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Reader Reviews

This week we're on a mini-nostalgia tip, with Ghouls 'n' Ghosts, N64 throwbacks, Marble Madness rip-offs and Midway's latest arcade compilation.

James Bond 007: The World Is Not Enough (N64)

by Mageta

(As a first note, don't think this is a port of the PSX version, which was pretty bad. The N64 version was totally different.)

Most of us gamers can think back to days playing GoldenEye. I'm not going to say much on this though, because you've probably heard enough about the old classic. Unfortunately, there was another Bond title that was greatly overlooked, yet caught my eye. Out shopping for a game, I figured I needed a fresh incarnation of a Bond game. I beat GoldenEye so much I could nearly get through it blindfolded. I was interested, so, after a quick payment, this game quickly found itself stuck nicely in my N64.

It pretty much stayed there. From the moment I started the game, I was compelled by, well, the different nature of the game. You spend a lot of time in public places, rather than being slapped in a facility surrounded by enemies. You are open to go on a civilian killing spree if you wish, although in many levels this automatically forces you to start over. Oh well. Overall the single-player campaign was lengthy and difficult, and this pleased me. Not much more to say, pretty standard, but I wouldn't say it was bad.

It was only a matter of time until I moved on to the Multiplayer. This is where the game shined. Weapons were balanced and varied. Some weapons aren't vastly superior to others, meaning you can kill even with the default weapon. Which happened a lot. Bots were included also. The bots were very, very hard to kill. For some reason, this made them more fun. Maybe it's just that I like a good challenge. Often I would find myself teaming up with my human opponent just to keep one bot from annihilating us both. Even level design was excellent. Sky Rail was definitely the best level, and huge. When I played this level, I was astonished at the sheer size. The incarnation in Nightfire is smaller. Anyway, those are points where I think Goldeneye may have missed out.

I'm not done yet though. The game was highly replayable. Each level was just as exciting the tenth time over as the first. The game put emphasis on replaying the game, because there were so many unlockable things to get. These were great additions to the multiplayer experience. In the end, I found this fresh and new, a good diversion on my old Nintendo. If you still have it lying around, buy this game cheap and get your money's worth. By the standards of today's gaming and that of its time, it still holds up. Although I wouldn't call it a masterpiece, this was a great game.