2010 FIFA World Cup South Africa Review
It's up for grabs now.
Version tested:
The World Cup may only come around once every four years, but when it comes to the associated videogame there's usually a sense of over-familiarity. EA Sports' FIFA games are the best football titles out there at the moment, but with updates already arriving annually, spin-off games specific to international tournaments are a bit like the Premier League's aborted "39th game" plan - an idea that seems to suit the stakeholders primarily, with only token concern for the fans.
2010 FIFA World Cup South Africa hopes to change that. As a World Cup game, it's defined to some extent by what it doesn't have (300 domestic clubs, most obviously), but EA Sports has compensated by drawing up several interesting and varied game modes, and uses the legendary status of World Cup shoot-outs as an excuse to rethink penalties.
Most importantly, it tweaks things on the pitch. Goalkeepers stand their ground rather than charging suicidally out of goal, and there are myriad interesting deflections to contend with, so it's harder to pass your way through midfield. Passing may prove divisive - there seems to be more "error" than before - but then aerial passing is now a practical aspect of attack, which is welcome. The referees have also calmed down, rarely blowing for harmless shoulder barges as they did in FIFA 10.
There are still weaknesses and potential exploits (when through on goal it's quite easy to move to one side of the goalkeeper and roll the ball into the opposite corner, and crosses from the by-line always seem to swing out of play), but new animations, tweaks to ball movement and a faster pace mean that World Cup is distinct from FIFA 10 without abandoning its best features.

Clive Tyldesley and Andy Townsend are every bit as quotably rubbish as Martin Tyler and Andy Gray. "John Terry can't find a man!" Indeed.
Most fans' first port of call will be the World Cup tournament itself. There's something jarring about new commentary duo Clive Tyldesley and Andy Townsend eulogising South African football stadiums they have presumably never visited, but the ticker tape, gorgeous lighting conditions and cutaways to anxious managers on the touchline and dancing fans make the most of the licence.
Commenting on EA Sports' slick presentation used to be a backhanded compliment, but in this case it's deserved. The result centre between matches enhances the feeling of continuity, and having latest scores filter through from other group games while you play is another nice touch. From naming your squad to lifting the cup, the ritual emphasises the right details and makes it easy to suspend your disbelief.
Not convinced? There are practical considerations too, like the way the game tracks form. For example, if Wayne Rooney begins the World Cup injured and the mighty Peter Crouch scores a few goals in his absence, it may suit you to stick with the little fellow even when Rooney is declared fit, as the Spurs and England striker's form may give him the edge.
The World Cup mode plays out with traditional control of the whole team, switching between players when you want, but Captain Your Country mode is closer to FIFA 10's Be A Pro and Clubs modes. You and up to three friends choose specific players to control and work together in the hope that your individual performances will catch the manager's eye and secure one of you the armband.
The game is supposed to acknowledge positioning, team play and individual skill by adding or removing points from your running total, but it often does things that make no football sense, like marking you down for an incomplete pass because your brilliant back-post cross eluded a team-mate.
However, there's undeniable satisfaction in combining to undo a tough defence and seeing those points totals totting up, and in some respects this is the best mode in the game, because playing together towards a long-term goal heightens the fun and drama. You can import a custom pro from FIFA 10 for this mode, too, and when one of you does become captain you gain the ability to direct other aspects of the team.
Online, the World Cup offering is comparable to FIFA's Interactive Leagues system, building up a nation's ranking over a succession of games, while regular ranked matches now use a promotion and relegation model, awarding points for wins and draws over subsequent matches. The underlying tech appears unchanged, however, suggesting that @FIFAQuitters will have to keep fighting the good fight.
Elsewhere, the single-player Story of Qualifying mode mixes full-squad and single-player scenarios to good effect, plunging you into dramatic circumstances - the Ireland vs. France playoff just after Thierry Henry's infamous handball, for instance - and inviting you to write your own legend. Apparently EA can introduce new scenarios quite easily, too, so we should see some contextual updates during the World Cup itself.
Drama was a watchword for the development team judging by the wholesale revamp of penalties, which now place greater emphasis on timing and judgement as opposed to luck. Spend a bit of time on the practice pitch investigating how the power bar works, how to use the stutter step and when and for how long you need to angle the left stick to bury the ball in the side netting, and the results will be there for all to see. Whether you can do it all in the heat of the moment is another thing.

Story of Qualifying mode is a great way to smother an afternoon in reflected glory.
The learning curve on penalties is steep enough that people will be caught out by it initially, but 2010 FIFA World Cup makes concessions elsewhere, with a new two-button "Dad Pad" control scheme that does most of the thinking on your behalf, leaving you with little to worry about beyond running around, passing and shooting.
The idea is to make it easier for newcomers to play against experienced players, and to some extent it works, as Dad Padders simply aren't allowed to make basic mistakes in defence, and a lot of pass selection is automated. We can probably expect to see it again, although a refined version that allows you to gradually expose yourself to more difficulty might be a superior long-term option in FIFA 11.
Whoops, we've gone and mentioned FIFA 11. EA Sports' next "proper" football game could be as little as five months away, and is likely to absorb all the best things 2010 FIFA World Cup does on the pitch and surround them with more modes, features and playable clubs than ever before. It's not the World Cup developers' fault that their game is sandwiched between annual updates, but that doesn't entitle their corporate overlords to a free ride.
2010 FIFA World Cup isn't a cynical release, at least, but it was always doomed to be obsolete within months, and by that token it's hard to offer more than a guarded recommendation - even though those who do make the investment will probably enjoy their footballing summer more than the numpties we're sending to South Africa.
8 / 10
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Comments (69) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Clearly this game is better than FIFA, but because it's not FIFA it scores less.
How is that objective?
It should be left to the individual to decide if they want to spend the money, that shouldn't take a point off the review score.
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Better keepers, crisper shots and more responsive controls will make a big difference but I might have to wait for a price drop before buying this...
Having said that I'm probably going to get Super Street Fighter IV on day 1 and the similarities with this are quite similar apart from one thing - FIFA is a full price game, SSIV is not. I've just anwered my own question.
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There is
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That's all I needed to hear to guarantee not buying a FIFA game for the first time in years. I'm not playing through 7 online games as San Marino trying to get an achievement, to get quit on in the final and have to start the whole thing again. Until they fix the quits not counting as a win fiasco I am off FIFA.
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TOUCH WOOD EUROGAMER!!
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on the side, does it have trophys and achievements?
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Actually, thanks god I can actually play as Wales following them being 'dropped' from most normal Fifa games.
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Thomaaaaas! Right at the end!
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Rant over.
Peace.
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You mean, more than none??
Certainly in the demo there seems to be next to no error. I'm finding semi-assisted passing to be more or less identical to assisted in accuracy, except with better distinction between one passing target and another. It (the lack of passing depth and general simultaion gameplay) is something EA have said they'll be working on extensively for FIFA 11, I'm glad to say.
WC2010 is comfortably better than FIFA 10 - you can left stick dribble past defenders now (a massive plus point as it should encourage people online to make more use of their midfielders rather than opt for 6-0-4 formations as in FIFA 10), passing physics feel much more convincing, shooting feels more menacing, the likes of Xavi feel more useful than in FIFA 10 (though without passing accuracy making a difference how can you truly represent Xavi, Fabregas, Scholes etc?)... However the defensive problems still exist, pressuring is still favoured over holding your team shape, passing is still inch perfect and challenging for the ball is still 1 v 1 so you don't have several people trying to get their head on a cross. This particular problem can mean that the game might choose the wrong defender to try and clear a cross, leaving your accurately placed defender unable to contest the aerial ball and letting their striker get a free header in.
On that note, I'm amazed that so many FIFA 10 reviews (pretty much all of them) completely failed to notice the standout issues with pingpong passing, or mental defensive positioning (fullbacks running 10 yards further back than your defensive line to play even Pippo Inzaghi onside? Centrebacks standing 6 yards off of strikers inside the penalty area, allowing them to receive a pass and turn to tap in unchallenged?), or shooting exploits, or scoring free kicks being easier than kick-offs, etc etc. Even this review pretty much stops talking about the actual footballing gameplay after a paragraph or two.
It's not that FIFA 10 is awful at all - while seriously flawed, it's the one FIFA title that actually shows how the series could obliterate PES with the right guidance. It does make you worry when you can spot serious issues within a week's play while 15-20 of the world's best games review sites/mags don't mention any of them once. It does leave the impression for those of us who are hardcore football game fans that standard games sites are about as informative on this topic as FHM or Nuts.
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That camera was in Euro 2008, they just inexplicably took it out.
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I sincerely hope this is sarcasm, though I believe it isn't
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spelling
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So basic math says you paid 10 pennies.
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We can only hope.
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that's because Rooney looks like a L4D escapee in real life
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Think ill wait for FIFA 11, too many games out and not enough time or money to justify a purchase.
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I'm a big Fifa and football fan. 8 is a very good score. So no it wasn't.
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You mean eminently quotable, then? Martin Tyler is the David Attenborough of football. He doesn't so much as comment as he does tell the story of the game. I couldn't care less about Andy Gray, but this is ignorance in the extreme.
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I do think Tyldesley is pretty good in this, but he is a bit of an eejit. Much like the vuvuzelas, I'm expecting the full game to to have a volume control specifically for 30-secondly mentions of "that night in Barcelona".
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Buy the disc version for £24.99 maximum.
Do a bundle at retail, Fifa 10 + WC South Africa, £39.99.
As is, at full price, this is totally rediculous.
Nearly as rediculous as double figures for a flying horse, or £15 for MW2 maps, some of which were just re-skins!
I guess I shouldn't be surprised to see Publishers taking the pi$$ out of us yet again though! Just down right greedy, think about the respective amounts of money made already from Fifa/MW2/WOW.
Now think about how much they still make, then think about some top level suit sat there rubbing his grubby little hands together because he/they are charging full price or an expensive price for very little developer work load.
Do they really need to spam us again for this much more cash?!
Sorry to sound so bitter, I just can't believe some people buy into it thats all.
Well done Capcom for making Super Streetfigher 4 £24.99.... excellent.
Ikari
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Are there any game breaking bugs in this one? Or have we not played it long enough to notice?
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I guess the sad fact is that this will still sell incredibly well, so they've no reason to do something different like making it a £24.99 release or offering it up as £15 DLC for FIFA 10 owners.
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Also, it's not entirely guaranteed, that a game that is in development for an extra year will automatically be twice as good as one released on a yearly schedule. If it all bothers you so much or you feel ripped off, just skip a release. In the end, though, there might be the possibility that you'll have wasted two years to find out that it's still crap instead of knowing already after one (an experience I made with PES).
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It's not EA I take issue with, but do cash-ins deserve 8/10? That's just 1 point, on a ten point-scale, less than Portal got, or the same score as Dragon Age. Not only is it easy sales for EA, but it's easy marks from websites too.
I know it's bad form to complain about scores, but I'll never understand that thinking.
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*Puts PES back into my console...again.
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@ Eurogamer - who says the quitting is no different. The game isn't out yet, so how can you possibly put forward that statement?
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We can only hope.
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We can only hope.
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Stop Moaning or Buy it!
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Another crap game imho; yeah the other aspects of it are quite good but this is just no different from FIFA 10 or the FIFA before that and I would imagine for the FIFA to come. But more fool me for thinking it would be any different I suppose.
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it's a great game. long balls work properly for the first time ever in a football game too. aftertouch seems actually noticeable for the first time since sensi
there are quite a few minor bugs relating to the commentary which give it a bit of an unfinished feel
also i noticed that when someone i was beating quit it gave me a win
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Great moments: watching my friend sit out his second game from being red carded for over use of sliding tackle; beating Germany 6-0 in my first ever captaincy for my country and then passing it back to Ferdinand (you bastard!); hitting the bar, the post twice, and having 11 hots on target to finally score a scorching late minute flying volley in the the final minute.
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Great moments: watching my friend sit out his second game from being red carded for over use of sliding tackle; beating Germany 6-0 in my first ever captaincy for my country and then passing it back to Ferdinand (you bastard!); hitting the bar, the post twice, and having 11 hots on target to finally score a scorching late minute flying volley in the the final minute.
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We can only hope.
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