DJ Hero 2 Review
Two many DJs.
Version tested: Xbox 360
Anyone taking the pulse of the rhythm-action genre right now is coming away worried. Even this time last year, sales of the genre's front man franchises were tailing off; now Guitar Hero: Warriors of Rock's dreadful performance seems to be fulfilling the grimmest premonitions. High-street window displays are full of discounted plastic instruments. People are sick of pretending to be in a band, the stars seem to be saying. Something's got to change.
I am one of these people. I've been playing Guitar Hero for fully five years, and I've reached my ceiling. Before that I had to get my music-gaming kicks in hard-to-find places – mostly Japanese arcades – and I miss the purity of those games, the Beatmanias and Gitaroo Mans and Frequencies. You and the screen. Bright colours, impossible patterns, booming music. That rush of good chemicals to the brain when you're making all of it happen in synch.
DJ Hero 2 reminds me of simpler times. Rock Band has reacted to the current mood by turning itself into an awe-inspiring full music-learning hardware and software suite, adding fascinating layers of depth and difficulty that maybe 5 per cent of its audience will ever fully experience. DJ Hero 2 strips away almost everything except you, the music, the patterns, and the big number above your score meter.
It immediately looks much slicker, clearer and more tasteful. The graffiti pop-art style is gone, replaced by calming white menus. You no longer have to spin past 20 tutorial and set list selections to find Quickplay – it's the first option. The single-player is organised away under Empire mode, in which you pick a DJ avatar and guide them through about 80 excellent mixes, interspersed with DJ Battles that show off the new multiplayer modes.
1/4 Let's pull out some of the most awesome mixes: Gaga's Just Dance vs. Ghosts N Stuff from Deadmau5. Hold me.
The soundtrack is faultless. If you're a regular club-goer there's plenty to recognise, but crucially, it's still a powerful draw if you don't know or even like the music. That's down to the quality of the mashups. FreeStyle Games' own considerable talent is once again supported by original mixes from legends like DJ Shadow and the Scratch Perverts. Deadmau5, David Guetta and Tiesto show up for cameos as well, which is terribly exciting if you care about this kind of thing.
The note tracks, too, look different. No more primary colours – it's been given a cooler colour scheme, heavy on the neon. You still control things in the same way, pressing buttons on the decks to match samples, scratching back and forth with your right hand with your left glued to the crossfader.
The escalating difficulty levels gradually introduce new elements, guiding you gently through the controls without lazily stripping everything out for Easy and Medium, introducing directional scratching at Hard level, and throwing in a few new things like sustained button-presses. It's much harder than the original DJ Hero, challenging right from the first megamix on Expert.
But there's been a much more significant change to the way the game works. DJ Hero 2 has completely altered the nature of freestyling, turning it into an integral part of the game. Previously you could only let off a small selection of pre-selected samples with the red button – otherwise known as the YEEEEAAHH BOIIIII button – but now , those samples are mix-specific, and how you use them is the difference between making a song sound incredible and like a 13-year-old playing with Garage Band.
There are whole sections of mixes where the game just hands over control, letting you set off effects, scratch or crossfade exactly how you like. Keeping the beat isn't easy, especially the first time you hear a mix, but when you get it right it feels incredible. You're graded on your freestyling at the end of a mix, but it doesn't affect your score. You don't have to be naturally good at it to make progress, but it's an outlet for your musical creativity, and a skill that you can feel developing the more you play.
Freestyling doesn't just give you the illusion of control over the music – something that DJ Hero was already very good at – it actually gives you control, putting key parts of the mix in your hands and inviting you to either recreate what Freestyle Games does with the tracks or take them in your own direction. It's much closer to actual DJing than to beatmatching.
Nothing has been done to those chunky DJ Hero decks. There's no need to buy anything new to play DJ Hero 2, which surely comes as a relief after the original's absurd price-tag. Activision still wants you to buy more of them, though, so DJ Hero 2 has a vastly improved suite of party and multiplayer options.
The original Hero's multiplayer consisted solely of playing mixes side-by-side and fighting over the effects dial, but 2 has proper multiplayer-specific mixes and DJ battles. This was the main thing that we wanted from DJ Hero 2 when we reviewed the original last year, and it really delivers. There are straightforward high-score, high-streak and checkpoint competitions alongside the call-and-response Battles, and all of it is online-enabled, with player tags and personal logos.
It really encourages a competitive spirit, even adding in an option to send an instant brag/challenge message to a friend upon finishing a mix (smack-talk optional). Guitar Hero-style Party play is in there too, so at parties you can essentially use the game as a very, very good jukebox, jumping in to play whenever you're not stuck in the kitchen talking to people you don't know.
1/7 Nelly's Hot in Here vs. Warren G's Regulate – both a good mashup and a sensible exchange of advice.
But I'm not convinced that DJ Hero is a party game. It can be, certainly, and the new multiplayer modes make it much more viable as group entertainment, but it's also the most absorbing single-player rhythm game around at the moment. It draws you right into the Zone – you emerge from a five-mix set with no sense of time, blinking in confusion.
There are little things that aren't quite right. DJ customisation in Empire mode is very limited, for instance. I'd have liked to be able to create my own character, or use my Xbox avatar, or design my own logo rather than choose from a selection. But then there are other little things that are just perfect – the way the mixes run smoothly into each other, loading-free, the added emphasis on beating high scores, the interface, and non-essential things like microphone implementation and playing as Deadmau5.
DJ Hero 2 is the freshest thing in rhythm gaming right now, a lifeline for people bored of guitars and drums and genre veterans craving the purer, simpler rhythm-action kick of a pre-Guitar Hero world. It's a social game, sure, and the music selection makes it an accessible one too, but it's got the heart of a real hardcore beatmatcher. The inspired freestyling and playful multiplayer options make it more attractive than it ever was. It can't compete with something like Rock Band 3 in terms of complexity – but then, it's not playing the same game.
9 / 10
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Comments (64) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Impressive.
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How do you know? The game isn't out yet!?
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I'm tempted to pick it up just to give it a go. But 'll probably buy 1 for 20 bucks somewwere soon.
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Between this and the RB keyboard, my rhythm needs are more than catered for.
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The first one was too black for my tastes. I like a bit of rnb... but it really did dominate the whole thing.
From the track list this one looks a lot more pop/dance/electro which is fine with me.
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After listening to the mixes on the website, I would say it's DJ Hero 1 without the good music, basically.
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For fugs sake EG, is it too much to ask for a multi-format 9/10 review to have a 3rd page letting us know any info relating to the game between the 3 consoles? (especially when it includes the poor old Wii).
[Note: that question is rhetorical, and the answer should be "No, we'll add one"]
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Except there are now too many good games to play. Why could some of these come along 2 months ago...
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Some of the mixes are insanely awesome.
I heaaaard it on the grapevine (feeelgoood!)
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I tried DJ Hero 1 in a demo booth, and came away unimpressed, and this looks like more of the same to me. Pass.
edit: and I'm pretty sure you're using the term "beatmatching" erroneously in the review. Actual beatmatching would be awesome!
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This makes no sense. The music is a powerful draw even though I don't like it?
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pwnd!! lol
Had a go at the demo of this and absolutely LOVED it, loving the new freestyling bits, especially the crossfading sections.
Admittedly they could still with a few more dance/old skool inspired tracks instead of RnB or Pop........where's the Prodigy?!!?
As far as rhythm action games go, I still firmly believe that Activision should bring out "ultimate" versions of each title and then just DLC the music. I've stopped buying the Guitar Hero's because half the tunes I don't know they're so obscure! RB had the right idea, let the gamers choose
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This game is nothing you couldn't do for far less expense by installing Traktor on your home PC.
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The Prodigy are in the game, check out the tracklisting!!
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=> "We've got face-offs for that. Sadly we can't review every format of a game at once. We tend to only get one!"
Thanks for taking the time to answer that, but it really sounds more of an excuse rather than a solution (which is simple)...
- *Ask* for another copy (if it's a 9 game, how many are really going to say 'No' to extra multi-format exposure?)
- At least *mention* the review version(s) in the review! (especially when linking directly from - for example - the dedicated Wii section of the site as a Wii game review [same applies for other consoles of course])
It's probably taken as long to type that comment as it would to specify which versions were/weren't reviewed!
Ho hum.
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This game is nothing you couldn't do for far less expense by installing Traktor on your home PC."
oooh, are we meant to be impressed?
i don't think people get this game to MAKE music, they get it to have some fun with a meat-matching rhythm action game. its not like it's some threat to ur alleged livelihood, which incidentally is pretty much nothing to do with the gameplay in this game. it's just called DJ hero coz it's catchy, theres not a great deal of crossover between the gameplay and what real djs do.
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i think ur being rude and unreasonable. i think the answer given made sense and ur not paying for the site so you don't really have any grounds to be so rude to her. they reviewed the gameplay and at a later date if theres much to srite about they;ll look at cross-platform differences.
id say just about the only reasonable point you made is that it wouldbe nice to know what platform version was reviewed, like edge magazine does.
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Perhaps 'wot' they mean is "after listening to the snippets of all of the mixes on the website, they seem to be poorer quality than last time."
Some of my favourite mixes in DH 1 had songs in that I don't like. They seem to have made really bad mixes out of pretty much every track I was looking forward to.
You can listen to previews of almost all of the DJ Hero 2 mixes on their site http://www.djhero.com/en-us/music/catalog
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-1 for reading comprehension, Keza mentioned 'wanting to play with her avatar' so that probably points to which version she was using.
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edge list all versions available and put (reviewed) after the one that the review is based on. im saying eg could do the same at the top of a review.
perhaps they already do this, i see the xbox is listed first above. anyone feel like checking a multiplatform review where we know they tested the PS3 version? afaik they almost always do the 360 version tho.
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Re: the Avatar error - would somebody please point me towards that option? I really can't find it!
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Well done. You've clearly demonstrated the ability to make poor assumptions and be way off target. Keep up the great work!
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... needs a pulse of their own
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