Mafia II Review
Crime doesn't play.
Version tested:
The remarkable thing about Mafia II is not that it's bad, but that it masks its awfulness so well. The game opens with striking visuals: the backdrop of Empire Bay (Mafia's stand-in for New York City) is packed with World War II-era details, and the characters are authentic-looking, with a veneer of humanity. The nicely curated oldies soundtrack promises to immerse us in the culture and spirit of the period. Mafia II has the production values that players interpret as signs of quality. What comes next is cognitive dissonance.
Playing this Potemkin village of a game is an eerie experience. Mafia II puts up such a convincing facade that it's hard to believe Empire Bay is, in fact, practically empty. Even after four hours of play, I told myself, "Once I get past these boring tutorial stages, the actual game is going to be great." As I slogged through a mission to canvass Empire Bay's local gas stations and sell off extra fuel stamps, the truth dawned on me: This was the actual game. Mafia II was having me play stamp salesman, and it wasn't even kidding.
2K Czech's developers have dressed up their latest title to masquerade as a vast, Rockstar-style open world, and a pretty masquerade it is, too. But the reality is that Mafia II strings the player through a couple of dozen mandatory missions, all of them straight out of the Grand Theft Auto reject pile, and the potential for exploration is nil.
You can sometimes ignore your current objective and drive around, but why would you? There's nowhere to go. The map's points of interest are almost useless, like clothing stores that feature a handful of drab outfits. Likewise, there's nothing behind the pretty face of protagonist Vito Scaletta, a charmless zero who does whatever he is told to do no matter who asks, obliging all corners of the Empire Bay organised-crime machine with his robotic smile. Rough up some innocent dockworkers? OK. Switch families? You got it. Deal drugs? No problem. He does have occasional moments of rebellion, but because of the character's general vapidity, they ring false.
More on Mafia II
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Face-off: Face-Off: Mafia II
Which to Vito?
Hands On: Mafia II
Back for hood.
Hands On: Mafia II
Cosa nostalgia.
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Screenshots: Mafia II
Vito's buddy Joe is supposed to be the dumb one, and indeed, like most of the characters in Mafia II, he is a detestable cretin. At least Joe has some sense of self-agency, though. He's the one that hatches the plans and lays the groundwork for Vito's career; our hero simply follows Joe's lead.
Given that he's such an unimpressive recruit, it figures that the mob enlists Vito to do their most mundane errands. Whenever a capo needs someone to drive from point A to point B, Scaletta's their man. You hit the asphalt for meeting after meeting, with the occasional fight tossed in whenever the developers felt the need to make something actually happen (a relatively rare impulse).
Vito mostly finds himself behind the wheel of lumbering saloons, whose slowness exacerbates the game's boredom. You can soup up the cars at a body shop to give them more pep, except the police will try to pull you over if you drive at speeds over 55 or so, always ready to stamp out any marginal excitement that might occur. They are, in fact, a bit less aggressive than in the original Mafia. That's small consolation, though, when your mission is derailed yet again by the obligation to drive in circles and shake the idiot cops.
The joys of the open road are punctuated with battles, typically fought with fists or guns. The hand-to-hand combat could be described as Double Dragon For Idiots. In essence, there is one move - dodge, then counterpunch - and it will carry you through every fistfight. The rhythm is so simple that you can practically fight blind, which is lucky, as the camera has a fetish for the pugilists' upper backs.
During shootouts, the player ducks in and out of cover to gun down waves of armed assailants. It's pretty standard fare, executed with Mafia II's trademark clumsiness. While the settings vary, the stultifying, unimaginative use of space is consistent. You're almost always slogging down a corridor, picking off jack-in-the-box thugs who pop into view every couple of seconds.
That might be for the best, because when the game does diverge from that template, the results are even worse. The interiors are too nondescript, which means that in anything but a hallway, it's easy to get lost amid the sameness. In practice, getting lost for even a moment tends to result in an instant-death headshot.
Other design missteps abound. The movement controls are restrictive - Vito's sprint is more of a jog - but they are at least adequate. The same can't be said for the mini-map radar, whose unpredictable scale makes it useful only for determining if there are enemies in your general vicinity. And often, it even fails at that, showing phantom bogies that are actually far removed from your locale (down in the basement, for instance).
The upshot of this muddle is that it's hard to be sure when a room is clear. Vito's enemies have a tendency to huddle behind cover for an extremely long time - that is, they're campers - so even when everything seems quiet, there might be one instance of recalcitrant artificial intelligence lurking in the corner.
I often find myself glancing at one last red dot on the map and wondering: Is that bastard actually where the radar says he is, or is it safe to proceed? The only way to find out is to emerge from cover and take a look, and if there is someone there, pop, I'm dead, and I'm returned to the last auto-save checkpoint. (There is no manual save option.)
Then it's time for the guessing game that every Mafia II player will learn to hate: "Where's The Checkpoint?" Let's play a round right now.
The scenario: The start of a new "chapter" in the game. I get into a gunfight outside my home. I fend off the attackers. I'm told that I must drive to Joe's place (since every problem in this game can be solved with driving). I arrive, climb the stairs to his apartment, ring the doorbell, and wait. He eventually lets me in. A long chat. Two cut-scenes. We drive somewhere else. (Naturally!) As we near our destination, I get cut off by a truck turning into my lane, my car slams into a telephone pole, and I die.
OK, your turn: Where's the checkpoint?
If you guessed, "all the way back at the beginning of the freaking chapter, before the cut-scenes, driving, gunfight, and everything else," then apparently you have also experienced Mafia II's sadistic autosave stinginess. I feel your pain. I'm thinking of forming a support group.
After all, the only built-in moral support comes from ol' Joe, and his good intentions only go so far. When the bullets start flying, Joe tries to keep things light by rattling off selections from his limited complement of voice lines. It's bad enough that he repeats himself, but he also has a hard time coming up with material that even applies to your current situation. "I'm the best!" he says when you get off a good shot. "I'm going in - cover me!" he barks as he stands still.
Joe explains his subpar diction away with a boast: "When you measure seven inches soft, you don't have to be good with words." If that's true, the 2K Czech writing team must cut an especially impressive profile, so to speak, because their game shows a systemic disdain for the English language.
One of the most flavourful aspects of modern mafia fiction is its economy of speech. In a subculture where paranoia reigns, the most powerful communications take place in code and innuendo. "I'll make him an offer he can't refuse," may be a cliché now, but damn, that line accomplished a lot with very little. The mobsters in Mafia II, however, are coarse brutes who leave nothing to the imagination. They mire the game in endless cut-scenes where they speechify about who they'll whack next.
It's a 14-year-old's vision of the mafia, although that slanders the many 14-year-olds who would see through this game's desperation to appear adult. There's one ham-fisted scene in which a mid-level capo chats with Vito while a stripper fellates him to climax - did everyone in the room at 2K Czech think that was really fresh stuff? What about the attempted-anal-rape mélee brawl, or the extended dialogue about vomit smell mixing with dead-body smell? Did dignity enter into the conversation at all?
Mafia II is fascinating, not in spite of its innumerable mistakes but because of them. It's the ultimate example of a game designed to look nice in television commercials and achieve nothing else. There are so many vestigial features I haven't even mentioned - the nudie-mag collectibles, a superfluous lock-picking mini-game, the irrelevant money system. It's dysfunctional. In my head, I keep turning its twisted corpse over with mordant intrigue. How did this happen?
In a way Mafia II it makes its own contribution to the myth of the American mafia. Mob lore is built up so that we can watch it be destroyed. The Godfather trilogy constructed the myth of the honourable crime family and then devised its beautiful collapse. The Sopranos took the icon of an urbane, self-assured don and peeled it away from every corner.
Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home. The message: thug life is nothing more than it appears. And Mafia II is even less.
4 / 10
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Comments (421) 6 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Although I felt like I was the only one who wasn't impressed.
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Capish?
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Generally seems to be getting mixed reviews right across the board.
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The review is pretty accurate. It's mindless, repetitive and boring. The city is pretty empty (and small for that matter).
However, the atmosphere is there. It may not be a great (or even good) game, but the feel of the 1940s is there.
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Still buying it though for the story (although EG's review makes even that sound terrible) but with the other review scores coming in at around the 70% mark it looks like the game is yet another missed opportunity to join last week's (dreadful) Kane & Lynch 2, which at least had the decency not to tease you with an empty, uninteresting open world to free-roam in!!!
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Well what do you know....I am a dumb ass. Thanks Tonyb for pulling me on that. This could be why I am not a journo.
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Some games just stink, even in adverts.
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* Fantastic action set pieces
* Shooting and hand-to-hand combat are both highly satisfying
* Empire City is beautiful and stuffed with period detail
* Brutal, involving story populated with interesting, well-acted characters.
Doesn't sound like the same game EG reviewed, does it?
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Anyway, I am confused. Loved the first one to bits, think it's one of the finest 3rd person shooters to date. The demo felt like - a good thing - more of the same. The original has a Metacritic average of 88 (PC version). So where did it all go wrong? And if I am already confused, what about the poor chaps at 2K Czech?
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Mafia II was having me play stamp salesman, and it wasn't even kidding.
But the reality is that Mafia II strings the player through a couple of dozen mandatory missions
the potential for exploration is nil.
You can sometimes ignore your current objective and drive around, but why would you? There's nowhere to go. The map's points of interest range from almost useless - clothing stores that feature a handful of drab outfits - to outright baffling, like the aforementioned gas stations in a world where the cars never run out of gas.
OK, your turn: Where's the checkpoint? If you guessed, "all the way back at the beginning of the freaking chapter, before the cut-scenes, driving, gunfight, and everything else," then apparently you have also experienced Mafia II's sadistic autosave stinginess
How is this in any way different than GTA4? Especially the autosave business? I guess what gets criticism here warrants a perfect 10/10 when it comes from Rockstar, huh?
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Can we get rid of it now EG? Please?
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"Eurogamer is losing all credibility with these kind of reviews."
EG have been doing this for a while, but really since they gave Dragon Age: Origins a 6/10 I have taken their reviews with an enormous helping of salt, and now they simply don't affect my purchasing decision at all, because I can't trust that what they say is accurate, which is incredibly unhelpful for a review site. I'll still get Mafia II, and if it sucks then I'll sell it, but I get this nagging feeling that EG has somehow missed the point.
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Also, cars can run out of gas...don't know what game you were playing.
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I think that partly explains the huge difference in review scores. It's not, and never was meant to be, a sandbox/open-world game. It is (or at least the first Mafia was) a linear game that's about shootout setpieces.
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It's nice to see review score inflation not happening in EG. Stop thinking an '8' is bad, a '9' is good and a '10' is great. 1-7 exists for a reason.
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At the very least I was expecting some stuff to do outside of the missions so unless that's added as DLC then that seems to be a massive wasted opportunity IMO given how much apparent effort has gone into creating Empire City. It may not kill the game per se but it does unfortunately add to its emptiness and that was apparent even in the ten minute demo.
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Oh well, at least that's one game less I have to play this fall.
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+1
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THIS is what is wrong with story focussed gaming at the moment. Far too many devs have no idea how to make an adult themed game, and on the whole their attempts come off childish and immature. Cringeworthy slapstick bollocks. 18 thanks to the content, not thanks to the quality. Almost as if the game box should show signs of attempting to grow a Tache.
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Terrible "on-foot" controls? Check! Shitty main character? Check! Rubbish shooting mechanics? Check! Crappy checkpoint system? Check! Boring cars? Check! Useless main story? Check!
So it's a 10/10, eh EG?
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I read Eurogamer reviews for a laugh.
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*Splutters coffee all over screen*
A FUCKING FOUR!?!?!?
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Still a day one purchase for me.
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GTA4 - 10/10
yep, either EG reviewers live on different planet, or I do. Anyway, EG reviews are good for a laugh, that is for sure. If I want to be informed, I read some impressions from friends anyway.
Basically the only reviews that I have a shred of trust on this site are those written by guys from RPS. All the other ones have a value of used toilet paper to me.
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All I really have to say is that the next time I see someone spell ridiculous as "rediculous" I am going to burn down a nunnery. So there.
P.s. I saw the demo. It was awful. You only get so much time alive people. Why waste it on anything that isn't brilliant?
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I guess we have to get used for low ratings. Not every game can be a 10. How u wanna see the difference then? And you have to remember that Mass Effect "only" got a 10. So actually all the other games this year can only get 8 at highest
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+1000000000
Not to mention gta had the the worst camera and controls ever, so many things so fundamentaly lacking ín that department, and nobody mentions it.
Games with checkpoint systems like that deserve to fail utterly.
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EG will obviously never get this IP.
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Edit: Lol @ whatever EG zealout is voting down every comment that is sceptical or even cautious of the review!
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I like review though, it is better to have personal opinion then retype something from PR guys.
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If you don't agree with the review that's fine, if you don't agree with the score that's fine, but you'd have to be a cretin to suggest that some kind of summary execution is in order.
As long as reviewers are clear about why they don't like something, then that gives you, the consumer, the chance to use your own judgement and decide whether it sounds like something that would bother you or not. If not, then you should imagine that the special number at the end is higher if it makes you feel less angry and threatened.
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Gonna keep my pre-order and try it out.
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Frankly I think this review has missed the point but then everyone has this rose-tinted view of what a GTA is like (hint: they haven't really been "like that" since Vice City)
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If you look at films on metacritic, a very good one will get an average of 65-80.
A very good game, will get 90 plus.
I know it's been said before, but average = 5 NOT 7.
What is wrong with the games industry?
And as someone said, yes I do feel the developers are commentating on this thread!!
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Granted I canceled my preorder for the collectors edition the minute after I finished playing the demo but still..
Oh well, LA Noire better be good to fill the void
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Shame that the player character sounds so dull, Tommy Angelo in the first one was an interesting guy, having got involved with Saleiri's daughter and then see his boss get increasingly paranoid. I'll still give it a go because I enjoyed the first Mafia so much, but it does sound dissapointing.
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The first is utterly amazing so I see next to no reason why this won't be too.
Also
Eurogamer.fr
10/10
Eurogamer.cz
9/10
*Shrugs*
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conclusion ?
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10/10
Eurogamer.cz
9/10
@Haloboy
you're right, the first despite it's flaws is a brilliant game, it had real substance to the story & characters and amazing atmosphere, sadly that's lost on those who see GTA as the pinnacle of gaming greatness, because a short mediocre story and 30+hours of dull repetitive padding is what we all want from a game :/
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I'm really looking forward to LA Noire (especially after seeing more at Gamescom) however, I think people are expecting it to be something it's not. It's not going to be a balls to the wall action game, it's much more nuanced and slower paced than that
It's also a very different game to Mafia II, the comparisons between the two are very lazy
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10/10
Eurogamer.cz
9/10
Oh, wow.
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9/10
Its game from czech republic, expecting something different? And I am from same country by the way and I donť think that I gonna buy mafia for full price, waiting for price cut...
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IGN.com (USA) – 7/10 (PS3, PC)
EVERYEYE.it (IT) – 9/10 (PS3)
G4TV.com (USA) – 4/5 (Xbox 360)
GamePro (GER) – 85% (Xbox 360, PS3)
GamePro (USA) – 3,5/5 (Xbox 360)
gladriel.com (USA) – 8,8/10 (PC, PlayStation 3 a Xbox 360)
HardGame2.com (ESP) - 10/10 (PC)
Joystiq.com (USA) - 3,5/5 (Není známo)
PlanetXbox360.com (USA) – 9,3/10 (Xbox 360)
play³ (GER) – 85% (PS3)
Play3.de (GER) – 7,5/10 (PS3)
Worthplaying.com (USA) – 8,3/10 (Xbox 360)
Destructoid (USA) – 6,5/10 (PC a Xbox 360) a 7,5/10 (PS3)
ComputerAndVideogam es.com (USA) – 8/10 (PC)
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EG didn't click with the first game which may I add is the best computer game ever crafted in many peoples eyes
Due to a huge backlog I only came around to play Mafia last year.
I was expecting the 2nd coming and it was a HUGE let down based on all the praise I read over the years.
The game had a nice story but that was it and no I wasn't disappointed about the old graphics nor did the race or other missions piss me off.
No way in hell this is the best game ever...
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C&VG are UK..
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Still, Eurogamer has underrated a lot of games (MGS4, Resistance etc).
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it is if I think it is, which it is...
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*Splutters more coffee*
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I tend to interpret every Eurogamer score with a possible + or – 3/10, and in exceptional cases as + or – 5/10.
So was the demo feeling like a 9/10 for me? no, Was it feeling like a possible 7/10? it did seem lthat way.
But at a 7/10, I'd probably want to catch up on higher rated games I didn't buy, like infamous, KZ2, Batman, Demon Souls, maybe even try RDR(demo please).
Maybe Eurogamer were saving themselves work with a 4/10 rather than a 6/10 or 7/10. As there is now no reasons to do a full DF analysis of the game engine, as it would just look vindictive, as though EG were trying to put developers out of business.
Edit: On the next page kangarootoo has used my 2nd paragraph and is at +12(not -6).
I guess people must really want to seem DF dissect this game. Either that, or I should have like GTA3 or be buying a 7/10 at £35.
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Grow the fuck up, you lot. It's one man's opinion. If you're whinging about the score, you were probably going to buy it anyway, and there's a demo so you can see for your goddamn selves. Put your toys back in the pram.
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Might be better on a PC.
Can anyone tell me if the full game (on PC or PS3) has customisable controls?
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Now, Eurogamer.net tried desperately to be different just because they want to stand out.
I have lost all faith in EG reviews. I'll still continue to read them, but I won't ever consider buying a game based on a review by EG. Not that I ever did.
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Unless of course this should have got 1/10
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EG reviews LOL
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It's a 14-year-old's vision of the mafia, although that slanders the many 14-year-olds who would see through this game's desperation to appear adult. There's one ham-fisted scene in which a mid-level capo chats with Vito while a stripper fellates him to climax - did everyone in the room at 2K Czech think that was really fresh stuff? What about the attempted-anal-rape mélee brawl, or the extended dialogue about vomit smell mixing with dead-body smell? Did dignity enter into the conversation at all?"
This review is written by a man who has never watched The Sopranos in his life, a show which featured several scenes throughout the series of Tony getting blowjobs from random strippers at entirely random moments. I question if he's seen any piece of mafia-related media outside of The Godfather, frankly.
In Goodfellas, there's a scene where DeNiro and Pesci's characters are laughing and joking about a decomposing dead body that they've just had to dig out of a grave. Pesci cracks some joke about it in relation to food, asking Liotta's character if he wants a "leg" or a "wing", or the "hearts and lungs", and Liotta's character vomits next to the grave. Where does "dignity" come into play?
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While I neg all the dim witted self important EG trolley pushers.
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LA Noire I've wanted for about 4 years. Mafia 2 I could take it or leave it.
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Eurogamer's Scores
For 2,611 reviews, this publication has graded:
29% higher than the average critic
3% same as the average critic
68% lower than the average critic
On average, this publication grades 7.9 points lower than other critics. (0-100 point scale)
Average Game review score: 65
edit: Um... Negging for posting statistics from Metacritic? You sad people. Why not just write a stern letter to Metacritic about how you don't like them and their newfangled college boy numbers...
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Different people in different countries having different opinions, some of which match my own. My brain cannot process this. What to do? What to do? Do I form my own educated view & also play the demo?
Or should I just stay in my cage & throw my dung at tourists?
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This is the second site accused of 'not getting' a game because it got a lower score than expected. Going by the demo I think the review is harsh but probably fair.
The fact that the game took seven years to make is fucking ridiculous. I've just completed Uncharted 2 for the first time and that took a couple of years and it's one of the finest games I've played this generation.
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[link url=http://www.eurogamer.net/articles/the-godfather-ii-revi ew
]http://ww w.eurogamer.net/articles/the-go...[/link]
4/10
Some seriously fucked up kind of universe we all live in.
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Demo wasn't revolutionary, but nor was it shit. I thought it was pretty enjoyable and based purely on the demo I'm more inclined to listen to other reviewers. The fact that EG (who gave Mafia 1 4/10) are the only ones who have rated this less than 50% shows that while reviews are a mixed bag, almost all the others are between 75% and 100% which makes this a good game in my book...
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I thought the open world in the demo was empty and uninteresting, was hoping it'd be down to a lot of the features being held back for the final game. Guess not....
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These comments out of spite are weird. Why do you want so desperately the game to be good ?
Because EG is a biased rubbish piece of rubbish and it deserves to be rubbished for rubbishing the reputation of this brilliant, seminal sequel! EG has low scores on PURPOSE because they just want to have more READERS so they can make more MONEY.
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Different people in different countries having different opinions, some of which match my own. My brain cannot process this. What to do? What to do? Do I form my own educated view & also play the demo?
Or should I just stay in my cage & throw my dung at tourists?
Er, certainly it's interesting to discuss how a game can split opinions to such a degree? To be honest, I find the comments you mock in your reply not more annoying than all the not less hysterical "get over it" replies, including yours.
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Eurogamer should know that it is as bad to give a 4 to a game that doesn't deserve it as it is to give'em a 9 or 10 just to create hype and get our attention.
giving low scores doesn't make you look like you're the only incorruptible reviewers left, to me it just make you look quite the oposite.
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Now, if everyone applied that rule to EVERY review out there, maybe people would finally start to realise how fully pointless it is to harp on about review scores as if they can ever be an objective guide.
Seriously, there is really only one way to say it, whether you agree or disagree with this review.
Get. Over. It.
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However, reading this review I thought "so, it's exactly the same as GTAIV then".
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As for LA Noire, not the same but it's supposed to be an la confidential type of game, just a game with the story as it's centerpiece what Mafia 2 was supposed to be as well. The mood, cars should be similar to a certain degree though right?
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It's not even out yet!
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Regardless of your view of the game (I haven't played either Mafia) you have to let these people review as they see fit, otherwise what is the point? Are we really suggesting that Mr Teti give a higher score to something he doesn't believe deserves it? Or that Eurogamer should interfere in the review process? When did so many people start siding with Eidos / Gamespot rather than Jeff Gerstmann?
EDIT: I have also heard it suggested that Mafia 2 suffers from 'next-gen sequel' disease, whereby a theoretically more sophisticated game is in actual fact less sophisticated than the original eg Oblivion, despite being prettier and taking up a vastly greater volume of disk space, is actually smaller and less sophisticated (in terms of game mechanics) than it's older sibling Morrowind.
Despite the improved vsuals and modern hardware, when the demo first came out a lot of people seemed to be talking about what the game lacked in comparison to the first one.
I would be interested in knowing the reviewer's take on the first game actually. It's well known that Eurogamer didn't like Mafia; it'd be interesting to see if Mr Teti subscribes to that original viewpoint.
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That's good enough for me. OK USA!
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The thing I can't quite understand is that when a heavily hyped and advertised game gets a bad review, everyone acts all surprised. It's almost as if some people don't quite understand that marketing budget is not a guarantee of quality. Whenever anyone points this out regarding films / books / music, this point is blatantly obvious, but the opposite seems to hold true in the mind of the gaming public for reasons I've never quite understood.
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Spot on. I haven't agreed with every EG review, (Dead Space and Dragon Age case in point), but at least it's clearly their own opinion and not some paid up piece of PR like you see on IGN or CVG. I don't get why people post a list of metacritic scores as if it's an impartial piece of evidence condemning EG's reviewers either.
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It's fair to say anyone posting here is passionate about games, nobody is disputing that. Us "get over it" posters, are passionate about people denigrating EG's reputation on the basis of what is perceived to be a disagreeable opinion.
Negged for a reasonable, inoffensive argument? How fitting with the zeitgeist here.
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Mafia 1 was possibly the greatest single player Action game.. ever.
Suprized so many people here judge a game just from 1 review.. eg "saved me some money thanks" .. cmon your not all sheep
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Enjoy your Zen training as a stamp salesman.
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I like playing games, I like to buy good games and read about games. I have done so since I was a child. Yet I am not passionate about them. I would rather give up games than most of the other things I do for fun.
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This is true of most so-called mature games' writing: RDR was a 14-year-old's vision of a western, Heavy Rain was a 14-year-old's vsion of a thriller, COD, MGS, Dragon Age, Kane and lynch.... Incredibly adolescent writing here. Most of them get praised for their writing because our standards are very low. Go read a James Ellroy novel, that will give you an idea of what games like Mafia, GTA or Heavy Rain should be.
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Apparently gamers aren't adult enough to form their own opinions, and would rather publicly self-harm about a mark out of 10 given by one person.
I used to find them odd in 1989, we really should be past this by now
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That's due to the immaturity of the medium, where the notion is still prevalent that bigger = better. And that's also why I like EG's (post GTA4) style: criticize the big budget games, not on their scope or technical prowess, but what they're trying to convey, and maybe the public will finally discover that you don't need all the fluff to tell a compelling story. Then, perhaps, we can see interesting indie works flourish and get a more healthy industry.
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There was a time when I praised LA Confidential (the film)... and then I read the real LA Confidential. That is the sort of narratives that these allegedly epic games should be aspiring to.
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i hope we can get the Lua script for GAME SAVE so we can Save manually, whenever we like.
btw its not told in the review, is MAFIA 2 mission is "creative" like in mafia 1?
In MAFIA 1, if i go to House X, park, blow all the tires of car in there. Do the mission.
The enemy will ride that blown tire car, and i easily can beat him.
also is there a mission with story choices? in MAFIA 1 when i drive too close, the enemy wont be able to take turn to Airport (story1), so he just drive forward try to outrun me, then he blow drop to broken Bridge (story2)
for me, that 2 unique storyline really what i like from mafia 1 and hoping it is on mafia 2 in some way.
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Not much discussion here, only angry people shouting that Eurogamer is wrong (and some saying that not).
I personally hate these 'eurogamer this eurogamer that' commentes; there is no Eurogamer (hopefully), there is one reviewer who gives his/her opinion. In this kind of cases (big game, controversial score), it would be nice to include mini review from another reviewer, to either backup or give alternative view. I really like that when they do it in some magazines.
I haven't played even demo, and couldn't care less whether the review is 'right' or 'wrong', but this makes me think Inception. Generally favored movie with very high production values (which really mean zero, nil, nothing), but I think it was the most boring film I have seen in ten years or some. Then in all negative reviews people are shouting that 'you didn't get it'... Maybe it's the same case, if you find the story bad, what's there left, boring gameplay?
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From the review, this sounds below average. On other sites, that would net it 7/10. On this site, with this reviewer, it gets 4/10. How else is he supposed to score a game he thinks is below average?
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For me 5 means mediocre, "average" is what Metacritic do when they calculate the mean.
Hurrah for Eurogamer (and Edge magazine) where 5 really does mean as mediocre as a bog-standard-comprehensive and not 8, and for using full range from 1 through 10 thus not rating everything between 7 and 10.
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http://ko taku.com/5619291/mafia-ii-revie...
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Not forgetting GamesTM of course!
For me this review describes a below average game and the demo played as a below average game - so I'm not surprised by the below average score.
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I can't help but wonder how how the English edition's scores have become so erratic.
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Hmm, this review put me on the fence a little bit. Still want it, but we'll see. I'll have to read more reviews. I get the feeling that the reviewer here became really pissed off with the game and it coloured his whole view of it. I mean, no review is completely objective, but here I don't get the feeling there was even made an attempt at objectiveness (or is it objectivism? - have no idea).
edit: oh, and I learnt a new word: recalcitrant. Never heard that one before, but I googled it. Thanks, EG.
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]http://ww w.metacritic.com/game/xbox-360/...[/link]
75 average at the moment..not that bad...
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I can't help but wonder how how the English edition's scores have become so erratic.
Maybe because it's somones opinion and opinions by their very nature, vary?
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i mean seriously, where do you hire these reviewers?
disgrunteld postalworkers R US?
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I thought it was absolutely awful, the characters seemed vapid, the game world was bland, and whilst some might praise a realistic system that sees the police chase you if you go over the speed limit, I don't play games to keep one eye on a speedometer... The mission on offer was the same kind of thing I've played a few times before in other games, and the repetitiveness is starting to grate.
So the 4/10 doesn't come as any kind of a surprise.
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IGN AU called it a deeply flawed game, then gave it a score of 80.
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that's because a 7 was all it deserved.
One of EGs most accurate reviews IMHO
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If you play games to keep both eyes on a speedometer, then may I recommend SimSoft's Speedometer Reading Challenge, where you must at any time be able to provide accurate up-to-date information on the speed indicated on the speedometer - which could be one of 50 styles from the first generation of Ford motorcars to hypothetical futuristic hovercars!!!
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You are right of course, 'average' as a rating is fairly meaningless, or at least ambiguous. Mediocre it is! Mafia 2 is on the poor side of mediocre.
You know, I actually like the 5 star system. Shit, poor, mediocre, good, great. If you want more detail, read the review.
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I'd love this attitude on Dragon's Den:
Duncan Bannatyne: "I'm looking for the best. I'm only going to offer money for the best ideas. This is not one of them."
Kostas: "Well, actually, I quite things that aren't even nearly good. And I'll put £10,000 down on your see through flasher's mac. It's the sort of thing I'd imagine in a dystopian future ruled by lizard kings."
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Well if this is a flop then I guess 2K should have developed Hidden and Dangerous 3.
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Although I really wish this was the case because all games which keep perpetuating the same dumb flaws would get panned for them, but by this logic any game which does not improve upon or fix things found in it's genre competitors would get terrible scores automatically.
GTA4 came years after SA which was years after VC... the graphics engine has definitely improved and that's it, otherwise the differences are superficial. Result? 9s and 10s.
As for Mafia, I thought the PC demo was fair enough, its main failings popped out when you tried to (kind of inevitably) treat it as a GTA-like sandbox.
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Thanks Eurogamer.net !
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I hope I think the game is better than this
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The Saboteur was an atmospheric gem. I finally completed it 100% after 85 great gaming hours. It was this game that finally led me to believe that a lot of reviewers are not on my wave length when it comes to what I think makes a great game. Everyone is different and that is what Metacritic is for, take the average score and read the reviews who awarded that average score, make a note of the sites and refer back to them. Mafia II is not a 4/10, 6/10 maybe 7/10 probably.
Regarding dead space, what a great game that was , my memories of playing are are vivid, loved it, an easy 8.5/10
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I'm a big EG fan, and everyone is entitled to their opinion, but a shocking percentage of you lot seem vehement that EG UK is spot on and everyone else who's played this is utterly clueless... That's your opinion.
Amazed how many of you seem to have supposedly "been looking forward to this" and decided not to buy purely because of what John Teti thinks.
I've played the demo too. On the basis of the demo I'd give the game a 7 or an 8. From what I've read in everyone else's reviews this sounds pretty bang on for what I'll end up thinking of the full game.
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Thank you
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The only problem that I have with the game (360 version) are the crappy fps's. Sure it isn't a 9/10, but it isn't less than a 7.
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I found other mafia-like reviews here on eurogamer and I have to say that this is not problem with Mafia itself. There are bunch of crazy people in EG crew with fanatic belief in GTA series. So, message for you weirdos: Mafia > GTA. Morons.
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No, his point was that it's a "14 year-old's vision of the Mafia." He clearly said just that.
Based on his own examples, as I pointed out, this would also have to apply to both The Sopranos and Goodfellas, which are critically-acclaimed as one of the greatest television shows and greatest movies of all-time, respectively. They are particularly lauded as examples of the mafia subgenre, with some even putting Goodfellas above The Godfather.
Does the reviewer's "lack of dignity" conceit apply to them, based on the scenes I specified? If not, then why? They are all doing identical things for identical purposes. Is that not a double standard? I'm willing to accept that the reviewer simply isn't familiar with The Sopranos and Goodfellas, in which case, he shouldn't attempt to paint such a broad brush. Not every piece of mafia-related fiction has the characters speaking and acting in decorum, which is to be expected when you are dealing with what are essentially unscrupulous, murderous gangsters.
I don't care about the score itself. Some of the actual written content of the review is questionable, for the reasons I've stated. The reviewer is entitled to his opinion, but when he's going to criticize the game relative to mafia-related fiction in other mediums, he should probably know what he's talking about so as not to come across as ignorant and seemingly catty. And I have played the game - I've already gone through the first handful of chapters, as Steam unlocked it last night in the U.S.
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After your review came to light over morning coffee I hovered momentarily over the cancel button for my Mafia II DD version. Then after looking at your constantly reminding MAFIA II advertisements I replayed the demo just one more time and that was it, my pre-order remained safe. I couldn't help but enjoy myself, the self guilt I felt was absolutely untold. But the cars, the cars are so great! I'm so sorry if you feel disappointed in my decision and promise intently to not buy Kane & Lynch 2.
Yours regretfully
Haloboy!
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Thanks for pointing that out. This confirms to me that this review is something I usually not expect from EG: bull****
I recently replayed Mafia 1 and even with the now-ugly graphics and and the already-unfair save system, I was totally hooked.
The emptiness in the city was the same, but no problem - however, maybe 2k should think about mission addons/DLCs this time. Seems the game really calls for it.
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JT: Exactly! We can simultaneously publish the highest and lowest scoring reviews on teh internets and anyone who so much as peeks at this game on Metacritic will be obliged to visit our site twice to see just how someone can think it's so amazing and someone else can think its so shit when everyone else seems to be pitching this between 7 and 9 out of ten!
Great theory, really but I don't know John
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Now would you really take someone serious about this review when they score the one and only masterpice with the same score ?
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EDIT: Apparently not (given the negative karma); people need to hang on to artificially numbers at the end of a lengthy and explanatory review text, in order to have something solid to bitch about...
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If you're the kind of utter moron who gets upset at the number on the end of a review and has trouble dealing with the concept of different people holding different opinions, I suggest you just stop reading them altogether.
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No this isn't a mafia style game a la Casino, Goodfellas, Godfather but more an Armand Assante straight to dvd movie.
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Is that really praise?
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Use the dictionary Luke.
What's up with all the czech people here? I sure hope this turns into a new Dorkfail.
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You are SOOOO wrong, its the PC review of Mafia 1 that got 4/10 not the console ones.
http://www. eurogamer.net/articles/r_mafia
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I'm still going to give Mafia 2 a try.
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I'll never understand why people get so upset about low scores. 9 times out of 10 I get a game home - even a good one - and there are numerous flaws that make me wonder, why do people tolerate these obvious mis-steps? Who considers this fun... who thought this was necessary... and so on. A review site pays the consumer a service by calling out these mistakes, and in the long term they pay developers a service by educating them as to how to improve future products. If instead they get all giddy about new games and appease everyone with a parade of unconditional 8's and 9's, what purpose do the scores have?
It was actually EG's scathing reviews and (IMO) realistic scores that got me in the habit of reading here on a regular basis. There's an entire world of games journalists happy to throw 9's around on the basis of a) good graphics, b) huge budgets, c) consistency with their own overly optimistic preview writeups. So, instead of complaining that EG's articles are a little different, count your blessings that you have so many alternative viewpoints to read! Personally, I'm as hard on games - or harder - than any reviewer on EG, so I'd rather they not pull any punches.
Low scores do YOU the consumer a favor. If you play a demo, or a rental, or you buy on a whim, and the game is better than you expected... well isn't that better than the alternative?
That said, I do agree that some developers "can do no wrong" - not only here but throughout the industry - and it is a little odd that Rockstar can ship the same formula again and again without anyone really calling them on it. Granted, they've got it polished to a sheen (I love RDR, myself) but it's not the most innovative formula at this point, and probably not so far removed from what 2K's done here. (Haven't played Mafia 2 yet.)
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[link url=http:/ /www.hardgame2.com/pc/articulo-4857.html
]http://ww w.hardgame2.com/pc/articulo-485...[/link]
10/10 in France
[link url=http://www.eurogamer.fr/articles/mafia-2-ii-test652?pa ge=3
]http://ww w.eurogamer.fr/articles/mafia-2...[/link]
Do you only care about the views and make money while knowing that the future this will turn against them?
Is EuroGamer a corrupt group that only seeks to create controversy?
The history continues in Mafia III: EuroGamer revenge
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Came so close to pre-ordering it too.
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LOL - Let's take a closer look at "motive" here. When was the last time you tried to buy groceries with "controversy". I'm not saying it's impossible - after all PR is PR - but if I had to feed my kids I'd rather go shopping with advertising revenue.
It is just possible that video games are overrated elsewhere.
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Not all video game advertising comes, right? In France they have advertising Mafia 2 (or directly close the pack and then advertising the notes for each country are thought to all), no matter they should lose the UK. It's wonderful to win a share views, and attract investors from other leisure activities.
The quality of the review, it is unfortunate, why not say what version you have tested?
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Out of spite, for the Mafia's "fans".
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Life is fun. Enjoy
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It just reads like it was written by someone who set out to pick it apart, either intentionally or just through disappointment at their ridiculous expectations not being met.
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Out of spite, for the Mafia's "fans".
But you bought Alan Wake? O_O I can only assume you've not read the comments there.
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P.S. dfua, as much as I enjoy a scathing review, I can see your point.
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If people are upset that they cant run around doing other things; where did this expectation come from?
Im still buying Mafia II and no doubt I will enjoy it for what it is.
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Giving a game the score it deserves and enjoying it are two very different things. I have enjoyed massively the first Mafia, Kingdom Hearts and a whole slew of other titles that simply i woul not rate very high normaly. Personal taste has absolutely nothing to do with a mark.
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The review mentions that we confuse high production values with a good game very often, I think that is a very smart observation that should be applied to many more games.
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Mafia is my favourite game of all time or at least in top 5. One of the few games i have completed more than once.
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''Giving a game the score it deserves and enjoying it are two very different things. I have enjoyed massively the first Mafia, Kingdom Hearts and a whole slew of other titles that simply i woul not rate very high normaly. Personal taste has absolutely nothing to do with a mark. ''
What? Personal taste has everything to do with it. How else could you measure a game?
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It is possible to enjoy a crap game, but you'd be wrong to give a good score if it's full of flaws.
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Think of Jim Sterling on Destructoid; that guy has established his personality and is pretty infamous over there.
The problem is that John Teti is similar; he doesn't compromise in his opinion. And this irks all those people who live in a world where game criticism basically lumps any game with a 7 or more if it is AAA; John is bucking this trend with his opinions and EG is better for it, at least in my eyes. If you see John Teti's name; be prepared to raise a few eyebrows at his opinion.
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1. They are peoples opinions, one person will think its excellent, while another may think its crap. EG has proven that with three different sites giving different scores. I actually think reviews should be given a range in some cases.
2. EG's review score banding, i mean is this game really a 4? Yes it has issues, but a 4? (Just asking the question).
3. Different versions were better or worse, we all know the PC version was alot better, surely this might mean it should get a higher score...maybe not in this case, but perhaps in other cases.
4. Do some games issues get an easier ride when it comes to issues?
Anyway, I am probably going to hold off buying it for a little while. I do think this game has gone some serious issues, which is a shame, cause it could have been GOTY or near the top for me. Hope anyone who gets it enjoys it though.
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Anyway I read the whole review, and it seems frustration got involved. I believe most arguments though, it's just written with a bit to much emotion it seems and without any postive light shining on the game and that just doesn't seem to be fair.
IMO the game seems way more "narrow-minded" than GTA IV, with good graphics, a cool setting, some more enjoyable parts, but utterly suffers from the same problems why I didn't like GTA (although GTA does seem to give you a much bigger playground with way more toys), and that's because most of the things you can/must do are not much fun to do.
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I'm damn sure of it. Dunno about this game, but it sounds as bad as previous GTA, and believe me, that, was, BAD.
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And from what I've seen of the full game (though, admittedly, not that much), John Teti's opinions are IMO much closer to reality than the overly glorified reviews on other sites. If you liked the demo or at least thought (like me) it was OK, the game is nothing like the demo. The demo might not been exactly spectacular, but at least it was somehow entertaining. The game seems just bland and boring for the most part. The gameplay really seems just as an afterthought, a filler connecting the numerous (and mostly unnecessary) cutscenes. And that's just bad.
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EG gave the execrable Aliens V Predator a 6/10 - the only review I found that truly nailed its awfulness was on 1UP where it got a D. They gave Mafia 2 a B. EG also practically came in their pants over Dragon Age: Origins, a game that was horribly derivative and painfully adolescent. On this evidence, I shall not be cancelling my pre-order for Mafia 2.
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They gave the PC version an 8/10 and the XBox a 6/10, so "came in their pants" reads a little bit like revisionism. It's also mildly adolescent, now that I find myself repeating it.
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That's why we love 2K Czech, and always will do.
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This is tangential at best, but you know what helps when you're thinking of buying a new game? Reading the low scoring reviews. Well, reading a selection of reviews from across the board would be best of course, but the low ones I find particularly helpful.
I don't rightly know (or, indeed, care) if Mafia 2 deserves this score - I had to leave my pc on overnight to download the demo, which I played for about half an hour and haven't been back to since. But if you are thinking of buying Mafia 2, I highly recommend that you forget the score, and simply read the review, carefully. Look at the flaws as presented by Mr Teti, and try to weigh them up in your own mind. Do you personally care if the world seems empty? Does selling stamps float your boat, or sink it? You can learn an awful lot more from a negative review than from a glowing one. If these (and other) problems don't really bother you, then congratulations. Mafia 2 may be the game for you.
But for what it's worth, have a look at some of the glowing reports as well. Maybe look up some gameplay videos on youtube. Take information from reviews; you don't necessarily have to take opinions from them as well. Ultimately it is your money; I'm sure John Teti doesn't mind what you spend it on.
Oh and have a look at the Kotaku review, that was pretty good I thought.
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It's not the only Mafia game to completely screw up its premise. The Godfather was superficially slick but mind achingly awful in hindsight too.
Any kind of GTA like game has to recognize that its a sandbox. People want to roam the city and that means putting things in the city other than the main plot. Interesting things. Potentially things which mean players never finish the main plot because of all the side stuff. If they can't think of side quests & things to do, they have no business even bothering to make a sandbox game. They may as well just make some linear levels and save themselves the effort.
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Sure sparky. Did you take some special hyperbole pills today?
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To these idiots, I say this: anyone with brain cell number one in their head can spot you because you all seem to say the same thing in various ways. If I wanted to buy the game despite this review, which I didn't (not my thing) I would certainly be put off by these underhand tactics attempting to persuade us to abandon this site. Honestly, I'd rather buy an Activision game right now.
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"What? Personal taste has everything to do with it. How else could you measure a game? "
No mate that is not really true is it. Supposedly we have a VW Golf (the class leading car) and a Fiat Bravo. Now i would easily rate the Golf a 9/10 and the Bravo a 6/10 but i would easily pick the Bravo over the Golf any day and under any circumstance. Its the same here. Personal taste has nothing to do with the standards that need to be met for a high mark.
The standards between reviewers however differ from one another. Age, experience, whatever is a factor to a reviewers scores. I personaly am a VERY (and i do mean VERY) strict judge with my games. That does not mean i do not enjoy my games of choice, it means that i am less forgiving of faults that do indeed hinder the experience. I do not "overlook" or "pass up" mistakes because i happen to love a game to bits.
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By which you mean, thanks to EG's reviews we see start seeing (brain)dead people?
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Which idiot child gave only 4 points to this game? This game is not the best, but better than 4 points...
Which idiot child gave only 4 points to this game? This game is not the best, but better than 4 points...
The most entertaining game this year.
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This is the fact:
Some people love things, some people don't. There is no way on hell you're going to please them all, so why are we bothering to make our opinions heard? The reviews are starting to become more important than the games, but they're just numbers people!
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After playing it for 6 hours, I think it's great - very similar to Mafia. Its strengths are in its cinematic tone and excellent atmosphere. There's action here and there since it is a game after all, but mostly it's a GTA type of game for people who are a lot more chill and who want a lot more involvement with the characters rather than constant action ala COD:MW2 (which I did enjoy also, but for different reasons). This doesn't mean MII has a great story or anything - it's pretty stock, actually, just like the first one - but it has all sorts of cool character to it. Sometimes I just want to relax and visit a world that isn't the one I live in, and take the time to appreciate it, and I think this game fits that beautifully.
Incidentally, re: The stamp drop-offs. It's a timed mission with waypoints. If you do it right and drive fast without crashing all the time, presumably you can hit all of them before midnight. The "boringness" of stamps is irrelevant to what's going on, and is no different from this type of mission in any driving game. Ho hum.
Dunno. Could say a lot more, but Mafia II is right up this gamer's alley, definitely.
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They have shred this game to pieces, I dont know what they were expecting we all know the gta formula, you drive and do a mission and so on. 4/10 sounds like a joke for a game that has been in development for so long.
I dont listen to Eurogamer scores im still buying it
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If not, then NO SALE!!!
Disclaimer: This is a joke, although I am actually curious as to the answer. I am very much looking forward to playing the Collector's Edition on 360, as I couldn't get enough of the demo.
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+1 I totally agree with you, actually thats the problem of video game reviews in general. when people like one game on a specific genre (for this reviewer GTA4) they simply dislike anything else in the same genre but not similar or not having the same feautures as their reference beloved game.
the getaway on ps2 for example suffered from its comparison with GTA3/vice city, the same goes for Mafia1/2...
Killzone games still suffering from their comparison with Halo and call of duties.
beyond good and evil suffered from its comparison with zelda
...etc
reviewers ask generally those questions : why this game doesent have this feature that the other game has ?!! why this game is playing differently than my beloved game ?!!! whu this game is not doing this ? that ? (some dreaming ideas in the head oft he reviewer)...etc
instead of asking the right questions : is this game any fun ? what this game does that others dont ? (innovation) ? what are the positives of this game ?...etc
Reviewers should be more tolerant, tolerating difference, and applauding innovation, and review games for what they are not what they must have been.
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[link url=http://www.metro.co.uk/tech/838939-games-review-mafia-ii
]http://ww w.metro.co.uk/tech/838939-games...[/link]
I smell plagiarism!
As for Teti's review, of course everyone's going to have a different opinion on the same game, but having read the eurogamer.fr review, I do find it striking that there the reviewer gave it its 10/10 score mainly on the basis of atmosphere, story, dialogue, and characterisation - calling it the best narration in a game he has ever seen, in a gaming 'career' spanning about 6,000 games. So all he and Teti agree on is that it's atmosphereic, but where Teti sees it as a Potemkin Village, the French reviewer was very much drawn in by all this; Teti complains about the lack of things to do, whereas the French reviewer praises this, arguing that it's refreshing to have a game so focused on narration that you can play a long mission during which only a few minutes are devoted to shooting. As I said, differences of opinion are what I expect, but such drastic ones are confusing and shocking. Does this reflect national and/or personal sensibilities? Is the French translation more compelling and better-acted than the English version? Maybe those who can speak French should play it in French... as one of the many who loved the original, and having not yet been able to play the demo, I'm hoping that Teti's being overly critical and that the French guy is right!
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EG this thread is poisoned by PR cronies attempting to sabotage the site. Like I said, Darkfall was OK, it was invaded by gamers, but these can't be gamers unless the game is already out in their country (in which case wtf do you care how well it reviews here?).
Shut this thing down. And for the love of God add a postcount to the info next to each post so we can spot these pricks.
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Not disappointed one bit so far.
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Have pre-ordered on Steam so can't cancel... still, think this review sounds very harsh. Someone had a bad week?
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There's no substitute for that, ever, assuming you have the time, opportunity to rent, or sufficient funds to risk the purchase.
I like the review for calling the game on it's faults, and I can predict with 99% certainty I'll agree w/ everything the reviewer said. But I'll still play the demo, and probably even buy the game once it's in the bargain bin - I just have a thing for depictions of NYC in this time period, and for gangster fiction in general. There will be some part of Mafia II that I'll enjoy, but I'm glad to be forewarned not to run right out with my $60 expecting a near-perfect AAA product.
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Its not GTA.. its not trying to be GTA.. dont treat it like GTA .. (I have seen reviews complaining about how you cant buy houses/cars like in GTA ffs)
Im baffled by some of the negative reviews tbh.
If you liked the first Mafia.. then you will like this Mafia. FACT
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Completely disagree, but anyway - to criticize EG for "obscenely overselling" (hello, hyperbole) DA is particularly weird, because 8/10 is one of the lowest scores for the PC version of DA you can find on the whole internet...
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I can, to an extent, see where you might consider DA overrated... industry-wide. But EG's 8/10 seemed like an eminently fair score to me, considering the scope of the game and the incredible production values. I understand your sense that the game was "derivative" - it certainly wasn't as groundbreaking as I had hoped. (To be fair, it was primarily derivative of previous works in the same franchise.) But even on the days I was bored with it I'd have called it a solid 8.
As for M2 and the 4/10 in question, I'm kind of coming at this entire discussion with limited perspective because I have yet to play it.
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The demo wasnt fascinating,admittedly.It wasnt the "wow,this looks like a true classic" feeling that the first MAFIA managed to deliver. But then again...when was the last time we really thought that?
I can hardly judge this review BEFORE playing the game on my own. I will buy it and give it a try. I just hope it gets me hooked and blows me away.If not...then the great MAFIA hype comes to an end.
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GTA 4 is a driving game, where you save your idiotic cousin from every guy with 2 minutes to kidnap him. The guys doing the voice for Niko Bellić "ć" (100 million and the dumbest of mistakes) just shows that Americans couldn't find the Balkans on the map, let alone be entrusted to do the region's voicovers.
The place where the Mafia 2 game shines is the story, unfortunately if the game doesn't have Crysis graphics it get's automatically screwed over.
Funny how every other Eurogamer site - it, cz, fr- liked the game.
Well at least you're not IGN and give automatically high scores based on advertising. At least you gave your own opinion, useless as it is.
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That's fair enough, but Mafia II is a sandbox game. If they can't be bothered to fill their sandbox with things to do, it renders all the development effort rather pointless. The first Mafia blew it too. They crafted an ENTIRE CITY and didn't bother to put anything in it worth doing. Same for Assassins Creed. Same for The Godfather.
If you can't fill a city with interesting nooks and crannies, side missions, challenges etc., don't bother implementing the game that way at all.
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Wrong.
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the story , music atmosphere and graphics to some degree are great. the story is the best ive seen in a game for ages. it makes you want to play on . the missions are varied and gun mechanics/ fighting are fine. the only annoyance so far is in buildings when there is slight screen tearing but other than that this is the most ive been into a game since uncharted 2. easily a 9 for me! who cares about the lack of open world . the story is way bettet than gta and it plays like a film. EG's review is shockingly inaccurate.
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Let's clear one thing up: This is not a sandbox game, it's a linear story with an open world, got it? Ok great!
Mafia was like this too, I assume alot of current gen gamers haven't played the pc version, or played the ps2 version and absolutely hated it, which is fair enough.
When you wake up, mission starts, hit the bed and the mission is over.
There is not reason to explore, other than to look at the amazing details in the rich environment, this reviewer claims that it has less attention to detail than gta4? I'm sorry what!? Ignore this incompetent trash and play it, if you have a pc for the love of god play it on there, it runs amazingly (just like gta4 didn't) on high, and it looks absolutely stunning, whereas the 360 version looks...meh, and the ps3 version looks like a ps2 game, lazy devs making ports, but rightfully so when you consider most pc games these days are lazy console ports.
When you step out of the train and look at the visuals, the production values are fantastic, it's an amazing experience just wandering around in that first section of the game, they clearly worked hard to get the atmosphere to what it is. It's a story driven game, so don't expect to run around shooting people all the time, it has its slow moments but again it does nothing out of character.
Speaking of characters the little touches makes all the difference, like the subtle scar/scratch on vito's face, you kind of remember stuff like that.
Also when it goes from the 1940's to the 1950's you'll notice a massive difference in the way everything is presented, the radios are different, everything feels a bit more modern, and boy! The cars are a step above in their handling compared to the icy streets with awful cars earlier.
They're a joy to drive, I have no idea what some reviewers have been complaining about the handling which is absolutely fine, if you want more challenge you can set it to simulation mode. The game's difficulty is adequate, I'm playing it on hard and yes it's hard but not to an unfair point.
The voice acting is stellar, it's great.
This is at least a 7.5/10. Giving this game a 4 is ridiculous, I'm all for reviewers giving their own opinion rather than what the "voice" or the majority will say, but hey guess what, John! I'm going to continue to read your jabroni reviews so I can have something to laugh myself to sleep at night.
I think I preferred the first's characters, but the world in this is far more detailed.
This truly feels like a sequel to the first, it kind of threw everyone off guard expecting a gta clone, but it's more like the original than you may realize, the demo is not an accurate description of how the actual game plays out.
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but more shocking is that they gave the original Mafia, a brilliant game, the same 4/10.
I'm playing mafia 2 right now and its pretty good. Not a brilliant game but has its moments and it hasn't any gamebreaking flaw (so why 4/10 EG?).
I rate it 8/10 so far and i have 3chapters left from 15.
p.s. on PC the graphics and physics are stellar!
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...this review was the first result.
I smell sensationalism.
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Also, Avatar deserved to win all the Oscars because it was very expensive.
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Even if you don't like the game and you think it has some faults it's definatly not in the same bracket as other games voted 4/10
That's a really crazy score, and really unjustified really.
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And I must say I'm from Czech and ratings about 8+ and crazy people everywhere screaming MAFIA II FOREVER are killing me
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Spoiler alert:
You doublecross or kill everyone but one or two characters in the game. A few chapters in you find out you have more control of your character than you do in the first Bioshock. Would you kindly blindly follow out all the orders and see all the obvious plottwists coming? I can't help but feel they wanted to reproduce the first Mafia but dumb it down for the mainstream (console) audience.
Spoiler end.
As far as I can tell the reviewer isn't too expierenced as far as shooting goes or played it on hard. I played it on normal and had no problems with the game whatsoever. Even if you speed, you can shake the cops in seconds on a straight road. A headshot with any weapon does the job and once you cover behind two bricks on top of each other you won't get hit by a single bullet. The minimap indicates your health and where the enemies are, I can't believe the reviewer struggled at all.
All in all a cover-shooter with nice graphics, nice cutscenes, generic shooting and a way overdone and predictable story. Rent it for a weekend if you don't have anything good laying around, you won't regret it. You will regret buying it for the full price however.
All in all developers need to have the balls to make a game hard so there's some satisfaction once you finish it. And reviewers in general won't act like butthurt babies once they can't auto-aim their way through a game with a savepoint around every single corner, dumbing the game down further than it has to in the progress just because they're used to easy-mode.
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Personally eurogamer is my favourite gaming review site. The reviews appear to be written by people over the age of twenty who have actually been around long enough to know what a good game is.
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I'm still gonna buy it and give it a try. Feel slightly dissapointed that it didn't get many praise points but in this case I believe I'll just have to see for myself.
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[link url=http://www.eurogamer.net/arc hive.php?type=review&sort=reversechrono&platform=xbox360
]http://ww w.eurogamer.net/archive.php?typ...[/link]
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Also, if you click on reviews. It's the 4th one down (shown in chronological order).
If EG are trying to hide it they aint doing a very good job.
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I don't understand how other reviewers could give this a high score...
It's just a boring and empty game. It's just mediocre cut-scenes stitched together...
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Each to their own I suppose though.
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Just install Adblock and never see them again.
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Yes, Mafia II is definitely not an open world game of the type we've gotten used to with the GTA series and others - and borrowing the subtitle "The Real Driving Simulator" from GT wouldn't have been entirely inappropriate
Story is decent, voice acting is great, graphics are mostly phenomenal (PC version, 1920x1200, most settings maxed except for PhysX off, which is just too much for my GTX 260), Empire City extremely atmospheric and far from "lifeless", as I've seen it called in some reviews (they must been referring entirely to the lack of side activities and not the actual feel of the city), brawling and shooting entertaining and engaging (even if not quite on par with dedicated third person shooters or assorted brawlers) and driving very satisfying on the "simulation" setting.
At this point - although obviously still with six chapters to go - my score would probably be a 9 if I had to base it on sheer enjoyment of the experience, or a slightly more modest 8 if I had to consider the game elements a bit harder (but without slating it for not being a "proper" open world game, since that clearly isn't what it's trying to be).
Though if I had tried to play the PC version entirely with keyboard and mouse - as I imagine many PC gamers have been doing - I'm sure the extended driving would savagely cut into my enjoyment of the game and cut several full points off the score. In my opinion a gamepad (or better yet, wheel and pedals) is an absolute must for games with more than a few minutes of driving.
I've actually been using a wired 360 controller for everything, not bothering to switch to mouse and keyboard for shooting - I'm used to console gaming anyway these days.
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It does require patience though. If you're the kind of person that will race from mission to mission constantly running around you're going to hate this game. If you take your time with it though and immerse yourself in it. It really is a very good game.
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There's a mission in this game that begins and ends like so: Your character goes out drinking to a cat house with 2 mafia friends after getting out of jail. These two proceed to get completely trashed during the cut scene, with one of them saying "don't let me get too hammered; I've got something to do later." Of course, he does get drunk, and because you're the only sober one, you're supposed to drive them home. On the way, a stench in the car makes itself known, and it turns out the thing this guy had to do was bury a body in the trunk that has been decomposing over a few days. So now you've got to drive to an isolated spot at night just for a cut scene of you burying the corpse, and then you've got to drive the guys home again. On the way back from the burial spot, Dean Martin's classic song 'Return to Me' starts playing on the radio, whereupon the two drunks start crooning along with him while you drive through a late night setting to drop them off.
If you're like me, this whole thing - especially the part with the song - gave you a huge smile, and you love looking at the world while you drive. They put some genuine magic in the representation of nighttime driving: Lots of colors and multivalued hues that come off very, very painterly and beautiful, particularly the lighting. It's not just "graphics," it's art, and a very nice homage to the 1950s as much as it is to Mafia clichés.
If you're not like me, this "mission" boils down to "get in car, drive to pick up friends, then drive to bar. Cutscene. Drive to place. Cutscene. Drive home. What the hell did I just do during this mission? I didn't shoot anyone or race or blow anything up. I just drove."
Mind you, that's an atypical mission. Most of them do end up in shooting or fighting or driving with some purpose. People must understand how much this game is also a full-length movie, as well as a historical experience that is meant to allow the player the time to enjoy it. I'm amazed at how little cred the direction during the cut scenes has gotten, but the camera work is excellent, and the art direction in general is too. The city atmosphere is likewise exceptional, and they skillfully created an environment that, for me anyway, is awesome to be in. This has been true of all the Illusion Softworks/2K Czech games - they all move slowly for large chunks of the game, but they have other qualities that make these games worth every penny, and I hope this backlash doesn't make them reconsider their formulas and turn this unique dev team into a bunch of child-pandering action hacks.
I'm on second play-through now, and I can't wait for 'Jimmy's Vendetta' to come out. Personally, I think this game will be recognized someday as a masterpiece, but for reasons that a lot of you will not be able to relate to at all.
Finally, re: Sandbox games. There are a set number of missions, whether a game is sandbox or not. Where you start them on the map or who gives them to you shouldn't really matter that much, but I guess it does for a lot of people. I do wish they would have done a Free Ride Extreme option as in the first game (that was as close as Mafia got to GTA: Vice City missions in terms of humor and weirdness), but I still love this one plenty without it.
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>boring
>repetitive
>saving system is a joke. It saves before the gunfight, even if you die at hands of the last man standing it brings you back all the way back to the very beginning of the whole shooting.
>damage system? PATHETIC. you get 2-3 shots and BAM, you`re dead. Moreover, if you damage the opponents, sometimes they don't bother themselves with the hits, they just keep firing at you. But if YOU my friend get shot, then you loose control of poor Vito who gets even more damage because you cannot go to cover no nothing. Once shot, you loose control of the bastard and you can prey the guy who shot you has to reload so you can go to cover again.
>law enforcement: if you hit a cop car slightly then you get chased by the cops. Somebody else does it? The cop does not even bother getting out of the car. He just sits there and waits till the car which hit him proceeds. Sometimes you can`t bribe cops - you bribe them then they draw weapons again and arrest you.
>targeting system: now this is supposed to be an action game with lot of crime, itc., right? Check this out: the crosshair looks like in AMIGA/COMMODORE64 times, it`s big and fat. BUT, if you are behind cover, it only appears if you get out of cover to aim at the dudes shootin` at you. Now this wouldn`t be any problem, but taking the fact into consideration that 2-3 shots and you die, it can be a bit of a struggle gettin` out of cover, AIM(!!!!) and shoot the guy without being shot.
>Missions: WOW. now that`s what I call BORING. drive, drive, escape, escape, drive in circle to shake the cops(!!!). Considering the actual "interesting" parts of the missions where you have to fight are combined with the worst damage and saving systems I ever experienced, I can say the missions - every single one of them - are pathetic, boring, annoying and repetitive and repetitive and re.... omg the game affected me I`m sorry......
>Melee combat: relies 100% on the AMIGA/COMMODORE64 times. Hold [] and you dodge EVERY SINGLE HIT. You do not have to push nothing, just hold that [] tight. And counterattack. And BAM, you`re better then Rocky ever was. Holdin` [] and counterattack will get you through every fight.
>Other annoying stuff:
---Vito lives at the top floor once he gets his own apartment. When you go home, you have to make it upstairs on foot. EACH TIME. I MEAN IT. CLIMB UP, CLIMB DOWN.
---One time I bought new clothes to get rid of cops. Now the stuff I changed into was chased because of a different crime, and BAM, I was wanted again!
---Vito has to hit car glasses twice to break them in. WHY?! In an action game where I am living a life of crime, and do not want to do time I have to hurry "sometimes".
---and the best for last: one time, after we finish part of the mission in the slaughterhouse, I got killed because I got shot 3 times (do not be surprised get used to it). Anyway, as every dedicated gamer I reloaded and I did not believe what I saw: I was flying, in the air holding my little sweet .38 pistol in my hands (was NOT equipped earlier) and once I looked at the map, I was outside it. WAY outside the playable area.
BOTTOM LINE:
TAKE2 managed to destroy the heritage of the greatest PC game ever. Mission impossible: accomplished.
UPDATE1:
about the saving system in detail:
>I completed the mission
>I went back to meet a guy as requested and got my money
>meanwhile while performing these actions, sold a car, stole one, got it tuned up, then I went to meet another guy.
>my car got hit at 60mph from the side and I hit the wall -->> I DIED!!!
>>>GUESS WHAT: THOUGH ALL THESE ACTIONS TOOK AROUND 25 MINS, I HAD TO RESTART AT THE POINT MEET THE GUY AND CHANGE MY CLOTHES. THIS IS SICK!!!!
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The guy who reviewed Mafia II at Eurogamer must have done some kind of drugs or he has some kind of childhood trauma because of a scary mafia movie. Maybe Godfather..
There is no other explanation. Mafia II is really a great game!
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So long, and thanks for all the fish.
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This game is at least 8/10, the graphics are gorgeous and there is massive attention to detail.
Sure, it's a bit on rails but i can see that was a conscious design decision to keep the quality up on a limited budget. Good decision if you ask me, its a lovely game.
Repetitive? I'm 50% through and its been extremely very varied!
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I think this has to be the worst review I've read in years. It is irresponsible and very unprofessional to say the least. It seems to me that the reviewer is some high school student who just got the game and are forced to do this review while in a very bad mood, and now he fully expressed his personal feelings in the article he wrote. This is not a review, this is a bunch of whining from a lousy gamer. A review ,in my opinion, should be accurate, and what the reviewer said " Of course, all things can be sorted by driving in this game" what kind of retarded remark is this? If it's world of warcraft you are talking about, do you also complain "All things in wow can be resolved by killing monsters?"
You play a mafia game and you complain that it does not reach the depth of Godfather (the movie)? And at the same time you complain there's too much dirty language and sex involved in it. and you think the game is too slow-paced and there's not enough action? Do you have any idea what is "building suspense?" When you whining about how there's too many cutscenes, did you actually listen to what the characters saying? or just sit there and whining "Oh another cutsene where's the shooting?"
the fighting mechnism, you think the fist fights are too simple and way too easy, ok I agree with you on this ,but at the same time, you are frustrated about the information on the radar map isn't clear enough in a gunfight. To be honest, I don't know what you are talking about, I started the game on hard, I wanted to fully experience the simulated excitement and horror of a gunfight, so there's nothing on the radar map except for cop activities. This is a game trying to simulate a 40’s New York ganster life, while you sir are relying on satelite image support to see every enemy behind their covers. As for enemies being "campers", so what do you expect? They just rush toward your crosshair and get shot? Is that what you want? Why don't you use grenage or molotov cocktails?
The game is short, and there's not enough things to do, on this I agree with you, That's just too bad for me, because I already finished the game twice and now the only way to continue to enjoy this great game, is to start playing it again from the begining..again , that's a bit boring but there's no other way ,it really is a shame.
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I think the biggest mistake some people are making is the GTA IV / sandbox comparison... this is not a sandbox game - the open city is merely the "set" for the game to take place in, giving you the freedom to take which ever vehicle/route/weaponry/clothing you want to use to get to your destination/achive your mission. It makes a linear game feel much more free - but at the end of it all it is a linear game... and in my opinion a great one!
Driving along in the 1950s in a convertible with the radio on and people milling the streets in hats and overcoats, the game feels pretty convincing at capturing the mood of the era... out of work people slumping in doorways, people shopping for suits, people in flat caps sweeping the streets. Its not a perfect game, but I've found it to be very immersive, entertaining and graphically very pretty. I'm sure I will play through it again when I've finished... and IMO its definately worth more than a 4/10
I got home after a mission and my phone was ringing, I decided I wanted to save and went to bed instead of answering it, I awoke to find my house being burnt down... I can't help but wonder what I missed by not answering the phone!! Reason enough to replay I think!
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It's nowhere near that bad, I've really enjoyed playing it so far, superb graphics, great story, great acting and dialogue and superb recreation of 40s/50s America with the cars, music etc.
I wont take this guy's reviews seriously in future.
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The rest of the text though, it's like a limited teenager who doesn't know shit about videogames trying to review one, the result is a senseless rant (which kind of reminds me of IGN reviews).
And it's funny how the portuguese version of Eurogamer gave a 7 out of 10 to Mafia II, when this guy over here gave a 4. Another reason to think that people are using their personal experience to review a game instead of what it really is. For example, personally I fuckin hate 2008's Prince of Persia game, but I gave it a 7 out of 10 back at the game's forums. That's because even though I disliked it a lot I looked at it without prejudice and personal views into account.
About the Mafia's demo, trust me guys, it has nothing to do with the full version of the game (the full version has much more details and it's in way better in basically every aspect).
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I don't think John played the game past Chapter 5
I'm currently playing Mafia 2 and I have a completely different opinion
Firstly its a narrative and really interesting the way you see things develop in Vito's life ,in the beginning there are some " GTA4ish " missions but then the game changes completely " SPOILER ALERT"
You end up in prison and its gets compelling
Also I'm not sure why he is complaining about the progress points in missions ....they do exist ? If you die you go back maybe 10 minutes maximum ? Its not unreasonable ...and I actually prefer a challenge
Once again a disappointing review from someone who I don't think really played much of the game ?
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It looks and sounds great, gun fights are really good and it has some great missions.
If Alpha Protocol got a 7/10.............................
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I just had to comment on this, this exact thing happened to me as well, except I think it was a light pole. This was actually the last straw for me, when I uninstalled the game. Abruptly. Almost seems like you're more likely to die from a car crash during this sequence than otherwise in the game, as I've rammed into plenty of poles equally hard in other sequences, and barely got a scratch.
I agree with all your points, mainly what got to me was the driving, too much of it, and pointless, drive home just to go into your house, get to bed, and end the day. Drive to every mission. The player is always the driver, and when you've finally got a nice fast car to use so at least the driving sequences is done quicker, these a-holes shows up with their own car and you have to use theirs, which is usually some slow piece of shit.
As a game designer I would never make the player drive for more than 50% of the time he's playing, unless it was a driving game, maybe a postman simulator. But this game was supposed to be about Mafia shit. The cover didn't say Postman f'ing Pat.
The fact that I could make no decisions regarding the story were also a major annoyance, not a single one. And what's with the "NO WEAPONS ALLOWED" message you bluntly get on screen whenever you try to pull a gun and the devs don't want you to. So lame.
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Edit: Sorry for nicking the opening line of the guy above!
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Where it went from beauty....to beast
Your line" In my head, I keep turning its twisted corpse over with mordant intrigue. How did this happen?" resounds with me
This game could have been so much more, should have been. I mean it's right there, I can taste it.......and it dissapoints miserably.
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I thought the cover and shooting system was fantastic, I enjoyed the brutality of the fistfights (even if they are simple to control they're still fun) and I thought the story was twisty and good.
I also actually ENJOYED playing an amoral character for once. Vito wants money and respect, end of. There's no bullshit about morals or good/evil choices.. you're a mobster. You shoot people and commit crimes for money. And its FUN.
I also thought that Empire City was a fabulous setting to play in. I actually loved just driving around the city obeying traffic laws, its genuinely beautiful. Sunsets and snow in particular.
I'm no fanboy, I've got no axe to grind, but I remember this review seeming VERY harsh at the time. It put me off buying the game until recently when I saw it going cheap.. and I'm sorry but it's just wrong.
This is a seriously good game. Its not GTA, it doesn't want to be GTA. It's a 3rd person action game about being a mobster. It's taut and exciting, it looks and sounds sensational and I HIGHLY recommend it.
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