SOCOM: Special Forces Review
Welcome to the jungle.
Version tested: PlayStation 3
Despite selling about 12 million copies over its decade-long history, nobody in the real world has ever heard of SOCOM. In fact, we'd hazard a guess that great swathes of those who've played the series don't even know what it stands for.
Neither do we. It doesn't matter. All you need to know is that it's a third-person tactical shooter with a chequered past, and Special Forces arguably represents its stab at the big time. It's immediately clear that the developers are going for the full Hollywood effect, as you've barely learnt the controls when the game's first exploding helicopter lands at your feet.
For reasons explained by earnest cut-scenes and interminable briefings from what appears to be Lorraine Kelly, you're somewhere in South East Asia, and there's a war going on, ostensibly against "farmers with shotguns". You (primarily) play Cullen Gray, a middle-class buffoon with more than a whiff of rugger and a yard-of-ale about him. As such, he's the leader of a pair of two-person units, and you can tell he's in charge as the rest of the squad are either Northern, non-white or female.
The token woman is the so-called "45", a perennially frowning firebrand with whom you somehow engender a frisson of sexual tension despite fundamentally divergent principles. As for the rest of them, for all their input they might as well be the dancers who stood at the back in East 17. Largely mute, the Geordie one does occasionally manage to muster the line "I might be crazy but I'm not stupid" when you point him in the way of danger.
Telling Gold Team and Blue Team where to stand and who to shoot is largely the extent of the tactical mastery involved, and it occasionally works, enabling you to flank the enemy while your drones draw fire. More often than not, however, the s**t hits the fan in spectacular fashion, forcing everyone to run for cover and simply try to survive.
Coming under heavy fire exposes the vagaries of the rudimentary cover system, with you inadvertently popping in and out of cover in the heat of the battle, and frequently shooting chunks of the scenery instead of the enemy. At least you're not alone, as your team-mates are often to be found filling the walls with lead. Perhaps to level the playing field, the enemy AI is equally moronic, and soldiers will simply run at you in a straight line with little regard for self-preservation.
Missions mainly involve following waypoints through the jungle until you come across the enemy, and you can also call in the odd air strike to get rid of tanks and frigates. Choppers make sporadic appearances, and there's the obligatory mission where you find a handily discarded rocket launcher and attempt to take one out of the sky while it continues to shoot at you despite having been on fire for 10 minutes. It's in situations like this that the third-person view and flaky controls stymie the experience, and you simply find yourself spinning round around in circles while your team-mates casually look on.
As a change of pace, four of the 14 single-player missions are stealth affairs featuring only the enigmatic "45". They certainly add some variety, and not a little tension, but if you hate stealth games you might be perturbed to find them holding up your progress through the game.
There's one in particular that will have you grinding your teeth in despair and hurling invective at the screen as you restart for the umpteenth time. Incidentally, don't hold back on the cursing; there's plenty of foul and abusive language in the game, with even the reserved Gray at one point moved to woodenly utter, "Son of a bitch!"
In general, the missions are a mixture of the forgettable and those that you'll remember for up to five minutes. And if you want to attempt them using the power of Move, be our guest. SOCOM: Special Forces is fully compatible with the Move controllers, if not necessarily their natural home. There's a reason why every bespoke Wii/Kinect/Move title is a chimp-friendly non-game, as Special Forces ably proves, offering an experience akin to plaiting snot while wearing gardening gloves.
Perhaps wary of this, developer Zipper Interactive was heavily involved in the design of the Sharp Shooter accessory, a plastic gun that you tuck your Move controllers into and point at the screen, firing off rounds like Alan Partridge in an arcade. Apart from the embarrassment of being caught wielding a throbbing pink weapon, it definitely works, although it's certainly an acquired skill, albeit one that may not be fully acquired before your weak, atrophied arms start aching. By the way, for the full interactive experience, the game can also be played in stereoscopic 3D.
As is the burgeoning trend in shooters, the single-player is a brusque affair that can be torn through over the course of a weekend. The SOCOM series was something of a pioneer in terms of online PlayStation shooting, and this obviously hasn't been neglected here, with five-player custom co-op missions alongside competitive multiplayer. There are a variety of new modes, notably Bomb Squad, whereby you have to protect a heavily armoured, lumbering bomb disposal expert. (And according to Zipper, they came up with the idea before they'd seen The Hurt Locker.)
Initially at least, the multiplayer and co-op can be chaotic, with lack of refinement in the control system proving costly. For instance, in order to heal an acquaintance you have to hover over him in pixel-perfect fashion, by which time you've been shot. Then someone comes to your rescue and gets shot, leaving you with the absurd situation of three soldiers lying on top of each other groaning. Presumably things will improve once everyone's mic-ed up and familiar with the maps.
SOCOM: Special Forces is not quite the unqualified success Sony may have been hoping for, proving a largely generic, intermittently glitchy experience. Despite being tortured souls, the leads are difficult to sympathise with, and each mission is approached with little more than resigned acceptance.
On the plus side, the visuals are reasonably impressive: the foliage is redolent of Far Cry 2, and film buffs will recognise the Kubrickian lighting in the missions set in the so-called 'magic hour' before dusk. The animations are decent, the scenery is pleasant, and there's a mildly bombastic score from the Skywalker Symphony Orchestra.
Special Forces is not without its moments of drama and excitement, but ultimately there is an overriding sense that you are simply going through the motions – Move or no Move.
6 / 10
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Comments (105) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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grow up and actually review it properly. considering it's a PS3 exclusive i would say it's an important feature. i own a sharpshooter and on KZ3 it works wonders.
EDIT:
seriously? who negs me for this comment. do you think EG did a good job of reviewing the game when they treat the implementation of move like a giggling teenager? so you'd prefer not to know how move is integrated. considering Sony are pushing it hard i'd have thought i was important to give it more then 2 infantile lines
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It's a shame as this looked marginally less mental than the blockbusting FPSs we've been subjected to in recent times. Throw in split screen and I might have given it a go anyway. Oh well. Come back Tom Clancey, all is forgiven.
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I'd mainly play this for the multiplayer side, i've been impressed with the multiplayer beta so far. It's hella addictive.
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Maybe Uncharted 3 or Infamous 2 will get that big score the ps3 exclusives are crying out for.
It has so many more exclusives than the 360 this year but little big planet 2 remains the top scorer so far.
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And I agree with those who commented on the few, equally sarcastic, lines about Move implementation - more information would have been appreciated here. But then if it's anything like Killzone 3, playing the game with Move + Nav Controller (even just resting one in each hand without the use of any attachments) should be great once you're past the the initial adaption period. In KZ3 - particularly multiplayer - I'm much better with Move than I've ever been in a shooter with a gamepad (which is to say distinctly mediocre instead of plain terrible
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What on EARTH was all that stuff about chimp-friendly non-games about? I read every word, and I really don't know very much about the game, despite knowing quite a bit about how it makes the reviewer feel.
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Well you better rush out and buy the shit out of this game according to gametrailers then eh?
One site has tacked on an higher arbitrary number than another website, who has tacked on a slightly lower arbitrary number? May as well pick the high one, it'll validate my purchase!
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And no I'm not interested in the game. Just a disappointing review from eurogamer.
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Fortunately, I had no intention of buying this anyway. SOCOM has never been a buy-worthy series, and this doesn't appear to have changed.
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And if the game really was that bad, why not score it 2, 3 or 4? 6 indicates better than average (afaik).
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3 out of 10 on Destructoid and 2.5 out of 5.0 on Joystiq suggests it's somewhat worse than this review makes out.
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I've got 30 hours in the beta, and I'm still itching to play more. But then again I adore the less-than-stellar-reviewed MAG.
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I'm not going to argue with you. Just add you to my ignore list.
Thanks for playing.
@Psychotext
If you take Jim Stirling's witterings seriously... think what you like chap.
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conspiracy theory anyone?
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Why the hell was there no substancial info regarding Move controls and the MP - the main portion of the game? If EG are going to score MP heavy games this low based on the SP campaigns then I expect the next COD game to receive a 5/10 and no higher. Also, what the hell is with the lazy "2 page maximum" review space for not so well known games and the 3+ page reviews for the more established franchises? This review could have easilly been at least a page longer if the mentioned criteria was addressed.
I'll wait for this to drop in price, mainly because I have too much to play right now but this review was poor and failed to offer any significant insight into the qualities of the game. In fact, it reminds me quite a lot of the long winded rant another writer had at the Final Fantasy series not so long ago. Poorly written and presented.
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"OMG HE MUST HE BE A XBOT, ITS WRITTEN LIKE ONE"
do one you gobshites, if you liked the beta then buy it.
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I haven't read any of the reviews. My point is more that you can pick whatever scores fit your preconceptions. I'm sure I could dig up a few 8 out of 10 scores for some really awful games, and I'd wager most people could find a few 6s for otherwise highly acclaimed titles. Pointing to different scores an saying "they must be right, this must be wrong" is utterly pointless.
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You're quite right, but in all fairness all I wrote was that Gametrailers score -and far more detailed and balanced review- suggested that it was better, so I'm not quite sure why it provoked such umbrage.
As to Stirling's "review". If you read it, you'll notice that he saves his most extreme contempt for the multiplayer mode, which he describes as being so broken that he was unable/unwilling to play for any length of time.
Now, speaking personally, if something is that badly broken for me, the first thing I'm going to do is find out if the issues I'm having are widespread and/or how persistent they are. It could be a temporary server issue, or something relating to my system's connection to the internet, this stuff happens and checking out forums to see if other people are having the same grief seems logical. Especially if there's a live Beta ongoing.
Reading around, you'll see that the issues he describes experiencing are far more extreme than what's being reported. Plenty of folks seem to be enjoying it...
The point I'm getting at is Stirling seems unreasonably zealous in throwing the game under the bus, based upon limited exposure. Now its all very well saying that his review represents "his" experience, but, if its extremely atypical, where's the value to consumers in using it in such a clubbing manner?
My (admittedly cynical) answer is sheer laziness in writing/reporting and a cheap ploy to drum up page hits.
As for Joystiq, Justin McElroy's hideous failed Nier review (not to mention the hissy fit he pulled after inadvisedly trying to justify himself on NeoGAF), I honestly wouldn't waste a millisecond on any of their reviews.
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Steve Hill has written far better reviews than this.
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The fanboy-baiting comments really don't help the credibility of the review or to be frank Eurogamer as a whole
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"Are there not enough shooters like this about already?"
No not really - it's a squad based tactical shooter - it has more in common with GRAW or Rainbow Six and there hasn't been one of those for 3 or 4 years.
@digoutyoursoul
No one has mentioned bias at all before your post - it's been discussion about how utterly poor the review is as a review.
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Actually, in my estimate, RedSparrows aka Mr. Gamerscore 43905 and digoutyoursoul aka Mr. Gamerscore 36339's profiles should give you a pretty good idea of where they are coming from.
I'm guessing they share Steve Hill's sneering outlook, esp as this is a PS3 exclusive.
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it did not really mention the gameplay... it read more like a movie review that page there.
and then I wondered... who's steve hill?
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"PS. Stop caring so much about the scores on EG. I never paid attention cause about 75% of them are really against my own opinion."
Not about the score dude - did you actually read the review?
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I'm sure if the game got a 9, nobody would have said anything.
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No but it'd be nice to know if it works well with move controls or not rather than just saying "it makes your arm ache and looks a bit like something rude hehe"
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I would think you should assume that Move works how it's supposed to, no? You point it, press a button and it shoots. It isn't going to change the game. Did he mention how it controls with the DS3? No, because you'd assume it works as a controller is supposed to work. You press buttons and move sticks and it does stuff.
I'm not understanding the rage over this.
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As readers, we are left with no impression of how the Move controls are implemented. The MP side of the game, which has been the staple of SOCOM games since their birth was given an ignorantly short and dismissive paragraph. We literally know fuck all as to how well or how poorly it works.
In fact, this review was so poor it could well have been written by a food critic who just happened to run out of restaurants to critique. I study Journalism at university and am approaching my third year and pretty much everything we are told to avoid when writing was present here. Things like personal opinion, key information missing i.e substancial information regarding MP, and utterly poor wording and grammer. If this was submitted as an essay it would have scored below 40% and failed, that's how poor it was.
So yes, no-one, bar a minority are disputing the score. We have every right to take issue with lazy write ups that have an influence on our gaming purchases.
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Er, it's a review. What do you want, a list of features?
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"There's a reason why every bespoke Wii/Kinect/Move title is a chimp-friendly non-game, as Special Forces ably proves, offering an experience akin to plaiting snot while wearing gardening gloves."
uh-kay
"Apart from the embarrassment of being caught wielding a throbbing pink weapon, it definitely works," (about Move / Sharp Shooter)
so... not uh-kay then?! O_o
or is it the other way around....
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many sound quite genuine too...
maybe listening to your readers might tell you that you need to pick the right people to review the right games?
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Probably the most curmugeonly review I have ever read. Perhaps shooter fatigue setting in?
Game sounds like a rental to me, a bit of fun for a weekend session.
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A couple of double entendres is to be expected but some of the text lately is just descending into chav pub talk. It's as if the reviewers are spending more time trying to outwit each other in their reviews writing than focussing on the game.
Scant info about MP... is there a day one patch? Anything from Zipper on future DLC? Number of multiplayer maps... where are they set? Game modes? Which did you enjoy? If you didn't really play the MP (as live servers weren't available for reviewers) then just say so and add a short MP review in a few weeks.
Please avoid going anymore "News of the World" with your reviews - will await the article of the bus found on the moon...
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Mine's black, and I'm not ashamed to whip it out. *cough*
"leaving you with the absurd situation of three soldiers lying on top of each other groaning."
Odd. American soldiers usually get the prisoners to do that. Ahem.
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Wow, I was kinda hoping this game would suck as most of my friends are wanting to marry this game. They talked me into getting confrontation which I simply didn't enjoy so I didn't like the idea of being ousted again for this new one.
I must admit though, if the reviewer hasn't taken a big fat paycheck for half heartedly reviewing this game the way he has, then maybe he's simply not a fan of shooters?!?!?!
For the fans of this game, I wouldn't get so worked up about this "review", it really isn't the only one in the world!!.
Pinch'o'salt and all that.
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"I'm not going to argue with you. Just add you to my ignore list.
Thanks for playing."
Oh noes! Not the ignore list?!! Can't I still play? I may literally cry myself to sleep tonight Graybeard........not that you're reading this because you're better than me and have just tossed me aside like an old wank-rag. Sob. Why me?
Ahem.
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Most are not taking exception to it being a poor score, it's about how good it is as an actual review which is being discussed. No real information, new features and key features of the franchise glossed over in a couple of lines for example. Obviously a big part of any review is opinion, what is important in expressing that opinion is making it clear to the reader why you came to that opinion - as others may not share the same preferences.
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" the game can also be played in stereoscopic 3D"
And? Is it any good? Oh. You didn't actually try it did you?
Who did you get to try out the Move controls? Was it one of the aforementioned chimps? Plaiting snot though, that really was hilarious. You're wasted reviewing games, you ought to do stand up.
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"In Socom 4 case they range from total disaster to mediocre game. "
Socom - yes possibly a mediocre game (depending upon how reviewers older than Steve Hill's 15 review it and whether they actually provide any background for their inferences)
Total disaster? That would be this review by Steve Hill you are talking about then.
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What? Since when is he famous for that?
You'd have done better to pick out Terence Malick
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This whole review echoes the absolutely terrible Resi 4 Wii review or " The McCarthy Incident" as I refer to it now. It's always been EGs achilles heel, I'll say it again, get people who at least like that type of game or control system to review the fucking thing. As soon as I saw the chimp comment the entire diatribe became utterly worthless to me.
Word to the wise Mr Hill, unless you're Stuart Lee, you're not going to get away with insulting your readership. And you very obviously are not anything close to Stuart Lee.
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Keep up the good work, Steve. I doubt it's much consolation, but I really enjoyed your review.
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Speech I didn't mind so much compared to the reviews, its a little stilted at times but there is far worse out there. I can't comment on multiplayer as it isn't up and running yet on my promo copy, though I assume Eurogamer has played it despite this? Game got updated to 1.01 today and still no online aspect working as yet. so can't comment.
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+1 to you, byron_hinson.
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I've dismissed IGN for a long time but their reviews do at least do the basics you expect of a review these days - i.e. inform. The website design doesn't make my eyes bleed anymore too - which is nice.
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"Open comms are shocking (prefer push to talk)"
It is push to talk (up on the d-pad) - there is open proximity chat though.
"no lobbies to meet with clanmates/friends"
Nothing in the Beta but full game is suppose to have a party system - not that you'd know this from the review as that's far to close to actually passing on information.
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Actually, in my estimate, RedSparrows aka Mr. Gamerscore 43905 and digoutyoursoul aka Mr. Gamerscore 36339's profiles should give you a pretty good idea of where they are coming from.
I'm guessing they share Steve Hill's sneering outlook, esp as this is a PS3 exclusive. '
Hahahaha. Or, y'know, I think why would a PS3 owner need this, given the quality shooters around those parts already? But yeah, of course, I'm a fanboy. Jesus wept.
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Not wrong though is he?
the review however read like he had cut and pasted phrases from other reviews and overreached himself in terms of trying to sound clever.
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Yes, yes he is. I could try and list out some fantastic games but you've clearly made your mind up already like Steve "I won't have motion control in the house" Hill. It's fine for you to be happy with this but ignorance is not all that high on the list of attributes you look for in a professional reviewer.
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"Hahahaha. Or, y'know, I think why would a PS3 owner need this, given the quality shooters around those parts already?"
Or, if you actually READ the comments, maybe you would realize that mostly no one seems to be upset over the score. It is the useless rant of a review that people, including myself are taking issue with.
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I have used the kinect and have a wii and the only games at the moment are chimp friendly family ones. The software is just awful. i know that there are games on Wii for exaple where you use the waggle sticks as controllers....but whats the point? thats what joypads are for.
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iWaggle3D guy is Italian, not Russian
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