Just for the record?
Analysing Halo's launch.
"Interactive entertainment will never be the same, with the launch of one title that has changed the way the world thinks about video games."
There's nothing like a sense of perspective. And that, taken from a Microsoft press release marking Halo 3's release, is nothing like a sense of perspective.
Inevitably, then, the hype train steamed into town this month to leave us in no doubt that life would Never Be The Same Again. "Halo: Reach is the biggest entertainment launch of 2010," Microsoft solemnly intoned to UK media, fully four days before it actually released.
Between publishers' obsessive need for each major release to be "bigger" and "better" than the last one, lest it be deemed by some perverse logic a failure, feeding the media's addiction to headline-ready pronouncements and amazing-sounding but essentially meaningless stats ("over 2000 human years have been spent playing Halo: Reach online!"), it's all beginning to sound a little desperate.
I should say at this point that I, too, happily lapped up and added to the Halo-perbole as much as the next fanboy, because I adore the series. But the hysterical PR-apotheosis of a game's release, fuelled by the industry's insecure need for validation alongside other entertainment media, has smothered any calm reflection on the game's "record-breaking" start.
The result of this is that press releases and articles become virtually – and in some cases literally – written in advance. The awkward, recalcitrant facts are cajoled, bullied and bent by our cognitive biases until they fit obediently into the pre-agreed narrative.
Exhibit A: a press release from Microsoft issued on 16th September, which opens with: "It's official: the 'Halo video game franchise has made history once again." Wow. The fastest-selling game ever? The biggest? A Master Chief on the Moon?
None of the above. Granted, it achieved Microsoft's stated ambition of becoming the "best-selling entertainment launch of 2010", making a massive $200m in its first 24 hours. Fantastic, but is it really "record-breaking" as the press release headline suggests? If so, then we must surely brace ourselves for Call of Duty: Black Ops to "rewrite the history/record books" in a not-quite-geological eight weeks.
Halo: Reach sold 300,000 copies on day one to became the fifth fastest-selling game over its "launch week" in UK chart history - a stunning achievement however you spin it. But let's look at this a little closer.
The four games (split into individual formats) which had better openings than Reach are, in reverse order: GTA IV (360), GTA: San Andreas (PS2), and Modern Warfare 2 (both PS3 and Xbox 360 versions).
Which seems clear enough, but there are other details to consider. First of all, what constitutes a "launch week" isn't as straightforward as it sounds. The official UK weekly chart is based on data collected from Sunday to Saturday of the previous week. The vast majority of games release on a Friday, meaning their "launch" figure comprises two days' sales.
However, over the past few years a small but significant number of major releases have eschewed tradition and had their releases brought forward earlier in the week.
Of those five top-selling games in the UK, only GTA: San Andreas released on a Friday, with GTA IV (Tuesday). Halo 3 (Weds), Halo: Reach (Tues) and Modern Warfare 2 (Tues) all jumping the gun.
The benefits of this are obvious enough: first, it allows the launch to be heralded as a unique 'event' in the media (and, if brought in line with the US, a 'global moment'); second, it provides extra time at retail, all of which goes towards the eventual weekly total.
Dorian Bloch, chief number cruncher at GfK-ChartTrack, says this tactic was rare before 2008, but that subsequently there's been "between 10 and 15 games off the top of my head" that have gone early.
We know, thanks to Bloch and his magic gaming abacus, that Halo: Reach sold an estimated 300,000 units on day one in the UK - a terrific result - and went on to outsell Halo 3's "launch week" by just 20,000 copies. But we also know it had an extra 24 hours at retail.
Was the extra time decisive? Not according to Bloch, who insists: "It's all about day one." But it's clear Microsoft wasn't going to take any chances in its determination to "make history".
ChartTrack won't release the full-week figure for Halo: Reach (it's 'commercially sensitive'), but with a little digging it's possible to make educated assumptions.
When Halo 3 launched, 1.4m Xbox 360s had been sold in the UK. Again, we don't know the exact sales figure for the game's opening week, but ChartTrack at the time said "one-in-three" Xbox owners picked it up. Which suggests just over 460k copies. So, by adding the 20k difference, we can say UK Halo: Reach sales last week were in the region of 480k.
But how many Xbox 360s are out there now? The last publicly released figure dates all the way back to June 2009, putting it at 3.9m. However, I spoke to two senior industry sources with access to the data who both said the present figure is around 5m.
So, around one in every 10 Xbox 360 owners bought Halo: Reach last week. With millions more 360s sold, therefore, does that mean Reach's launch was a relative disappointment?
Not necessarily, suggests Bloch, who argues that the overwhelming majority of hardware when Halo 3 launched would have been in "active service", compared to now where the 5m figure doesn't tell us how many consoles are no longer in use as a result of, say, RROD or – incomprehensible, I know – boredom. Plus, early adopters are more likely to want to buy and play 'core' games like Halo.
That is comparable to the launch of GTA: San Andreas when, again, one in 10 of the 6.6m PS2 owners at the time bought the game. Which is arguably more impressive given its Friday release, and Rockstar's epic remains the fastest-selling platform exclusive in the UK (with other versions coming much later).
Given Microsoft's marketing spend on Halo: Reach is also a whopping two-thirds greater than that for Halo 3, one possible interpretation of all this is that, while the game remains as popular as ever with fans, Microsoft has - despite throwing the kitchen sink at it – failed to, forgive me, reach out to a new crowd. Only time will tell if this changes.
Analysis of the early data does not and should not diminish the amazing achievements of Microsoft and Bungie with Halo: Reach, a brilliant game launched brilliantly.
All of which is to say, a single Microsoft game release did $200m of business in 24 hours, sold half a million copies in the UK alone in five days, has a Metacritic score of 92 and is the fastest-selling Xbox exclusive of all time.
What a strange world we live in when that needs exaggerating.
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Comments (96) Latest comment 2 years ago
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^ ^ ^ ^
Indeed, which only shows that corporate suits are never truly satisfied. If only art was driven by fans first and foremost... Profits would plummet at times, but then again, I'd be a happy man.
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Don't give a toss for MS's blaring, do give a toss for Bungie's design par excellence.
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Could have been expressed a little more gracefully, but a fair point. Still, an interesting bunch of numbers and, certainly for those that didn't know already, a neat little explanation of the number-massaging options based on which day of the week you choose to launch. I suppose the only logical context is to wring your hands over the duplicitous nature of the marketing department, in the same way that it's logical to sigh about Samir Nasri's penchant for diving. It's... what they do.
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Well, some might argue that "profits" are the only thing that bring you super-duper, quadruple-A, hyped-to-the-gunwales titles like Modern Warfare, Halo et al. I love The Void and Ben There Dan That as much as the next chap, but I'm partial to a multimillion dollar circle jerk every now and then too.
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So it's good to see, when I read the article, that it's actually a somewhat critical look on numbers touting by corporate suits. Well can't really say anything bad about that, except there should be more of this.
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BBC confirms : http://news.bbc.co.uk/1/hi/7010214.stm
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It's an opinion piece. What don't you get?
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Give us some examples Mogs please. There a far superior FPS out there ? ...
sure theres plenty of great FPS out there but far superior to the Halo series, LMFAO
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Halo Reach is as good as an FPS can get, I like the way you say everything its done for the FPS genre 'big fucking deal'
we can do that with all games, Half life invented teh scripted sequences..guess what? 'big fucking deal'.......................see what I did there?
grow up
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Now that word of mouth is spreading and that many are claiming it is the greatest Halo game yet, people are buying it. So I don't think that you can judge the overall sales figures by the launch ones this time.
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Also shows there's critical thinking going on inside EG when controller is not in-hand, which the stream of PR-sourced "news" stories does not.
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Oh, you tagged it Opinion, that's ok then.
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I won't buy ODST and I probably won't buy this either. Halo's a bit old hat now - it's not really that interesting to me. Maybe it's my age. Gritty realism (even in a sci-fi setting, if such a thing is possible) appeals to me. The Guardian wrote up a good article on Halo and it epitomises my view on the franchise.
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I suggest you look up the meaning of a rhetorical question.
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Reach did $200m globally in its first day.
Halo 3 did $170m in North America alone in its first day.
If Reach did better than 3 on its first day in the UK, what does this and the above figures imply for first day performance in North America?
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http://www.guardian.co.uk/technology/gam...
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I didn't find it a bad article, but most Eurogamer readers probably knew that all of the post-release posturing was meaningless manipulation of numbers. From personal experiece, it is clear that MW2 and GTA4 had a much greater reach outside of a core group of fans, and we probably know more people who got them.
The only reason the article seems relevant is that Eurogamer kept on publishing non-news items like "Microsoft set for biggest game launch ever with Halo: Reach"
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If you don't "get" Halo after 9 years, one wonders why you bothered posting in a comments thread about a Halo game.
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That's marketing baby.
I think it's much stranger that footballers are paid such insane amount of money for kicking a ball.
Microsoft are hardly the first firm to exaggerate in the name of marketing, hype and PR.
Or to bend figures to their will.
99% of people I asked said Halo Reach was a truly great game.
The people I asked were at the Halo Launch party, and were holding copies of Halo Reach.
See?
That's why statistics aren't worth the paper they're printed on.
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@ ThePissartist - Some guy writing a whole article because he doesnt like a popular I.P? What a waste of time, some people really do like the sound of their own voice a little too much.
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Wow, that article voiced all my objections.
In the review's comments I wrote this:-
"I thought Halo 3 would be an epic tale of humanity driven to the brink of extinction by a scary race of aliens. I was utterly flabbergasted when, at the first encounter, they ended up being shambling midgets with squeaky voices and bigger space gorillas with comic-gruff voices. I mean, I swear that I'd heard those voices on Power Rangers bad guys."
...while the article writes this:-
"I never 'got' Halo. From the beginning, I never appreciated the disconnect between the game's epic narrative and the comedic nature of the Grunts. I know these shuffling troglodytes represent the bottom feeders of the Covenant foodchain, but they still seem bizarrely anachronistic in a 'serious' science fiction universe."
I can see where he's coming from with Gears too, as that provided the mad scary roaring monsters that Halo did not. I inherited a 360 with Halo 3 and Gears and didn't really play Halo but couldn't put down Gears. It's more my thing.
As the article states, Halo did introduce concepts of worth, but they're not enough to make it tower above the many other FPS games that preceded it.
But in the white heat that still emanates from this new supernova, no one can see much else. We need some time for it to fade before we can again appreciate the rest of the firmament.
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Heh heh, it's only ever a matter of time until someone says something like this in such a discussion, as if the cliché that is "gritty" is somehow automatically superior to all other styles of design.
Yawn.
Gimme a bold, unique aesthetic over yet another bland military "reality" any day of the week.
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Is it wrong to write opinion about something if it's negative? It think it goes some way to explaining the loss in sales from a 360 users to sales ratio compared to Halo 3.
FYI EG - this article is missing on Android
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"It think it goes some way to explaining the loss in sales from a 360 users to sales ratio compared to Halo 3."
Really? I would have thought its because most halo fans already had a 360 in preperation for Halo3 where as with Reach the 360 userbase is larger and more diverse, you know because not everyone likes FPS' or Halo(or COD or Killzone ect).
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I'm not sure that voicing opinion that doesn't coincide with someone else's personal belief constitutes a 'waste of time'.
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Aren't all other articles about Reach positive? They all got published...
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I hate going against popular opinion really. Mostly because I'm a pussy. Hell, I was votekicked from a L4D2 game a few days ago in a case of mistaken identity and I was upset for the remainder of the evening...
...but I hate those incomprehensible logical disconnects between reality and perception more. I really, really want someone who loves this Halo mythos to explain to me why it is correct for the Sworn Enemy of All the Human Race to be...those muppets. And exactly how the new concepts in game design are so much, much better than some found in other games. And what feeling, what emotions the architecture invokes that has them in such high esteem. There's a cold, clinical feel to the Combine Tower in City 17, a strange poetry in nature healing over the war-ruined landscapes in Metroid games - but I never 'got anything' out of the structures in Halo 3. I don't want an argument, I just want to know what the hell I'm missing here.
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One example Modern warfare 2 a lot of fan ideas made it into the game AC 130 killstreak,shotgun as secondary weapon and many more im to lazy to type.
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Yes. Search 'Halo' on the Guardian's site.
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I have a 360.
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"its not wrong but who does the article appeal to?(I said it seems like a waste of time and it still does) Like I said its going to appeal to people who like the sound of their voice a little too much... you know the type of people who show up on Halo threads telling everyone how much they personally dont like it, like that matters to anyone but them? *shrugs* "
Following that train of thought, wouldn't you say that opinion pieces as to why Halo (or indeed, any other game on any system) is SO GREAT would be equally pointless?
Or maybe, both types of articles - criticism as well as unabashed praise - are equally valid.
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Now, a nice bit of debate is delightful, but please keep arguements to PM's. It make me lose my thread.
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Dont confuse what my point was, every opinion is valid but really why do certain people think theirs is so important that everyone who disagrees(which they know before hand in many cases) needs to hear it? Like I said its simple they like the sound of their own voice too much and assume these people havent played the very same games they have in alot of cases.
It wasnt even on topic in the first place this article isnt really to do with whether Halo is any good or not, yet some people dont seem to understand that and take every thread as an opportunity to post the same old shit nobody wants to hear.
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As Ms have said before add together every ps3 exclusive sales and its still less than halo 3
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MW2 was available for £26 at supermarkets for its launch week (or was it just day) and I presume that would have a massive effect on sales, I know it made up my mind to buy the game. I look around and I couldn't find Reach for less than £35 online or off. I have no idea what the others went for at launch, can't remember any spectacular deals. The other also launched with a lot less competition being released near them and I'd imagine a lot of the 1 games a year crowd are waiting to see what CoD is like.
On the other hand the fact that retailers didn't feel it was worth loss-leading Reach or publishers didn't feel the need to vacate the 4 months surrounding it maybe says something about the regard Halo is now held in.
Whatever the case its a damn good game (and much more fun on normal than heroic).
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As for Facebook culture or attention seeking(which I hope wasn't aimed at me, I'm guessing it was the trolls anyway, which is what led me to respond to them in the first place) theres nothing I care less about here than that sort of stuff(other than finding it unbearably annoying), infact EG in general has slidden so far down hill in the quality of posters in the comments section(more interested in negging people who dont like what they like and so on, than mature worthwhile discussions) that I dont bother much any more unless someone is really annoying or stupid, then I may just point out why.
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I also hate Halo. Well, I used to anyway. I like Reach. Don't love it, never will, the multiplayer is a slow broadband owners worst nightmare, but they concentrate on the SP just as much as the MP, so everyone wins, really. Despite the campaign being an amalgamation of every cliche possible wrapped around a badly written script well voiced, and poor graphics backed by wonderous and superlative ridden backgrounds of pure beauty, its a contradiction unto itself.
But despite all its many obvious flaws, its well polished and crammed full of options, customizations and game types as well as file sharing. Bungie's swan song is a masterpiece and the amount it sold is well deserved, love it or hate it.
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every opinion is valid but really why do certain people think theirs is so important that everyone who disagrees... needs to hear it? Like I said its simple they like the sound of their own voice too much
some people dont seem to understand that and take every thread as an opportunity to post the same old shit nobody wants to hear.
How very true.
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It wasnt even on topic in the first place this article isnt really to do with whether Halo is any good or not, yet some people dont seem to understand that and take every thread as an opportunity to post the same old shit nobody wants to hear.
Lets be honest here, it's all about one-upmanship, who can have the last word, who can feel self important, who can make out they are cleverer than others. You're doing it, we all do it.
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]http://news.bbc.co.uk/1/hi/8246313.stm
[/link]
The fact remains, if you think Halo is the greatest game series ever (which I do), or if you think it's overrated, it's impact on gaming has been massive, and I'd say with the exception of Goldeneye, unparalleled.
Also, that Guardian guy says Halo is shallow etc then says Gears is so much better. That's just mental.
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Right...i'm off.
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I don't think that's a fair comparison.
I get the Beatles, love 'em, but I don't get Halo. I've played all the damn games (except Halo Wars and Reach) but I don't get it. It's ok, it doesn't light my fire though.
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I prefer its mad, pulverising vision of death and destruction in an existential universe of dread
Anyone who thinks that fucking GOW, of all franchises, deals with existentialism is guilty of terminal pretentiousness.
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My 360 rrod'ed the other day... The day after I bought Reach, without having a console to play it on... That's marketing hype at it's best.
in fact, that isn't fun
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However, I do agree that MS should just shut up sometimes. Let the product speak for itself.
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I kind of agree, but at the same time it makes me wonder if availability of review copies is made conditional on the sites/magazines providing pre-release coverage. I don't mean buying high scores (which is another matter entirely, and eminently wrong), but buying coverage.
Makes you think.
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Sentences like,
"The awkward, recalcitrant facts are cajoled, bullied and bent by our cognitive biases until they fit obediently into the pre-agreed narrative."
...have no place on this site. Just review the game, tech analyse the game, and keep it at that. If I want to read PR theory, then I'll wash up at The Guardian.
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Of all the people I know who own 360's(dozens), I only know one who does't love the Halo series in general (ODST is an exception - lots of people where underwhelmed by it).
Looking at the sales figures, there is a massive, gigantic gulf between the number of 360 owners who love the series, and the number of complainers who say they've played it and thought it was rubbish.
Of course, it's interesting social trends like this that make these threads fun