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WRC FIA World Rally Championship

A bit Räikkönen.

Critics of WRC ace Sebastien Loeb – who has just won his seventh consecutive world title – will point out that the Frenchman has dominated an era that has seen the sport regress, with a competitive field somewhat lacking in the greatness of the past: no Vatanens, Mikkolas, Kankkunens, Sainzs or Mäkinens, say.

Those silly enough to doubt Loeb's genius will presumably also assume that an official WRC game arriving half a decade after the last one will find itself similarly able to impress with less effort.

The reality is very different, of course. You don't become a seven-time world champion of anything without an abundance of talent, unless you're somehow involved in an international Big Brother competition. The same applies to any rally game these days, regardless of licence.

First impressions aren't encouraging. Even before you're faced with the available play options – The Road to the WRC, WRC Academy, Single Player (with Single Stage, Single Rally, Championship, Time Attack), Hot Seat (Single Stage, Single Rally, Championship for up to four players) or Xbox Live – the welcome screen leaves little doubt that the general level of presentation is going to be functional. In reality, it's worse than functional, given that some of the menu progression is irritatingly awkward.

It's not just WRC cars – all of the support categories are available.

That functionality carries over to the visuals, because WRC is by no means DiRT 2 pretty. The 13 international locations are suitably representative of their real-life equivalents but, by today's standards, every visual element within the game – be it roadside furniture, track surface detail or car models – is little more than passable. You'd ask WRC to dance, sure, but only because all the cute games in the room had already been spoken for.

The soundtrack to your uneasy union won't help the romance blossom, either. While different vehicles – you'll find all supporting car categories of the 2010 season included, namely J-WRC, P-WRC, S-WRC and WRC (cheekily, historic Group B beasts are available via premium DLC) – offer varying engine notes, you might need an audio engineering diploma to tell them apart. A lack of refinement is also evident in the external sound effects library, which, while adequate (excepting a few elements such as the risible tyre screech), is a long way from the game-enhancing gloriousness of Colin McRae Rally 3's surround sound.

And all the time you're putting up with your co-driver's pace notes which, while decently comprehensive, are delivered with the conviction of a manic depressive robot who's realised existence is futile – only to comically burst into emotion the moment you fall off the side of a cliff or plough your bonnet into a boulder.

Now you feel it... Proper rumble implementation is sadly lacking.

You'll be doing plenty of both. Off-road excursions are a way of life in WRC. The game may lack DiRT 2's splendour, but then it's not in the least interested in appealing to that game's demographic. The handling is demanding, even with driving assists, requiring constant concentration and the kind of precision most players rarely have time for these days. Take that time, and you'll find much reward beneath the game's apparent mediocrity.

And that's when you begin to appreciate WRC's inner beauty.

True, the mechanics at work here are a class or two beneath those of console rally sim favourite Richard Burns Rally, lacking that game's impressive meticulousness. Conversely, the drive is nowhere near as intimidating; after a short period of acclimatisation you can, for instance, easily play WRC via joypad.

The driving model isn't uncommonly refined, and the illusion is further hampered by an absurd and inexplicable misuse of rumble feedback. But when you're squeezing through the anorexic streets of quaint Catalunyan villages, skimming Sweden's ice walls or blasting along the treacherous, tree-lined tarmac of Alsace, the in-car experience is more than enough to fully engage the senses.

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About the Author
Joao Diniz Sanches avatar

Joao Diniz Sanches


Joao has written extensively about video games since 1997. Heis a former editor of Edge and the author of The Video Gaming Manual and The Driving Games Manual.