Microsoft TGS 2010 Conference Finished

Microsoft has delivered its Tokyo Game Show 2010 press conference.

The event was a double-header between Xbox Japan boss Takashi Sensui and Microsoft Game Studios boss Phil Spencer.

Microsoft's focus was on Xbox 360-exclusive and Kinect-exclusive partnerships with the icons of Japanese game development. Cue on-stage appearance from Grasshopper's Suda51 to reveal codename D for Kinect, the unveiling of Steel Battalion for Kinect, Treasure's Radiant Silvergun and a Kinect game called Haunt from Masaya Matsuura.

Short and to the point, then, for a change.

Read on for our full live text coverage of the Microsoft Tokyo Game Conference 2010. Earliest entries are presented first.

Alternatively, we've bunched our news coverage from the event for a bite-sized catch-up. We've even poked some screenshots in for you to look at.

Latest comments (53)

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  • telboy007 4 years ago

    Radiant Silvergun on XBLA - this console war is now officially over.
  • prettyboytim 4 years ago

    I've always hoped that they'd do Steel Battalion for the 360; It's the kind of game that would have worked a lot better in HD.



    It's terribly disappointing though to find that the huge controller sitting in my loft is going to remain there though; seems like I'm going to have to buy another stupidly expensive controller to play the next Steel Battalion.
  • spamdangled 4 years ago

    @TRUTH



    Oh, for the love of God, change the bloody record.



    And if anything is more likely to get a load of cheap wii ports, it's Move. In fact, it IS getting wii ports.



    Both Move and Kinect have their flaws, from an ideological point of view if nothing else, but they also have potential. Move is easier to "understand" on a face-value comparison, but TGS has finally shown that MS are also firmly supporting core game development for Kinect. The future for Kinect will be hybrid control schemes, and in that it can only add to the experience.
  • spamdangled 4 years ago

    its really not difficult to see they are going to be dumbed down rubbish



    Based on what, exactly? We don't know enough about them to judge.



    Ergo, pure assumption. Ergo, you're "point" has no credibility.
  • glaeken 4 years ago

    I hope Kinect fails nice and quickly and MS go back to concentrating on real games. I know we have not actually seen anything of these games that are going to appeal to core gamers but its really not difficult to see they are going to be dumbed down rubbish given how limited and imprecise controlling things with Kinect is going to be.



    What was interesting about that key note is MS seem to be pinning some hopes on Kinect maybe breaking Japan for them. On that they may just be right given the types of games that look to dominate the Japanese charts these days. I can well see Kinect increasing their market share in Japan.

  • drumbaby 4 years ago

    Can I have fries with that Tiger?
  • Widge 4 years ago

    This is the best Microsoft conferences of this years TGS
  • frunk 4 years ago

    Hmmm can't help but feel there were a lot of teasers showing there with no indication of real gameplay and how you would play them with Kinect.



    I am a very early adopter of most things (hell even 3D) but Kinect has still failed to bring anything along which is "must have" - although CoE looks close... but one game is not enough. Move was an easier decision... keyboard/mouse controls for your lounge for MAG/Resi 5/etc, Tumble and Echochrome. These make the lower investment worthwhile.



    Those teasers sounded interesting but I want to see how they work. I want to buy Kinect... but please MS give me a good reason to do so!
  • raion 4 years ago

    ... I have been hoping for a new steel battalion for a long time, seeing how I missed the original. But not like this. I wanted a huge controller with lots of levers switches buttons joysticks pedals, a pitch dark room and a buttckicker (google it) under my seat so could really feel immersed and pretend I was piloting a ginormous mech.

    Whereas with Kinnect... it's going to be 'just another mech game' possibly with awkward controls.



    Midly interested in the concept for the new Panzer Dragoon thingie... although when he spoke of pretending to hold the reins I tought "couldn't I pretend to hold the reins, and still hold the controller in my hand for added gaming prowess?". Then I remembered Lair. Oh.
  • Geordiemp 4 years ago

    You would think that the huge MS marketing machine would have read all the negs for Kinect on EG, IGN, Gametrailers, CVG etc etc...........Its a common theme and seems to unite Ps3 and Xbox users in anti party / casual drivel.



    And by now they must know that the core 360 gamer that plays COD / Halo / ME / Crackdown / Forza or any other popular game is not too happy about rthe focus on Kinect.



    Either MS acknowledge and are working hard on Controller @ Kinect cool DEEP games



    OR they dont care and want lots of 13 year olds to be dancing...
  • Dogs-not-Gods 4 years ago

    @Negotiator

    Absolutely - don't get me wrong I hope there is a way new and old control methods can be merged - I just think the technology to make the interaction work has to be spot on. Replicating the accuracy and finesse of a traditional controller is crucial for me.
  • Negotiator 4 years ago

    Dogs>gods the normal controller is not going anywhere, some people won't like Kinect for the reason you gave and thats fine, but lets see what it can really do first.
  • coolbritannia 4 years ago

    @Goodfella, surely that judgement will depend on the quality of the games? Looks like there'll be multiple updates for it throughout it's lifetime too, launch day is for Kinect 'lite' lol
  • Dogs-not-Gods 4 years ago

    You know what - i hope Kinect is a success - it's daft to wish ill upon something simply to feel smug. But I know one thing - as a predominantly offline single player with no desire to twirl around the room to play my games I can see the likes of me becoming a niche market. Perhaps it's time to think about a return to PC gaming?
  • spamdangled 4 years ago

    @Negotiator



    I was just about to post the same thing about Irongiant, but you beat me to it.
  • Negotiator 4 years ago

    Where do you people come from? done of you have even played Kinect, yet you are calling it shit?
  • Negotiator 4 years ago

    IronGiant has already played Steel Battalion it seems, oh no wait he's just a complete and utter moron.
  • Negotiator 4 years ago

    I can't wait until Kinect becomes a massive success, and all you muppets are forced to eat crow, when that happens I'll be saying I told you so.
  • IronGiant 4 years ago

    Well that was crap, hopefully the other 2 can do better. Steel Batallion without a cool controller setup is just toss!
  • memeroot 4 years ago

    STEEL BATTALION!!!!!!!1



    pre-order complete



    (btw could you please enable this for 360 and give me a way of plugging the controler in!!!!!!!!)



  • ParanoidZombie 4 years ago

    STEEL BATTALION OMG
  • Halo.Jones 4 years ago

    "What I want to do most in my games is to fly. Not with my joystick. But imagine if you could ride a gigantic creature, hold the reins, point at an enemy to attack - that's how you could ride in the sky and fight."



    Lair but with Kinetic? zzzz
  • spamdangled 4 years ago

    Yay! Some core games for Kinect!



    And three cheers for Steel Batallion. Can't. F*cking. Wait.
  • TopKatt 4 years ago

    It'll be interesting to see how Kinect works with Steel Battalion, hopefully this is a sign of things to come.
  • DAN.E.B 4 years ago

    @TRUTH

    Give it up will you! your posts are constantly the same old MS hating BS !

    Havent you got anything better to do?

  • kaosridder 4 years ago

    everyone start chanting "Steel Battalion. Steel Battalion. STEEL BATTALION" (FUCKING GODDAMN FREAKING AWESOME)
  • andywilkie35 4 years ago

    Why doesn't this Suda51 cunt have a proper name?
  • Quint2020 4 years ago

    Sorry MS I just don't give a flying fuck about Kinect and I don't think I'm alone on that, not by a long shot.
  • Doctor_What 4 years ago

    Did I miss anything where they showed how you actually control a character moving around in Kinect? Do you jog on the spot?
  • Dizzy 4 years ago

    I sold my Radiant Silvergun for 250 quid a few years ago :)



    Looking forward to playing it again...
  • abot 4 years ago

    You can watch all of the trailers shown from the MS TGS Conference at gametrailers.com
  • TravisTouchdown 4 years ago

    At least there's now talk of what could be proper games on Kinect, and for that I'm grateful. Still enormously sceptical of course, but grateful.
  • t8yman 4 years ago

    Kinect blah blah, kinect waffle blah, kinect yada yada yada. This is my own personal circle of hell.
  • hahayou 4 years ago

    A pure gesture control Steel Battalion would be amazingly hard. You'd probably have to moonwalk to change magazines and do a handstand to eject.
  • coolbritannia 4 years ago

    FUCK YEAH! STEEL BATTALION!
  • Charlie_Miso 4 years ago

    Bugger this - I'm off to grab lunch
  • JBlokeUK 4 years ago

    Dragon riding game with motion controls?



    What a GREAT idea.



    Just like Lair!
  • Charlie_Miso 4 years ago

    I have gold shoes. This is unusual?



    Nike Air Force 1's no less. Charles Barkley special editions.
  • Charlie_Miso 4 years ago

    Dragon riding game with motion controls?



    What a GREAT idea.
  • Charlie_Miso 4 years ago

    A horror Kinect game?



    The whole thing is a horror show if you ask me. Right guys?!?! ... guys? anyone?
  • Charlie_Miso 4 years ago

    Mii Wrestling announced. Lame.
  • Vroom 4 years ago

    Night! ;)
  • Charlie_Miso 4 years ago

    Cool - will help me get through work this afternoon
  • JBlokeUK 4 years ago

    ^ What he said.
  • Yossarian 4 years ago

    Is there going to be anything good or just Kinect dribble?

Our live coverage has now ended. Here's what you missed: Updating...

02:26 By Robert Purchese

Hello and welcome to the Tokyo Game Show keynote 2010! And thanks for staying up!


02:26 By Robert Purchese

This year's keynote is being delivered by Phil Spencer out of Microsoft.


02:26 By Robert Purchese

He's here, along with Don Mattress and Kudo Tsunoda.


02:27 By Robert Purchese

Also spotted: Tetsuya Mizuguchi, who's sat a few rows from the front. Doesn't look like he's in a position to leap up and do a Child of Eden demo any time soon.


02:27 By Robert Purchese

Sat next to me is Friend of Eurogamer John Teti. What aspect of Phil Spencer's keynote speech are you most excited about, John?


02:28 By Robert Purchese

"I guess his shirt. It's a pink and blue number. I don't really know if he can pull it off on stage. I don't think he can."


02:28 By Robert Purchese

"I would have gone with a gingham, but that's me."


02:30 By Robert Purchese

The keynote is pretty packed, although there wasn't a queue to get in. Spencer ain't no Gaga. Or even Ueda.


02:30 By Robert Purchese

Speaking of which, there's a Last Guardian presentation later today. We'll be there, so look out for a preview very soon.


02:31 By Robert Purchese

There was only time for a cursory glance around the show floor before the keynote this morning. Highlights: a big Monster Hunter inflatable and some sort of crazy bright red geodesic dome over the D3 booth.


02:33 By Robert Purchese

John Teti has one of those fancy iPad computers and a bluetooth headset. I have my creaky old Samsung laptop. No Angry Birds during this keynote speech for me.


02:35 By Robert Purchese

Hang on, my mistake, the bloke in the check shirt isn't Phil Spencer - it's Aaron Greenberg.


02:35 By Robert Purchese

That is definitely Mizuguchi though. And it's definitely Kudo. He is the only person in this room wearing shades.


02:35 By Robert Purchese

Lights down and we're off. A flashy montage of the TGS logo, cartoon robot mascot and all that nonsense.


02:35 By Robert Purchese

Mild clapping.


02:36 By Robert Purchese

A nice lady is saying things in Japanese. A bloke is repeating them in my ear via the translation headset.


02:37 By Robert Purchese

A man called Mr Sensui is on stage now. He's a big deal at Microsoft Japan. General manager, to be precise.


02:38 By Robert Purchese

He's spaffing on about how Microsoft wants to introduce Japanese creators to the world, and Xbox to Japanese gamers. How's that last one working out for you, Mr Sensui?


02:38 By Robert Purchese

He's talking about the 2008 keynote. Come on, let's get FUTURE!


02:39 By Robert Purchese

Now he's going on about last year's Creators Panel. Remember it well. Sort of.


02:39 By Robert Purchese

Today, he's going to talk about future successes Microsoft can strive for and introduce what kind of efforts are being made with game creators.


02:40 By Robert Purchese

He's going to introduce 10 titles currently in development. Let's hope there are some new ones in there, eh?


02:40 By Robert Purchese

"These titles will define the future of Xbox 360 and Kinect."


02:40 By Robert Purchese

"I think the translator's just making stuff up," says John in my other ear.


02:40 By Robert Purchese

Ah good, a trailer. Konami Digital Entertainment.


02:41 By Robert Purchese

Presented by Kojima Productions. Is this the MGS trailer shown at E3 again?


02:41 By Robert Purchese

Definitely looks familiar. Rusty fans spin round high in the wall of a warehouse. The floor is littered with bullets.


02:42 By Robert Purchese

Yep, it's the same foortage - Raiden rips out the spine of the robot guy and chops him in half.


02:42 By Robert Purchese

Metal Gear Solid Rising, indeed.


02:42 By Robert Purchese

No clapping. Show us something new, eh boss?


02:43 By Robert Purchese

Ah. Clapping now, as the producer of Rising, Shigenobu Matsuyama, takes to the stage.


02:43 By Robert Purchese

Today he's bringing us a surprise! Chocolate as well?


02:44 By Robert Purchese

"I'm sure you remember the scene where Raiden cut the watermelon. I would like to show you that watermelon and a few other things. Using the actual machine, we would like to show you the cutting." This is like a QVC advert for the Cut n Chop


02:44 By Robert Purchese

Creative director Mr Kimura is going to do the actual chopping.


02:44 By Robert Purchese

On screen, we see Raiden in front of a table, on which a set of bowling pins is sat.


02:45 By Robert Purchese

The concept of free cutting exists in Rising. In this tech demo, we can see how you freely cut objects from different angles.


02:45 By Robert Purchese

Raiden slices up the bowling pins. Now he's having a go at the watermelon. Right in half. This is amazing.


02:46 By Robert Purchese

"The physics are going to get even better with the watermelon. There's a real-time computation taking place."


02:46 By Robert Purchese

Character named Kogekko pops up on the table.


02:47 By Robert Purchese

"In Rising, we have decided this character will be appearing." Hence he's in the tech demo today, presenting Raiden with a watermelon then spinning it like a basketball.


02:47 By Robert Purchese

Raiden slices it to bits. Now Kogekko is juggling bowling pins - "It's quite difficult to cut them without missing."


02:48 By Robert Purchese

Even the bloke who made the game can't do it. Wait, he's got one. And another.


02:48 By Robert Purchese

Now there are two Kogekkos, one holding the other above him.


02:48 By Robert Purchese

"This is going to be a white blade cut." The bloke tries to cut the Kogekko on top but fails. With a second try, he manages it.


02:49 By Robert Purchese

"You can see that MGS Rising is being developed according to schedule and the team is working hard to be able to announce the launch, so we request your continued support." We request a release date, sir.


02:49 By Robert Purchese

Mr Sensui is back on stage now. "We were worried about whether the bowling pins could be cut or not." Thank GOODNESS.


02:50 By Robert Purchese

Come on Mr Sensui, you know you're just the warm-up act. Where's Phil Spencer?


02:50 By Robert Purchese

Here he is! Not in a check shirt but a plain white one with a black suit. Open-necked and no tie, relaxed yet smart.


02:51 By Robert Purchese

Phil's speech is in English, phew. He's banging on about how we all used to go down the arcades yes IN THE SEVENTIES WHERE IS THE FUTURE.


02:52 By Robert Purchese

Shout out to Miyamoto, Iwatani, Suzuki. Spencer is giving "massive props" to these talented Japanese artists. Paraphrasing.


02:52 By Robert Purchese

Sakaguchi, Mizuguchi getting namechecked now. "They have helped define the Xbox 360 generation."


02:53 By Robert Purchese

Worldwide sales of Japanese games have doubled since the last generation on Xbox - from $1 billion to $2.1 billion.


02:54 By Robert Purchese

Five of the top six best third-party arcade games are from Japan - Marvel vs. Capcom, Bombernman Live, Street Fighter II, to name but three.


02:54 By Robert Purchese

"The question is, how do we write the next story?" What, not how do we convince Japan the Xbox is good?


02:55 By Robert Purchese

You can tick "building momentum" off your keynote buzz words bingo card.


02:55 By Robert Purchese

"Please indulge my moment of pride as I share that Halo Reach generated $200 million in one day sales." That's more than any entertainment launch in 2010.


02:55 By Robert Purchese

Halo Reach has suprapssed the all-time Halo 3 record for simultaneous Live users.


02:55 By Robert Purchese

Zune now! Zuuuuuuuuuuuuuuuuuuuuuuune!


02:56 By Robert Purchese

Now Spencer's pointing out the Xbox 360 is the best-selling console in the US for the third month in a row. How about in Japan, Phil?


02:56 By Robert Purchese

Number one across Europe. What about Japan, Phil?


02:57 By Robert Purchese

"We know that Japanese artists make games the world wants to play." Yes we do. Why are you telling us.


02:57 By Robert Purchese

"Today I'm pleased to announce five new creative partnerships with Japanese developers to create games exclusively for Xbox 360."


02:57 By Robert Purchese

Exciting! "Our first partner is Spike, best known for its work on a long-running series of wrestling games here in Japan."


02:58 By Robert Purchese

Spike came to Microsoft with an idea based on one of its established brands. Teaser trailer now.


02:58 By Robert Purchese

A Live Avatar is racing down a tunnel. He bursts into flames then sports a wrestling outfit - it's Fire-Pro Wrestling, coming 2011.


02:59 By Robert Purchese

"This will become a highly entertaining new way for our 25 million Xbox Live users to enjoy their avatars... Thanks, Spike."


02:59 By Robert Purchese

The second deal is with Treasure, which is "laser-focused" BINGO on the games it wants to make.


03:00 By Robert Purchese

Another trailer. July 14, 2520 - "The day the world ended." A satellite crashes to Earth. Coming exclusively to Live in 2011, downloadable replays, local and online multiplayer, top-down shooting...


03:00 By Robert Purchese

Radiant Silvergun. Booooom.


03:01 By Robert Purchese

The first whoops of the morning for that one. "With titles like Gunstar Heroes and Ikaruga under its belt, Treasure deserves its reputation..." and they're especially excited as Radiant Silvergun never came out in the US.


03:01 By Robert Purchese

Phil's relieved he "never has to search the Akihabara game shops for a copy of Radiant Silvergun" any more. "How many copies does he need?" says John.


03:02 By Robert Purchese

Kinect is on the screen now. Phil seems confident it's going to be a big hit in Japan. Unlike... Never mind.


03:03 By Robert Purchese

"We asked Japanese creators to bring us their most creative ideas." As opposed to their most boring ones, presumably.


03:03 By Robert Purchese

Phil Spencer needs a nickname. How about Marksand?


03:04 By Robert Purchese

He's namechecking Matsuura now, the man behind Vib Ribbon and PaRappa - turns out he's working on a Kinect project.


03:04 By Robert Purchese

A video of Masaya Matsuura now. He's sorry he can't be here today, but he's going to make some announcements via video.


03:04 By Robert Purchese

He was "shocked and impressed" when he first saw Kinect, or Natal as it was known back in the day.


03:05 By Robert Purchese

So he's going to show us a little bit of his Kinect project. "What we are trying to create is a horror game."


03:05 By Robert Purchese

It's very fun and innovative, but also all about horror. It's called Haunt.


03:06 By Robert Purchese

A teaser trailer - first-person perspective, we're wandering round a haunted house, all suits of armour, dodgy shadows and moving oil paintings.


03:06 By Robert Purchese

There's a kerfuffle and our torch falls to the floor to reveal the word HAUNT shadowed on the wall. The end.


03:07 By Robert Purchese

Spencer is back on stage now, going on about "the magic of Kinect" again. He sees Haunt as "just the start of a long and rewarding relationship" with Matsuura.


03:07 By Robert Purchese

The next partnership is with Grounding Inc. They're doing Project Draco, which has its roots in a mythology near and dear to Futatsugi's heart.


03:08 By Robert Purchese

Yukio Futatsugi is on the stage now. "After seeing Kinect, we wanted to create games for Kinect."


03:09 By Robert Purchese

"What I want to do most in my games is to fly. Not with my joystick. But imagine if you could ride a gigantic creature, hold the reins, point at an enemy to attack - that's how you could ride in the sky and fight."


03:09 By Robert Purchese

Concept art is on the screen: a pilot-type bloke standing next to giant dinosaur/bird type creatures. All looks a bit The Last Catweaseleagle.


03:10 By Robert Purchese

A trailer now: red dragons fly through canyons, ridden by chaps in masks and flying suits.


03:10 By Robert Purchese

One of the dragons gets gold light in its mouth. The end. That's Project Draco, then.


03:11 By Robert Purchese

Project Draco will "take flight" next year. Phil "can't wait".


03:11 By Robert Purchese

Who's next? Whoever it is, he's here...


03:11 By Robert Purchese

"Please welcome Suda51 of Grasshopper Manufacture."


03:11 By Robert Purchese

He's wearing gold shoes. GOLD SHOES.


03:12 By Robert Purchese

It's hard to concentrate on what he's saying. I am blinded by his shoes.


03:13 By Robert Purchese

"I wanted to work with Microsoft for many years. It took a long time though. It was a very long dating period. But we got along well with them, we both like David Bowie. Now we can make an announcement of marriage." What?


03:13 By Robert Purchese

Microsoft asked him to make games for Kinect, for the hardcore, which were punky, but also suitable for casuals.


03:14 By Robert Purchese

"We cannot talk about the details of our game, but we can give you some hints."


03:14 By Robert Purchese

No guns or swords, "but this is a very core action game."


03:14 By Robert Purchese

The game is being made for hardcore gamers around the world. Trailer now.


03:15 By Robert Purchese

Black and white images of someone running, accompanied by a rawking guitar soundtrack.


03:15 By Robert Purchese

A bloke in a baseball cap stands in some sort of spooky fairground.


03:15 By Robert Purchese

People wearing American football hats and tiger masks and rabbit heads appear, then explode in a ball of flame. "Codename D, coming 2011."


03:16 By Robert Purchese

"Looks phenomenal," says Spencer.


03:16 By Robert Purchese

Five creators, five games, five visions - "This is why we've embarked on the Japanese initiative."


03:16 By Robert Purchese

"We at MGS are fully committed to identifying the best talent here in Japan."


03:16 By Robert Purchese

Aha you can tick off "define the new era of entertainment". Phil's off. Sensui's back on.


03:17 By Robert Purchese

He's going on about how marvellous it all is.


03:17 By Robert Purchese

Prof. Kawashima's Body and Brain Exercises for Kinect is on screen now.


03:18 By Robert Purchese

It was announced last week that it would be a launch title for Kinect in Japan.


03:18 By Robert Purchese

It will be released in North America and Europe "early next year".


03:19 By Robert Purchese

Next up, announced at E3 this year, Child of Eden. New images of it are about to be shown.


03:21 By Wesley Yin-Poole

It's trailer time again. Footage of Mizuguchi plaing in those white gloves.


03:21 By Wesley Yin-Poole

New level: "Beauty". Lots of CGI flowers being blown up.


03:21 By Wesley Yin-Poole

You can also control swirly jellyfish type things.


03:21 By Wesley Yin-Poole

Child of Eden - "Coming 2011"


03:22 By Wesley Yin-Poole

Aha, Mizuguchi is coming on stage after all. Shoes are not gold.


03:22 By Wesley Yin-Poole

"Child of Eden - this is what I have been pursuing, a convergence of games and music."


03:22 By Wesley Yin-Poole

The stage called Beauty features flowers, wind, sky, light, natural stuff basically.


03:22 By Wesley Yin-Poole

"Eden, which was infected by a virus, is to be purified. It is a shooting game but it is to purify the world, to make it happier and turn it into a world filled with hope, together with music, to experience the chemical reactions. For us, it is a very challenging title."


03:23 By Wesley Yin-Poole

When Mizuguchi first saw Kinect, he was reminded of a conductor. He thought about being able to use your whole body to control images.


03:23 By Wesley Yin-Poole

Sensui again. "Child of Eden is clearly a game like no other." Has he not played Rez?


03:24 By Wesley Yin-Poole

Now: Rise of Nightmare, exclusively for Kinect, from SEGA.


03:24 By Wesley Yin-Poole

"Wake up... to a new wave of horror." Screaming. Flashes of zombies, people being hacked up, man strapped to a bed.


03:25 By Wesley Yin-Poole

Does look quite unpleasant.


03:25 By Wesley Yin-Poole

The nightmare begins in 2011.


03:26 By Robert Purchese

One more title is being shown today. It's coming back to Xbox with "Kinect enablement". Trailer.


03:26 By Robert Purchese

Manhattan 2082. Torpedoes crash around ships. The camera pans back and we see hundreds of ships headed for New York.


03:26 By Robert Purchese

Troops shout at each other as they race around the decks.


03:26 By Robert Purchese

Now they're running off the ships, Omaha Beach-style.


03:26 By Robert Purchese

Giant armoured vehicles stalk across the shore fireing at them.


03:27 By Robert Purchese

"Get off the beach," shouts someone. It's Capcom's Steel Battalion.


03:27 By Robert Purchese

And it'll be playable with Kinect. Somehow.


03:28 By Robert Purchese

Keiji Inafune is taking to the stage now. He's wearing a US army jacket. "Probably you remember this title - it's coming back." His phone is going off. "Oh, sorry..."


03:28 By Robert Purchese

Anyway, on with the show. "A new interpretation of Steel Battalion is born."


03:29 By Robert Purchese

The idea is the world as it would be if computers disappeared. "No more production of computer chips - that would change our life completely."


03:30 By Robert Purchese

Before the game used that huge controller - now it has evolved, with the help of Kinect.


03:30 By Robert Purchese

"This is for core gamers. That's the only thing we can do at Capcom. And we should do it thoroughly."


03:31 By Robert Purchese

Kinect has plenty of potential, not just for Capcom but "many game creators" to create games for core gamers. This will uplift the games industry, especially in Japan, reckons Inafune.


03:32 By Robert Purchese

Sensui is back on stage. He's banging on about innovative experiences and new entertainment eras. AGAIN.


03:33 By Robert Purchese

"Original experiences", "creative creators", "vision", "innovation" - BINGO BINGO BINGO BINGO.


03:34 By Robert Purchese

He's going on and on and on and on and on and on about supporting Japanese creators. You'd think he goes round their houses, washes their pants and puts up shelves for them.


03:34 By Robert Purchese

The end! Sensui's walking away. At last.