as 12 Heavies with Tomislav and dominate everything - it simply won't work.
my point is that the core of the game is pretty balanced, and Tomislav issues will be ruled out in a matter of weeks (it has already been nerfed a bit since its release)
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Thought the cartoony style would work against it (an old TFC clan member here) but it works superbly. See you on 2fort!
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I really should give this a try.
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HOWEVER, with all the changes I do wonder if I would enjoy it more now?
The only problem is that this re-review is written from the viewpoint of someone who already plays TF2 and has seen each update as it happens. What I would like to see is a review from someone who doesn't play it and see what they think as they would not have seen each update but would have a completely new experience (and perhaps someone who didn't like it to see how their opinion has changed) and surely that is who the reviews should be for as people who already play the game don't need to be told how good / bad it is.
To me the a review of the changes of a game by someone who is already a fan of the game seems a little biased.
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Was this an unfortunate one-off? (Please say yes)
Oh, and this was on a payload map...we were escorting/attacking
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6v6 TF2 tourneys say hi.
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If you can't find any games just keep hitting search - the console server browser only shows games that aren't full.
Both versions (Steam and console vanilla) are great and now offer very different experiences. Just wish valve would do a map pack with payload for the consoles, that way some of the creative map makers could make some dough (just like the weapon makers) because pretty much everyone who regularly plays TF2 on Xbox would probably fork out for extra maps
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Sadly, I can't really get into these class-based team games. Teamplay is not for me, I guess, I prefer deathmatch by a mile. Even as a Counter-Strike veteran, I ended up playing only Gungame Deathmatch. So much more fun than the main game.
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I do have to be that person that points out the article was incorrect about the invulnerability+crits, it's only one or the other.
I did have my qualms on some of the things they've added over the years like the pyro's backblast, not that they added it but that anything it repels seems to be a little too good at finding its way back to its target even if they have long moved from the original place of firing it, and magically returns as a crit. And Demoknights, but that one's just a personal opinion. Nothing that I can't live with and I'm sure everyone has that one thing about the game that's annoying.
I'm also surprised you didn't mention the more recently added strange weapons, the incentive to buying keys to open crates.
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