Total War: Shogun 2 Review
Katana nirvana.
Version tested: PC
After that business with hydrophobic invasion forces in Empire: Total War, it's impossible to sit down to review a new Creative Assembly creation without anxiety.
Will I miss some grievous bug and end up looking like an arse? Should I sprinkle my paragraphs with verbal get-out clauses like 'appears to', 'from what I saw' and 'on the whole'? Am I destined to be remembered as the critic that failed to notice that all the horses in Shogun 2 only have three legs?
It can reach the point where you wonder if you'd be better off phoning-in sick and letting the poisoned chalice pass to another poor blighter. What stops you from fleeing are the memories. Brain echoes of blissful afternoons spent carving-up Carthaginians, axing Saxons and peeving the Pope. Vivid recollections of cherished generals, valiant defeats and impossibly narrow victories.
The TW titles might be minefields for the hard-pressed and thin-skinned reviewer, but they're also blessed oases. You fret when you review a Creative Assembly game, but it's worth it to be reminded just how rich and riveting strategy games can be.
Target audience? Mark out of Peep Show.
With all the preview talk of Shogun 2's RPG-style character skills and persistent multiplayer avatars, I was a little concerned that Horsham's finest might have lost sight of fundamentals this time round (real-time battles! Turn-based city/state management!).
I needn't have worried. Elements like the new agent skills do make the decision-making noticeably denser and the distractions more numerous, but the pay-off is a level of personality and charm you just won't find in earlier TWs.
For a very literal example of that personality you need look no further than the Strat Map of my current campaign. Down there on that road near Fuchu is Yoshitaka, my senior ninja. Over the last day or two, I've shaped him into Japan's premium VIP exterminator via choices made during level-ups.
Now level 6 and age 54, he goes about in the company of an unscrupulous sushi chef ("A man can die in many ways, but choking on a fish bone is truly unfortunate"), keeps a geisha disguise and a set of tiger claws (for climbing) in his trunk, and boasts a skill set that includes 'poisoner' and 'exotic weapons'.
Because I've invested time in him and have come to rely on his discrete deadliness, I can't send him on a mission - however high the chances of success - without a little twinge of fear. I can't click on him without a flicker of pride.
In winter, attrition gnaws at expeditionary forces like a lazy mouse.
This morning he was arrested and briefly imprisoned. I was beside myself. The little life-taker has become very dear to me.
And he's not the only one. I could just as easily have spotlighted Tomokata, my favourite general (Likes: armoured war dogs, koto music. Dislikes: his shrewish wife).
Then there's Yoshihisa, my longest-serving metsuke (Metsuke are Sengoku-era gestapo, used mainly for hunting ninjas and bribing enemy armies). And Sanetok the Monk, the lynchpin of my anti-Christianity drive.
All agents and generals have their own personal portmanteaus of traits and player-selected companions and skills. These little caches of humanity counterpoint TW's historical/martial grandeur perfectly.
As much as I enjoyed Napoleon: TW, I'm not sure I ever fully bought into the version of 18th and 19th Century geopolitics it peddled. The nations rarely behaved like nations. With Shogun 2, the illusion feels far more robust.
This might be partially because Sengoku-era Japan is less familiar than Napoleonic Europe, but I think it also owes something to improved diplomacy routines. I've yet to see AI rivals or friends do anything outrageously implausible. There's no sign of flip-flopping, no illogical requests (actually they seem a mite shy) or lunatic warmongering.
As I've speared, arrowed and katana-ed my way across the beautiful 60-province theatre map (now with unexplored areas represented by attractive period cartography), I've witnessed the attitude of strong hawkish clans soften as the tide of war starts turning against them. I've seen very human examples of opportunism and suspicion.
The only time I felt the AI had dropped its kabuki mask was when my clan's reputation hit 'legendary'. This seems to spark an unavoidable 'Shogun's Ire' event. Basically, everyone declares war on you.
Auto-resolve still doesn't take into account your past performances.
This does guarantee a lively end-game and prevents the kind of freewheeling to the Finish Line that ever-so-slightly blighted the original Shogun. But seeing old friends transform into enemies at the drop of a hat doesn't do much for immersion.
The nature of Shogun 2's clan-crowded map means it's pretty hard to keep your head-down and quietly consolidate in the early stages. There's usually someone's army hotfooting it towards your territory.
Playing as the Shimazu, I experienced a pleasing mid-game lull after some extremely tense battles to take Kyushu, the large island on the western end of the map. Slightly strangely, all subsequent attacks came across the heavily-defended land bridge at Buzen. A more imaginative artificial adversary would have landed amphibiously down the coast.
If Shogun 2 has somehow inherited Empire Total War's allergy to beach landings it would be most odd (Napoleon wasn't afflicted), but not a disaster, as all significant territories can be reached on foot.
A practical altitude isn't always a pretty altitude.
Apart from that apparent reluctance to use troop ferries and and a slight tendency to leave towns poorly protected, the Strat AI struts around the map with considerable confidence and skill.
Attacking forces are invariably large and sensibly composed, enemy ships blockade ports and raid trade routes like its going out of fashion. Foreign agents are regularly sticking their noses/daggers/prayer-wheels in.
Played on 'hard' - the middle difficulty setting - campaigns feel tough but fair. You push ninja and metsuke into the fog of war with a mixture of excitement and trepidation.
The solidity of the Strat AI is mirrored by the solidity of the battlefield stuff. It might be illusory but enemy armies seem to stay tighter for longer in Shogun 2. This discipline reaps rewards in pitched battles, making it much harder to chisel opposing troop concentrations into vulnerable chunks. I unexpectedly lost my first three skirmish games to these tight-knit tactics.
When fortresses are involved, artificial adversaries are less intimidating. CA has vastly improved castle assaults by a) encouraging attackers to attack from multiple directions, b) leaving castle interiors empty and c) giving all troops the structure scaling abilities of sticky squirrels.
What it hasn't managed to do is teach assaulters to ignore the nuisance feints of insignificant cavalry forces. With a small knot of horsemen you can distract vast numbers of foes, leading them on a merry dance through the fire zones of all your angriest arrow/lead/firebomb slingers. It's fun, and a life-saver in some situations, but the realism-hungry may wrinkle their noses.
If I was responsible for tweaking the siege skirmishes, I'd also be looking at map variety and the habits of generals. Currently the same castle map crops up in a surprising number of locales. Heavily-armoured leaders are often to be seen dismounting then scrambling up battlements when all hope of victory has long faded. Of course, the way to guarantee sly battlefield behaviours is to cut the AI out of the picture entirely. Napoleon's innovative 'drop-in' battle system reappears in Shogun 2 meaning any campaign confrontation can be played against a random flesh-and-blood opponent.
Those seeking human guile are going to love the new Avatar Conquest multiplayer mode. So substantial it's almost a game in itself, this has you creating a persistent daimyo character complete with banner, skills and starting location, then cultivating them by fighting your way across a bespoke strat map. Victories unlock specific unit types, while skills Achievements in single-player translate into buffs like new armour.
Vessels include a medieval minelayer.
It looks like the perfect way to add meaning to multiplayer skirmishing. I say looks like because sadly, due to a couple of bugs (already fixed according to CA), I was unable to properly test this major series addition.
Other facets of Shogun 2 I haven't explored as thoroughly as I would have liked include naval combat and the historical battle selection. To be honest this has as much to do with personal preferences as time constraints.
The rigid scripting that guides opponents during the early moments of historical battles rubs me up the wrong way. CA's swift and tangled interpretation of wet warfare has never grabbed me in the same manner as their treatment of land-based violence. With Empire and Napoleon's gorgeous ships-o'-the-line replaced by boxy Japanese galleys, I'm even less inclined to head out to sea.
Then there's that richness mentioned earlier. It's hard to communicate just how envelopingly busy Shogun 2's campaign is, just how pungent its atmosphere.
Where are my cauldrons of boiling oil?
Medieval Japan seeps from every Bushido/Chi tile on the tech tree, every stylised interface portrait, every loading screen haiku. It's in every note of the sublime soundtrack, every rasped vocal cue and lilting utterance from your advisor.
A turn seldom passes without some intriguing world-enriching choice landing in your kimonoed lap. It might be an optional mission or one of the periodic policy choice dialogues (Do you want to honour the sea god? Discourage migration to the towns?). The Creative Assembly designers are masters at transporting strategicians to a different place and time, and here they are at their beguiling best.
Those expecting revelatory improvements in areas like AI may be mildly disappointed by Shogun 2. Those after a sumptious, weekend-whittling strategy epic heaving with flavour and challenge can reach for their uchi-bukuro with confidence. This is a corker.
9 / 10
Total War: Shogun 2 is released on PC on 15/03/2011. Please note that our review version of the game featured DirectX 11 support; however, Sega informs us that this will not be patched into the retail version until some weeks after release.
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Comments (55) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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What concerns me more than anything, is the fact that whenever I play Empire Total War, my PC crashes. Completely. We're talking total system failure, here.
I paid €39.99 for that game at launch in March '09, I've scoured the internet many times since then for help, but to no avail.
I've got tonnes of games on my PC, including StarCraft II, Black Ops, Crysis, DiRT 2, you-name-it. All the latest-and-greatest. Not a single one of them has crashed on me like this (so at least I know it's not my PC, it's the game).
Therefore, for me, Empire Total War is the single worst game I've ever bought in my life. Ever. The very definition of a 0/10.
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anyway, looks good, would buy if I had a PC!
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The programme was Time Commander, shown originally on BBC2. It used a modified version of Rome: Total War engine. The battles were usually famous or historically significant ones.
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Time commanders
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they got there b4 me...
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Anyway, let's spare a thought for Japan today with the horrific earthquake.
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Need to get to grips with the different controls tho after trying the demo. I was dissappointed I couldnt just select a couple units and have them march somewhere as-is by clicking, they just arrived side-by-side as if i'd drawn them out that way. Kinda made a mockery of my unit placements at the opening of battle.
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Although I do love Katanas.
Damn Katanas.
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Ive read about many others, but the moment I personally lost interest was when I invaded and captured Paris (as the British). I knew I couldn't hold it, there was a massive French army camped just outside. I had only really invaded to see if I could - I wasnt really expecting to take it. So I moved the bulk of my army out and towards safety, leaving one unit of the lowest kind of scout cavalry. The french attacked, and I fought them on the battle map. I spent all 30 minutes at the fastest game speed running from one corner of the map to the other, while they chased me. Whereas in Rome you just needed to stand in the city square to win, Empire required you wipe out the enemy or force surrender. The AI could do neither to me - they just followed me blindly.
30 minutes of this apparently caused them to give up their capital city in despair, and returning to the campaign screen, the game cheerfully informed me of my "Heroic Victory", and how my single unit of mounted scouts had wiped out half of the 1200 strong French army... apparently by running away from them.
I love the conceit of the Total War games, and I want to be able to love Shogun 2 - but I'm scared of spending my money and being disappointed again. I guess I'll see how I feel on release day.
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Hmm, actually instead of Dead Space 2 I think some 42" land and sea battles are in order tonight once the telly is free of crappy soaps. TW is the mutts nuts on the big screen!
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Mate of mine just returned his, and they replaced it with a 5870.
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You've never played Medievel or Rome? Duuuuuuuude! If you have a bit of spare cash i suggest you invest in medievel and Rome instead of Empire and Napoleon. Trust me, you dont want to be basing your opinion about total war games until you've played them. Personally i wish i never brought Empire, that game completely bashed my confidence in CA and Sega, So i boycotted Napoleon from release, if your looking for a true TW experience on your 42" get Medievel plus its expasnion or Rome.
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I saw it with Civ V and i saw it with E:TW, both of which scored highly with EG. I enjoyed both games immensely for the first dozen hours or so, but each time, a slowly dawning realisation came upon me that the game couldn't play itself, and this robbed me of any further enjoyment i could have gotten out of it. (Yes, i realise that many others continued to play and continued to have fun playing)
Will wait for a couple of weeks for the early adopters to give feedback, be it glowing praise or rabid fury. Not purchasing yet.
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Yeah from what I understand those are better games but I only got into TW after randomly trying the Napoleon demo (plus I'm a total RTS noob so don't really notice any of these bugs I hear so much about, I just like watching the big battles!), but like I said I've not played the ones I have enough to justify buying more yet....although Rome is £1.25 on Steam this weekend...ARGH damn you cheap Steam sales, damn you all to hell!
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I've had the same feelings ever since empire, i loved medieval 1/2 and Rome. But after empire i am just so afraid of being that disappointed ever again. And EG, please don't insinuate that the AI is a ''minor gripe''. It's been on the same level for the past 3 games!(Empire excluded since it has a different focus)
I think i'll wait for the eventual all dlc-included package, i felt ripped off with empire after the quick price drop and all.
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The Edge review (9/10) said the AI is '...almost free of stupid blunders.' Hmmmm.
[ed] And that last screenshot looks real bad, like something off North & South on the Amiga!
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That's how much I care about slightly dodgy AI on these games.I can forgive when a game delivers TW thrills.
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I'm pretty sure I remember reviewers saying how amazingly kick ass the AI was in Empire and when i played it, it felt like I was up against a retarded doped up lobotomised monkey.
TW AI sucks and drains the enjoyment out of this series unfortunately. 9/10 will not convince me otherwise.
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Stories like that will be the reason I will purchase Shogun 2, despite the yet again crap AI.
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I don't care how good the reviews are (and lets face it, all the reviews for empire missed the massive amount of bugs and general shiteness of the game) I think I will give this one a miss.
If it follows the pattern, in three months you will be able to get it for £10 with free DLC.
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Just about preordered every title up to Napoleon, wich I bought a couple of weeks after release - and actually enjoyed.
For Shogun2 only a small interrest sparkled when the demo was released, but playing the demo really bored me. Yes really.
In about 4 weeks time I will probably visit the forums, look at the verdict, status after patches etc. - just for old times sake.
And then we will see...........
BTW quite surprised to see such a high score.
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Strawman. No one is asking for perfect AI.
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Even Sid Meiers Gettysburg had better AI than Empire.
I expect an AI that puts up a good fight, and not act like a retard. I don't care if AI is hard to program or if it is complicated as quantum physics, thats for the developers to deal with, and its no excuse to make shite AI. I expect a challenge on a fair fight basis.
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If CA had just removed the sea battles I'm quite sure every review or player would shrug and say its for the better since everyone just auto resolves them anyway. Just remove them, kthx
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So to give players a challenge within battles without cheating - just remove the pause button and large encounters will be much more difficult, require other/more conservative tactics by human players.
I always got ahead in TW games due to great battle results which gave me more power on the strategic level.
Just my opinion but Total War games have a very good battle AI compared to other RTS games.
If i would/could play games like CoH or SC2 with constant pausing and issuing commands or slowing down the game speed considerably its AI flaws/simple AI would be obvious.
If the AI and/or the gameplay of the TW series does not appeal to you, or is breaking the game for you, that's of course a valid reason to not play it.
I personally think it's not that easy to come up with a brilliant AI for a game with so many variable, dynamic, creative tactical possibilities. And furthermore CA is quite alone in this kind of game AI development which means they have to come up with most of the ideas by themselves and can not exchange with many other developers.
I'm looking forward to playing it.
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That would piss me off so much. That is Creative Assembly being utter asshats in design.
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Ummmm, no, this is CA's attempt to spice-up the endgame mop-up ever since the first Shogun and Medieval Total War games. Which is too bad, because I actually liked these mop-up stages and just quit the game whenever I reach the 'OK, you've had your fun, now defend against multiple fronts at once' and consider it a game over. That is exactly the reason why I never actually finished a TW game since the first Medieval Total War. But it is needed, I guess, and actually has a logic behind it - other tribes/factions won't be willing to just lie there and wait for you to steamroll them one by one. I think MOO2's endgame done it best when it comes to turn based games.
Regarding the game - I preordered, just like every TW game (except Napoleon, which was a bit too much for me, since I got so bored while playing 'Empire'), but I doubt I'll play it more than once or twice...which is exactly my experience with any other TW since Rome, which was actually the pinnacle of the series for me. I really like TW as a concept, but when it comes to actually getting my hands dirty, I usually prefer to leave it to other armchair generals.
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I kind of agree with you, but playing a campaign once or twice (if that's what you mean, rather than "1 or 2 sessions"
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Have a read of some of the TW forums around, if you don't believe my personal account...!
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Trust me the game is HARD. Takeda clan on legendary anyone?
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