Fallout: New Vegas

Strip tease.

One day, somebody is going to make a game where humanity climbs into the bunker, waits for the apocalypse to pass, emerges from shelter and really does rebuild society, rather than clambering out and getting butchered by mutant wasps before anyone's had time to break ground on a new Millets. It probably won't be Bethesda Softworks, though, because games like Fallout: New Vegas suggest there's still lots more mileage in things going wrong at the end of the world.

QuakeCon 2010 brings with it the chance to play New Vegas for a whole hour without interruption - surely more than enough time to form some conclusions about how well Obsidian Entertainment is adapting the hugely successful model Bethesda repopularised two years ago.

Although it's apparently possible to start right at the beginning of the game and run off into the sunset, our hands-on puts us in the closeted hamlet of Freeside, where gangland twins the Garrets run a seedy back-street casino called the Atomic Wrangler and local security firm the Kings shakes down passers-by while ensuring "the peace". Like much of New Vegas, it's a place where the good make do and the bad make themselves rich in the meantime.

Our first encounter is with a white-suited veteran named Old Ben, who hangs out near to the exit to the Strip, where our quest log suggests we need to head. Ben comes under attack as we approach, leaving us to pick through the familiar Pip-Boy interface for a good weapon - ooh, an Anti-Materiel Rifle! - to assist.

A little later, while our mutual enemies nurse their geysering stumps, Ben advises us not to try to sneak past the nearby robot "greeter" onto the Strip or we'll be toast. As if to prove this, a Freeside randomer sprints past the greeters and finds himself torn down. We're told we must pay 2000 caps or present a passport to make progress onto the Strip. Alrighty.

We need funds, then, and James and Francine Garret are happy to oblige if we're happy to oblige them and not just rack up debts in their pokey casino, which lies behind a nondescript plasterboard door off the main drag. James is all about keeping the punters happy, and enlists us to locate a few escorts to suit his clientelle's more exclusive tastes. To this end, we head out into Freeside to locate a cowboy ghoul, a suave man who can role-play the boyfriend role convincingly and, if you hadn't got the picture yet, a sexbot.

We struggle to locate the latter within our prescribed hour - a locked door ends up in the way - but the suave guy turns out to be our friend Old Ben, who earlier regailed us with stories of his time as a butcher, a courier (the player's profession before he got shot in the head at the outset of New Vegas), and an escort. Ben thinks he's turned enough tricks to last him a lifetime, but that's nothing that our Speech skill, maxed out for the demo, can't handle.

With Benny in the bag, we head off to the nearby Old Mormon Fort, where doctors and nurses tend to degenerates and kids run around waving knives at each other, and where we encounter Beatrix, a sassy drinker who happens to be a Stetson-toting ghoul. With the (made-up) promise of a discount on hooch and with a spring in her necrotic step, she beats a path back to the Garrets.

Francince Garret, meanwhile, is a practical lady with obligations to her pocket-book. She sends us out to locate a trio of sorry gamblers with tabs to pay and promises us a cut of the caps - 50 per cent, after a bit of bartering - if we settle the markers.

Her first two targets prove easy pickings. Santiago is a smooth talker from the rubble-and-burning-barrels end of town, but he soon forks over the caps when we turn persuasive, while Lady Jane is a down-on-her-luck Californian who has the means but can't get to them. Fortunately she still has some caps. Fortunately for her, that is - we haven't dipped into our well-stocked arsenal for a little while now and the VATS targeting button is getting harder to avoid.

The third debtor is Grecks, a ghoul in a sorry state, and we're not proud of how this one goes. Having located him and reclaimed what he owes, we use the rest of the conversation tree to shake him down for a little extra, and then use our hyped up Speech skill to talk the clothes off his back as well. He thanks us for not killing him. "You're a very, very bad man," the game's producer tells us with a look of concern.

Speaking of which, elsewhere in Freeside we meet the Kings, a gang of greasers run by the King, a bored-looking crime lord nursing a poorly canine friend with an exposed robot brain. It turns out King is concerned that one of his enforcers, Orris, is up to no good.

We're invited to hire Orris to escort us through the hairier bits of Freeside and observe him work to figure out why his own brand of private security is proving disproportionately lucrative - assuming it isn't all down to his spiky get-up, reminiscent of Tom Savini's Sex Machine in Dusk Till Dawn.

Fallout: New Vegas - All about the glamour.

As Orris proceeds down the main street he diverts us into a back alley to avovid some dodgy-looking guys up ahead, and then appears to dispatch a group of thugs with brutal efficiency, after which he schools us on why he is the only security in town worth a damn.

At this point we can choose to point out that he has just "killed" four guys with three bullets, which is a mite suspicious, but we reason that we could just let him go and then report him to King later, so we don't. Unfortunately the game isn't quite set up for this kind of thinking, and upon returning to King we're only given the option to say Orris "seems legit" - something the King, like us, very much doubts. He insists we repeat the exercise and look closer.

Cursing this apparent and very un-Fallout gap in game logic, we go back to Orris and pay another 200 caps to set off again. As we near the point where we ducked into the alley, however, he changes tack. "You didn't think you'd get away with that twice, did you?" he chides. "My guys saw you coming out of the Kings." It's a shame they didn't see our Anti-Materiel Rifle too, because it splatters Orris and his guys within a few well-placed rounds.

We go back to King and he doesn't seem concerned about our methods, although as it turns out he should be, because with 10 minutes of our allotted hour remaining we go a bit Natural Born Killer and try to wax King and his entourage, then perhaps make off with his beleagured mutt Rex as a companion, as one of our neighbours in the Bethesda press area appears to have done.

Alas, it is not to be, because King really does have a private army, and between them and Rex - who seems violently upset that we've decided to switch on VATS and target his daddy's face with explosive charges - even a dozen Stimpacks can't keep us alive for long.

Time's up then and we haven't even made it to the Strip, which we saw a little of during presentations earlier in the year. The game's producer Tess Treadwell tells us that Obsidian opted against letting the sand reclaim Vegas the way it did in the film Resident Evil: Apocalypse - now there's an unexpected reference - because the team wanted to retain the city's personality, which seems to be everyone hustling one another and fighting to take more than their share.

More on Fallout: New Vegas

That's not a fair characterisation of New Vegas though, says Treadwell - the bombs may have fallen elsewhere, and morals may never have descended on Sin City, but there's still a sense of fledgling community among those in town. The major differences between New Vegas and Fallout 3 are the different factions at work, your reputation relative to them, and the fact that more of the local infrastructure is operable than in the Capital Wasteland.

There are some changes, of course - character customisation now has the double-edged Traits, like Four-eyes, which increases your acuity when you have your specs on but reduces it significantly when you don't - but even some of these are cosmetic. Character creation is less of a labour than in Fallout 3's Vault 101 - a product of a few barked questions and a Rorschach test - but the results are familiar, and it turns out the ability to adjust your character's age with a slider has no tangible ramifications beyond appearance.

It turns out, then, that one hour roaming New Vegas is less than enough time to form some conclusions about Obsidian's Fallout extension, although that won't stop us sneaking behind Bethesda's QuakeCon curtain again today to have another crack.

What's telling though is that we're not really looking forward to playing the same hour again, but are far more interested the five, ten, or perhaps one hundred that everyone expects to follow, and which on this evidence New Vegas will happily claim from Fallout fans without all that much difficulty. Never mind rebuilding society, Obsidian seems to be rebuilding Fallout 3 in a different place and the results are just as effective.

Fallout: New Vegas is due out for PC, PS3 and Xbox 360 on 22nd October.

Comments (32) Latest comment 1 year ago

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  • MuchoPies #1 2 years ago

    Solid! I for one will have a lot of time for this game.
  • bodypopper #2 2 years ago

    "try to wax King and his entourage"
    Should have tried whacking them instead perhaps like they do in them there Mafia movies.
    Game sounds good though.
    Edited by 1 at 13/08/10 @ 15:32
  • Vortex808 #3 2 years ago

    Sounds like another hundred plus hours of my life will be lost to a fallout game!
  • Xardan #4 2 years ago

    I have a bad feeling about this game. I doubt it can compare to the excellent Fallout 3. Even if it can it will still probably sour my memories.

    As much as i like fallout i cant bring myself to fork out 40 quid for whats basically just a very big expansion.
  • Skandalle #5 2 years ago

    goodbye life, this sounds fantastic.
  • Skandalle #6 2 years ago

    "Strangely negative preview, somehow."

    A preview that suggests 100+ hours could be pumped into the game doesnt sound negative to me...
  • kinky_mong #7 2 years ago

    Strangely negative preview, somehow.

    EG did pretty negative previews of Fallout 3 then gave it 9 out of 10, so basically don't read too much into it.
  • mkreku #8 2 years ago

    "At this point we can choose to point out that he has just "killed" four guys with three bullets, which is a mite suspicious, but we reason that we could just let him go and then report him to King later, so we don't. Unfortunately the game isn't quite set up for this kind of thinking, and upon returning to King we're only given the option to say Orris "seems legit""

    Nooo, I hate this in games! When something is so obvious, but you have to follow some convoluted quest path to come to the conclusion anyhow because the game doesn't allow you to figure things out on your own. I expect more from Obsidian!
  • Sunworship #9 2 years ago

    ^^ Yeah that kind of ill thought out design - which results in a forced reload and replay, wasting god knows how long - doesnt bode well for the game in general.

    I really want this to be good but fear it will be bioshock 2 to fallout's bioshock. It seems that when the original dev doesnt want to make a sequel it just gets farmed out to make the easy buck.
  • metalangel #10 2 years ago

    Three pages of spoilers, thanks. I just skimmed to the end after realizing this.

    And if you're bothered, the NCR in the Fallout universe is well underway in rebuilding society. The Powder Gangs you'll see are disenfranchsed railroad workers, while the NCR in California itself has proper government and law enforcement.
  • Shikasama #11 2 years ago

    That was a pretty terrible Hands On.

    Three pages of spoilerific narrative and little information beyond 'its a fallout game where people get you to do stuff for them'. May as well have been called 'Wot I did at Fallout New Vegas Game'
  • Ged42 #12 2 years ago

    Argh descisions...

    My ever faithful fallout companion Dogmeat...

    or Rex the Cyberdog?
  • drxym #13 2 years ago

    While I liked Fallout 3 I'm not sure I could justify full price purchase for something that looks like a glorified expansion pack.
  • metallicorphan #14 2 years ago

    just tell us how it plays EG,don't give away story spoilers
  • Kerome #15 2 years ago

    Well, I loved Fallout 3, but this is really going to stretch my gaming time - Halo: Reach, Fable III, Mass Effect 2 DLC still to come, and I've barely scratched the surface of Crackdown 2 and Alan Wake, and still have Red Dead Redemption on the to-buy list... dunno where I'm going to find the time to be honest. Choices, choices... it's been a good year so far ;)
  • metalangel #16 2 years ago

    @Von Adder: yup... until you got Broken Steel and then you faced the super-powerful variants of the radscorpion, ghoul and supermutant... and those were little more than ammo sinks and therefore even duller to fight.

    One of the thrills of an RPG is coming back through an early area later on, and being able to smite previously tough foes with a single blow. Of course, there's the risk that killing these now-suicidal foes gets tedious.
  • Jonny5Alive7 #17 2 years ago

    I really want this game to be as good as FO3 but am guessing its going to be more of an 8/10 than a 10/10. After watching one of the Dev display things of it I also thought it was looking a bit dated, and the bit where they were showing the strip looked a bit disappointing.
  • marmaduke #18 2 years ago

    Is the voice acting just a rubbish?
  • TRUTH #19 2 years ago

    There seems to be a trend in releasing expansions packs and charging full price for the game (stupid people buy them at that price!): Crackdown 2 (so guilty of this), Assassins Creed II: Brotherhood, Fallout 3...Don't be fooled, only then companies will learn to make the game a proper sequel, not an add-on at full price.
  • TRUTH #20 2 years ago

    Graphically it seems dated, a re-used graphics engine that is over 4yrs old, also a cheap and quick way of making a quick buck to produce the same game with slightly different settings and display.
  • I\'mListening #21 2 years ago

    Really hope this is good - the last one is in my top 3 games of this generation. But, I do have my doubts. Maybe it is too soon after Fallout 3 and maybe it doen't differentiate itself enough as a result?
  • Rob_B #22 2 years ago

    I'm confused, how do some people seem to think that a games lasting (probably) over 70 hrs isn't worth full retail price (which no games ever sell for anyway)
    I don't call this an expansion pack, even if it was then another 70hrs+ would still be worth £35!

    I don't 'do' full priced games yet I'll probably be getting this the week it comes out. Now just to choose the PC or PS3 version...
  • Zaiz #23 2 years ago

    Wow, you can really tell some of those guns were borrowed from the PC modding community. The modding community is pretty great, but their weapons rarely looked perfect.
  • Nephirion #24 2 years ago

    Obsidian are doing their bit for the planet by recycling as much textures as they can from the original game ^^
  • androidave #25 2 years ago

    I loved fallout3 and have 100% on the ps3, but idk, this just looks too samey, after id finished point lookout I was well and truely fallouted.. id be intrested if it was set in the Commonwealth maybe, something like that, or had a brand new graphics engine.. fallout3 looked oky at the time, but I always thought it very static, now as a new game it just looks a bit dull tbh.. unless its a 10/10 and really does something new, which I doubt it will.. then I think I'll either give this a miss or wait till a point next yr when there's nothing else to play.
  • JensonJet #26 2 years ago

    Still playing Fallout 3. And while I'm determined to finish it, it's the most underwhelming game for a genre and style that should otherwise suit me. I can't quite put my finger on it, but I never have a strong desire to play Fallout, and find it hard to drum up enthusiasm even when playing. I suddenly feel like a cynical gamer when I'm playing Fallout 3. But I don't completely dislike. It's strange. Needless to say I think New Vegas is not for me.
  • Kerome #27 2 years ago

    That's the thing that worries me most about New Vegas - will it have enough new stuff in it compared to Fallout 3. To be honest, new environments and a few new weapons don't really cut it, and the fact that a lot of the creatures look similar (did I see some slightly polished super-mutants in there somewhere) doesn't inspire confidence.

    But a really dynamic story could make all the difference.
  • RevanEleven #28 2 years ago

    I'd buy a new Fallout game even if it was Fallout:Hull.
  • magicpocket #29 2 years ago

    @PS_2010 - You'll definitely find the game opens up once you escape Vault101 :)
  • Zebula77 #30 2 years ago

    Everytime I see Fallout screenshots I think "damn, those character models look old", and they do, but then I start playing Fallout and all of a sudden I'm reminded of why I love it so much. The immersion in that game really is something powerful. Hoping this one will have the same quality in all areas (minus the many, many bugs and glitches, of course).
  • Cronan #31 2 years ago

    That graphics engine is getting old.
  • smber2c #32 1 year ago

    I'm just hoping the region has more internal logic than Fallout 3. Fallout 1 and 2 presented multiple communities, and every one had logical origins, provided themselves with power/food/defense, and competed with one another for scarce resources. FO3 was maybe 4 logical towns w/ an origin and defense. No real source of food or energy. And very little competition for what resources were around. Post apocalyptic novels (the Road, Dies the Fire, the Stand, I am Legend, etc...) do a great job of illustrating a setting where imaginations can go wild with the new world they present us, Fallout 3 makes it so zany and shallow (FO3 makes Waterworld's universe seem immersive) that it just becomes a B-movie monster shooting gallery.

    I'm praying that Obsidian (w/ several staff who worked on the originals) can take what Bethesda did add (the 3D, the shooter combat, the large environments) and reintroduce their deep dialogue, purposeful/competitive factions, and dark humor. If they can, we'll have a game that actually deserves the awards/praise that FO3 bewildering has heaped on it.