Ninja Gaiden III Preview

Hayabusted open.

The logic is sound. For decades gamers have been called upon to rescue the American president, be it indirectly in staving off threat of invasion to US soil in Modern Warfare or directly, in thwarting kidnap attempts in Bad Dudes Vs. DragonNinja.

One way or another, we've saved the President more times than Princess Peach. So no wonder Team Ninja has turned to the British Prime Minister in search of an alternate international figure to assume the role of hostage in need of rescue. Variety is the spice of life. Even for a cold, emotionless ninja like Ryu Hayabusa.

Nevertheless, as compelling premises go, Ninja Gaiden III's opening political gambit is lost a little in translation. David Cameron is about as unappealing a damsel in distress as it's possible to imagine (try it now: that reflection-in-the-back-of-a-spoon visage, framed by a flowing blonde wig, fluttering fake eyelashes at you as you carry him in your arms down the winding staircases of Big Ben).

Besides, Cameron always has his sleeves so precisely rolled-up in public in order to show the nation that he's perpetually primed for action. Let him fight off the bogie men. A few flesh wounds might inspire him to hang on to the NHS a little longer. At the very least get a Brit to carry out the rescue attempt. Perhaps we could get Lara Croft back from raiding those foreign tombs (or better still, a man!). Those Japanese ninjas, coming over here, stealing our jobs.

While satire might be some way down the list of Team Ninja's aims and objectives in this, the first Ninja Gaiden to be developed away from the steering hand of series producer Tomonobu Itagaki, lazy stereotyping appears to be top priority.

The 20-odd minute E3 demo features a parade of English clichés, from the Dick Van Dyke cockney accents of the Prime Minister's kidnappers you slice and dice around Downing Street ("Looks like we've got another Jack The Ripper on our hands" remarks one soldier upon finding his chopped up comrade, with biting 19th Century relevance), to the heavy fog that swirls around.

But beneath the stereotypes, Ninja Gaiden III enjoys many of the characteristics that, before Bayonetta at least, had made this Japan's premier hack and slash export. You've two primary sword attacks: one light, one heavy. Stringing these adjectives together in different combinations will create a variety of brutal offensive sentences.

Combos can be maintained and swelled by throwing pitter-patter shuriken between attacks, and occasionally a QTE-style button press will pop-up on screen in the middle of a sequence, a trigger for a more spectacular set-piece finishing move. Likewise, after a sufficient number of successive hits, Hayabusa's fist will glow red, a signal that you can insert an earth-shaking special move which will see the ninja automatically flit from enemy to enemy in the immediate vicinity, killing each in a flurry of lethal cuts.

As yet there is no combo counter on the HUD, so there seems to be less emphasis on high-score multipliers than in genre cousins Devil May Cry and Bayonetta here. Nevertheless, there's a steady stream of enemies thrown in your direction as you fight in streets with upturned Routemaster buses in the light of a silvery, Peter Pan moon. In the moment-by-moment interactions the game dazzles, with quick, responsive attacks that pack a visceral punch, showing the team's pedigree, even in the absence of its sensei.

Set piece follows set piece in Ninja Gaiden's latest, with a more steady stream of QTE interactions than seen in previous titles. At times, it almost spills into the kind of pantomime absurdity seen in From Software's 2009 Ninja Blade, convoluted button combinations used to send Hayabusa from the top of the Houses of Parliament into a gliding swan dive down onto his enemies in sequences that bend even the liberal physics of the ninja cinematic tradition.

At other times, the QTEs are tiresome and mundane, as you alternately squeeze the left and right triggers to climb a tall wall, stopping to takedown any enemy stupid enough to look over the edge down at you. Nevertheless, Team Ninja integrate micro-set pieces to the flow of battle with some elegance and, in the demo's final face off with a giant mechanical spider robot whose legs you must chop at in order to bring it to its knees, Ninja Gaiden III succeeds in matching its forebears for imparting a sense of unstoppable power in its player.

Less welcome are the invisible walls that punctuate every street in the demo. At times you're forced to walk around a car as trying to leap over its bonnet will see you pushed back by some unseen force of code. It's an anachronistic design characteristic and Tecmo Koei should be under no illusion that it makes Ninja Gaiden III feel out-dated from first touch. Every video game must have its borders. But wherever possible, they should match the visual extremities of a play space, and far too often Ninja Gaiden's invisible walls draw closer than its environment assets.

Hayabusa wields the Sword of the Archfiend, which he took from Genshin in Ninja Gaiden II.

Visually the game is gorier than its predecessors. Fallen enemies crawl, mortally wounded along the concrete as you carry on the fight around them, while Hayabusa will run an unsuspecting foe through twice if you manage to sneak up behind him undetected.

The camera spins and pans, slowing time to take in particularly brutal executions, while blood fountains from wounds, splattering the pavement around. The developer does manage to splice together the ancient Japanese mythology of its theme with contemporary world seamlessly, as an eagle descends to Hayabusa's shoulder to save the game, just before a helicopter streaks overhead and turns its cannons toward you.

It's a reveal of mixed quality, then. Team Ninja has undoubtedly managed to keep the tone and feel of the series despite Itagaki's departure (no doubt aided by Ninja Gaiden Sigma director Yousuke Hayashi's steering). But the overreliance on QTEs at this stage in the development will split the audience. It may just be a result of the developer attempting to pack as many set pieces into the demo as possible, but following Simon Says button prompts will never be as fun as writing the interactive story oneself, and the balance currently seems off.

Likewise, while Ninja Gaiden has always been a series that carves a linear path for the player to follow, unless some of the more prominent invisible walls felt here are lifted, or arranged in more thoughtful ways, players may bang their heads against them once and not bother a second time.

Comments (31) Latest comment 9 months ago

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  • firef7y #1 12 months ago

    On the one hand it'd probably be a good thing for the country to let David Cameron be hacked to bits, but on the other hand we'd get that crybaby Clegg as our dear leader.
  • RobotRocker #2 12 months ago

    Looks like poor old Ryu has come a cropper in the link to this article. Where's your head at mate?
  • wez_316 #3 12 months ago

    Due for Wii U as well no?
  • Ranger_Ryu #4 12 months ago

    Looks good and set in the UK which makes a change,will be buying it
  • fiery_jackass #5 12 months ago

    ah damn, sounds like most of the things I disliked or didn't care about in NGII are being turned up, not turfed out. Back to Black for me, for the nth time. Wish they'd do the same.
  • Dizzy #6 12 months ago

    QTE? NO thanx.
  • BuckEntropy #7 12 months ago

    Teh QTEs!

    There is no "balance" in this equation, NONE.

    Not my favorite thing in any game; a big part of the bad half crap that at times nearly overwhelms the otherwise amazing fun of Bayonetta; but unequivocally unforgivable in any measure sullying the established purity of NG. I was happily giving benefit of the doubt, till this moment. Damn God of War...

    R.I.P.
  • Sonic_D #8 12 months ago

    QTE's?! QT FUCKING E's?!!!!!
  • CHAZBIGPOTATO #9 12 months ago

    Hang on a second folks

    Shenmue had QTEs.

    No more complaining!

    edit Minus 4! MINUS FOUR!!!???

    YOU DARE CRITICIZE THE MIGHT OF SHENMUE?! You BAAAAAAAAAAAAAAStards!
    Edited by CHAZBIGPOTATO at 07/06/11 @ 23:36
  • SteveHolt #10 12 months ago

    It just looks completely dumbed down and uninspired. For anyone who completed NG1 and/or 2 in the highest difficulties, those NG3 gameplay trailers are just painful to watch. It's basically like watching a respected gaming franchise die in slooow motion.
  • OllyJ #11 12 months ago

    why do they have to fuck with a combat system this is best in class?? please get rid of the QTE,s and bring bacl the de-limbing!!
  • BuckEntropy #12 12 months ago

    Technically Shenmue invented QTEs, all the more shameful now that may be it's primary legacy. GoW seeded them into the mainstream though. Both great games - though I'm not personally the biggest fan of either - but still, damn them both!
  • Master09 #13 12 months ago

    Not a fan of QTEs as they have been overdone but willing to tolerate them for bosses or cutscenes only.

    But every single enemy! WTF! What are Tecmo thinking?

    NG series has been the best hack n slash IMO and doesn't need this kind of stuff. Bring back Itagaki.
  • Kaonazhie #14 12 months ago

    Hayashi is a talentless director who doesn't have an original idea in his head. He tried to turn NG2 (sigma 2) into a mix of God of War and DMC with those out of place giant bosses. Now he's trying to make NG3 into a violent version of Bayonetta where you play as Japanese Batman. Irritating, as Ninja Gaiden is one of my favourite game series, why has he ruined it with QTEs?
  • The-Bodybuilder #15 12 months ago

    " while Ninja Gaiden has always been a series that carves a linear path for the player to follow"

    Even that's not really true. NG1was pretty much an open game. Sure you unlocked certain areas as you went along, but you had the entire kingdom to infiltrate.
    Something which was lost in NG2. And now NG3 seems even more so.
  • Sonic_D #16 12 months ago

    Shenmue is the only game I enjoyed QTE's, they weren't overused and the sequences the involved were usually fun and exciting.

    Since then their use has become worse and worse.
  • photoboy #17 12 months ago

    I'm glad it's not Gordon Brown or Tony Blair, I'd probably perform an Izuna Drop on them as soon as I found them for the mess they've made of the country.
  • ShovelyJoe #18 12 months ago

    Sounds like they are in the process of ruining one of my most cherished franchises. For all your quibbles about purity etc, there hasn't been another run of games that have made me feel like a total bad ass and separated the good from the very good.

    This is a gamer's game and from the sounds of it they are turning it into just another 'game'. QTEs in my opinion are a lazy option for developers, are totally unchallenging for gamers, and invariably ruin the moment for me.

    I'd rather the outcome of these QTEs were the climax of me smashing the f**k out of something and I just sat back and watched the epic set-piece as a reward for my achievement rather than treating me like a child and asking me to push shapes into the right sized holes. GRRRRRRR
    Edited by ShovelyJoe at 08/06/11 @ 08:49
  • Machiavellian #19 12 months ago

    After watching some of the gameplay videos, I have to chime in and say that the Ninja Gaiden I have loved is no more.
  • Jellyman2 #20 12 months ago

    Imagining David Cameron as a damsel in distress made me vomit a little inside. Hopefully we can accidentally hack the PM to death in this game. Still at least he is prettier than other politicians, Anne Widdecombe and Prescott spring to mind. I wouldn't mind rescuing Boris Johnson though, a complete idiot but at least he has the hair for it.
  • IronGiant #21 12 months ago

    This game could kill off the series for good.
  • CamberGreber #22 12 months ago

    Ninja Gaiden with QTE SUCKS.

    "Visually the game is gorier than its predecessors. Fallen enemies crawl, mortally wounded along the concrete as you carry on the fight around them, while Hayabusa will run an unsuspecting foe through twice if you manage to sneak up behind him undetected".........
    ....... Minus the limbs and the enemies wounded in NG2 crawled around did this reviewer even play the 360 version of NG2?

    Theres gonna be way less gore. Probably cause of them bringing it to Wii U.
  • HokutoNoKen #23 12 months ago

  • Douche #24 12 months ago

    'But beneath the stereotypes, Ninja Gaiden III enjoys many of the characteristics that, before Bayonetta at least, had made this Japan's premier hack and slash export.'

    Am i the only person who thought Bayonetta was complete pants? So many boss fights.
  • layleeloo #25 12 months ago

    Oooooh another boring same old same old game on the HD machines....Yawwwwwwwn
  • specular #26 12 months ago

    Thank you for reminding me of the awesomeness that is Bad Dudes Vs. DragonNinja.
  • BuckEntropy #27 12 months ago

    @Douche - It's clear you're far from the only one, though I'm not sure what you mean about "boss" fights? There's half a dozen dedicated boss chapters, and a couple other boss "characters" for a quite long and deep action game. As with the original Devil May Cry it's very much a love-hate thing for me, I honestly hold Bayonetta as the most deliberately cheap game I've ever played... it's like a twelve layer cheapness cake. The game seems to revel in poor situational awareness, like even the enemies change their attack timings because you're distracted. For my experience at least, nine times out of ten when you take damage it feels absolutely unfair, and in a game that penalizes you for taking ANY damage. Which is why people calling Ninja Gaiden cheap really bothers me, in context of how punishing the game is, it's actually by far the most fairly executed game in the genre.

    But also the QTEs in Bayonetta are some of the best executed ever, but also by far the worst implemented. And I don't even know if that makes sense but, they aren't treated with any consistency of expectation. Lots and lots of little turn-offs in Bayonetta. And yet it keeps me playing, which is all the more remarkable...

    But NG has been like an oasis of impeccable mechanics, a palette cleanser that never disappoints, almost making other games more bearable by the very fact of it's existence... and no longer. :(
    Edited by BuckEntropy at 08/06/11 @ 16:55
  • AdamAsunder #28 12 months ago

    Stopped reading after 'QTEs'

    Ninja Gaiden was frankly the greatest hack and slasher (and still is) because you knew that it was you alone doing all this cool looking shit on screen.

    Fail.

    Next!
  • Dyshamir #29 12 months ago

    The reviewer clearly did not play the 360 version of NG2. This game is way less gorier than that, at least at this stage. And I agree, its a step back. No QTEs for NG please. It seems we will have to shift to Itagaki new project. *Sigh*, I was such a big fan of Ryu :(
  • GarethBale3 #30 12 months ago

  • apoc_reg #31 9 months ago

    Im literally nitgonna other with this